GDC 2014: BioShock Infinites Elizabeth Originally Couldnt Speak
Added: 21.03.2014 16:15 | 9 views | 0 comments
Once upon a time there existed a version of BioShock Infinites Elizabeth who was slightly older, was a brunette with small eyes and she couldnt actually speak, explained Shawn Robertson, Animation Director at Irrational Games.
From:
n4g.com
| Bioshock Infinite's Elizabeth wasn't originally intended to have a speaking role
Added: 21.03.2014 10:44 | 13 views | 0 comments
"At the time, we were not confident in our ability to create a talking character".
It's hard to imagine a world where Bioshock's Elizabeth was seen but not heard, but according to Irrational's Shawn Robertson, speaking at a GDC talk this week, that was very nearly a (non-alternate) reality.
From:
www.totalxbox.com
| Creating BioShock Infinite's Elizabeth
Added: 20.03.2014 4:25 | 17 views | 0 comments
Behind the critical success of BioShock Infinite is the game's heart and soul, Elizabeth. Not only did Elizabeth carry the narrative weight of BioShock Infinite on her shoulders, she was also a robust AI that allowed for many systemic interactions.
From:
www.gamespot.com
| Creating BioShock Infinite's Elizabeth
Added: 20.03.2014 4:25 | 9 views | 0 comments
Behind the critical success of BioShock Infinite is the game's heart and soul, Elizabeth. Not only did Elizabeth carry the narrative weight of BioShock Infinite on her shoulders, she was also a robust AI that allowed for many systemic interactions.
From:
www.gamespot.com
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