Games 101 - Broken Age: The Complete Adventure
Added: 21.04.2015 23:00 | 15 views | 0 comments
Double Fine's Broken Age, which started as a Kickstarter project in February 2012, is finally releasing the completed game, with the final act releasing to those who purchased Act I, and the complete version available to those who purchase it after it releases. Here's what we know about the game!:
From:
www.gamerevolution.com
| Why do we keep forgiving Double Fine?
Added: 21.04.2015 18:17 | 4 views | 0 comments
GR:"April 19th marked the ten year anniversary of Double Fine's first title, Psychonauts, and it got me thinking about its last few games. Since Double Fine decided to distance itself from traditional publishing models, it's embraced crowdfunding sources like Kickstarter and Steam's Early Access. This seemed like a great idea at first; fans can get involved with a studio they love by forking over some cash and inserting themselves (if just a little bit) into the development process."
From:
n4g.com
| Postal 2 DLC Blasts Double Fine, Portrays Tim Schafer as Sexual Deviant
Added: 21.04.2015 10:17 | 2 views | 0 comments
The amount of Tim Schafer and Double Fine Productions hatred packed in simply must be seen to be believed.
From:
n4g.com
| Nintendo Download: 23rd April (Europe)
Added: 21.04.2015 9:35 | 5 views | 0 comments
Double Mario Kart delight, Kirby week, discounts and more
From:
www.nintendolife.com
| Devious Dungeon 2 - Guide, Cheats and Strategy Tips
Added: 21.04.2015 8:17 | 8 views | 0 comments
Devious Dungeon 2 Cheats Coins: Guide, Tips Strategy for Android/iPhone Game
The nimble and fast moving rogue uses a mix of melee and ranged weapons to smite down his enemies. Special Ability: Double Jump
From:
n4g.com
| Shadow of the Beast is a Barbaric Brawler Born Out of Love
Added: 20.04.2015 12:05 | 2 views | 0 comments
, went on to found Heavy Spectrum with his wife. Though the project would likely be far further along in production had he hired more staff, Birch would be the one paying the salaries, and as such decided to keep the team small. "I really appreciate how Sony respected my wishes for the studio to stay creative and small," he says. "Sony is one of the companies that are still trying to make games better." For Birch, better doesn't necessarily mean original. In terms of its core combat design, Shadow of the Beast has common with games from the eighties (Kung Fu Master, Double Dragon, et al) than those of the modern era. Granted, there is a God of War rhythm to the light and heavy attacks, and moments of strategy and counter-hits, but overall it's a cathartic massacre played out by pressing the same sequence of buttons a few hundred times. Blood splatters on the screen frequently enough to be desensitised after ten minutes.Which is to say, it's just like the original Shadow of the Beast; a game released 25 years ago and generally forgotten by the masses, but arguably the reason why Birch took a career in games and wanted to retell its story to new people. "Shadow of the Beast was a defining moment of my childhood. I remember going around a friend's house; he just got an Amiga and showed me the game. I remember being just... awestruck by it, and every time I took the bus home from his house it was all I could think of. "Those bus journeys were probably the moment I realised games were not just about challenge. They have worlds and stories that you can take with you." Shadow of the Beast will ship exclusively on PlayStation 4. Heavy Spectrum has yet to confirm its release date plans.
Tags: PlayStation, Bolt, Shadow, Heart, While, Though, Birds, Bloom, Bears, Double, Soul
From:
www.gamespot.com
| Shadow of the Beast is a Barbaric Brawler Born Out of Love
Added: 20.04.2015 12:05 | 1 views | 0 comments
, went on to found Heavy Spectrum with his wife. Though the project would likely be far further along in production had he hired more staff, Birch would be the one paying the salaries, and as such decided to keep the team small. "I really appreciate how Sony respected my wishes for the studio to stay creative and small," he says. "Sony is one of the companies that are still trying to make games better." For Birch, better doesn't necessarily mean original. In terms of its core combat design, Shadow of the Beast has common with games from the eighties (Kung Fu Master, Double Dragon, et al) than those of the modern era. Granted, there is a God of War rhythm to the light and heavy attacks, and moments of strategy and counter-hits, but overall it's a cathartic massacre played out by pressing the same sequence of buttons a few hundred times. Blood splatters on the screen frequently enough to be desensitised after ten minutes.Which is to say, it's just like the original Shadow of the Beast; a game released 25 years ago and generally forgotten by the masses, but arguably the reason why Birch took a career in games and wanted to retell its story to new people. "Shadow of the Beast was a defining moment of my childhood. I remember going around a friend's house; he just got an Amiga and showed me the game. I remember being just... awestruck by it, and every time I took the bus home from his house it was all I could think of. "Those bus journeys were probably the moment I realised games were not just about challenge. They have worlds and stories that you can take with you." Shadow of the Beast will ship exclusively on PlayStation 4. Heavy Spectrum has yet to confirm its release date plans.
Tags: PlayStation, Bolt, Shadow, Heart, While, Though, Birds, Bloom, Bears, Double, Soul
From:
www.gamespot.com
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