Life is Strange, Episode Four Review
Added: 28.07.2015 19:43 | 23 views | 0 comments
--still doesn't make much sense, nor does the involvement of Nathan Prescott, the troubled son of the city's most powerful family. There is one particular puzzle in this episode that I found almost intolerable. Chloe and Max lay out every clue they have collected--literally lay it all out in front of them--and the player is tasked with matching up groups of clues that create leads for the duo to follow. When the puzzle began, I had no idea what I was looking for, and it was a long time before Max's voice-over offered any hints as to what I should be searching. The mystery gets too obtuse to follow, and only after slogging through scraps of paper and tattered photos does anything even remotely make sense. Things were tidied up far too quickly for me to follow, leaving the victory of discovery feeling a bit hollow. But following this puzzle, the episode picks up again, leading to one of my favorite environment puzzles in the entire series to date. And from here everything spiraled out of control, leaving me the most upset I have ever been at a game's completion. I didn't sleep at all following my playthrough. I felt gross. Dig deep enough and you may regret what you find.The big "thing" for this episode, if you will, is that it demonstrates the effect your choices have been having on the series all along. Big decisions you've made in all three previous episodes--whether or not Chloe still has her gun, whether or not you killed Frank's dog, whether or not you saved Kate--have huge implications. If you saved Kate, you're treated to scenes you wouldn't have seen otherwise. If you didn't knock off Frank's dog, you have a real chance to connect with him. Things I forgot I did in episodes past have a major impact on what I dealt with in Episode 4, which means everything I'm doing really matters. Life is Strange may poke holes in its mechanics when it sees fit, but it a does a damn good job of letting you know that every little thing you do is contributing to a powerful butterfly effect. That sense of confusion, however, floats on the top of my emotions. Dark Room is two very strong sequences with a lot of uninteresting stuff sandwiched in between--uninteresting in that the pacing drags, some scenes go on too long before the game allows you to rewind, and it becomes genuinely hard to care about anything that's not the adventures of Max and Chloe. It's a rollercoaster of an episode, with some disappointing holes punched in concepts that have been strengthened for three episodes, but it delivers a punch in the gut that makes the rest of the experience worthwhile.
From:
www.gamespot.com
| 4 Up, 4 Down Four Things We Love and Hate About Rory McIlroy PGA Tour on the PS4
Added: 28.07.2015 16:18 | 34 views | 0 comments
PGA Tour made its debut on the PS4 and Xbox One earlier this month featuring some stunning looking courses and an enjoyable, albeit very forgiving golf experience. We take a look at four things we loved and four things we hated about Rorys debut on the PS4.
From:
n4g.com
| Garfield's Epic Food Fight Tips Tricks
Added: 26.07.2015 12:18 | 9 views | 0 comments
Fortunately, this game is not similar with candy crush and any other puzzle games that uses "life based" timed limit game. You can play as much as you want! If you can't beat the level then earn some coins to the other levels.
From:
n4g.com
| Zenzizenzic Review | Hardcore Gamer
Added: 24.07.2015 23:18 | 5 views | 0 comments
Squares are jerks. Four perfect ninety degree angles, each side exactly as long as the other, sitting there all superior on the screen just because theyve got one more side than a triangle. How do you fight back against that kind of geometric arrogance? With the most heavily-armed counter-square available, of course. Zenzizenzic is a mathematical word meaning to square a square, obsolete because you dont need fancy words to say to the fourth power, making it perfect for a game about a square shooting square enemies in worlds and levels blanketed by square bullets, powerups, obstacles and just about anything else that can crowd a screen with colorful, intricate death and opportunity.
From:
n4g.com
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