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From: www.gamesradar.com

From: www.gamesradar.com

15 Important Lessons From E3 2015

Added: 22.06.2015 22:53 | 14 views | 0 comments


Bethesda Deserves its Own Press Conference



2015 was the first year Bethesda held a dedicated E3 press conference, and it’s safe to say they knocked it out of the park. Between Fallout 4, Doom, and Dishonored 2, the company showcased terrific footage for its new lineup, and above all, focused purely on games. Sony, Microsoft, and Nintendo could learn a new trick or two from them.


Microsoft Continues to Rely on Halo and Gears of War



The military shooter remains the centerpiece of Microsoft's console strategy. Like clockwork, you can count on a Halo or Gears title to appear at E3, and both Halo 5: Guardians and Gear of War 4 had strong showings this year, proving that Microsoft's mainstays still attract massive audiences.


Nintendo Debuts Cool Puppets



Nintendo had several cool titles on display at E3, including Super Mario Maker and Star Fox Zero, but most of their big games had already been announced a year ago. But don't count them out yet, though. Nintendo has always had sporadic E3 appearances, often hiding great games for late year surprises.


Sony Banks on Nostalgia and Thrills its Hardcore Supporters



For years, fans have been clamoring for a new Shenmue game and an HD remake of Final Fantasy VII. These games often felt more like wistful daydreams than realistic requests, which helps explain the fervor when Sony actually announced both projects this year at its press conference. Both games are largely goodwill gestures, showing that Sony and Square Enix care about their most dedicated fans. (Photo: Corbis)


VR Spends Another Year in Gestation



It was no contest: some of the longest lines at E3 this year were for hands-on demos of Sony's Project Morpheus and the Oculus Rift. Both companies had a variety of intriguing games on display, but they seem to be playing a game of chicken, hoping to perfect the technology before either one pushes for a mass release. In years past we were told 2015 would be a big year for VR. Unfortunately, it looks like yet another year will pass before the public at large gets to experience it. (Photo: Corbis)


Star Wars: Battlefront is Beautiful



It's been a long time since we had a Star Wars game that takes the lead in delivering cutting edge tech. After the cancellation of the ambitious Star Wars 1313, Battlefront has stepped up to the plate with an incredible demo at E3 featuring a 20 vs 20 Walker Assault on Hoth. With visuals that border on photo realistic, Battlefront may be just as exciting as this year's upcoming film sequel. (Photo: Electronic Arts)


Mass Effect Makes a Comeback



In spite of an anti-climactic ending to Mass Effect 3 which sparked a fan backlash, the Mass Effect series remains revered for its thrilling space opera action. After a small glimpse at the exciting sequel set on new planets with new characters, we're already prepared to forgive past sins. If Dragon Age Inquisition is any indication of the scope BioWare has planned for the new Mass Effect, we're in for a hell of a ride. (Photo: Electronic Arts)


Street Fighter Still Packs A Wallop



After the success of Street Fighter IV, Capcom hopes to keep the fighting flame alive. Street Fighter V was everywhere at E3, with players camped out in front of demos to rotate in for a few rounds. The game feels great to play, maintaining the crunchy combat of the last Street Fighter but with a new level of technical sophistication that should lead to deep and varied strategies when mastered. (Photo: Capcom)


The Last Guardian Rises From The Grave



After seven years of protracted development, many had given up on The Last Guardian ever seeing the light of day. The follow up to the massively influential arthouse hits Ico and Shadow of the Colossus finally emerged this year. This year's new footage had a slow, contemplative pace that felt out of place among the high-octane action hits surrounding it on the show floor, but it still held enough promise for us to welcome its understated return. (Photo: Sony)


Microsoft Capitalizes on the Past



Of the three big console developers, Microsoft typically does less to celebrate its past than the competition. This year, however, Microsoft announced Xbox One backward compatibility for 360 and XBLA games. Battletoads creators Rare also showed off a giant collection of its classic games coming to the Xbox One. In one fell swoop, Microsoft has delivered a robust catalogue of gaming history.


Sony Seeks New Horizons



While it's always great when game companies keep tradition alive with our favorite franchises, it's nice to see them explore new directions too. One of the most talked about games at E3 this year was Sony's new game Horizon: Zero Dawn, featuring a red-headed huntress taking down gigantic robotic dinosaurs with style. (Photo: Sony)


Pokemon Developer Make a New Game, and It's Not for Nintendo



A small hidden gem at this year's E3 was the new game from Pokemon developers Game Freak. Tembo The Badass Elephant plays like a colorful mashup of Sonic the Hedgehog and the rhino stages from Donkey Kong Country. Surprisingly, the action platformer is coming to PC, PS4 and Xbox this summer, with no plans for a Nintendo release. We wonder if Game Freak will finally spread its wings after decades of Pokemon production. (Photo: Sega)


Uncharted 4 Has Some Surprises Up Its Sleeve



After recent gameplay footage slightly underwhelmed, Uncharted 4 had a lot to live up to at this year's E3. Boy, did it ever deliver. In addition to a stunning chase sequence shown off at Sony's press conference, an extended show floor demo kicked up the excitement even more. If you were impressed by any of Uncharted 2 and 3's epic set pieces, prepare to be amazed.


Artsy Parkour Game Mirror's Edge Catalyst Generates Buzz



It's surprising we're actually getting a follow up to Mirror's Edge, a sleeper hit from seven years ago that featured pacifist roof-top running across a colorful cityscape. Even more surprising is how popular the new game was at E3, with 3 hour lines curving around EA's booth just for a glimpse at the game's futurustic open world. (Photo: Electronic Arts)


Nintendo Releases a Lost Classic



In many ways, this year's E3 was dominated by the resurrection of projects many had written off. Nintendo's contribution towards this trend was a translated, but never released until now, NES prequel to the cult classic Earthbound. If that sounds obscure, it's because it is. While this small release won't make the company a lot of money, it will definitely engender goodwill from patient fans. (Photo: Nintendo)


From: www.gamespot.com

The biggest trends of E3 2015

Added: 19.06.2015 23:56 | 20 views | 0 comments


By all accounts, 2015 was a damn good year for E3, and the immediate future of video games is looking especially bright. But when we look back on the E3 that was, it's easy to see that - even though these many of these projects are all worked on in strict secrecy - they still share a lot of similarities with one another.

It's hard to pinpoint exactly what causes everyone to suddenly jump aboard the same tracks of parallel thought. Maybe a few dozen grappling hook enthusiasts have wriggled their way into the gaming industry; perhaps everybody's got bigger budgets to spend on eye-catching CGI trailers. Call it coincidence, or call it the natural result of humanity's collective subconscious - these are some of the biggest trends that surfaced in the many amazing .

People watch E3 for the surprises, and this year was probably the best in recent memory to deliver on the impossible. Sony's conference was a megaton explosion of revivals, with the return of The Last Guardian, the arrival of Shenmue 3, and a remake for Square Enix's Final Fantasy 7. Square's own conference announced a brand new sequel to the cult-hit Nier. Microsoft even got in on the action, announcing the return of Rare to the world of game design and the arrival of backwards compatibility to the Xbox One. All of these things seemed unthinkable just last week. Now, they're more real than ever.

Look, this really shouldn't be considered a 'trend' - it should just 'be'. But this year's E3 was definitely a step in the right direction, as a good portion of the big-budget games we got to see star some admirable, . You can play as either a man or woman in Fallout 4, Emily Kaldwin is as much a main character as Corvo in Dishonored 2, Aloy slays mechanical dinosaurs in Horizon: Zero Dawn, Lara Croft was front and center in two press conferences, and many, many more games either star women, or at the very least allow players to choose their gender. Progress.

There's certainly no shortage of sequels that simply expand on prior ideas - Fallout 4 and Deus Ex: Mankind Divided are basically like the old games but bigger - but several publishers are taking their beloved franchises in totally new directions. Persona 4: Dancing All Night takes the social-focused JRPG and thrusts it into the rhythm game genre. Two of Bethesda's biggest franchises are getting their own mobile titles: Elder Scrolls Legends takes the sprawling RPG and turns it into a collectible card game, while Fallout Shelter is a neat little life-in-a-Vault management game. Even Ghost Recon is transforming in a big way, taking a straightforward squad-based shooter and blowing it out to open-world proportions - much like Metal Gear Solid 5: The Phantom Pain's own approach to breaking away from constrained level structure.

It's shocking how many CGI trailers we saw at E3 this year, but a lot of that has to do with how many games are slated for 2016 and beyond. We get it: publishers want to sell people on the high concept of their games, and they want to do it with some pizazz. Or maybe whatever game they're hawking isn't ready to be shown just yet. Regardless of the reason, CGI trailers are ultimately an empty promise. They're all style and no substance, filled with impossibly gorgeous visuals and highly-detailed action that will in no way be representative of the final, playable product. When you see a CGI trailer in a conference, it's basically your window of opportunity to grab a soda from the fridge, because other than the name, what you're seeing isn't going to exist.

If the popularity of Batman and Spider-Man tells us anything, it's that people love imagining what it would be like to swing off of anything and everything. And while trying to fashion your own real-life grappling hook will probably land you in the nearest emergency room, games let you zip around on a metal tether with all the freedom in the world. The grappling hook is one of the Just Cause series' biggest claims to fame, so of course it's back for ?

Seriously, Platinum Games went from making one or two projects at a time to making all of the games. They're working on Star Fox Zero for Nintendo, they're going to be working on Square Enix's sequel to the cult-hit RPG Nier, they're making a brand new Transformers game for Activision, and they've still got Scalebound for Microsoft (though we'll most likely see more of that at Gamescom). Three new announcements at E3 from a studio responsible for fantastic over-the-top action games. Everybody wins.

In 2015 and beyond, it's not just enough to play your games as designed. Publishers now want you to build and share your own creations made inside the game. With the popularity - or rather, cult-like devotion of millions - surrounding Minecraft, games have an increasing desire to cater to a generation of I'll-just-build-it-myself creators. Media Molecule's Dreams expands on lessons learned from its work on LittleBigPlanet, but that's expected. The bigger surprises come from companies like Nintendo and Bethesda. Super Mario Maker aims to be the only Mario game you'll ever need, as you can create and download custom stages across a variety of Super Mario styles. Bethesda's rolling out Doom Snapmap, which allows players to create their own arenas and gametypes within the ultra-violent shooter. Even , giving players the opportunity to construct their own settlements, and even do some light programming of their own.

They say that human beings are social animals, and while we all love to kill one another in multiplayer deathmatches, we also have an inherent need to unite and take out some aggression on emotionless computers. Many of the games at E3 2015 tapped into that sense of togetherness with tight squads of cooperative players squaring off against AI hordes. , and Star Wars Battlefront's co-op survival missions pit two Rebel players against an army of Imperial troopers. We would include The Division but... we've all seen how friendships crumble in those Dark Zones when there's loot to be had.

The biggest trends of E3 2015

Added: 19.06.2015 23:56 | 32 views | 0 comments


By all accounts, 2015 was a damn good year for E3, and the immediate future of video games is looking especially bright. But when we look back on the E3 that was, it's easy to see that - even though these many of these projects are all worked on in strict secrecy - they still share a lot of similarities with one another.

It's hard to pinpoint exactly what causes everyone to suddenly jump aboard the same tracks of parallel thought. Maybe a few dozen grappling hook enthusiasts have wriggled their way into the gaming industry; perhaps everybody's got bigger budgets to spend on eye-catching CGI trailers. Call it coincidence, or call it the natural result of humanity's collective subconscious - these are some of the biggest trends that surfaced in the many amazing .

People watch E3 for the surprises, and this year was probably the best in recent memory to deliver on the impossible. Sony's conference was a megaton explosion of revivals, with the return of The Last Guardian, the arrival of Shenmue 3, and a remake for Square Enix's Final Fantasy 7. Square's own conference announced a brand new sequel to the cult-hit Nier. Microsoft even got in on the action, announcing the return of Rare to the world of game design and the arrival of backwards compatibility to the Xbox One. All of these things seemed unthinkable just last week. Now, they're more real than ever.

Look, this really shouldn't be considered a 'trend' - it should just 'be'. But this year's E3 was definitely a step in the right direction, as a good portion of the big-budget games we got to see star some admirable, . You can play as either a man or woman in Fallout 4, Emily Kaldwin is as much a main character as Corvo in Dishonored 2, Aloy slays mechanical dinosaurs in Horizon: Zero Dawn, Lara Croft was front and center in two press conferences, and many, many more games either star women, or at the very least allow players to choose their gender. Progress.

There's certainly no shortage of sequels that simply expand on prior ideas - Fallout 4 and Deus Ex: Mankind Divided are basically like the old games but bigger - but several publishers are taking their beloved franchises in totally new directions. Persona 4: Dancing All Night takes the social-focused JRPG and thrusts it into the rhythm game genre. Two of Bethesda's biggest franchises are getting their own mobile titles: Elder Scrolls Legends takes the sprawling RPG and turns it into a collectible card game, while Fallout Shelter is a neat little life-in-a-Vault management game. Even Ghost Recon is transforming in a big way, taking a straightforward squad-based shooter and blowing it out to open-world proportions - much like Metal Gear Solid 5: The Phantom Pain's own approach to breaking away from constrained level structure.

It's shocking how many CGI trailers we saw at E3 this year, but a lot of that has to do with how many games are slated for 2016 and beyond. We get it: publishers want to sell people on the high concept of their games, and they want to do it with some pizazz. Or maybe whatever game they're hawking isn't ready to be shown just yet. Regardless of the reason, CGI trailers are ultimately an empty promise. They're all style and no substance, filled with impossibly gorgeous visuals and highly-detailed action that will in no way be representative of the final, playable product. When you see a CGI trailer in a conference, it's basically your window of opportunity to grab a soda from the fridge, because other than the name, what you're seeing isn't going to exist.

If the popularity of Batman and Spider-Man tells us anything, it's that people love imagining what it would be like to swing off of anything and everything. And while trying to fashion your own real-life grappling hook will probably land you in the nearest emergency room, games let you zip around on a metal tether with all the freedom in the world. The grappling hook is one of the Just Cause series' biggest claims to fame, so of course it's back for ?

Seriously, Platinum Games went from making one or two projects at a time to making all of the games. They're working on Star Fox Zero for Nintendo, they're going to be working on Square Enix's sequel to the cult-hit RPG Nier, they're making a brand new Transformers game for Activision, and they've still got Scalebound for Microsoft (though we'll most likely see more of that at Gamescom). Three new announcements at E3 from a studio responsible for fantastic over-the-top action games. Everybody wins.

In 2015 and beyond, it's not just enough to play your games as designed. Publishers now want you to build and share your own creations made inside the game. With the popularity - or rather, cult-like devotion of millions - surrounding Minecraft, games have an increasing desire to cater to a generation of I'll-just-build-it-myself creators. Media Molecule's Dreams expands on lessons learned from its work on LittleBigPlanet, but that's expected. The bigger surprises come from companies like Nintendo and Bethesda. Super Mario Maker aims to be the only Mario game you'll ever need, as you can create and download custom stages across a variety of Super Mario styles. Bethesda's rolling out Doom Snapmap, which allows players to create their own arenas and gametypes within the ultra-violent shooter. Even , giving players the opportunity to construct their own settlements, and even do some light programming of their own.

They say that human beings are social animals, and while we all love to kill one another in multiplayer deathmatches, we also have an inherent need to unite and take out some aggression on emotionless computers. Many of the games at E3 2015 tapped into that sense of togetherness with tight squads of cooperative players squaring off against AI hordes. , and Star Wars Battlefront's co-op survival missions pit two Rebel players against an army of Imperial troopers. We would include The Division but... we've all seen how friendships crumble in those Dark Zones when there's loot to be had.


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