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Kursk Developers Share First Details About The Upcoming Controversial Game | Gamepressure

Added: 29.05.2015 6:16 | 15 views | 0 comments


Gamepressure.com writes: During a gaming industry conference Digital Dragons that took place last Friday in Kraków, Poland, we had a chance to chat about Kursk with its authors.

From: n4g.com

Puzzle Dragons Z : Big Damage Combos in 60 Seconds

Added: 28.05.2015 2:10 | 12 views | 0 comments


Want some quick tips to make some big damage in Puzzle Dragons Z + Puzzle Dragons Super Mario Bros. Edition? Of course you do and Vince is here to help you.

From: feeds.ign.com

Mercury News Review: Puzzle Dragons Z + Super Mario. Bros. Edition

Added: 23.05.2015 18:16 | 8 views | 0 comments


Mercury News: If mobile games are the future, then Nintendo has been resisting it for years. With its own portable gaming system on the market, the Japanese company has been hesitant to put its franchises on smartphones and tablets. But times have changed, and Nintendo has softened its hard-line stance.

From: n4g.com

Puzzle Dragons Super Mario Bros. Edition Review - Game Informer

Added: 23.05.2015 12:16 | 9 views | 0 comments


Game Informer: You may come up short of breath trying to say Puzzle Dragons Z + Puzzle Dragons Super Mario Bros. Edition aloud, but thats the only aspect of the experience youll find even remotely short. The bundle, which includes an enhanced version of GungHos blockbuster game and a Super Mario-themed variant, is an incredible value for match-three enthusiasts, offering a pair of games that easily stand on their own.

From: n4g.com

Puzzle Dragons Z + Puzzle Dragons: Super Mario Bros. Edition Review

Added: 23.05.2015 4:15 | 10 views | 0 comments


Having played Puzzle & Dragons Z and Puzzle & Dragons: Super Mario Bros. Edition for quite some time now, I get the feeling that these games really weren’t made for me.

Let me elaborate on that statement a bit: I adore the mobile version of Puzzle & Dragons, and have made it a part of my daily gaming routine for a very long time. The prospect of a version devoid of free-to-play trappings such as limited stamina for adventuring, or the premium-monster Rare Egg Machine is naturally exciting. Developers often make substantial changes in game design when making a free-to-play version of a popular game, often to the game’s detriment; features once seen as a given are now treated as pricey premiums. On the 3DS, P&D Z and P&D Mario represent quite the opposite: they remove some of the features of the free-to-play game, leaving experiences that, while still quite fun, don’t quite live up to the ever-changing and growing mobile version.

Puzzle & Dragons, for the unfamiliar, is an exceptionally clever mix of match-three puzzling, a collectible card game, and role-playing. You assemble a team of five monsters, complete with a “leader,” from the horde of dragons, demons, gods, and superhumans you’ve collected, and then venture into dungeons consisting of sets of enemy encounters. You engage in combat on a 6X5 puzzle board: match three orbs of a particular color, and your monsters of that color attack foes. Unlike in a lot of similar games, you can move a single orb around the whole board for a short time, using it to shift many other orbs and create multiple matches, and thus yield more attacks and attack boosts for your team. Enemies, naturally, hit back when their turns arrive, which is when you focus on matching the healing orbs on the board. With practice, you’re launching multiple combos and healing each turn with ease.

But perhaps the biggest issue, an unavoidable part of being a prepackaged product, is that the games are woefully static. There are no fun little surprises when you boot the game up, like daily giveaways, new monster and dungeon additions, and limited-time bonuses and areas like in the mobile game. While it’s easy to cynically see these mobile P&D features as a means to get more money from players as they spend it on extra stamina and Rare Egg Machine rolls, the fact of the matter is that they make the game teresting and exciting from one day to the next. When you’re done with P&D Z and Mario, when you’ve cleared all the current levels and collected every last type of Paragoomba and Cheep-Cheep, that’s all there is to it. But perhaps that’s intentional--have no doubt that developer GungHo hopes some players move on to the ever-evolving mobile game when they feel they’ve seen everything these two games have to offer.

That’s what I mean when I say that this game wasn’t made for me. It’s a watered-down stepping stone, intended to introduce players to Puzzle & Dragons with a familiar face and none of those intimidating in-app purchases. It’s clear, however, that P&D’s design was built on a free-to-play base, and taking those elements out actually makes the game feel less substantial as a result. (Yes, much as we loathe to admit it, it’s exciting to spend some premium-currency magic stones for a random rare monster from time to time, just as it’s fun to open a pack of trading cards or a blind-boxed figure.) While you can still have a good deal of fun with this two-in-one package, the mobile game is the better option. P&D Z and P&D Mario make nice little appetizers, but ultimately, it’s up to you whether you want to feast on the main course afterwards.

From: www.gamespot.com

Puzzle Dragons Z + Puzzle Dragons: Super Mario Bros. Edition Review

Added: 23.05.2015 4:15 | 10 views | 0 comments


Having played Puzzle & Dragons Z and Puzzle & Dragons: Super Mario Bros. Edition for quite some time now, I get the feeling that these games really weren’t made for me.

Let me elaborate on that statement a bit: I adore the mobile version of Puzzle & Dragons, and have made it a part of my daily gaming routine for a very long time. The prospect of a version devoid of free-to-play trappings such as limited stamina for adventuring, or the premium-monster Rare Egg Machine is naturally exciting. Developers often make substantial changes in game design when making a free-to-play version of a popular game, often to the game’s detriment; features once seen as a given are now treated as pricey premiums. On the 3DS, P&D Z and P&D Mario represent quite the opposite: they remove some of the features of the free-to-play game, leaving experiences that, while still quite fun, don’t quite live up to the ever-changing and growing mobile version.

Puzzle & Dragons, for the unfamiliar, is an exceptionally clever mix of match-three puzzling, a collectible card game, and role-playing. You assemble a team of five monsters, complete with a “leader,” from the horde of dragons, demons, gods, and superhumans you’ve collected, and then venture into dungeons consisting of sets of enemy encounters. You engage in combat on a 6X5 puzzle board: match three orbs of a particular color, and your monsters of that color attack foes. Unlike in a lot of similar games, you can move a single orb around the whole board for a short time, using it to shift many other orbs and create multiple matches, and thus yield more attacks and attack boosts for your team. Enemies, naturally, hit back when their turns arrive, which is when you focus on matching the healing orbs on the board. With practice, you’re launching multiple combos and healing each turn with ease.

But perhaps the biggest issue, an unavoidable part of being a prepackaged product, is that the games are woefully static. There are no fun little surprises when you boot the game up, like daily giveaways, new monster and dungeon additions, and limited-time bonuses and areas like in the mobile game. While it’s easy to cynically see these mobile P&D features as a means to get more money from players as they spend it on extra stamina and Rare Egg Machine rolls, the fact of the matter is that they make the game teresting and exciting from one day to the next. When you’re done with P&D Z and Mario, when you’ve cleared all the current levels and collected every last type of Paragoomba and Cheep-Cheep, that’s all there is to it. But perhaps that’s intentional--have no doubt that developer GungHo hopes some players move on to the ever-evolving mobile game when they feel they’ve seen everything these two games have to offer.

That’s what I mean when I say that this game wasn’t made for me. It’s a watered-down stepping stone, intended to introduce players to Puzzle & Dragons with a familiar face and none of those intimidating in-app purchases. It’s clear, however, that P&D’s design was built on a free-to-play base, and taking those elements out actually makes the game feel less substantial as a result. (Yes, much as we loathe to admit it, it’s exciting to spend some premium-currency magic stones for a random rare monster from time to time, just as it’s fun to open a pack of trading cards or a blind-boxed figure.) While you can still have a good deal of fun with this two-in-one package, the mobile game is the better option. P&D Z and P&D Mario make nice little appetizers, but ultimately, it’s up to you whether you want to feast on the main course afterwards.

From: www.gamespot.com


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