Monday, 25 November 2024
News with tag Epic  RSS

From: www.gamesradar.com

From: www.gamesradar.com

Gears of War: Ultimate Edition Video Review | Entertainment Buddha

Added: 24.08.2015 8:18 | 12 views | 0 comments


EB: The Coalition has done a bang up job remastering Epic Games' Gears of War for the Xbox One, so much so that it feels like a 2015 title. The visual and audio improvements are impressive to say the least, and all of the new campaign and multiplayer content more than justifies the low asking price of $39.99.

From: n4g.com

Gryphon Knight Epic Review | MousenJoypad

Added: 23.08.2015 10:18 | 13 views | 0 comments


Chris Bowie - "Gryphon Knight Epic hides its best parts behind a wall of needlessly difficult gameplay and poor story sections. The knight flies around the screen with his gryphon mount narrowly avoiding dozens of projectiles from a great variety of enemies who all seek to stop him from curing his friends of malevolence. Or he succumbs to the barrage of attacks from a boss before he figures out how to do any damage. Most of the game falls under the latter scenario where trial-and-error gameplay is king and the difficulty is extreme. Without nostalgia or appreciation for the type of bullet-hell shooters that GPE is attempting to mimic, this title is hard to recommend."

From: n4g.com

Review: Gryphon Knight Epic | Destructoid

Added: 21.08.2015 11:18 | 7 views | 0 comments


DTOID: I've played side-scrolling shooters starring space ships, fairies, gothic lolitas, but never had I played one starring a knight atop a gryphon. "How original," I thought, with fantasies of knightly glory on my mind. "Surely this theme won't be squandered on a poorly-designed game."

Tags: Epic, Knight
From: n4g.com

Watcher Think? Gryphon Knight Epic (GameWatcher)

Added: 21.08.2015 9:18 | 28 views | 0 comments


From GameWatcher: "You know what, Gryphon Knight Epic might just be the best thing I've played all week. Its premise is thus; a knightly hero (who looks nothing like Arthur from Capcom's Ghosts 'n' Goblins series) of the realm has grown complacent after slaying a dragon and after dividing the spoils among his comrades, soon realises something is amiss as one by one they all turn a bit nasty and decide to take over the realm for themselves."

From: n4g.com

Gryphon Knight Epic Review - A Thumb Blistering, Rage Quitting, Cuss Inducing Good Time | COG

Added: 19.08.2015 20:18 | 9 views | 0 comments


COG writes - There were rage quits, controller throws and profanity laced tirades all over the place while reviewing this shoot 'em up from Cyber Rhino Studios. In between all that there was a lot of fun to be had too.

From: n4g.com

Gryphon Knight Epic Review | GameSpew

Added: 19.08.2015 16:18 | 17 views | 0 comments


Taylor at GameSpew writes: "Some genres just never die. Thats not to say some shouldnt a wizened sage once prophesied the demise of the dating sim, but unfortunately this has yet come to pass. Nevertheless, the side scrolling shootem up, also known as the shmup, has been steadfastly plugging along. With the help of Kickstarter, independent Brazilian developers Cyber Rhino Studios are attempting to bring the shmup back to its former glory in the form of Gryphon Knight Epic, although they might be overcompensating with that title."

From: n4g.com

Epic Showdown Joins Steam Greenlight, Trailer and Screens

Added: 19.08.2015 13:08 | 46 views | 0 comments


Cast your vote in support for arena-based shooting extravaganza

From: www.gamershell.com

6 console games that would be better on iPhone

Added: 18.08.2015 15:08 | 31 views | 0 comments


It was a well-known console franchise - Super Monkey Ball - that first showcased the iPhone's gaming capabilities, back in 2007. But the iPhone certainly didn't become the home of console conversions. After several early attempts tried (and mostly failed) to emulate the console experience on mobile, the two platforms went their separate ways.

The touch-screen controls, lack of a universal (and cheap) controller and totally different attitude towards purchases have proven... 'problematic'. But even so, I sincerely believe the following console games would nonetheless be even better on iPhone. Yes, I do feel OK, thank you - why do you ask?

It's almost as though Animal Crossing was designed for a mobile phone. The hardware has a consistent clock for real-world calendar functionality. It's always connected so friends can visit easily. It is intended to be played every day when you have a few minutes, and opens and closes easily.

The game's cute, colourful graphics would perfectly suit iPhone. The multi-touch interface would be even better than 3DS' stylus control for inventory management, minigames and rearranging furniture. DLC could be provided automatically, there could be cross-save functionality with an iPad edition (which would also be fantastic)… basically this is an iPhone game ON THE WRONG PLATFORM.

Back in the halcyon days of 1997, I tried playing Wipeout 2097 with my Sega Saturn's Arcade Racer steering wheel. The wheel has no pedals, and no rumble, let alone Force Feedback. But you know what? It felt amazing with Wipeout. That sensation of not being in contact with anything that made Sega Rally Championship feel so detached was instantly a bonus. It felt like I was piloting an anti-gravity machine.

So the floaty, gyroscopic control of an iPhone would surely feel amazing with Wipeout. You could dive or pull the nose up through subtle tilting, and this ease of motion would leave your thumbs free for braking and firing your weapons. AG Drive has proven that iPhone can handle beautiful anti-gravity race tracks, but Wipeout is a volved and driveable experience. iPhone would feel better than analogue sticks in this instance, I'm sure of it.

Flying games don't always feel as good as perhaps they should on the iPhone, but Pilotwings' more nuanced, deliberate controls would suits gentle titling far better than coaxing your glider through the skies using a thumbstick or circle pad.

The beauty of the environments would benefit massively from the retina display, too, and the pick-up-and-play nature of its short challenges would also be perfect for those 'I've got six more minutes until the past's cooked' moments.

This may sound like an odd choice, but it's actually very similar to several iOS concepts that worked well. Prope Discoverer and Epic Citadel that focused on creating a beautiful, explorable environment that pushed the platform's graphical capabilities while providing a slow-paced, interaction-light experience. Even so, they were fascinating.

Those concepts share many features with Everybody's Gone to the Rapture. Recreating The Cinese Room's beautiful and startlingly naturalistic visuals on mobile would be a tricky task, but iPhone 6 is certainly capable of giving it a good go. And the slow-paced, observation-heavy gameplay is perfect for the touch screen's interface. A gyroscopic 'look' function would also add to the experience.

OK, so this isn't even out yet, but the premise arguably suits a multitouch display better than Wii U's single-touch input. Sure, the iPhone's screen is small, but imagine using the pinch to zoom in and out of your created level, then drag blocks and enemies onto the scene. It would work so smoothly.

And if you're concerned about the controls of actually playing the game being imprecise, don't forget there are game pads available for iPhones. You could enjoy the pixel-perfect 2D platforming experience anywhere, make levels anywhere and upload them for your friends to enjoy – you guessed it – anywhere.

OK, this isn't even a thing on consoles any more, let alone iPhone. But imagine the terror if using an iPhone's gyroscoping motion sensing control to look around the hallway and bathroom in real-time. You literally wouldn't want to turn around for fear of Lisa waiting to scream at you.

Imagine doing that in the dark, with headphones on. Seeing as the game was always free anyway, acting as a teaser for the now-never-to-be-release Silent Hills, that would have been the cheapest laxative available. Such a pity it'll never happen.

6 console games that would be better on iPhone

Added: 18.08.2015 15:08 | 56 views | 0 comments


It was a well-known console franchise - Super Monkey Ball - that first showcased the iPhone's gaming capabilities, back in 2007. But the iPhone certainly didn't become the home of console conversions. After several early attempts tried (and mostly failed) to emulate the console experience on mobile, the two platforms went their separate ways.

The touch-screen controls, lack of a universal (and cheap) controller and totally different attitude towards purchases have proven... 'problematic'. But even so, I sincerely believe the following console games would nonetheless be even better on iPhone. Yes, I do feel OK, thank you - why do you ask?

It's almost as though Animal Crossing was designed for a mobile phone. The hardware has a consistent clock for real-world calendar functionality. It's always connected so friends can visit easily. It is intended to be played every day when you have a few minutes, and opens and closes easily.

The game's cute, colourful graphics would perfectly suit iPhone. The multi-touch interface would be even better than 3DS' stylus control for inventory management, minigames and rearranging furniture. DLC could be provided automatically, there could be cross-save functionality with an iPad edition (which would also be fantastic)… basically this is an iPhone game ON THE WRONG PLATFORM.

Back in the halcyon days of 1997, I tried playing Wipeout 2097 with my Sega Saturn's Arcade Racer steering wheel. The wheel has no pedals, and no rumble, let alone Force Feedback. But you know what? It felt amazing with Wipeout. That sensation of not being in contact with anything that made Sega Rally Championship feel so detached was instantly a bonus. It felt like I was piloting an anti-gravity machine.

So the floaty, gyroscopic control of an iPhone would surely feel amazing with Wipeout. You could dive or pull the nose up through subtle tilting, and this ease of motion would leave your thumbs free for braking and firing your weapons. AG Drive has proven that iPhone can handle beautiful anti-gravity race tracks, but Wipeout is a volved and driveable experience. iPhone would feel better than analogue sticks in this instance, I'm sure of it.

Flying games don't always feel as good as perhaps they should on the iPhone, but Pilotwings' more nuanced, deliberate controls would suits gentle titling far better than coaxing your glider through the skies using a thumbstick or circle pad.

The beauty of the environments would benefit massively from the retina display, too, and the pick-up-and-play nature of its short challenges would also be perfect for those 'I've got six more minutes until the past's cooked' moments.

This may sound like an odd choice, but it's actually very similar to several iOS concepts that worked well. Prope Discoverer and Epic Citadel that focused on creating a beautiful, explorable environment that pushed the platform's graphical capabilities while providing a slow-paced, interaction-light experience. Even so, they were fascinating.

Those concepts share many features with Everybody's Gone to the Rapture. Recreating The Cinese Room's beautiful and startlingly naturalistic visuals on mobile would be a tricky task, but iPhone 6 is certainly capable of giving it a good go. And the slow-paced, observation-heavy gameplay is perfect for the touch screen's interface. A gyroscopic 'look' function would also add to the experience.

OK, so this isn't even out yet, but the premise arguably suits a multitouch display better than Wii U's single-touch input. Sure, the iPhone's screen is small, but imagine using the pinch to zoom in and out of your created level, then drag blocks and enemies onto the scene. It would work so smoothly.

And if you're concerned about the controls of actually playing the game being imprecise, don't forget there are game pads available for iPhones. You could enjoy the pixel-perfect 2D platforming experience anywhere, make levels anywhere and upload them for your friends to enjoy – you guessed it – anywhere.

OK, this isn't even a thing on consoles any more, let alone iPhone. But imagine the terror if using an iPhone's gyroscoping motion sensing control to look around the hallway and bathroom in real-time. You literally wouldn't want to turn around for fear of Lisa waiting to scream at you.

Imagine doing that in the dark, with headphones on. Seeing as the game was always free anyway, acting as a teaser for the now-never-to-be-release Silent Hills, that would have been the cheapest laxative available. Such a pity it'll never happen.


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