Far Cry 4: Escape From Durgesh Prison review far too expensive | Metro
Added: 23.01.2015 9:10 | 6 views | 0 comments
Metro:
"The first major DLC for Far Cry 4 introduces permadeath and a race against the clock, but is the experience worth the asking price?
Far Cry 4 was probably our favourite of last Christmas big budget multiformat sequels. It wasnt as innovative as Call Of Duty: Advanced Warfare and not as much of an improvement over its predecessor as Dragon Age: Inquisition, but we still ended up having more fun with it than either. In theory that should make us keen to return to the game, but unfortunately we know the success rate of DLC too well to expect anything good from that."
From:
n4g.com
| Escape from a zombie-infested TV studio in this live Resident Evil adventure
Added: 22.01.2015 15:10 | 3 views | 0 comments
Universal Studios Japan's Biohazard: The Escape attraction is set in Raccoon Citys zombie-filled television studio.
From:
n4g.com
| Kidnapped Girl Escape 2
Added: 22.01.2015 1:01 | 46 views | 0 comments
This is the 568th escape game from enagames.com. Assume that one day your baby girl has been kidnapped by some unknown people and kept as a hostage in strange house. After a long search you found the place where your baby is kept. You need to escape the kid from their with your own ideas. You have hidden clues and object kept over there. Click on the objects to interact with them. Play enagames and have fun!
From:
www.fupa.com
| First Hour: Resident Evil (PS4)
Added: 21.01.2015 14:10 | 10 views | 0 comments
Resident Evil Once Again Rises From It's Grave! But It Can't Escape The Shadow The Series Better Entries. Colin Checks Out The First Hour Of Resident Evil On The Playstation 4!
Tags: Evil, Resident Evil, Resident, Onto, First, Shadow, Color, Hold, Series, Escape, Playstation
From:
n4g.com
| Escape From The Police Station
Added: 21.01.2015 1:47 | 35 views | 0 comments
This is the 566th escape game from enagames.com. The Story of this game is to escape from the police station. Assume that you was arrested wrongfully. You have to escape from the station without knowing to police. Try to use your knowledge and get escaped from the station using hidden objects and clues. Click on the objects to interact with them and solve simple puzzles. Play enagames and have fun!
From:
www.fupa.com
| Resident Evil HD Remastered Review
Added: 19.01.2015 16:00 | 5 views | 0 comments
Nostalgia is a tricky emotion to navigate, given how it makes the things we loved so many years ago blossom into legends of the recent past. Or to put it another way: the masterpiece we remember might have been mediocre all along. Sometimes it's better to live in the bliss of our memories and avoid replaying that dusty classic, lest it dump a heavy load of reality on the lovefest. The trick that a modern re-release must perform, then, is to be like the game we remember rather than the game that actually was, and Resident Evil HD does so admirably. The downside of a successful transition is that it's easy to say that this remake of a remake looks just like 2002's GameCube version. In reality, of course, the newer game benefits from new background textures and some attractive light bloom, not to mention its widescreen aspect ratio. That it looks like your memories of a 13-year-old reality, and not the reality itself, is a victory. Jill with a shotgun. Not pictured: fake shotgun required to solve the related puzzle.Your other memories of 2002's remake, however, should be far more reliable. Resident Evil HD reveals the same mystery, surrounds you with the same areas, and requires you to solve the same puzzles, a slight disappointment given how the remake recontextualized the story and expanded the gameplay. Yet if any lesson is to be gained from If you're a total newcomer to Resident Evil, some background is in order. You play as either Jill Valentine or Chris Redfield, members of a special ops force called S.T.A.R.S. (The acronym stands for Special Tactics And Rescue Service.) You spend most of the game exploring a mansion in which you've become trapped while investigating the disappearances of other S.T.A.R.S. members, though it is soon clear that the fate you should most worry about is your own. Escape is your primary goal, but doing so means collecting and inspecting jewels and other doodads, and then figuring out where to put or how to combine those doodads. There is also the matter of those undead freaks roaming about, some of which are apt to return, stronger than ever, if you aren't careful enough to torch their corpses or land a blood-spattering headshot. You don't freely control the camera during your endeavors. Every viewing angle enhances the claustrophobia while allowing Capcom to carefully place props and lights for maximum effect. Some of the most dangerous places are also given the most limited screen space: you hear the growl of a living corpse behind you, but all you see is the dingy carpet, the peeling wallpaper, and the door that leads to safety. You could move further into the room, but that also means moving closer to the source of the growls--and it takes a moment to aim your weapon, be it the pistol you start with or the more powerful firearms you find later. That specific camera angle has just activated the most primal of choices: to fight or to flee. High art.Elsewhere, the camera simply enhances the atmosphere. A hallway shot emphasizes the lushness of the mansion's drapes with a nearby lamp, yet cracked plates still keep you unsettled. The beauty of a waterfall is undercut by the squawking crows that descend upon you in the same scene; it's the handsomeness and hostility of nature at once. Resident Evil was created with a clear eye for shot composition, so you would be justified in calling the game "cinematic." The fixed camera can be a source of frustration, however. You are fleeing an enemy and the angle changes, barring your view and requiring a quick control adjustment. You must hurry to solve a puzzle before the sliding walls crush you between them, but the quick camera moves create confusion. With great tension sometimes come mild aggravation, whether you opt for the original controls or the updated scheme, which aligns the game with its modern counterparts. Of course, that's the Resident Evil conundrum: mechanics that keep you nervous and cautious can also lead to a sense of wasted time. There's that limited inventory, which has you juggling items from your stash to your inventory and vice versa, and trudging back to the closest safe room when you don't happen to have the item you need on hand, or don't have any room for that healing herb you just found and so desperately need. There are those room transitions that feature door-opening animations each time. (Walk for three seconds, wait for three-second door animation, walk for another three seconds, wait for another three-second animation: it's a jerky rhythm that stops being charming and becomes tedious over time.) An injury isn't likely to keep Jill in pain for long.All the same, there's a beautiful simplicity to Resident Evil HD that serves as a reminder that the best mysteries don't need convoluted stories to be enthralling. Later Resident Evil games would add more viruses and unnecessary subplots, but the original allows that menacing mansion to do most of the talking. In this series, less is more. There is backstory to uncover, but the focus is on the here and now. Your motives are clear and your monstrous enemies are plain, and the scant cutscenes always serve a purpose. (The infrequency of cutscenes is just as well, given the high compression of those old audio files, not to mention the general awkwardness of the voice acting and dialogue.) It is you, the mansion, and your imagination. As it happens, that trio makes for a fine adventure, without the need for more monsters, more outbreaks, and more guns.
Tags: Evil, Resident Evil, Resident, Capcom, Wake, With, Every, There, High, Escape, Chris, Remastered, Cute, York, Soul
From:
www.gamespot.com
| Resident Evil HD Remastered Review
Added: 19.01.2015 16:00 | 2 views | 0 comments
Nostalgia is a tricky emotion to navigate, given how it makes the things we loved so many years ago blossom into legends of the recent past. Or to put it another way: the masterpiece we remember might have been mediocre all along. Sometimes it's better to live in the bliss of our memories and avoid replaying that dusty classic, lest it dump a heavy load of reality on the lovefest. The trick that a modern re-release must perform, then, is to be like the game we remember rather than the game that actually was, and Resident Evil HD does so admirably. The downside of a successful transition is that it's easy to say that this remake of a remake looks just like 2002's GameCube version. In reality, of course, the newer game benefits from new background textures and some attractive light bloom, not to mention its widescreen aspect ratio. That it looks like your memories of a 13-year-old reality, and not the reality itself, is a victory. Jill with a shotgun. Not pictured: fake shotgun required to solve the related puzzle.Your other memories of 2002's remake, however, should be far more reliable. Resident Evil HD reveals the same mystery, surrounds you with the same areas, and requires you to solve the same puzzles, a slight disappointment given how the remake recontextualized the story and expanded the gameplay. Yet if any lesson is to be gained from If you're a total newcomer to Resident Evil, some background is in order. You play as either Jill Valentine or Chris Redfield, members of a special ops force called S.T.A.R.S. (The acronym stands for Special Tactics And Rescue Service.) You spend most of the game exploring a mansion in which you've become trapped while investigating the disappearances of other S.T.A.R.S. members, though it is soon clear that the fate you should most worry about is your own. Escape is your primary goal, but doing so means collecting and inspecting jewels and other doodads, and then figuring out where to put or how to combine those doodads. There is also the matter of those undead freaks roaming about, some of which are apt to return, stronger than ever, if you aren't careful enough to torch their corpses or land a blood-spattering headshot. You don't freely control the camera during your endeavors. Every viewing angle enhances the claustrophobia while allowing Capcom to carefully place props and lights for maximum effect. Some of the most dangerous places are also given the most limited screen space: you hear the growl of a living corpse behind you, but all you see is the dingy carpet, the peeling wallpaper, and the door that leads to safety. You could move further into the room, but that also means moving closer to the source of the growls--and it takes a moment to aim your weapon, be it the pistol you start with or the more powerful firearms you find later. That specific camera angle has just activated the most primal of choices: to fight or to flee. High art.Elsewhere, the camera simply enhances the atmosphere. A hallway shot emphasizes the lushness of the mansion's drapes with a nearby lamp, yet cracked plates still keep you unsettled. The beauty of a waterfall is undercut by the squawking crows that descend upon you in the same scene; it's the handsomeness and hostility of nature at once. Resident Evil was created with a clear eye for shot composition, so you would be justified in calling the game "cinematic." The fixed camera can be a source of frustration, however. You are fleeing an enemy and the angle changes, barring your view and requiring a quick control adjustment. You must hurry to solve a puzzle before the sliding walls crush you between them, but the quick camera moves create confusion. With great tension sometimes come mild aggravation, whether you opt for the original controls or the updated scheme, which aligns the game with its modern counterparts. Of course, that's the Resident Evil conundrum: mechanics that keep you nervous and cautious can also lead to a sense of wasted time. There's that limited inventory, which has you juggling items from your stash to your inventory and vice versa, and trudging back to the closest safe room when you don't happen to have the item you need on hand, or don't have any room for that healing herb you just found and so desperately need. There are those room transitions that feature door-opening animations each time. (Walk for three seconds, wait for three-second door animation, walk for another three seconds, wait for another three-second animation: it's a jerky rhythm that stops being charming and becomes tedious over time.) An injury isn't likely to keep Jill in pain for long.All the same, there's a beautiful simplicity to Resident Evil HD that serves as a reminder that the best mysteries don't need convoluted stories to be enthralling. Later Resident Evil games would add more viruses and unnecessary subplots, but the original allows that menacing mansion to do most of the talking. In this series, less is more. There is backstory to uncover, but the focus is on the here and now. Your motives are clear and your monstrous enemies are plain, and the scant cutscenes always serve a purpose. (The infrequency of cutscenes is just as well, given the high compression of those old audio files, not to mention the general awkwardness of the voice acting and dialogue.) It is you, the mansion, and your imagination. As it happens, that trio makes for a fine adventure, without the need for more monsters, more outbreaks, and more guns.
Tags: Evil, Resident Evil, Resident, Capcom, Wake, With, Every, There, High, Escape, Chris, Remastered, Cute, York, Soul
From:
www.gamespot.com
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