People Can Fly Turns Independent, Buys Bulletstorm IP
Added: 24.06.2015 15:35 | 1 views | 0 comments
." It is also using Unreal Engine on an "entirely new unannounced game." "We, as a People Can Fly team, are extremely excited about new possibilities ahead of us,” said Wojciechowski. “We’re going to work on a new game, while continuing to partner with Epic and use UE4. We’re grateful to Tim and the whole Epic team for our long and successful collaboration." Epic Games chief executive Tim Sweeney added: "We’ve been honored to work with this brilliant group of programmers, artists and designers throughout their history: first as a partner using the Unreal Engine, then as a studio within Epic, and now once again as an independent company." According to People Can Fly, it began the process to become independent again just after launching Gears of War: Judgement. Although went on contribute on projects including Unreal Tournament and Infinity Blade 3, it also had the desire to create its own games again. "To dive into the game development process that starts in your head, through concepts and design ideas, realized in prototypes and finally in the game, to inspire each other every minute, to create and iterate, was stronger than all the benefits of being a part of Epic group." "We are lucky that Tim Sweeney as well as Epic’s board and its executive team members are fair and honest people and allowed us to reach for our dreams."
From:
www.gamespot.com
| People Can Fly Turns Independent, Buys Bulletstorm IP
Added: 24.06.2015 15:35 | 3 views | 0 comments
." It is also using Unreal Engine on an "entirely new unannounced game." "We, as a People Can Fly team, are extremely excited about new possibilities ahead of us,” said Wojciechowski. “We’re going to work on a new game, while continuing to partner with Epic and use UE4. We’re grateful to Tim and the whole Epic team for our long and successful collaboration." Epic Games chief executive Tim Sweeney added: "We’ve been honored to work with this brilliant group of programmers, artists and designers throughout their history: first as a partner using the Unreal Engine, then as a studio within Epic, and now once again as an independent company." According to People Can Fly, it began the process to become independent again just after launching Gears of War: Judgement. Although went on contribute on projects including Unreal Tournament and Infinity Blade 3, it also had the desire to create its own games again. "To dive into the game development process that starts in your head, through concepts and design ideas, realized in prototypes and finally in the game, to inspire each other every minute, to create and iterate, was stronger than all the benefits of being a part of Epic group." "We are lucky that Tim Sweeney as well as Epic’s board and its executive team members are fair and honest people and allowed us to reach for our dreams."
From:
www.gamespot.com
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