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From: www.gamesradar.com

From: www.gamesradar.com

9 Mad Max games (minus Mad Max)

Added: 15.05.2015 23:00 | 19 views | 0 comments


This weekend, Mad Max mania comes to a head. - won't be out until this September.

But don't worry - there are plenty of games out there to help you satisfy those cravings for all things anarchic and high-octane. If you didn't know, the Mad Max films have , and the series' unique atmosphere has had a sizable influence in the realm of gaming. While you wait to play as the real Max Rockatansky, you ought to check out these titles inspired by George Miller's movies in a variety of ways. Spoiler: some of them don't even involve cars.

This 2011 shooter-racer hybrid from id software is currently the closest thing we have to a game set in the Mad Max universe (ignoring the best-left-forgotten NES game). Besides all the futuristic bits about cryogenic freezing and nanites, Rage's depiction of the desert wasteland that was once Earth feels just like the gritty, unrelenting world of the films. Everywhere you look, there's another homage: muscle cars and dune buggies covered in scrap metal and animal bones, maniacal bandits who terrorize (and sometimes feed on) other survivors, even a deadly metal boomerang that can lop off body parts just like in Mad Max 2: The Road Warrior. Drive angry.

If not for the cel-shaded aesthetic, the Borderlands franchise would have the edge over Rage as the go-to video game simulacrum of Mad Max. The first two games feature more traditional sun-baked badlands, populated primarily by masked Psychos who would fit right in with those Mad Max savages. But I'm going to give the edge to , given how most of the denizens of Pandora's moon speak with an Australian accent, just like the casts of the first two Mad Max films. No matter which game you choose, hopping into an Outrunner or Moon Buggy with a co-op buddy and mowing down bandits is always a rip-roarin' good time.

Were it not for the Mad Max films, gaming's car combat genre probably wouldn't even exist. And while there are a decent number of vehicular deathmatches to choose from, like the Vigilante 8 games or Rogue Trip: Vacation 2012, I consider Twisted Metal: Black to be the pinnacle of the genre. The dark, horrific atmosphere in Black is just as gritty, brutal, and dystopian as Mad Max's world, complete with poor sods chained to cars (much like Lord Humungus' ride in The Road Warrior). Combatants all have a reckless disregard for the value of human life, and the automotive mayhem maintains adrenaline-pumping speed throughout each match. If you've got a PS3, I highly recommend you snag this PS2 Classic ASAP.

The original Mad Max is all about the roaring choppers, and no series does motorcycle combat as well as Road Rash. Even though being the first one to cross the finish line is your primary goal, the action really revolves around punching, kicking, or clobbering your competitors with blunt objects as you all weave in and out of traffic. If you don't feel like dusting off your PS1, N64, or (god forbid) 3DO to play the classic versions, you'll definitely want to check out , a spiritual successor to Rash on Steam Early Access.

Pick any Fallout, really - all of them perfectly capture the feeling of wandering alone through a post-apocalyptic desert, scavenging and killing to survive. You won't do a whole lot of driving (unless you fix up a Corvega in Fallout 2), but the tradeoff is Dogmeat, a loyal canine companion just like the one at Max's side in The Road Warrior. Body armor comes in the form of whatever you can find and safely strap to your body, and chems will keep you fighting at a long-term, irradiated price. If only you could sustain yourself on cans of Dinki-Di dog food.

Mad Max: Beyond Thunderdome is a bit of a weird one, what with the chainmail-clad Tina Turner and tribes of disheveled, primitive kids. But one of the most memorable bits is the subplot with Master Blaster, the symbiotic pairing of a small, arrogant man (Master) riding a hulking, metal-masked brute (Blaster) who together keep the lights on in Bartertown. This design was taken wholesale for 's Ferra and Torr, with the slight adjustment of a little woman as the piggy-backer instead of a man. Granted, Ferra is much more suited for battle than Master, as she'll happily bum-rush opponents with her razor-sharp claws or literally bore her way through their chest cavity like a human cannonball.

If you can't fathom the thought of jumping from the roof of one speeding car onto another, you probably won't last too long in the Mad Max universe. But there's a safe way to train up before the inevitable apocalypse: play the Pursuit Force series, a pair of obscure PSP games about police officers who leap between moving vehicles with reckless abandon. These games are action-packed and gloriously campy, with your character pulling up alongside enemy vehicles and diving into the driver's seat like it's no big deal. Though the superior sequel Extreme Justice is sadly locked to the PSP, the original game is available as a download for PS Vita - just be ready for some merciless difficulty spikes.

Bullets are pretty hard to come by in the post-apocalypse, so Mad Max characters typically rely on more traditional means for deadly projectiles: metal bolts and arrows. Most road warriors fire their volleys with compound bows, but some elite baddies make use of miniature crossbows - perfect for puncturing flesh and tires alike with one hand while you steer with the other. If you're looking to simulate the act of dealing ranged death with adorably small ballistics, Dishonored has the best handheld bows in gaming (or wrist-mounted, if you're playing the Daud DLC).

Lastly, let's pour out a little gasoline for the fallen Auto Assault, which was basically the Mad Max MMO before it was shut down in 2007. Instead of killing boars and rats, all the battles took place between tricked-out vehicles, with combat that let you aim your guns and hit your nitro boosts in real time. Sadly, much like modern civilization in the Mad Max movies, Auto Assault will only live on in our memories. Whichever of these aforementioned games you choose - or others, like the spectacular wrecks of Burnout, or the car-riding possibilities of Just Cause, perhaps - we'll get through the wait for the forthcoming open-world Mad Max game together.

The Magic Circle Now on Steam Early Access

Added: 14.05.2015 10:16 | 4 views | 0 comments


A first-person action-adventure with a striking artistic direction going for it, The Magic Circle comes from a team comprised of developers that have worked on games like Bioshock, Dishonored and Thief.

From: n4g.com

Dishonored Remake Coming To PS4 And Xbox One?

Added: 11.05.2015 16:50 | 9 views | 0 comments



Well, just about every other noteworthy game towards the end of the Xbox 360 and PS3 lifecycle is getting the remastered treatment, so why not Dishonored? The Gothic-magic game with stealth and assassinations being the driving forces behind the game, could be re-released on the Xbox One and PS4.

From: www.cinemablend.com

Dishonored Definitive Edition Coming to New-Gen Consoles?

Added: 11.05.2015 15:00 | 15 views | 0 comments




Dishonored is getting re-released for Xbox One and PlayStation 4, if a listing on the Brazilian Advisory Ratings Board is any indication.

Just like Gears of War: Ultimate Edition, a listing for what will apparently be titled Dishonored Definitive Edition has popped up on the Brazilian-based ratings website. One would reasonably assume that, if this project is in fact real, it will be coming later this year to Xbox One and PlayStation 4, complete with all of the original game's DLC, as well a fresh coat of paint.

From: www.gamerevolution.com

Dishonored was nearly about feudal Japanese sorcerers

Added: 11.05.2015 13:16 | 13 views | 0 comments


"With its instantly recognisable steampunk-aping setting, it's hard to imagine Arkane Studios' deliciously dark assassin sim being set anywhere else other than Dunwall, but it turns out Dishonored's original brief was a far cry from the game that stabbed its way into our affections. In that interview in the latest issue of Edge, co-creative director Harvey Smith reveals Corvo's supernatural slasher found its origins during a low ebb for the studio. With two of its internal projects collapsing and the potential chance to work with Bethesda in danger of imploding too, Arkane needed a fix - and fast."

From: n4g.com

Is Dishonored Coming to New-Gen Consoles?

Added: 11.05.2015 1:57 | 5 views | 0 comments


Arkane Studios' action-stealth title Dishonored may be making its way to a new-gen screen soon.

From: www.ign.com

7 Essential Games You Have To Play - Twice

Added: 09.05.2015 4:17 | 6 views | 0 comments


Rob presents his list of games you just have to go back and play twice, featuring Dark Souls, Mass Effect, Dragon Age, Metal Gear Solid, Final Fantasy VIII, Dishonored and The Last Of Us.

From: n4g.com

The best gaming graffiti since Jet Set Radio

Added: 08.05.2015 21:00 | 30 views | 0 comments


This year marks the 15th birthday of Jet Set/Grind Radio, a game about Olympic-grade rollerbladers who bear their eccentric souls through colorful street art (when they aren't busy grinding across skyscrapers). One of the first titles to incorporate graffiti as a game mechanic, Jet Set's a decade and a half later, when using graffiti as nothing more than a post-apocalyptic flavor enhancer has become a tired trend.

But it's not all bad. While some games have morphed in-game graffiti into little more than a forgettable storytelling shortcut, others have put the power of aerosol to good use. Whether it's giving you tips through crimson-colored etchings or letting you leave your still-wet mark on the game world, these titles show gaming graffiti's true potential. Read on, and see what games have done grandaddy Jet Set proud.

We can't all be Banksy. For every fine artist that graces the mean streets with their aerosol masterpieces, there's 1000 taggers who focus on ten-second spray jobs that are either incomprehensible or pretty damn dull. Most games don't tend to showcase that part of graffiti culture, preferring their nameless citizens to be articulate and ominous in their frantic wall-scribbling. The Last of Us, however, makes a point of including some more everyday graffiti, from messy tagging to deliberate notes that get their message across in the most functional way possible.

While some games create graffiti that tries so hard to be unnerving or atmospheric that it quickly grows stale, mixing it up is a great way to keep the player immersed. By incorporating a mix of tagging, direct messaging, and the more cryptic writings games like to go for, The Last of Us' world feels a lot more real. Plus, it's nice to get a warning about the guy who'll shoot you if you want into his house. Thanks for the heads-up!

Most 'graffiti' written in blood is hard to take seriously. That's especially the case when the message is vague and enigmatic, because you'd think when you're dying of massive blood loss you'd get to the point a lot faster. This once unique shortcut to creepy has been trod so often it's basically a five-lane highway, and now blood-based messaging almost always looks cheap. Almost, because Dead Space gets a special exemption. The first time you see CUT OFF THEIR LIMBS fingerpainted across the wall, it actually looks incredibly disturbing and gives you critical information.

Given that Isaac just witnessed his comrades being brutally murdered by an unknown monster and almost got chewed on himself, you were probably pretty freaked out when you first stumble upon this helpful and sticky message. It plays well into the atmosphere the game is building, and it's such practical advice for how to deal with necromorphs that it doesn't seem out of place. The UI kind of ruins the moment by immediately explaining what them note means, but don't blame the graffiti for that.

While Dishonored does commit some of the standard game-graffiti sins ("Rats are eating our babies" was scary the first time, but less so the ten times after that…), it's not all the same vague declarations of misery that make every post-apocalyptic reality look exactly alike. In addition to giving you information about Dunwall that's more specific than 'here be generic unrest', it's also tailored to Corvo and what in particular would catch his eye.

Specifically, the street art of Dunwall does its greatest service to the Empress, who appears in stenciled form frequently throughout the city where you least expect to find her. Given that she's the North on Corvo's moral compass, the fact that images of her are everywhere makes it feel like you're being carefully watched, and gets you wondering (usually uncomfortably) if you're doing the right thing.

Most games stick exclusively to graffiti as a controlled, atmospheric component, which is kind of ironic when you think about it. Infamous apparently decided it's had enough of the man's version of graffiti, and decided to put the spray can in your hands. Through a series of mini-games that require you to turn your controller on its side and shake it around (and you'll do it regardless of looking dumb because it's fun as heck), you choose between various 'good' and 'bad' stencil designs that you can paint across Seattle. You'll also get good or evil karma depending on if you paint something uniting or inflaming, so maybe stick to giant rubber ducks if you want to stay benevolent.

Second Son isn't the first game to make graffiti an interactive experience, but it adds an extra layer of player agency by letting you choose what kind of tone you want to give the work and how you want it to affect the world. Do you promote unity and peace, or rebellion? That's up to you, but whatever you choose, it's gonna look sick.

In the Aperture Science Labs, where everything at first seems so purposefully and perfectly arranged, it's the small inconsistencies that make you realize something's amiss. Like, say, a wall panel that's propped open a little too far. Get close enough to crawl inside, and the wall of manic scribbling that greets you removes any misguided feelings of safety you might have had.

While it might seem passé now that THE CAKE IS A LIE memes have driven us all up the wall, Portal's graffiti is cleverly designed to make sure you feel truly unsafe in Aperture while still making basically zero sense. Not only is some person hiding in the walls so he can write this stuff, but turning familiar imagery into something sinister (like a security cameras with the words SHE'S WATCHING YOU scribbled next to it in bright red) while not giving you anything concrete immediately sets you on edge. Good thing too, since that sets you up for a close call later.

Silent Hill knows that less is more, especially when it comes to street visibility and safe places to hide. The series is known for using a visual or trick only once, making the most of the one moment when it would be scary and then not falling back on it again. But enough about that one damn bathroom jump scare (*shivers*), because Silent Hill 2 does something similar with graffiti. There are only two notable pieces in the whole game, but they're used to such chilling effect that I remember them to this day. And not by choice.

The two pieces are drastically different - one is nonchalant gibberish about a missing hole in the wall, while the other is a direct threat to the state of James' semi-rotten soul - but they work together to scare the health drink right out of you. The nonsensical but eerie nature of the first primes you for fight, and, so you're even more shaken when you see the note telling James to kill himself. In one splashing of gorey street vandalism the game puts you on edge, tells you that someone wants you dead, and leaves you wondering why James and his late wife Mary wouldn't show up in the same place afterward. And isn't that a doozy of a question.

Few games like to take the 'metro station bathroom stall' route with their graffiti, but sometimes that's just the most natural, embarrassingly human way to go. The safehouses in Left 4 Dead are littered with graffiti from survivors who've gone before, with messages varying from poetic notes to helpful information to mocking the guy who wrote the poem because oh wow, that was terrible. Special ridicule is reserved for the kind of eerie messages common to other games, and you can expect a note like "We are the real monsters" to be annotated with "You are the real moron" in response.

In addition to being realistic - you know you've seen some bit of graffitied wisdom with PS I'm fat scribbled below it - it also does the exactly opposite of most game wall writing by making the world feel less empty. While you only have your wits and your three friends of varying combat skill to save you from the oncoming horde, seeing that other people have made it to the safehouses and brought their juvenile humor with them creates a weird sense of hope. Maybe misplaced, but let's try to be optimistic.


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