Wednesday, 27 November 2024
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From: www.gamesradar.com

Where On Earth Is GTA 5's Story DLC?

Added: 17.07.2015 8:15 | 4 views | 0 comments


Why then, in this age of post-game content support, has GTA 5 never released any story DLC, particularly when Rockstar has shown theyre capable of creating great extra content in the past?

From: n4g.com

Early impressions: Uncharted The Nathan Drake Collection | Blogocio

Added: 17.07.2015 1:15 | 21 views | 0 comments


We played the Chapter 6 of Uncharted 2: Among Thieves included in 'The Nathan Drake Collection' which is exclusive for PS4. Here you are our early impressions.

From: n4g.com

Checking in with Steam Early Access#39; class of 2013

Added: 17.07.2015 0:00 | 43 views | 0 comments


Early access is a fascinating grey area in gaming consumerism, where developers can charge money for unfinished-but-playable products with no clear indication of when - or if - they'll ever be completed. Valve, ever the risk-taking experimenter, launched the Steam Early Access program back in March 2013, letting customers buy into alpha builds so they could give developers direct feedback, kickstart the beginnings of a community, and bring needed bug fixes to light.

This uncertain space in the game market isn't going away anytime soon; just look at the runaway success of the recent 'sandbox survival with dinosaurs' Early Access game ARK: Survival Evolved, or Microsoft's E3 2015 announcement of the puts it, "You should be aware that some teams will be unable to 'finish' their game."

The quick pitch: DayZ was one of the first breakout hits in the 'open-world survival' genre, dropping your unarmed avatar into a world full of brain-munching zombies and players ready to backstab one another to survive.
You could buy it as far back as: December 2013

What's the likelihood of it escaping Early Access alive? Things aren't looking too good at the moment. When it first hit Early Access, DayZ was all the rage: fans of the original Arma 2 mod were excited to try this standalone version, and innumerable livestreams and Let's Plays exposed thousands to a pioneer of the 'zombie survival' genre. But two years later, a lot of those customers are feeling betrayed, given that the game's still in alpha and riddled with bugs. It may end up limping to the finish line - and now it has to compete with almost identical Early Access games like 7 Days to Die and H1Z1.

The quick pitch: A canonical sequel to the indie oddity (deep breath) AaaaaAAaaaAAAaaAAAAaAAAAA!!!, you zoom through a void weaving around shapes generated by your MP3 library.
You could buy it as far back as: June 2013

What's the likelihood of it escaping Early Access alive? Unlikely. The terribly acronymed 123KIDTBLAUB has had a tumultuous existence, first 'launching' on April 1, 2011 as part of the Portal 2 ARG, then inexplicably transitioning onto the Steam Early Access platform in mid-2013. Given that the game hasn't been updated since July 2013, it's all but assured that it's been unceremoniously abandoned, especially given that it's no longer for sale.

The quick pitch: Live out your dreams of being the warden of a maximum security prison, doing everything in your power to prevent breakouts, riots, and general tomfoolery.
You could buy it as far back as: March 2013

What's the likelihood of it escaping Early Access alive? Assured, but it'll probably be a while. Prison Architect actually tried out the Early Access format before Steam did, offering a buy-in alpha build on its site as early as September 2012. Things have been improving steadily since then, with a new build every month and plenty of ways to put your inmates through hell (or try to rehabilitate them, but where's the fun in that?).

The quick pitch: You're a buck-naked guy in the wilderness. What comes next is up to you - but whatever you want to accomplish, it's going to involve loads of crafting, resource gathering, and quite probably being held up at spear-point by a tribe of experienced players.
You could buy it as far back as: December 2013

What's the likelihood of it escaping Early Access alive? High. Rust's community is still thriving, and the developers provide a steady stream of weekly updates and constant communication. Recently, one such update introduced variable penis sizes for your randomly generated male avatar. This has created, as PC Gamer calls it, a .

The quick pitch: Not to be confused with Aliens: Colonial Marines, this tactical, squad-based FPS has you playing a near-future soldier wearing a helmet with a seriously spiffy heads-up display.
You could buy it as far back as: July 2013

What's the likelihood of it escaping Early Access alive? Uncertain. Updates from the development team have started to pick up speed as of this year, but the progress is slow going. After two years, the single-player/co-op campaign still only has a scant two levels, and there isn’t much to distinguish its bare-bones multiplayer from all the other near-future shooters out there.

The quick pitch: Explore a procedurally generated chunk of the universe in your colorful astronaut outfit, gathering minerals from passing asteroids and building space stations piece by piece.
You could buy it as far back as: October 2013

What's the likelihood of it escaping Early Access alive? Good. Constant updates keep the game fresh for its dedicated playerbase, including new modes like Survival and the PvP-enabled multiplayer. If you've ever wanted to play a version of Minecraft with realistic graphics and an outer space setting, this is it.

The quick pitch: A frenzied top-down shooter that evokes 16-bit classics like Zombies Ate My Neighbors and Smash TV, created by the inventive minds at Vlambeer. As a member of a ragtag group of apocalypse survivors - cutesy mutants, mostly - you have to blast your way through white-knuckle shootouts across the wasteland to claim your seat on the Nuclear Throne.
You could buy it as far back as: October 2013

What's the likelihood of it escaping Early Access alive? Definite; the question is when. Nuclear Throne might be a case of trying to polish a piece of art ad infinitum - it's already got tons more features and inventive weapons than most indie games, and it's imminently playable to boot. Vlambeer says it'll "be in Early Access until it is done", but at least you get new updates every weekend to tide you over 'til its nebulous release date.

The quick pitch: A gorgeous pixelated take on classic DD, Dungeon Dashers sees you slashing swords and casting spells through monster-filled caverns and fortresses, one turn-based tile move at a time.
You could buy it as far back as: October 2013

What's the likelihood of it escaping Early Access alive? Improbable, though there's reason to hold on to hope. Early buyers were miffed that the game had such great potential, but hadn't heard a peep or played an update from the developer since September 2014. That's because he was devoting his attention on Crossy Road, a side project that unexpectedly became a hit on mobile. In a commendable gesture, the money from that success will go into rebuilding Dungeon Dashers in unity, giving this RPG another chance at life.

The quick pitch: Bohemia Interactive is best known for its military simulation series Arma, but this curio lets you be the first astronaut to explore the barren surface of Mars.
You could buy it as far back as: August 2013

What's the likelihood of it escaping Early Access alive? Could be any day now. After two years of alpha development, Take On Mars should transition into beta sometime this July (the game was originally projected for a June 2015 release date, but Early Access buyers can't be choosers). From there, it's only a matter of time until it's officially launched, much to the delight of gamers who can appreciate the serene, almost unnerving tranquility of trekking solo through a red desert.

The quick pitch: You're the husky, abstractly rendered survivor of a shipwreck, trying to fend for yourself on a 2D tropical island via exploration and crafting. It's a spiritual successor to indie game jam gem Under the Garden, from the same developer.
You could buy it as far back as: April 2013

What's the likelihood of it escaping Early Access alive? Zero - but that's only in reference to the original version. The project was in dire straits when it was revealed earlier this year that from Steam, due to depleted funding and the departure of the game's lone programmer. But earlier this past April, the developer has claimed that he'll restart the whole project, working solo this time around. Kudos to him for trying to see the game through.

The quick pitch: One of the earlier games to employ the 'survive and establish a fort in this sandbox desert apocalypse' structure, and easily among the most ambitious. Its RPG elements are more prominent than its contemporaries, and the intriguing weapon and costume designs give it a Mad Max vibe, minus the cars. Also, there are cannibals, conical hats, and samurai swords.
You could buy it as far back as: March 2013

What's the likelihood of it escaping Early Access alive? Decent, but don't hold your breath waiting for a final build. Kenshi is a labor of love, with one developer that it's been nine years since the project started. But the new alpha versions continue to steadily roll out, so the game's bound to be finished at some point.

The quick pitch: Try your hand at rocket science by building a space-voyager from scratch, with some inevitable crash-and-burn failures along the way. Thankfully, you're cheered on by the adorable Kerbals (which, come to think of it, are not unlike mint-colored Minions).
You could buy it as far back as: March 2013

What's the likelihood of it escaping Early Access alive? It already has! Of Steam Early Access' class of 2013, Kerbal is undoubtedly the valedictorian, graduating in April 2015 to universal acclaim from players and critics. It's the exemplar of an Early Access game done right: it launched with a unique concept that got players interested, kept them hooked with constant updates, and ultimately delivered the product that was promised and anticipated from the beginning. Two years can feel like a long time, but Kerbal Space Program made the wait painless with continuous iteration atop a perfectly playable foundation.

Sorcerer King Review in Progress

Added: 16.07.2015 19:21 | 9 views | 0 comments


is something of an oddity. It opens with the premise that you've played some other fantasy 4X game and lost. The world is now under the rule of an evil wizard with god-like powers, and you’re the ward of a small province under his control. Your goal is to build up your forces and form alliances to challenge him without drawing his suspicion. All the while, you'll see a ticking "doomsday counter," which marks how close the villain is to re-making the world in his heinous image.

That counter is a big pace-setter. Early on, when you're leading a pathetic band of covert rebels, you have little to contend with. As you grow your army, capture more territory, and forge alliances with other factions, however, the Sorcerer King will respond in kind--and you must be ready. Your basic troops, mostly bog-standard soldiers, pikemen, and archers can only do so much on their own, and they soon become obsolete unless you track down new items and equipment. This is where Sorcerer King's strongest feature--roguelike-inspired encounters--comes into play.

Let's defend this magical shard for the sake of humanity!

Throughout the map you’ll find caves, dungeons, inns, abandoned villages, and plenty of other locations that offer isolated role-playing moments. Each one presents you with a situation that you have to resolve. Some are as simple as solving an obvious murder, while others require you to make judgment calls, such as guessing the intentions of a creepy-looking undertaker. How you proceed in each one of these situations will affect several stats, such as your fame in the world or your favor with the gods. Those traits, in turn, determine how other factions respond to you and how quickly the Sorcerer King recognizes you as a capable threat.

These vignettes do most of the heavy lifting when it comes to establishing and fleshing out the setting. Each is well written, often laden with nuanced takes on morality as well as a wink and a nod to leave you with a chuckle. In my time with this not-quite-retail build, I found dozens of scenes across two matches--and not once did I see a repeat. It's still too early to see if that will hold for much longer, but my initial impressions are positive.

It's great to see so much effort put into these scenarios because when it comes time for the mid-to-late game, they are the only way to get essential gear. As your poorly outfitted conscripts begin squaring off with ogres and dragons, they need more than dull knives and leather armor to survive. Completed quests will net your army a variety of rewards, such as a permanent reduction in the doomsday counter, holy weapons, or magic scrolls. You can then either equip your armies with the new loot or upgrade and enchant items for even bigger bonuses down the line.

The sweet smell of imminent victory.

Like many games of its type, Sorcerer King comes in two main pieces: big-scale strategy and tactical skirmishes. Both depend on each other, but the meat of the play is in the up-close-and-personal fights. Here, all the work you've put into crafting the perfect soldiers pays off. Depending on which items and enchantments your forces have, they'll gain powerful abilities or have the armor to shrug off all but the mightiest blows. Even before you hit that stage, the tactical battles are excellent. Archers, pikemen, and mounted units all have their own strengths that play off each other, making for a broad array of options. During one of my favorite moments, I ordered my soldiers to circle a group of ruffians. When it was time, I used a shield-bash to push the bandits into a narrow path. With the enemies blocked on all sides, my marksmen let loose a hail of arrows on the helpless scoundrels. Laying out these kinds of plans might sound involved, but Sorcerer King's interface makes it quick and easy.

On the other side of that coin you have the grand strategy. In this part of the game, you'll develop alliances, build cities, tap resources, and launch a broader assault on the wicked Sorcerer King. One of the biggest new additions to the game since its debut in Early Access last year is the "favor system" for courting potential allies. Given that the whole premise is founded on asymmetrical combat between rebels and an all-powerful mage trying to the end the world, you'll want some friends to help you out.

Well then, so what's plan B?

Yetis, wraiths, dwarves, and plenty more dot the map and await your olive branch, but there's a catch. The Sorcerer King isn't dumb, and he's working each of these factions too. Speaking with any group will cause your relationship with one of the others to deteriorate, pushing them closer into the Sorcerer King's eager embrace. The yetis and the dwarves, for example, don't have much love for one another--so you'd better be ready to make some sacrifices and figure out who will be the best match for your own strategy.

It'll be interesting to see how diplomacy plays into Sorcerer King's single-player campaign, but, at the time of writing, the story mode isn't live. So far, there's only a sandbox in which you can customize your leader and pick some options for your starting map. I haven't had time to finish one of these matches yet, putting four hours into one and eight into another. I'll have a more complete review in a few days when I've had the opportunity to dig into the end game and the campaign.

From: www.gamespot.com

Sorcerer King Review in Progress

Added: 16.07.2015 19:21 | 7 views | 0 comments


is something of an oddity. It opens with the premise that you've played some other fantasy 4X game and lost. The world is now under the rule of an evil wizard with god-like powers, and you’re the ward of a small province under his control. Your goal is to build up your forces and form alliances to challenge him without drawing his suspicion. All the while, you'll see a ticking "doomsday counter," which marks how close the villain is to re-making the world in his heinous image.

That counter is a big pace-setter. Early on, when you're leading a pathetic band of covert rebels, you have little to contend with. As you grow your army, capture more territory, and forge alliances with other factions, however, the Sorcerer King will respond in kind--and you must be ready. Your basic troops, mostly bog-standard soldiers, pikemen, and archers can only do so much on their own, and they soon become obsolete unless you track down new items and equipment. This is where Sorcerer King's strongest feature--roguelike-inspired encounters--comes into play.

Let's defend this magical shard for the sake of humanity!

Throughout the map you’ll find caves, dungeons, inns, abandoned villages, and plenty of other locations that offer isolated role-playing moments. Each one presents you with a situation that you have to resolve. Some are as simple as solving an obvious murder, while others require you to make judgment calls, such as guessing the intentions of a creepy-looking undertaker. How you proceed in each one of these situations will affect several stats, such as your fame in the world or your favor with the gods. Those traits, in turn, determine how other factions respond to you and how quickly the Sorcerer King recognizes you as a capable threat.

These vignettes do most of the heavy lifting when it comes to establishing and fleshing out the setting. Each is well written, often laden with nuanced takes on morality as well as a wink and a nod to leave you with a chuckle. In my time with this not-quite-retail build, I found dozens of scenes across two matches--and not once did I see a repeat. It's still too early to see if that will hold for much longer, but my initial impressions are positive.

It's great to see so much effort put into these scenarios because when it comes time for the mid-to-late game, they are the only way to get essential gear. As your poorly outfitted conscripts begin squaring off with ogres and dragons, they need more than dull knives and leather armor to survive. Completed quests will net your army a variety of rewards, such as a permanent reduction in the doomsday counter, holy weapons, or magic scrolls. You can then either equip your armies with the new loot or upgrade and enchant items for even bigger bonuses down the line.

The sweet smell of imminent victory.

Like many games of its type, Sorcerer King comes in two main pieces: big-scale strategy and tactical skirmishes. Both depend on each other, but the meat of the play is in the up-close-and-personal fights. Here, all the work you've put into crafting the perfect soldiers pays off. Depending on which items and enchantments your forces have, they'll gain powerful abilities or have the armor to shrug off all but the mightiest blows. Even before you hit that stage, the tactical battles are excellent. Archers, pikemen, and mounted units all have their own strengths that play off each other, making for a broad array of options. During one of my favorite moments, I ordered my soldiers to circle a group of ruffians. When it was time, I used a shield-bash to push the bandits into a narrow path. With the enemies blocked on all sides, my marksmen let loose a hail of arrows on the helpless scoundrels. Laying out these kinds of plans might sound involved, but Sorcerer King's interface makes it quick and easy.

On the other side of that coin you have the grand strategy. In this part of the game, you'll develop alliances, build cities, tap resources, and launch a broader assault on the wicked Sorcerer King. One of the biggest new additions to the game since its debut in Early Access last year is the "favor system" for courting potential allies. Given that the whole premise is founded on asymmetrical combat between rebels and an all-powerful mage trying to the end the world, you'll want some friends to help you out.

Well then, so what's plan B?

Yetis, wraiths, dwarves, and plenty more dot the map and await your olive branch, but there's a catch. The Sorcerer King isn't dumb, and he's working each of these factions too. Speaking with any group will cause your relationship with one of the others to deteriorate, pushing them closer into the Sorcerer King's eager embrace. The yetis and the dwarves, for example, don't have much love for one another--so you'd better be ready to make some sacrifices and figure out who will be the best match for your own strategy.

It'll be interesting to see how diplomacy plays into Sorcerer King's single-player campaign, but, at the time of writing, the story mode isn't live. So far, there's only a sandbox in which you can customize your leader and pick some options for your starting map. I haven't had time to finish one of these matches yet, putting four hours into one and eight into another. I'll have a more complete review in a few days when I've had the opportunity to dig into the end game and the campaign.

From: www.gamespot.com


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