Codename STEAM Review - Arcade Sushi
Added: 15.03.2015 22:18 | 13 views | 0 comments
Arcade Sushi: The team behind Fire Emblem has gone to some odd places in devising their brand new game, but they've also added some cool mechanics and a story straight out of Saturday morning cartoons to make the oddities fit right in. The game doesn't always flow perfectly, but Codename S.T.E.A.M is certainly a fun little strategy title.
From:
n4g.com
| Code Name: S.T.E.A.M. review | EGM
Added: 15.03.2015 13:18 | 16 views | 0 comments
EGM:
Is it that hard to create an unquestionably awesome game based around characters from legend armed with future tech assaulting an otherworldly menace in the late 19th century?
Apparently so.
Thankfully, Code Name: S.T.E.A.M. doesnt fall nearly as flat as a certain other recent game with a similar premise, but this third-person, turn-based strategy shooter from the developer of Fire Emblem and Advance Wars simply doesnt match the design, interface, and tactics seen in those two venerable franchises.
From:
n4g.com
| Code Name STEAM - Review | Game Trailers
Added: 14.03.2015 12:18 | 16 views | 0 comments
GT:
Intelligent Systems is well known for creating excellent strategy games. The studio is responsible for the prolific and beloved Fire Emblem series as well as the dearly missed Advance Wars series. Now theyve decided to take a different approach with Code Name S.T.E.A.M., which trades swords and tanks for all manner of steam-powered gadgetry. Saturated in Americana and silver age comic-book charm, the game takes familiar concepts and packages them in new, appealing ways. With challenging objectives, varied map layouts, and tons of character choices, Code Name S.T.E.A.M. is a complex game thats hard to put down.
From:
n4g.com
| Code Name: S.T.E.A.M. (3DS) Review | JPS
Added: 13.03.2015 6:18 | 23 views | 0 comments
"The developer of the Fire Emblem series brings an all new IP where Abraham Lincoln takes the lead in fighting Aliens in Code Name: Steam for the Nintendo 3DS. When I first heard about the game, I was skeptical due to its title and I hoped that it would be as good as the Fire Emblem series. After spending hours through the plethora of missions the game has to offer, it gave me mixed feelings where I felt the game was decent but at the same time can be a drag." - JPS
From:
n4g.com
| All Tower Emblem Locations - Resident Evil Revelations 2 Episode 3
Added: 11.03.2015 23:31 | 41 views | 0 comments
IGN shows you where to find every Tower Emblem in Resident Evil Revelations 2 - Episode 3.
From:
feeds.ign.com
| 8 upcoming indies that play like your favorite games
Added: 10.03.2015 21:00 | 74 views | 0 comments
Getting tired of checking your kill-death ratio in Advanced Warfare or fruitlessly searching for the best sniper rifle in Destiny? Sometimes video games can feel a little stale - I've been there too, buddy. Luckily, there's a whole industry of indie games shaking things up. Ever play Braid or The Binding of Isaac? Then you know what's up.
Now is a great time to check out the most promising indies on the horizon. If you're still enjoying your triple-A experiences, don't worry: these guys borrow from modern and classic blockbusters, but each title brings its own twist. Let's get started - severed limbs, dance floors, and cupcakes await!
Why should you try it? You have to be a fan of big, tough boss fights if you've played through Shadow of the Colossus, and Titan Souls serves up the same menu of ginormous entrees. It's not about whittling down a giant health bar, but figuring out how to damage each Colossus. Most strategies involve latching onto limbs as the boss draws near, and many of Titan Souls' contenders require a similar level of trickery.
What's the twist? Colossus killer Wander wields a bow, and so does the hero of Titan Souls… except he only carries one arrow. Fire it, and you'll have to manually pick it up or draw it in like a boomerang to fire again. Legolas would surely kick butt regardless, but the rest of you will have to take careful aim - especially since you die after a single hit.
Why should you try it? For a game set deep under the sea, BioShock sure has "atmosphere." Oxygen jokes aside, the enrapturing art deco style is definitely evoked by We Happy Few's retro-futuristic 1960s London. And where Infinite's white-washed Columbia was packed with psycho supremacists and pseudo-religious freaks, Few's city is inhabited by Brits at a disturbing level of constant happiness, thanks to a government-mandated drug
What's the twist? If the Splicers or the Order of the Raven gave you a hard time, you could dispose of them with a few shotgun blasts or semi-magic Plasmids. That sort of behavior is a no-no in Few's overly enthusiastic world. All you can do is sneak around, blending in with your perpetually smiling neighbors. Trust me, you don't want them catching you.
Why should you try it? I'd like to tell you that the team behind Guacamelee secured a Mike Tyson cameo, but alas, the ear-chomping boxer is not to be found here. That said, taking down Severed's enemies and bosses is a matter of memorizing patterns, just like with Punch-Out's totally-not-racist cast. Swiping across the Vita screen to parry attacks or deal damage is all about timing and memorization. There's even an equivalent to the Star Punch: the game takes its name from a finishing move that slices baddies to bits.
What's the twist? But unlike Punch-Out, you're not stuck in a boxing ring forever. Severed's world is explored in first person by moving from screen to the next, much like iOS cult classic Infinity Blade. The team also calls Severed an "RPG-lite," since you can collect bad guys' dismembered body parts to boost your health and strength.
Why should you try it? You leap across boulders in a river of lava, scale a tower, and slay a Space Pirate - all to reach a chamber containing the heat-resistant Varia Suit. Now you can run right through that lava river! Powerups like these are what make Metroid games great, and Axiom Verge delivers the same wardrobe of game-changing apparel and attachments. It's all about exploring, finding new abilities, and re-exploring in new ways, all across a mysterious alien world.
What's the twist? The 60-plus items and powerups in Axiom Verge are already impressive. Even better, some weapons in Axiom Verge have two modes of fire. The Nova, for instance, can fire a large single shot or burst into six smaller ones. Bet the Galactic Federation doesn't have that in its arsenal.
Why should you try it? Call me crazy, but finding a unique way to off someone and get away with it is exciting… in Hitman, of course. Party Hard offers the same opportunities to set traps and find multiple routes through places like clubs and crack houses. There's an intensity to trying to not get caught, and a sense of satisfaction if you manage to pin the blame on someone else.
What's the twist? While Hitman provides chef hats and clown costumes to let you move around undetected, the 'hero' of Party Hard has no disguise. In fact, you can only hit the dedicated dance button to boogie and blend in with the plebes you're trying to murder. And yes, that's plural. Agent 47 has one target to off, but your party guy must kill everyone in the place. That's hardcore.
Why should you try it? "What's so special about platformers anyway, Ernie?" "Gee, Bert, it's just great jumping around and using fun things like jetpacks. It's the way we move that's so fun." The Sesame Street bros are right, and NES classic Bionic Commando proved it by replacing the ability to jump with a robo-arm-embedded grappling gun. Although Ronin's heroine can jump and grab ledges, she also has a handy dart rope for swinging around, and it's the key to slipping through windows and rooftops undetected.
What's the twist? Nathan 'Rad' Spencer never stopped for a turn-based battle, but our Ronin warrior certainly does. Combat isn't about aiming a gun - you'll have to plan your moves to avoid enemy fire, leap around, and slash foes with your trusty sword. Not bad for a one-armed warrior.
Why should you try it? Turn-based RPGs are fine and dandy, but tactics games like Fire Emblem and The Behemoth's tentatively titled Game 4 set combat atop a grid system - it's much better than standing in a line taking hits one at a time, really. Moving about the grid puts an emphasis on troop placement and attack order, so you have to strategize instead of spamming fire spells each turn.
What's the twist? When the team behind Castle Crashers gets into the tactics game, you can expect two key features: cuteness and absurdity. Where Fire Emblem includes archers and infantrymen, Game 4 sends hordes of living cupcakes and blonde cyclopses after you - don't be surprised if the ambush is interrupted by crashing pirate ships or UFOs either. It's also more forgiving than its hardcore counterpart: there's no permadeath mode, and fighting your way out of corners is very doable.
Why should you try it? If you're play Dark Souls, you're going to die. As for Necropolis, well… 'necro' ain't the prefix for 'life,' pal. The Souls series isn't just about dying though; there's a ton of little quests that can turn NPCs against each other. Likewise, the creatures of the Necropolis have a designated food chain - you can use survival of the fittest to your advantage.
What's the twist? The thing about Dark Souls is that you can memorize enemy and placement and environments, making your journey a tad easier. As for Necropolis… well, 'necro' doesn't mean 'repeatable' either, bub. Necropolis is procedurally generated, making each dive into the hellhole just as dangerous. You can manipulate the layout to get around, solve puzzles, and uncover treasure, but that doesn't mean the adventure will be any easier.
See? Not every video game is a near-future shooter or a medieval RPG - there's some intriguing stuff out there. And these are just a few of what's coming. Did one catch your fancy? Is there another indie you want to spotlight? Let me know in the comments!
Looking to get into some more obscure titles? Here are .
Tags: Warfare, Hack, Evil, Vita, Brave, Star, Gain, Street, Daly, When, Infinite, Cave, BioShock, Shoot, Shadow, Space, While, Castle, Help, Combat, Hitman, Fire, Mini, Raven, Party, Truck, Souls, Fire Emblem, Emblem, Most, Columbia, Pirate, Guacamelee, Dark Souls, Titan, Order
From:
www.gamesradar.com
| Top 7... Hardest hard modes in gaming
Added: 09.03.2015 18:23 | 26 views | 0 comments
Some people like to argue games today are too easy, and that we've forgotten what it means for something to be 'Nintendo hard'. I don't think that's true. The difficulty is still there, but only for those who seek it out. As games seek to reach a wider and wider audience, they have become more flexible. Load up a random, modern game and chances are you'll be asked to pick a difficulty ranging from easy to hard to groin-shot-nightmare-extravaganza. Most people don't pick that last one.
Some of these insane difficulty modes are unlocked straight away, while others are only awarded after you've finished the game on a lesser mode. However you get them, these are the hardest of the hard, capable of transforming otherwise enjoyable games into masochistic exercises of personal torment. They're not for the faint of heart, but they'll fetch you some hefty bragging rights should you persevere.
XCOM is one of those games where everything can go wrong without a moment's notice. One turn you're silently sneaking between the trees, searching for a crashed UFO. And then BAM! you're neck-deep in Floaters who are flying all over the place handing out grenades like party favors while a couple of Sectoids roll up and hit your flank. And it's around now that Rookie Redshirt panics and hunkers down right in the middle of the chaos. Why would you think that's a good idea!?
Playing on impossible difficulty basically raises the stakes for every decision up to 11. Rewards are smaller, costs are greater, and every decision you make has far-reaching consequences. If you're not on top of your game from day one - complete with an overall strategy in mind that'll carry you through to the final mission - things can and will unravel very quickly. As the game's Wiki so helpfully notes, "...every funding nation can be lost during the first month, depending on alien activity and the efficiency of XCOM's response." This might be the speediest response from the international community to any issue in this history of forever.
Playing Metro: 2033 Redux on the Ranger difficulty means you and your knife are going to be close friends. This mode attempts to make the game more realistic - or about as 'realistic' as you'd want a post-nuclear-apocalyptic Russian horror game to be - by removing several modern conveniences. An abundance of health? Gone. A decent supply of ammo? Gone. Literally the entire HUD and all the valuable information contained therein? It's outta' here, baby, and this is just Ranger Easy mode.
Ranger Hardcore ups the ante even further by making you less of a survivor and more of a - shall we say - dead man walking. You are extremely fragile, which means engaging enemies using stealth is basically your only shot at survival. And you can forget about ever having a reasonable supply of ammo. Enemies will fall to one or two gunshots, sure, but if you end up actually using your gun it had better be because the person (or horrible monster) on the other end inflicted some sort of deep, personal offense upon you.
Fire Emblem is already a tough-as-nails series. When your characters die, they're gone forever; weapons degrade over time, especially the good ones, and stat bonuses are doled out randomly when you level up. Fire Emblem: Awakening lets you mitigate - or enhance - these challenges through various difficulty options, the toughest of which is Lunatic+. This mode packs the same crippling difficulty of Lunatic, but with an added twist found only in this mode.
As it turns out, that "+" stands for a grab bag of brand-new, enemy-exclusive abilities that are randomly assigned to grunts and bosses alike. These include Luna+ (all attacks halve your defense), Pavise+ (all your attacks deal half damage), and several others. Early on, this can make fights flat-out impossible, forcing you to constantly reload the same battle over and over in the hopes you get a more favorable distribution of skills on the enemy team. Don't expect Frederick to bail you out of this one.
F-Zero GX is one of the unsung greats from the Nintendo GameCube. It offers an incredible sense of speed on par with the best in the racing genre while keeping the F-Zero basics of vehicular combat and track memorization intact. It's an edge-of-your-seat racer that demands a lot of its players, and is easily one of the most challenging racing games ever created.
This game gives you very little, and demands everything in return. Learning the layouts of each track is required. Learning the nuances of each racer is required. Practicing races over and over again is RE-FREAKING-QUIRED. It's not for everyone - which is surprising for a Nintendo release - but putting the time in will reward you with a genuine challenge that feels difficult because it's actually taxing your skills as a player, not because it's hitting you with blue shells moments before you cross the finish line.
Video games often make complicated tasks look easy, whether it's piloting a spaceship or simply firing a gun. The Guitar Hero series does this as well, simplifying the strumming of a guitar down to a few colorful buttons and a plastic switch. That is, until you round the bend with Legends of Rock on expert mode. All of a sudden, playing a pretend guitar becomes, arguably, more difficult than playing the same song on an actual guitar.
When you watch someone play a song like The Devil Went Down To Georgia on expert it looks like a friggin' Lite-Brite threw up all over the screen. There are so many colorful little circles flying all over the place you basically need to have the song memorized. If you try and keep up running on instinct alone the quick tempo will leave you in the dust. Oh, and just in case expert isn't tough enough, turn on "precision mode", which makes the window for hitting a note even tighter. The only things getting shredded here are your fingers.
Grenades. Grenades everywhere. Call of Duty: World at War, when played on Veteran difficulty, presents a fantastical version of World War II in which every soldier was given a dozen grenades per mission and expected to use them all, at risk of court martial. And every one of them is going to land right at your feet at the most inopportune time which is basically ALL the time because this game is crazy hard.
You want to talk about making meaningful choices in video games: how about choosing between getting blown up by a grenade or being cut down by machine gun fire? It's meaningful because it's the only choice you ever get to make and both options are wrong. You spend more time running away from the fight, in an attempt to avoid all the grenades, than you do breaching doors and doing the standard Call of Duty stuff. But then the game just spawns more dudes in your absence, creating a vicious cycle where you're constantly fighting without making any real progress. And then a grenade kills you.
Ninja Gaiden has built a dynasty upon the broken controllers and mournful cries of its followers. Dating back to 1988 with Ninja Gaiden on the Nintendo Entertainment System, this series has been renowned for its brutal difficulty that really puts the screws to you as soon as you press start. Master Ninja mode in Ninja Gaiden 2 is by far one of the series' greatest challenges, without relying on cheap tricks. It's simply a fast-paced game that demands players use the entirety of Ryu Hayabusa's arsenal, make snap judgements, and watch out for exploding turtles.
To give this some context, most action games - such as God of War or Devil May Cry - get "solved" within a few months to a year of their release. This means someone has posted a video of them beating the game with "100% completion, no damage, one arm tied behind their back!!" Ninja Gaiden 2 has one of these , the only difference being it took the internet SIX YEARS to pull it off. This is especially surprising given that there hasn't been another good Ninja Gaiden game released in that time to distract diehards.
So there you have it, the hardest hard modes in gaming. How many of these bad boys have you bested over the years? Are there any that you think were even harder? Tell your story in the comments, and share your victories and defeats with fellow readers.
And for even more GR+ excitement, you know you gotta' check out .
Tags: Nintendo, World, When, However, Video, Cave, With, Duty, Ninja, Test, Ninja Gaiden, Gaiden, There, Help, Down, Lots, Devil, May Cry, Devil May, Master, Fire, Roll, Fire Emblem, Emblem, Most, Legends, Playing, Zero, Awakening, Earth, XCOM, Soul
From:
www.gamesradar.com
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