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Firaxis Games Nerfs The Sniper with New Sharpshooter Class in XCOM 2

Added: 28.07.2015 8:18 | 43 views | 0 comments


Snipers in XCOM: Enemy Unknown were "Demigods" late in the game. XCOM 2 wishes to balance them out with the sharpshooter class.

From: n4g.com

XCOM 2 Exclusive Class Reveal: The Sharpshooter

Added: 27.07.2015 13:00 | 21 views | 0 comments


In the world of XCOM, much has changed by the time

Can you share a moment when using the sharpshooter in particular where your plan came together in a memorable way?

That stuff happens all the time. We have a weapon upgrade system that we've just talked about super high level. Now, you can actually modify your weapons back at base with these specific attachments. You can find something on the battlefield. It's a tangible item. Then you bring it back. You have to do some research with your scientists, just in pure XCOM fashion, to be able to have the capability to do this. Once you do, you can customize your weapons to your heart's delight, not just how they look, but then also how they behave.

With the sharpshooter, you can use things like expanded magazines, which implies more ammo. You have more ammo capacity, and there's other attachment points. I've used expanded magazines and autoloaders, which is basically free reload. Then when you combine that with something like Death From Above, and basically the equivalent of something like Double Tap from Enemy Unknown, where you're chaining these abilities together, then you get a sense that you can get those moments of these awesome kill streaks closer to mid-game if you choose to focus on that rather than other tech. That sort of stuff, I wasn't expecting with the weapon upgrade system, but it's been pretty pleasing to play with.

Come back to GameSpot tomorrow (5amPT, July 28 2015) for another XCOM 2 exclusive class reveal.

From: www.gamespot.com

XCOM 2 Exclusive Class Reveal: The Sharpshooter

Added: 27.07.2015 13:00 | 14 views | 0 comments


In the world of XCOM, much has changed by the time

Can you share a moment when using the sharpshooter in particular where your plan came together in a memorable way?

That stuff happens all the time. We have a weapon upgrade system that we've just talked about super high level. Now, you can actually modify your weapons back at base with these specific attachments. You can find something on the battlefield. It's a tangible item. Then you bring it back. You have to do some research with your scientists, just in pure XCOM fashion, to be able to have the capability to do this. Once you do, you can customize your weapons to your heart's delight, not just how they look, but then also how they behave.

With the sharpshooter, you can use things like expanded magazines, which implies more ammo. You have more ammo capacity, and there's other attachment points. I've used expanded magazines and autoloaders, which is basically free reload. Then when you combine that with something like Death From Above, and basically the equivalent of something like Double Tap from Enemy Unknown, where you're chaining these abilities together, then you get a sense that you can get those moments of these awesome kill streaks closer to mid-game if you choose to focus on that rather than other tech. That sort of stuff, I wasn't expecting with the weapon upgrade system, but it's been pretty pleasing to play with.

Come back to GameSpot tomorrow (5amPT, July 28 2015) for another XCOM 2 exclusive class reveal.

From: www.gamespot.com


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