Monday, 25 November 2024
News with tag Evil  RSS

From: www.gamesradar.com

From: www.gamesradar.com

Xbox One Vs PS4: Is It Really Even A Console War Anymore?

Added: 18.08.2015 19:18 | 6 views | 0 comments


Sony is sitting on an install base somewhere north of 25.3 million, and it outsold the Xbox One 2-1 last quarter. Going into the holiday season, Xbox One would appear to have all the advantages: its cheaper, it has more exclusives, and its already showing up with some aggressive bundles.

From: n4g.com

Resident Evil 2 Fan Remake Shut Down By Capcom

Added: 18.08.2015 19:17 | 10 views | 0 comments


The team behind the Resident Evil 2 fan remake has been invited to discuss ideas with Capcom.

From: www.ign.com

Microsoft planned Xbox One content for E3 2015 and Gamescom at the same time

Added: 18.08.2015 18:18 | 20 views | 0 comments


Even though it has taken a while for some people to come around on the performance of Microsoft over the past few years, they have certainly made a magnificent turn around ever since their PR stumble with the Xbox One's initial reveal. In fact, the Xbox One has arguably received the best game content when compared with the PS4's.

From: n4g.com

Playing the COD Black Ops 3 Beta on PS4? Here’s what you need to know

Added: 18.08.2015 18:00 | 37 views | 0 comments


It hasn’t even opened to the public yet, and the Black Ops 3 Beta is already an intimidating place to be. I’ve already played against folk who are in excess of level 20, so they’ve been going at the game hard and already know the layout of the three maps currently available. They’ve been getting used to the new movement system too, which does take a little acclimatising to. However, there’s plenty of room for newcomers too, and even raw recruits have a chance to nail the killstreaks and top the leaderboards. With that in mind, here is some advice if you’re joining up for the first time.

Click through for more, and check out our exclusive Beta footage below.

Ah, the trusty old ARK-7 (which is definitely a 2065 version of the AK-47). It’s still here, and it’s still one of the most rounded weapons in the game. Rate of fire and damage is particularly good, and while it doesn’t excel in any particular area, it’s great for just getting stuck in and feeling your way afterwards. The more you use each gun, the more parts you unlock for it, so it’s a good idea to have this as your base firearm before working out which others you want to spend precious unlock tokens on. Ok, each rank you achieve nets you an unlock token, which can be spent on any weapon, perk, or Specialist class in the game. You start with a single token, so spend it on a Specialist class - I went for Battery / War Machine first time out, and that grants you a tasty grenade launcher mid-fight. After that, every rank brings a new token. Don’t forget to scroll over to the Shotguns, LMGs, and Snipers (by pressing R1 on the Primary select screen) for more options. There are three perk slots open at the start, with a further three unlocked as you rank up. Don’t neglect your perks, because they give you big advantages in the fight - the Sixth Sense ability, for example, shows you where nearby enemies are on your mini-map. Don’t forget that each new perk will cost an unlock token, so make sure you spend on these items as well as primary weapons that you may, or may not, end up using. Your specialist abilities will recharge as the fight goes on, so don’t be afraid to use them. Even if you’re not making kills, they’re still replenishing, and once active it can swing a fight in your favour. Keep in mind, though, if you’re killed when using an ability then it’s over and you have to wait for it to charge again, so don’t try and activate it under fire. You have a bunch of customisation options open to you, letting you create custom paint jobs for any of your weapons. No, it’s not essential that you start slapping happy faces all over your Man-o-War assault rifle, but it’s something you should at least play around with while the Beta is running to give you a taste of the depth of customisation Black Ops 3 offers. Basic stuff, this, but make sure you’re happy with your kit before heading into a lobby, because matches cycle through quite quickly, and you don’t want the session to launch while you’re still fiddling with your primary attachment (so to speak). Each loadout allows you to carry a maximum of ten items, whether they’re guns, attachments, perks or grenades. It keeps things nicely balanced in a fight, and means you can’t pack super-weapons all the time. I recommend you stuff as much into your primary weapon and perks as possible. Look, you don’t like fiddling with the menus to learn the controls - here are the basics. Obviously fundamentals are normal COD. Tapping R1 and L1 together activates your Specialist ability. Once you’ve build up enough points per life, you can activate your Scorestreak boost (like a UAV or a care package) by tapping Right on the d-pad. And, if you’re good enough to have unlocked multiple layers of this, tapping up and down on the d-pad will select which boost you use. Right now, you’ve got Evac - a sort of abandoned roof-top level, Hunted - a grand mansion in a jungle with a pool and waterfall to swim through, and Combine - a futuristic military complex with spawn points at either end. So far, I haven’t found ANY camping spots on these maps, so don’t worry about people hunkering down for the duration, because they can’t. On the surface, this is still the fast-paced COD you’re used to. You sprint, you crouch, you iron-sight aim or hipfire. The jetpack and enhanced movement options, though, make it feel quite different. Double-tapping jump (and holding the button) allows you to boost up or across distances. When you boost to a wall, you lock to that wall as long as you’re running along it. Once you want to get off, tapping X will boost you out and give you a larger jump than normal. It takes some getting used to, and you will kill yourself. Jumping to ledges will also haul you up. When you can string together wall runs, with boosting slides, and shooting people in the face… that’s when you’ll be top of the leaderboards. Yeah, you kinda expected that, right? Each session goes up to 75 kills, so they end quite snappily. There are other modes available, and they’ll get busier when the Beta starts properly, but for now it’s a bit one note. I’ll update this article with tips on the new modes as I play.
New on PlayStation Store: Volume, ZOMBI, Resident Evil Revelations 2, more

Added: 18.08.2015 16:18 | 28 views | 0 comments


By: Jawad Ashraf // PS Store Team: An arsenal of gadgets await discovery in a quest to rob from the rich and give to the unheard. Sneaking, distracting, avoiding. Locksley is never seen, and seldom heard. As he grows in popularity and notoriety, so will his inventory. Volume is out on PS4 today containing over 100 levels alongside tools to build and share your own masterpiece. On a more flesh eating theme, Resident Evil Revelations 2 now arrives on PS Vita. All four survival horror episodes are bundled together, plus the side missions and additional Raid Mode characters.

From: n4g.com

Resident Evil Revelations 2 PS Vita Review | VitaBoys

Added: 18.08.2015 16:18 | 27 views | 0 comments


Resident Evil Revelations 2 has finally made its way on over to the PS Vita! Is it worth picking up for the Playstation Vita, if so why should you spend your money on a game you already played? The VitaBoys answer all the questions you have about Resident Evil on the Playstation Vita in their in depth review.

From: n4g.com

6 console games that would be better on iPhone

Added: 18.08.2015 15:08 | 70 views | 0 comments


It was a well-known console franchise - Super Monkey Ball - that first showcased the iPhone's gaming capabilities, back in 2007. But the iPhone certainly didn't become the home of console conversions. After several early attempts tried (and mostly failed) to emulate the console experience on mobile, the two platforms went their separate ways.

The touch-screen controls, lack of a universal (and cheap) controller and totally different attitude towards purchases have proven... 'problematic'. But even so, I sincerely believe the following console games would nonetheless be even better on iPhone. Yes, I do feel OK, thank you - why do you ask?

It's almost as though Animal Crossing was designed for a mobile phone. The hardware has a consistent clock for real-world calendar functionality. It's always connected so friends can visit easily. It is intended to be played every day when you have a few minutes, and opens and closes easily.

The game's cute, colourful graphics would perfectly suit iPhone. The multi-touch interface would be even better than 3DS' stylus control for inventory management, minigames and rearranging furniture. DLC could be provided automatically, there could be cross-save functionality with an iPad edition (which would also be fantastic)… basically this is an iPhone game ON THE WRONG PLATFORM.

Back in the halcyon days of 1997, I tried playing Wipeout 2097 with my Sega Saturn's Arcade Racer steering wheel. The wheel has no pedals, and no rumble, let alone Force Feedback. But you know what? It felt amazing with Wipeout. That sensation of not being in contact with anything that made Sega Rally Championship feel so detached was instantly a bonus. It felt like I was piloting an anti-gravity machine.

So the floaty, gyroscopic control of an iPhone would surely feel amazing with Wipeout. You could dive or pull the nose up through subtle tilting, and this ease of motion would leave your thumbs free for braking and firing your weapons. AG Drive has proven that iPhone can handle beautiful anti-gravity race tracks, but Wipeout is a volved and driveable experience. iPhone would feel better than analogue sticks in this instance, I'm sure of it.

Flying games don't always feel as good as perhaps they should on the iPhone, but Pilotwings' more nuanced, deliberate controls would suits gentle titling far better than coaxing your glider through the skies using a thumbstick or circle pad.

The beauty of the environments would benefit massively from the retina display, too, and the pick-up-and-play nature of its short challenges would also be perfect for those 'I've got six more minutes until the past's cooked' moments.

This may sound like an odd choice, but it's actually very similar to several iOS concepts that worked well. Prope Discoverer and Epic Citadel that focused on creating a beautiful, explorable environment that pushed the platform's graphical capabilities while providing a slow-paced, interaction-light experience. Even so, they were fascinating.

Those concepts share many features with Everybody's Gone to the Rapture. Recreating The Cinese Room's beautiful and startlingly naturalistic visuals on mobile would be a tricky task, but iPhone 6 is certainly capable of giving it a good go. And the slow-paced, observation-heavy gameplay is perfect for the touch screen's interface. A gyroscopic 'look' function would also add to the experience.

OK, so this isn't even out yet, but the premise arguably suits a multitouch display better than Wii U's single-touch input. Sure, the iPhone's screen is small, but imagine using the pinch to zoom in and out of your created level, then drag blocks and enemies onto the scene. It would work so smoothly.

And if you're concerned about the controls of actually playing the game being imprecise, don't forget there are game pads available for iPhones. You could enjoy the pixel-perfect 2D platforming experience anywhere, make levels anywhere and upload them for your friends to enjoy – you guessed it – anywhere.

OK, this isn't even a thing on consoles any more, let alone iPhone. But imagine the terror if using an iPhone's gyroscoping motion sensing control to look around the hallway and bathroom in real-time. You literally wouldn't want to turn around for fear of Lisa waiting to scream at you.

Imagine doing that in the dark, with headphones on. Seeing as the game was always free anyway, acting as a teaser for the now-never-to-be-release Silent Hills, that would have been the cheapest laxative available. Such a pity it'll never happen.


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