Infinity Blade assets free on Unreal Engine Marketplace
Added: 12.09.2015 14:17 | 45 views | 0 comments
Epic Games reveals alongside Infinity Blade III becoming free, the assets will be free for Unreal Engine 4. All 8 packs containing over 7000 assets will be available on the Unreal Engine Marketplace.
From:
n4g.com
| The Vanishing of Ethan Carter Redux Is Now Available On PC - Free Unreal Engine 4 Version Update
Added: 12.09.2015 10:17 | 46 views | 0 comments
The Astronauts has just announced that the Unreal Engine 4 version of The Vanishing of Ethan Carter is now available on Steam and GOG.
From:
n4g.com
| GemRB Game Engine 0.8.3 / BuildBot 0.8.3-338
Added: 11.09.2015 16:48 | 19 views | 0 comments
Am open-source game engine that's built for RPG titles and is based om Bioware's Infinity Engine
From:
spd.rss.ac
| Battlefleet Gothic: Armada Gameplay Trailer
Added: 11.09.2015 15:03 | 83 views | 0 comments
Spectacular in-game space battles pit the Imperium against the Chaos for the first time
Battlefleet Gothic: Armada, the new RTS based on Games Workshop's tabletop game, is for the first time unveiled through pre-alpha gameplay covering the basics of what to expect from Tindalos Interactives new game.
Developed on Unreal Engine 4, Battlefleet Gothic: Armada is an RTS in which the player takes command of one of these battlefleets composed of the most powerful spaceships from the Imperial, Chaos, Eldar and Ork forces, in a no-quarter given struggle for the control of the Gothic sector of space.
Featuring many different game modes including dramatic battles in both single and multiplayer, against players and the AI, and a full single-player campaign pitting you against Abaddon the Despoiler, Battlefleet Gothic: Armada will have you unlocking and upgrading the ships in your fleet as well as specializing the captains that helm them, each with their own behaviors.
Featuring an ambitious campaign against Abaddon the Despoiler, command the Imperium fleet throughout the Gothic sector, securing systems and making choices that will affect the story along the way. In the campaign, youll meet and perhaps more! the Eldar, and the enigmatic Space Marines as you try to vanquish the sector of Chaos influence.
Each faction has its own strengths and skills. The Imperium are heavily armored with a lot of torpedoes, powerful macro weapons and harness the awesome nova cannon. The Chaos are fast, with a longer range than the other factions, utilizing powerful lances.
Learn the basics of Battlefleet Gothic: Armada by watching the exciting new gameplay trailer, and look forward to the release in 2016 on PC.
Tags: Games, Easy, Engine, Developer, Unreal Engine, Unreal, Space, Marines, Gameplay, Elder, Chart, Learn
From:
www.gamershell.com
| Stockfish Chess Engine 6 Stable / 15091020 Development
Added: 11.09.2015 12:32 | 34 views | 0 comments
This is a useful and powerful chess engine for Windows that can supports up to 128 CPUs
From:
spd.rss.ac
| Unreal Engine 4 Tittle Project HIT Name Changed to Heroes of Incredible Tales
Added: 11.09.2015 6:17 | 93 views | 0 comments
Nexon Korea Corporation, a subsidiary under Nexon, has just announced that the company will team up with Barunson EA to publish latest 3D RPG Heroes of Incredible Tales(HIT) which previously known as Project HIT. HIT is scheduled to release for iOS and Android late this year in Korea, and English version could be later.
From:
n4g.com
| Unreal Engine 4 Being Free is One of The Best Things That Has Happened this GenMaybe
Added: 10.09.2015 19:18 | 33 views | 0 comments
OnlySP: So, my editor wants me to write an editorial about how Unreal Engine 4 being free is the best thing to happen to gaming this generation. I dont say this as a cynical way to start this article, nor I leading up to the well, hes wrong! moment where I turn the whole thing around like the rebel I am.
Ok, so I am totally planning to do that, but lets not get ahead of ourselves.
From:
n4g.com
| The lost Kojima games we#39;ll never play
Added: 10.09.2015 19:00 | 80 views | 0 comments
I watched Silent Hills along with everyone else as it burst - Hindenburg-esque - into flames and crash-landed all over the internet. And despite my best attempts to plug that pyramid-shaped , it festers to this day. But what I didn't appreciate until recently is that the tragedy of Silent Hills and Kojima's unceremonious departure from Konami doesn't end there. It gets even worse.
Over the years, the prolific game designer has hinted at a handful of other ideas and projects he'd love to puruse. In fact, it was this hinting that landed him the ill-fated Silent Hills gig in the first place. But between his recent departure and Konami's... shall we say... new direction, it's unlikely any of these ideas will ever been seen or heard from again. Here's a look at what could have been:
Back in 2012, Konami held a special, Zone of the Enders-centric event in Japan where they 'Enders Project' was in development. The game would utilize the Fox Engine (which now powers Phantom Pain) and would be the Enders series' first major release since 2003's 2nd Runner. At the same event, the company also announced a release for the much-anticipated Zone of the Enders HD Collection, which would help kick off the hype train for Enders Project.
Except the exact opposite happened. One year later, Kojima went on his online radio show (because of course he has one) and announced Enders Project was scrapped. "Right now," Kojima said (via from the HD Collection, following his departure from Konami, and the series is quietly fading into obscurity.
The Boss - mentor of Solid Snake's father, Big Boss - is one of the strongest, most complex characters in gaming. Hell, even Volgin is this idea in a video interview about Metal Gear Rising, stating "I had several ideas for a game featuring The Boss and the Cobra Unit during the invasion of Normandy."
Ultimately, it was Metal Gear Rising that won out, but the idea of a Boss-centric Metal Gear obviously stuck with Kojima. In 2012, during a PAX Prime presentation, he that while he wasn't a "huge fan of spin-offs," a Metal Gear starring The Boss was still something he'd "definitely love to make." I imagine it as Saving Private Ryan except Tom Hanks is a woman and her teammates include a dude who controls bees and someone who talks to ghosts. This would also be a great opportunity to showcase the Philosophers, an organization who immense capital fueled the plot of Snake Eater.
Turns out Phantom Pain isn't the only open world Metal Gear game Kojima was interested in creating. Speaking at the 2015 Taipei Game Show, the developer he'd love to someday play an open-world version of Shadow Moses but that currently no developer had come forward offering to make it.
This builds upon comments Kojima made months earlier when asked about remaking his games. "Personally, I’m not too fond of remakes," he said (via ) "But I would have to go with MGS1. If it was going to be a remake, I wouldn’t want to make a standard remake, but something similar to Planet of the Apes: Bringing the best of the past to the present and doing something new."
Considering how many changes (read: ) the Metal Gear universe has undergone since 1998, the original Metal Gear Solid would gain a lot from an updated script that recognized everything that has happened over the years.
In a game filled with bizarre, creepy moments, Metal Gear Solid 3's '' minigame is one of the creepiest and most bizarre. It is presented as a dream sequence (or nightmare) that triggers after Naked Snake endures the game's infamous torture scene. Beaten and broken, he collapses on a cot in his prison cell, dozes off to sleep, and then everything changes. The player is now some sort of hook sword-wielding convict who butchers zombie police officers in a hack-and-slash minigame. Everything is desaturated and there's no music, which heightens the surrealness of this sequence. Eventually, after hacking up enough enemies, Snake stirs from his slumber.
Not much else is known about 'Guy Savage' or what it was supposed to become. The game was removed from later versions of MGS3, along with any references to it. Shuyo Murata, co-director on MGS4 and writer on MGS5, is goes, Guy Savage was actually a demo for a future Konmai game that was later canceled. Now (almost) all traces of the game have faded away, much like PT.
The smoldering embers of our once blazing passion for this Silent Hill reboot/revival/reimagining still smolder across the internet. Kojima. Del Toro. A dream team mashup of two offbeat visionaries tackling a series made famous for its mind games. We're talking Chrono Trigger levels of game developer collaboration here. And then it all went up in flames. A Scorched Earth policy that burned Silent Hills to the ground and took Kojima Productions along with it, searing away Kojima's name from Konami's recent history; a revisionist history.
The silver lining, at least, is that Hideo Kojima apparently still has a passion for creating things, as evidenced by this from the Metal Gear series and has even mentioned a passion for writing and making movies. Chances are, outside of a pachinko machine, the ideas in this list will likely never see the light of day. However, there are certainly more adventures to come from the original Big Boss.
Tags: Paul, Gain, Engine, Gear, Rising, Japan, Metal, Metal Gear, Kojima, Phantom, Solid, Phantom Pain, Hideo, Hideo Kojima, Bolt, Prime, Shadow, Ball, High, Gear Rising, Planet, Gear Solid, Project, Earth, Over, Snake, Konami
From:
www.gamesradar.com
| The lost Kojima games we#39;ll never play
Added: 10.09.2015 19:00 | 100 views | 0 comments
I watched Silent Hills along with everyone else as it burst - Hindenburg-esque - into flames and crash-landed all over the internet. And despite my best attempts to plug that pyramid-shaped , it festers to this day. But what I didn't appreciate until recently is that the tragedy of Silent Hills and Kojima's unceremonious departure from Konami doesn't end there. It gets even worse.
Over the years, the prolific game designer has hinted at a handful of other ideas and projects he'd love to puruse. In fact, it was this hinting that landed him the ill-fated Silent Hills gig in the first place. But between his recent departure and Konami's... shall we say... new direction, it's unlikely any of these ideas will ever been seen or heard from again. Here's a look at what could have been:
Back in 2012, Konami held a special, Zone of the Enders-centric event in Japan where they 'Enders Project' was in development. The game would utilize the Fox Engine (which now powers Phantom Pain) and would be the Enders series' first major release since 2003's 2nd Runner. At the same event, the company also announced a release for the much-anticipated Zone of the Enders HD Collection, which would help kick off the hype train for Enders Project.
Except the exact opposite happened. One year later, Kojima went on his online radio show (because of course he has one) and announced Enders Project was scrapped. "Right now," Kojima said (via from the HD Collection, following his departure from Konami, and the series is quietly fading into obscurity.
The Boss - mentor of Solid Snake's father, Big Boss - is one of the strongest, most complex characters in gaming. Hell, even Volgin is this idea in a video interview about Metal Gear Rising, stating "I had several ideas for a game featuring The Boss and the Cobra Unit during the invasion of Normandy."
Ultimately, it was Metal Gear Rising that won out, but the idea of a Boss-centric Metal Gear obviously stuck with Kojima. In 2012, during a PAX Prime presentation, he that while he wasn't a "huge fan of spin-offs," a Metal Gear starring The Boss was still something he'd "definitely love to make." I imagine it as Saving Private Ryan except Tom Hanks is a woman and her teammates include a dude who controls bees and someone who talks to ghosts. This would also be a great opportunity to showcase the Philosophers, an organization who immense capital fueled the plot of Snake Eater.
Turns out Phantom Pain isn't the only open world Metal Gear game Kojima was interested in creating. Speaking at the 2015 Taipei Game Show, the developer he'd love to someday play an open-world version of Shadow Moses but that currently no developer had come forward offering to make it.
This builds upon comments Kojima made months earlier when asked about remaking his games. "Personally, I’m not too fond of remakes," he said (via ) "But I would have to go with MGS1. If it was going to be a remake, I wouldn’t want to make a standard remake, but something similar to Planet of the Apes: Bringing the best of the past to the present and doing something new."
Considering how many changes (read: ) the Metal Gear universe has undergone since 1998, the original Metal Gear Solid would gain a lot from an updated script that recognized everything that has happened over the years.
In a game filled with bizarre, creepy moments, Metal Gear Solid 3's '' minigame is one of the creepiest and most bizarre. It is presented as a dream sequence (or nightmare) that triggers after Naked Snake endures the game's infamous torture scene. Beaten and broken, he collapses on a cot in his prison cell, dozes off to sleep, and then everything changes. The player is now some sort of hook sword-wielding convict who butchers zombie police officers in a hack-and-slash minigame. Everything is desaturated and there's no music, which heightens the surrealness of this sequence. Eventually, after hacking up enough enemies, Snake stirs from his slumber.
Not much else is known about 'Guy Savage' or what it was supposed to become. The game was removed from later versions of MGS3, along with any references to it. Shuyo Murata, co-director on MGS4 and writer on MGS5, is goes, Guy Savage was actually a demo for a future Konmai game that was later canceled. Now (almost) all traces of the game have faded away, much like PT.
The smoldering embers of our once blazing passion for this Silent Hill reboot/revival/reimagining still smolder across the internet. Kojima. Del Toro. A dream team mashup of two offbeat visionaries tackling a series made famous for its mind games. We're talking Chrono Trigger levels of game developer collaboration here. And then it all went up in flames. A Scorched Earth policy that burned Silent Hills to the ground and took Kojima Productions along with it, searing away Kojima's name from Konami's recent history; a revisionist history.
The silver lining, at least, is that Hideo Kojima apparently still has a passion for creating things, as evidenced by this from the Metal Gear series and has even mentioned a passion for writing and making movies. Chances are, outside of a pachinko machine, the ideas in this list will likely never see the light of day. However, there are certainly more adventures to come from the original Big Boss.
Tags: Paul, Gain, Engine, Gear, Rising, Japan, Metal, Metal Gear, Kojima, Phantom, Solid, Phantom Pain, Hideo, Hideo Kojima, Bolt, Prime, Shadow, Ball, High, Gear Rising, Planet, Gear Solid, Project, Earth, Over, Snake, Konami
From:
www.gamesradar.com
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