Tree of Savior: New Title from Ragnarok Online's Producer Got an English Blog
Added: 17.05.2014 4:14 | 4 views | 0 comments
Korean new MMORPG Tree of Savior is going to enter the first closed beta this summer. This game is developed by the producer of Ragnarok Online, Kim Hakkyu, one of the four most famous game producers in Korea. The development team has opened an English development blog of this game for the western market.
From:
n4g.com
| New Trailer and Logo for NAtURAL DOCtRINE
Added: 16.05.2014 22:20 | 8 views | 0 comments
A new Trailer and Logo in English id available for NAtURAL DOCtRINE, coming soon to North America and exclusive to Playstation 4, Playstation 3, and Playstation Vita!
From:
n4g.com
| Bound By Flame Xbox 360
Added: 16.05.2014 15:00 | 8 views | 0 comments
A sad song of fire and ice.
A likeable lead character goes a long way. Bound By Flame's hero is a weird asshole. "You don't look much like a good luck charm, you ugly fuck," she comments to the first boss. You want that creature to spit back: "Who *does* look like a good luck charm? Is that even a saying?" Later on, a mission is accepted with "I'm not helping you because you made puppy eyes at the captain". The entire script feels like it's been plucked randomly from a book of English idioms. At times, it borders on art.
From:
www.totalxbox.com
| Asiasoft Sets To Open English Service of Phantasy Star Online 2 in 6 Southeast Asian Countries
Added: 16.05.2014 2:14 | 2 views | 0 comments
English language version set for (some) Southeast Asian countries at end of May.
From:
n4g.com
| Mugen Souls Z Review | CheatCC
Added: 15.05.2014 22:15 | 1 views | 0 comments
CCC Says: "It's difficult to be tricked by Mugen Souls Z. The game's cover art, description and introductory video are very clear that it's an obnoxiously cute title that is steeped in Japan's moé fan culture. This subculture of obsessive fans who form emotional attachments to cute young female characters has evolved from an incidental phenomenon into a full cultural industry. We've seen an increasing number of Japanese games featuring purposefully moé characters released in English lately, but none of them have fully embraced the concept quite like Mugen Souls."
From:
n4g.com
| Famitsu: New artworks and screenshots for Shining Resonance
Added: 15.05.2014 17:14 | 0 views | 0 comments
Famitsu has uploaded two renders and few screenshots for Shining Resonance. The Japanese release date is still unknown.
English translated news can be read here: http://gematsu.com/2014/05/first-look-shining-resonance-playstation-3
From:
n4g.com
| Inazuma Eleven Go Gets Its First English Screenshots
Added: 15.05.2014 13:14 | 1 views | 0 comments
Inazuma Eleven Go has received its first English screenshots today.
From:
n4g.com
| Broken Sword: The Serpentrsquo;s Curse - GR Review
Added: 13.05.2014 21:21 | 5 views | 0 comments
It's like holding George and Nico in your hands.
The point-and-click adventure game has seen a resurgence in the past few years, so much so that —with mixed results. The distinctive art style and charismatic personalities shine, but touch-specific controls knock the experience down a peg or two.
Broken Sword 5's narrative concerns itself with a mysterious painting titled "La Malediccio." Following a brief flashback in World War II-era Spain, the game shifts to modern-day Paris to show the theft of the painting by a fake delivery man, who also murders someone. Series protagonists George Stobbart and Nico Collard happen to run into each other at the art gallery during the theft and the responsibility falls on them to uncover the truth behind the painting and the identity of the culprit. Their search begins in Paris, but eventually the game turns into a globetrotting affair as players also visit London. It's a simple premise that slowly becomes more complicated—emphasis on slowly.
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The game presents a compelling story with genuinely entertaining twists and turns. Its historical background and connection to Gnostic Gospels in particular establishes a level of narrative uniqueness that only strengthens the experience. Unfortunately, it takes its sweet time getting there. I'm not the kind of guy who requires non-stop thrills, but stilted pacing clearly stands out as one of Broken Sword 5's weaknesses. The first section in the art gallery, as both George and Nico investigate the crime scene, is only the first example. Eventually I was more than ready for a change in scenery.
Though the game lingers at times, it avoids much of the tediousness with strong writing and even stronger personalities. Players control both George and Nico throughout the adventure, and I grew to like them both over the course of the first episode. The two are American and French respectively, which establishes a nice contrast in both personality and voice-acting. George provides much of the game's humor, which can best be described as subtle but effective and the English major in me particularly enjoyed the Kafka joke in the opening hours of the game. Broken Sword 5 also features memorable side characters, such as the haughty Hector Laine who also witnesses the murder/theft.
But narrative and characters only serve as part of the adventure game formula—puzzles and mechanics provide the balance. Broken Sword 5 doesn't completely stumble in this area, but the puzzles feel like barriers to each new story bit. The lacking difficulty plays a large role in giving the player that feeling. Rarely did I find myself stumped by any one puzzle and even when I was it usually involved a clue I had yet to observe or a dialogue option I failed to recognize. I do commend the game for reasonable logic-based puzzles, though—I've played my fair share of adventure games with ridiculous solutions.
A lot of the game involves scouring the environment for specific clues or items, which proves frustrating on PS Vita. No mouse and keyboard mean players will rely on the touchscreen and the control scheme transition stands as the Vita version's biggest flaw. I clearly remember my investigation of the first crime scene—there was a lot to observe, so I had to drag my finger around the environment to find icons to tap. However, movement is also controlled by tapping the touch screen, so I would move when I wanted to view items and vice versa. The entire time I thought to myself, "This probably controls a lot better on the computer."
That said, Broken Sword 5 on the Vita does allow fans to take George and Nico with them on the go. The troublesome touch controls result in a lesser experience, but at its core Broken Sword 5 is still a solid adventure game. It touts undeniable charm and likeable characters that help compensate for slow pacing and simplistic puzzles. Now I play the waiting game and hope part two comes to the Vita soon—man, I hate cliffhangers.
Code provided by publisher. Based on PlayStation Vita version. Also available for PC, Mac, Linux, Android, and iOS.
Tags: PlayStation, Vita, World, American, There, Players, French, PlayStation Vita, Code, Also, Series, Though, English, Party, Sword, Curse
From:
www.gamerevolution.com
| All games should be accessible, as long as "accessible" doesn't mean "stupid"
Added: 13.05.2014 14:38 | 4 views | 0 comments
Opinion: Why are we all so terrified of learning curves?.
If you're ever in any doubt as to the screaming idiocy of the ethos, "difficulty for difficulty's sake", I recommend working as a private tutor. A few years before I sold my soul to the meagre and spiteful god of games journalism, I used to teach English to a kid in secondary school, a kid to whom no quirk or rule of grammar could be persuaded to stick.
From:
www.totalxbox.com
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