Meet The XCOM 2 Specialist
Added: 10.06.2015 18:09 | 13 views | 0 comments
Firaxis Games' tech-savvy support class sports a flying drone and hacking tools.
From:
www.ign.com
| Meet The XCOM 2 Specialist - IGN First
Added: 10.06.2015 17:00 | 14 views | 0 comments
Firaxis Games' tech-savvy support class sports a flying drone and hacking tools.
From:
feeds.ign.com
| Meet The XCOM 2 Ranger
Added: 09.06.2015 17:55 | 12 views | 0 comments
The stealthy sword-wielding scout could be Firaxis Games' deadliest class yet.
From:
www.ign.com
| XCOM 2 Could Come to PS4 and Xbox One
Added: 09.06.2015 2:16 | 13 views | 0 comments
For right now it's been confirmed that XCOM 2 is only scheduled to arrive on PC as an exclusive. However, it might be a timed exclusive because the developers haven't completely ruled out a release on Microsoft and Sony's eighth-gen consoles.
According to an interview with IGN, creative director Jack Solomon mentioned to IGN that the team at Firaxis Games aren't opposed to porting XCOM 2 to home consoles but at the moment they're just focused on the PC. Why? Because they can't afford to be stretched thin working on a multiplatform game and trying to scale the assets and features from PC to PS4 to Xbox One. Firaxis is a small team and they want to work on doing the best they can with the capabilities and power of a PC.
From:
n4g.com
| Firaxis Embraces Modding in XCOM 2
Added: 09.06.2015 0:00 | 20 views | 0 comments
Mods can extend the life of a game and result in an ever-growing community. Developer Firaxis hopes that will be the case with XCOM 2, as it plans to support modding in the upcoming sequel.
From:
www.gamerevolution.com
| XCOM 2's Exciting Modding Potential
Added: 08.06.2015 16:55 | 16 views | 0 comments
Firaxis plans to fully embrace and support the mod community.
From:
www.ign.com
| Going Guerrilla in XCOM 2 Is the Best Thing That Can Happen to the Series
Added: 07.06.2015 23:16 | 14 views | 0 comments
Vice: With the just-announced XCOM 2, developers Firaxis are asking us a different question: what if the resistance of XCOM: Enemy Unknown had failed? I don't just mean accidentally throwing handfuls of under-equipped rookies at the alien menace and going back to the main menu what if humans had failed to develop alien(-beating) technology, and had actually lost the war? What if we saw the world overrun, leading to armistice and capitulation, with the alien menace a presence on every street corner.
Sounds bad, but that's the premise for XCOM 2. And it's the best news for fans of the series, because it's going to force palpable progress into the gameplay equation.
From:
n4g.com
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