Mad Max Review: We Dont Need Another Hero | WASDuk
Added: 11.09.2015 12:17 | 28 views | 0 comments
WASDuk writes -
"Mad Max may not be the most original game, taking a similar tact to Last years Shadow of Mordor by creating a Frankensteins monster of gameplay elements from other titles, and then stitching them together into a cohesive whole. Its still an enjoyable experience with plenty to do. Ive been playing the game all week and Im still nowhere near finished. Even with the story complete, Im still left with camps to raid, totems to tear down and plenty of side missions to clear before I get to 100%.
From:
n4g.com
| Why Robowarrior is More Survival Horror than Resident Evil
Added: 11.09.2015 11:17 | 7 views | 0 comments
Carl Williams writes, "When Capcom released Resident Evil for the Sony Playstation everyone was cheering this new survival horror genre that was just created. The problem is, this genre was older than most people remember it just didnt have the name survival horror at the time. Sure, there were other horror games prior to Robowarrior but they were not survival horror in the style we know it today. Those earlier titles relied more on jump scares than they did surviving anything. No, Robowarrior took it to a new level and beat out Capcoms Resident Evil by more than a few years. Hell, Robowarrior even beat out Capcoms spiritual descendent to Resident Evil, Sweet Home, by two years and a few months."
From:
n4g.com
| Angels Online Patch 7.1.2.4
Added: 11.09.2015 6:53 | 38 views | 0 comments
Join the Good versus Evil battle from the beginning
From:
spd.rss.ac
| Metal Gear Solid V: The Phantom Pain Review A Farewell to Arms | The Koalition
Added: 11.09.2015 4:17 | 23 views | 0 comments
Tony Polanco from The Koalition writes:
"Ever since the release of Metal Gear Solid 2: Sons of Liberty, series creator Hideo Kojima has said that each installment in the franchise would be his last. It got to a point where it became a running joke, and when he said that Metal Gear Solid V: The Phantom Pain would be his final game in the franchise, no one took him seriously. After the fallout he and parent company Konami had however, Kojimas promised departure from the series has indeed come. Despite the drama, I can think of no better way for Kojima to leave the franchise he created. The Phantom Pain is not only one of the strongest entries in the franchise, but one of the top games of this year."
Tags: Torn, Paul, Evil, Gear, Arts, Metal, Metal Gear, Kojima, Phantom, Solid, Phantom Pain, Hideo, Hideo Kojima, After, Review, Gear Solid, The Phantom, Soul, Despite, Konami
From:
n4g.com
| 6 reasons you stopped playing Destiny (and why you should come back)
Added: 10.09.2015 21:00 | 98 views | 0 comments
is a very, very different shooter to the one that launched 12 months ago. It has been patched, tweaked, added to, tweaked some more, then patched again for good measure. Weapons have been balanced and rebalanced, loot caves have been blocked off, and two expansions have brought fresh challenges for Guardians to take on. So much has changed but despite this, many have fallen off the Destiny wagon.
Just about everyone on the GamesRadar+ team has played Destiny, but some have abandoned the Light of the Traveler in pursuit of other gaming interests. That's understandable. Parts of early Destiny were broken and the repetition of quests and environments pushed players away. But as we all learn more about the upcoming expansion, former players (GR+'s included) are seriously considering a return to the fight. There are always concerns when coming back to such a sprawling and involved game, which is why I - as someone who is still playing Destiny regularly - have had the GR+ staff bring their Taken King concerns to me. Now let's see if the new expansion squashes those doubts.
I'm not saying The Taken King is going to revolutionize video game storytelling or anything, but I expect The Taken King's story to be on par with what the Halo series has been putting out in the most recent years. Destiny's Lore runs deep - it's just not in the game. The Taken King is building on what narrative there was from vanilla Destiny and the following DLC content The Dark Below and House of Wolves and bringing some of the Grimoire-style storytelling into the missions.
The story is going to be more fleshed out. In the Dark Below, the Guardians killed Crota, a Hive god who had taken over Earth's moon. The thing is, Crota has a daddy, and he's super pissed that his son is dead. Now he's coming to destroy all of man/Exo/Awoken kind, and it's up to the Guardians to stop him in TTK. There is teraction with the prominent characters in the tower, which include a Nathan Fillion-voiced Exo hunter leading you through the new adventure. The story missions also feature an improved Ghost character, voiced by Nolan North (RIP Dinklebot) who gives you lore tidbits as you explore and scan the environments.
Let's be real. You're going to be replaying content in Destiny. There are Strikes, Missions, and Raids to grind for gear and you're going to see those events and environments over and over if you want those shiny Exotics. BUT! Bungie has been working on making much of Destiny's repeatable content less predictable. Strikes now have randomized elements, so you might walk into a room full of Cabal your first time in but come into that same room a second time to find it filled with Taken.
Then there's the Dreadnaught. This place is all about exploration, solving puzzles and uncovering secrets hidden in the darkest corners of the Hive-built space ship. We don’t have many details on what we'll find during Dreadnaught Patrols, but Bungie promises that there are plenty of worthwhile rewards to uncover. Like, Legendary / Exotic quality, not that Rare or Uncommon garbage.
This is where Bungie has made some big changes. There used to be a saying in Destiny: "Forever 29," referring to the level players were stuck on as they kept grinding the Vault of Glass for their last piece of randomly dropped raid gear. Now, your character level is no longer tied to the gear you have equipped. You progress as you would in any other RPG. You kill stuff, complete missions, and turn in bounties to get experience and earn max level 40.
The game no longer forces you to grind a single event to get to the max level. The Trials of Osiris, Raids, the Court of Oryx, and Strike missions all allow you to get the game's most powerful gear.
Playing Destiny with a coordinated crew of likeminded players is definitely the best way to experience the open-world shooter, but unlike vanilla Destiny, The Taken King makes it easier to see high-level content without having to set up a fireteam beforehand. In the Dreadnaught's Court of Oryx, you can join in on any other player's event, helping them accomplish their task and netting you some hefty loot in the process. You play with other players, earn gear, and face some pretty tough bosses without any strings attached.
The old Weekly Heroic Strikes have been axed in favor of a more rewarding Heroic Strike Playlist, which automatically does matchmaking for you (much like the old Weeklies did). Playing through the playlist with other random Guardians will ensure you're getting plenty of Legendary Marks - the primary currency for purchasing high-level legendary gear. With this new system you can get up to the max level with some pretty effective gear all by your lonesome.
Even though your character level no longer relies on you acquiring new gear, higher level weapons and armor does make you more powerful. You still have to get Legendary and Exotic kit from chests, quests, and boss drops, but - hold on - it's better now.
Destiny's random loot system now takes all of the items in your inventory into account. So if you already have a Last Word hand cannon, you'll be less likely to receive it in a drop and more likely to get another Exotic instead. Grinding one event over and over is less likely to be a thing you’re forced to do, because you'll get the items you want more often.
Quests, bounties, and faction reputation have changed quite a bit in The Taken King. Now everything is ‘questified’ (actual term used by Bungie). Meaning, the bounties and quests can be tracked in the new quests screen and progress can be viewed in the ghost overlay in-game. In addition to the interface, Bungie is adding a greater variety of bounties to the rotation.
With The Taken King expansion, the faction vendors have also gotten an upgrade. You can still earn rep by turning in bounties and completing missions for experience, but now you don't have to wear that faction's class item to earn it. You just pledge allegiance to your chosen faction by paying a small fee of Glimmer. Also, if you don't want to grind out experience, you can sell materials for faction rep. Then there are vendors like the Gunsmith, with whom you can test out guns to gain reputation and purchase weekly Legendary rewards.
That's cool. No game is perfect and Destiny isn't for everyone, but Bungie has put a lot of effort into transforming Destiny over the last year. The developer has been incredibly dedicated to making the game better and has been very transparent with the community about making the necessary tweaks and changes. Though Destiny might not have started off with the best first impression, the future is looking bright, and now's definitely the time to hook up with your old fireteam, jump into the Crucible, and get back into Destiny.
Tags: Hack, Evil, Mario, Heroes, Daly, With, North, Jump, Last, There, Kids, Croft, Ghost, Lots, High, Rage, House, Destiny, Though, Wolf, Party, Playing, Wolves, Bungie, Light, Trials, Could, Legendary, Strike
From:
www.gamesradar.com
| Metal Gear Solid V: The Phantom Pain Review A Farewell to Arms | The Koalition
Added: 10.09.2015 20:18 | 16 views | 0 comments
Tony Polanco from The Koalition writes:
"Ever since the release of Metal Gear Solid 2: Sons of Liberty, series creator Hideo Kojima has said that each installment in the franchise would be his last. It got to a point where it became a running joke, and when he said that Metal Gear Solid V: The Phantom Pain would be his final game in the franchise, no one took him seriously. After the fallout he and parent company Konami had however, Kojimas promised departure from the series has indeed come. Despite the drama, I can think of no better way for Kojima to leave the franchise he created. The Phantom Pain is not only one of the strongest entries in the franchise, but one of the top games of this year."
Tags: Torn, Paul, Evil, Gear, Arts, Metal, Metal Gear, Kojima, Phantom, Solid, Phantom Pain, Hideo, Hideo Kojima, After, Review, Gear Solid, The Phantom, Soul, Despite, Konami
From:
n4g.com
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