Tuesday, 26 November 2024
News with tag Evil  RSS
Resident Evil 2 Remake officially in development, Capcom confirms

Added: 12.08.2015 16:18 | 6 views | 0 comments


Classic survival horror Resident Evil 2 is officially being remade, Capcom has announced. While details on the project won't be revealed for some time, VideoGamer.com understands that the title will be a complete remake of the original game built for modern platforms. The remake is being produced by Yoshiaki Hirabayashi, the producer behind this year's Resident Evil HD Remake.

From: n4g.com

Legend of Kay Anniversary (Wii U) Review | VGChartz

Added: 12.08.2015 6:18 | 3 views | 0 comments


VGChartrz's Evan Norris: "Legend of Kay is a rather substantial game. The base experience can last around 15 hours, but if you choose to take on side quests or collect crystals (which unlock concept art, movies, and music) you could clock almost 20 hours. Unfortunately, many of those hours will be wasted in tedium or frustration, or both. While Legend of Kay is improved technically, its production values, mechanics, and camera are still stuck in an uncomfortable past."

From: n4g.com

Final Fantasy VII - A Not So Retro Retrospective

Added: 12.08.2015 2:18 | 10 views | 0 comments


RPGfan: Nearly twenty years after its initial release on PlayStation, I beat Final Fantasy VII for the first time. I was given a copy by a colleague about 5 years ago, but hadn't had the time or motivation to actually play it until this year. I think most of you would agree with me if I said it was one of the greats, one of those "must-play" titles if you want to be a true RPG connoisseur. It's consistently voted as one of the greatest, if not the greatest, RPG of all time in amateur polls and professional features, and whether it's given special treatment through rose-tinted glasses or not, it's clear that FF VII has had a significant and lasting legacy. Even in 2015, I can see why this is the case; VII has a remarkable cast of likeable characters and tells an exciting story filled with evil villains and troubled heroes. Not to mention the excellent gameplay, of course. Still, what is it about Final Fantasy VII that makes it so memorable, so loved in the community? Plenty of...

From: n4g.com

Until Dawn Developer and Their Supermassive History With Sony

Added: 12.08.2015 2:18 | 11 views | 0 comments


English developer Supermassive Games have quickly become a name that PlayStation owners recognize. Since being founded in 2008, the studio has been on the forefront of new technology in gaming, having helped usher in PlayStation Move and Wonderbook. Even if those two peripherals didnt set the gaming world ablaze, they did however tighten the developers relationship with Sony, as they are now working with them on Until Dawn the studios biggest project to date.

From: n4g.com

Final Fantasy VII - A Not So Retro Retrospective

Added: 12.08.2015 2:18 | 18 views | 0 comments


RPGfan: Nearly twenty years after its initial release on PlayStation, I beat Final Fantasy VII for the first time. I was given a copy by a colleague about 5 years ago, but hadn't had the time or motivation to actually play it until this year. I think most of you would agree with me if I said it was one of the greats, one of those "must-play" titles if you want to be a true RPG connoisseur. It's consistently voted as one of the greatest, if not the greatest, RPG of all time in amateur polls and professional features, and whether it's given special treatment through rose-tinted glasses or not, it's clear that FF VII has had a significant and lasting legacy. Even in 2015, I can see why this is the case; VII has a remarkable cast of likeable characters and tells an exciting story filled with evil villains and troubled heroes. Not to mention the excellent gameplay, of course. Still, what is it about Final Fantasy VII that makes it so memorable, so loved in the community? Plenty of...

From: n4g.com

Can a Resident Evil 2 Remake Change the Video Game Industry?

Added: 12.08.2015 2:18 | 12 views | 0 comments


Gamemoir takes a look at all it takes is a single great hardcore game to change the industry, and how that game could be the long-rumoured Resident Evil 2 remake.

From: n4g.com

Cabal 2 Review

Added: 11.08.2015 21:32 | 44 views | 0 comments


When Cabal 2 was first released in South Korea in 2012, it might have been something a little more original, and it certainly would have looked better to our eyes than it does now. But three years is a lifetime for a massively multiplayer role-playing game, and the time it’s taken to localize this game has not done it any favors.

If you follow the betas and launches of various MMORPGs coming out of South Korea in particular, there's a feeling here that you're probably very familiar with. You'll see bits and pieces of a game that looks more stunning than most MMORPGs you've seen, with the additional promise of a variety of intriguing mechanics. You may spend years pining after it, following every scrap of information you can as it slowly makes its way through the pipeline to the west. But by the time it's localized, whatever glimmer of charm it once held almost always fades with age. Cutting-edge graphics are now three-year-old graphics, and many of the fresh twists you were looking forward to have probably been disseminated among other games you've played in the interim.

It's a really severe problem...

Cabal 2 does a lot of little things that would have impressed me once. For example, the combo system is a clever way to add a more action-oriented element to otherwise-standard combat, while the astral weapons players get about mid-way through the game are undeniably cool looking and change up players’ routines. Finishing moves reward quick reflexes and give boss fights extra oomph, and character creation is robust, and loads of little usability features go a long way to make the game easy to play. Players who don't want to fuss with stats can have the game auto-distribute their points, for instance. Party-finding tools are easy to use, and corpses emit colored smoke corresponding to the value of the loot inside, which means players don't have to waste time and inventory space looting junk they don’t want. The game will also give a warning chime whenever a player or a party member aggros a nearby foe. These are all great features, but they're not unique to Cabal 2.

This lack of uniqueness is a recurring theme because at its heart, Cabal 2 looks, feels, and plays like an endless list of other games. All the little things it does differently simply get buried under the avalanche of everything else you know and expect, such as fetch quests and the need to endlessly grind. Playing this was one of the most boring things I've done in recent memory, to the point that I caught myself thinking wistfully about other MMOGs I'd dismissed as bland in the past. “Maybe I should give Scarlet Blade another chance,” I thought as I yet again made the run from “Area Full of Wolves” to “Area Full of People Asking Me One at a Time to Kill More Wolves.” When you spend an entire weekend jogging back and forth between the same three points on the map, it's easy to grow bored and tumble into a well of mental distractions.

Early dungeons require little strategy beyond a well-balanced party to complete.

Cabal 2 doesn't respect the player's time. You're sent back and forth, over and over, between the same areas and the same people killing the same targets for slightly different purposes. Sometimes those purposes are clear, and sometimes you’re killing animals for vengeance and picking herbs because you need them to time travel and look, do you want to level up or not? This is such a common trope, but many free MMOGs have been trying to move away from it for awhile. Cabal 2, on the other hand, leans into it and leans into it hard.

Progress grinds to a screeching halt after level 20, to the point that it takes days to attain a new level. A big part of the reason this is a problem is that Cabal 2 doesn’t provide an ample amount of story quests, so you’re left to make up the difference by taking on simple and uninteresting side quests. Even if you don't mind going through the same dungeons over and over again, you’re limited to a certain number of playthroughs of each side quest per day. Many quests are disabled once you reach a certain level, too, meaning that as time goes on, your options become even more limited. Reaching Cabal 2’s endgame requires an unreasonable amount of patience as its designed to extend your time with the game while offering almost nothing new in return.

While Cabal 2's localization is competent, it still veers toward the bizarre. It's a case study in the importance of editing, because while you can understand each individual word in a piece of quest dialogue, strung together, the end result often sounds broken and unnatural. It's just off enough that I found myself going over sections again to be sure I hadn't misread anything.

The charm of the world wears thin when you spend five hours running around the same little corner of it.

I can't say that I hated everything about Cabal 2. The way my wizard extended her hand back to form a spear of ice, then snapped it deftly forward as she prepared to throw it? Lovely. The way she flicks her sleeve back down once combat ends? Flawless. The cast of diverse NPCs scattered across the landscape? Honestly among the most interesting I've seen in any game. Is that enough? Absolutely not.

The thing is, I've played this game before, and if you're reading this review looking for the next free MMOG you can dip your toes into, chances are that you have too. We played Cabal 2 before we'd even heard of Cabal 2 because its is almost interchangeable with countless other free-to-play games we've had access to for years. Maybe that wouldn't have been the case three years ago, but it is today.

From: www.gamespot.com

Cabal 2 Review

Added: 11.08.2015 21:32 | 65 views | 0 comments


When Cabal 2 was first released in South Korea in 2012, it might have been something a little more original, and it certainly would have looked better to our eyes than it does now. But three years is a lifetime for a massively multiplayer role-playing game, and the time it’s taken to localize this game has not done it any favors.

If you follow the betas and launches of various MMORPGs coming out of South Korea in particular, there's a feeling here that you're probably very familiar with. You'll see bits and pieces of a game that looks more stunning than most MMORPGs you've seen, with the additional promise of a variety of intriguing mechanics. You may spend years pining after it, following every scrap of information you can as it slowly makes its way through the pipeline to the west. But by the time it's localized, whatever glimmer of charm it once held almost always fades with age. Cutting-edge graphics are now three-year-old graphics, and many of the fresh twists you were looking forward to have probably been disseminated among other games you've played in the interim.

It's a really severe problem...

Cabal 2 does a lot of little things that would have impressed me once. For example, the combo system is a clever way to add a more action-oriented element to otherwise-standard combat, while the astral weapons players get about mid-way through the game are undeniably cool looking and change up players’ routines. Finishing moves reward quick reflexes and give boss fights extra oomph, and character creation is robust, and loads of little usability features go a long way to make the game easy to play. Players who don't want to fuss with stats can have the game auto-distribute their points, for instance. Party-finding tools are easy to use, and corpses emit colored smoke corresponding to the value of the loot inside, which means players don't have to waste time and inventory space looting junk they don’t want. The game will also give a warning chime whenever a player or a party member aggros a nearby foe. These are all great features, but they're not unique to Cabal 2.

This lack of uniqueness is a recurring theme because at its heart, Cabal 2 looks, feels, and plays like an endless list of other games. All the little things it does differently simply get buried under the avalanche of everything else you know and expect, such as fetch quests and the need to endlessly grind. Playing this was one of the most boring things I've done in recent memory, to the point that I caught myself thinking wistfully about other MMOGs I'd dismissed as bland in the past. “Maybe I should give Scarlet Blade another chance,” I thought as I yet again made the run from “Area Full of Wolves” to “Area Full of People Asking Me One at a Time to Kill More Wolves.” When you spend an entire weekend jogging back and forth between the same three points on the map, it's easy to grow bored and tumble into a well of mental distractions.

Early dungeons require little strategy beyond a well-balanced party to complete.

Cabal 2 doesn't respect the player's time. You're sent back and forth, over and over, between the same areas and the same people killing the same targets for slightly different purposes. Sometimes those purposes are clear, and sometimes you’re killing animals for vengeance and picking herbs because you need them to time travel and look, do you want to level up or not? This is such a common trope, but many free MMOGs have been trying to move away from it for awhile. Cabal 2, on the other hand, leans into it and leans into it hard.

Progress grinds to a screeching halt after level 20, to the point that it takes days to attain a new level. A big part of the reason this is a problem is that Cabal 2 doesn’t provide an ample amount of story quests, so you’re left to make up the difference by taking on simple and uninteresting side quests. Even if you don't mind going through the same dungeons over and over again, you’re limited to a certain number of playthroughs of each side quest per day. Many quests are disabled once you reach a certain level, too, meaning that as time goes on, your options become even more limited. Reaching Cabal 2’s endgame requires an unreasonable amount of patience as its designed to extend your time with the game while offering almost nothing new in return.

While Cabal 2's localization is competent, it still veers toward the bizarre. It's a case study in the importance of editing, because while you can understand each individual word in a piece of quest dialogue, strung together, the end result often sounds broken and unnatural. It's just off enough that I found myself going over sections again to be sure I hadn't misread anything.

The charm of the world wears thin when you spend five hours running around the same little corner of it.

I can't say that I hated everything about Cabal 2. The way my wizard extended her hand back to form a spear of ice, then snapped it deftly forward as she prepared to throw it? Lovely. The way she flicks her sleeve back down once combat ends? Flawless. The cast of diverse NPCs scattered across the landscape? Honestly among the most interesting I've seen in any game. Is that enough? Absolutely not.

The thing is, I've played this game before, and if you're reading this review looking for the next free MMOG you can dip your toes into, chances are that you have too. We played Cabal 2 before we'd even heard of Cabal 2 because its is almost interchangeable with countless other free-to-play games we've had access to for years. Maybe that wouldn't have been the case three years ago, but it is today.

From: www.gamespot.com


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