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From: www.gamesradar.com

Sunless Sea Beginner's Game Guide

Added: 01.04.2015 19:18 | 7 views | 0 comments


Amanda French writes: "Given the slow pace of Sunless Sea, and the treacherous adventures that lie in wait, it can be frustrating to many starting out on the zee. To help those struggling, I've compiled this tip guide that addresses such issues as money, survival, and basic ship management. This isn't comprehensive by any means--there are many ways to survive on the Unterzee. What I provide instead are tried and true methods that I have both heard of and discovered on my own. This guide won't focus on character creation or provide guidance for any particular quests. That all said, let's begin!"

Tags: Gain, When, French
From: n4g.com

Top 7... Characters who are infinitely more interesting outside of games

Added: 30.03.2015 19:00 | 41 views | 0 comments


Whenever a game gets adapted into some other form of entertainment, it can be something of a crapshoot. The personalities and motivations of your favorite heroes and villains may work just fine in the context of the game, but might feel paper thin when you take away the actual act of playing. Accordingly, when writers have tried to expand on one-dimensional character designs to justify new stories beyond the games, they've been known to take certain liberties that don't always go over too well. That's how we got things like Dennis Hopper as a germophobic, human-dinosaur-hybrid King Koopa, or Sonic's inexplicable obsession with chili dogs.

But every so often, something stupendous happens: a character actually gets better when their identity is entrusted to someone who doesn't make games for a living. What was once a bland or unrelatable character transforms into a fascinating, relatively complex individual, with personality traits and aesthetic redesigns that make the new twist infinitely more endearing than the original. Once you get to know what these seven characters are like outside of their respective games, you'll desperately wish these versions could be promoted to official canon.

In the games: Besides his egg-like physique and gigantic mustache, Dr. Ivo Robotnik doesn't leave much of an impression. Building death machines in his image and is certainly interesting, but Robotnik himself doesn't do much besides show up for boss fights and lose spectacularly every time. I get that he wants to conquer the world, but there's nothing particularly intriguing about Robotnik's rivalry with Sonic.

But in the cartoons: You've got two brilliant varieties of Robotnik to choose from here. There's the seething, dastardly version from Sonic the Hedgehog, who rules over a totalitarian dystopia with an iron fist and a Grinch-like evil smile. Or there's the total opposite (and my personal favorite) from Adventures of Sonic: an insecure, short-tempered buffoon with mommy issues who can't even keep his robot underlings in check. One Robotnik is on par with Darth Vader in terms of imposing malevolence, the other is a woefully flawed egomaniac who you just can't help but root for. In both cases, he's the primary reason you'd watch these shows at all.

In the games: When Dr. Light built Mega Man's little sister, it seems like he set out to make the android embodiment of deeply ingrained Japanese sexism. Whereas her Blue Bomber sibling has the ability to absorb the powers of any Robot Master he defeats, Roll was brought into existence for the express purpose of being a housekeeper. In place of a Mega Buster, she's outfitted with a broom and a vacuum cleaner. Hoo boy.

But in the cartoon: Yes, the animated series still gives Roll a transforming vacuum cleaner where her arm cannon should be. But rather than using it for domestic dusting, Roll can actually suck up incoming artillery and blast it back at her attackers, or suction apart robot henchmen piece by piece. Instead of being a docile child who always hangs back from the action, this teenage Roll has grown out of that frilly little dress and suits up to fight by Mega Man's side. She's got all the versatile combat capabilities of classic Roll's cameos from Capcom's Versus fighting games, without the unpleasant infantilization.

In the games: You're Gilgamesh, a knight clad in gold armor, off to save the magic maiden Ki from the evil demon Druaga. That's about all the plot there is to find in this obscure arcade dungeon crawler that Namco put out back in 1984. Searching for any clues to a deeper narrative proves difficult, because you'll be too preoccupied with the obscenely convoluted methods for surviving the perils of each maze-like stage. How anyone actually managed to complete this game in a pre-FAQ era astounds me.

But in the anime: This strange hybrid of medieval fantasy and zany comedy picks up 60 years after the game leaves off, introducing a new generation of characters (though Gilgamesh and Ki still show up from time to time). The heroics now fall to a resilient warrior named Jil and his ragtag group of tower-ascending Climbers, who have a goofy interplay between them that's in line with what you'd hear in MMO party chat. The for yourself.

In the games: Candy Kong seems like she was designed for two purposes: saving your game, and . This hourglass-figured simian does nothing more than stand there in a pink swimsuit, giving her about as much character depth as a busty stick figure drawn in the margins of a high school notebook. When she's not doting on DK, Candy Kong likes to... actually, that pretty much covers it.

But in the show: Leave it to a French Canadian TV series to do what Rare seemingly couldn't: make Candy Kong feel like an actual individual. Instead of being defined by her relationship with Donkey Kong, Candy has her own problems to deal with. She enjoys her job at the barrel production plant (which finally explains where all those barrels come from), and hopes to one day run the company herself. But Candy constantly has to shut down advances from her lecherous boss Bluster Kong, and deal with the frustration of DK's struggle to emotionally commit. It's not the most progressive redesign in history, but this Candy Kong is centuries ahead of her game counterpart.

In the games: If you're playing an Earthworm Jim level that revolves around Peter Puppy, chances are you're not having a lick of fun. The idea is that Peter transforms from an adorable puppy into a monstrous purple hellhound whenever he's feeling threatened, which is pretty cool. But it's hard to like him when he's constantly beating the snot out of Jim, just because you couldn't master the punishing timing of an escort mission or ace an erratic trampoline-catch minigame.

But in the cartoon: As in the games, Peter often 'Hulks out' under pressure and inadvertantly ends up beating Jim like a drum (usually to the sounds of his , seeing as Jim's voiced by none other than Dan Castellaneta). But when Peter's not going berserk on his super-suited buddy, he's actually quite the timid, sympathetic sidekick, constantly trying his best to stave off his inner beast while he tags along on Jim's wacky adventures. To keep his anger at a minimum, Peter oscillates between chipper optimism and hilariously melodramatic angst. Oh, and he actually has the decency to wear some clothes in the cartoon, instead of prancing around buck naked all the time.

In the games: If Peach (formerly known as Princess Toadstool) had a gold coin for every time she's been kidnapped, she'd have enough capital to be the Bill Gates of the Mushroom Kingdom. This pink-clad sovereign treats being a hostage like it's her trained profession, and the only resistance she can ever seem to muster is a schmaltzy cry for help to her mustachioed suitor. There was that time she got to do the rescuing in Super Princess Peach, but defanged platforming and the ability to attack by crying rendered that role reversal kind of pointless.

But in the comics: Forget Mario. The Princess Toadstool from the Nintendo Power comics is more than capable of saving herself, as demonstrated by her resourceful use of a feather cape to glide right up on out of Bowser's castle. Not only that, when Mario ends up being the helpless prisoner for once, the fair Princess sets up an ingenious switcheroo by trading her dress for Luigi's green get-up. Only in the pages of will you find imagery of Peach threatening to bomb Bowser and his offspring to kingdom come if her demands for Mario's freedom aren't met. If only the games could be so bold with her portrayal.

In the games: Nothing about Meowth really makes it stand out from the original 151 Pokemon, and 718 total designs later, its odds haven't exactly improved. Sure, Meowth might snag a temporary spot in a cat person's Poke-team, and the Japanese koban coin embedded in its forehead is a neat touch. But when your Pokedex is full to bursting with overpowered Legendaries, you're likely going to bench this just-plain-ordinary feline.

But in the anime: This Pokemon's personal story is tragedy defined. Before he started getting into all manner of Pikachu-kidnapping shenanigans with Jesse and James, this particular Meowth did the impossible: he taught himself to walk and talk like a person through sheer force of will. He is the sole member of an entire species to have bridged the gap between human- and Pokemon-kind, and he did it all for a love that may never be reciprocated. Maybe you think that you could never feel moved by a scheming, wise-cracking kitty who sounds like a dialed-down Gilbert Gottfried with a Brooklyn accent. But and I beg to differ. Looks like Team Rocket's making sorrowful tears stream down my face again.

Pretty great, right? If only these characters could be so cool in their respective games. Know any other good ones, like Hudson Horstachio and the gang in the Viva Pinata cartoon? Let me know in the comments below!

And if you're looking for more Top 7 goodness, check out .

Rumor: Assassin's Creed Chronicles: China Heading To PS Vita

Added: 28.03.2015 11:18 | 11 views | 0 comments


A source close to Ubisoft confirms to French site Pockett that PS Vita is getting a version of the 2.5D platformer.

From: n4g.com

Ride Exclusive first look PS4 preview video

Added: 27.03.2015 13:18 | 4 views | 0 comments


VVV: "Ahead of its release this week, we've been blowing the game wide open in our series of exclusive gameplay videos looking at some of the bespoke fictional circuits, from the rural Kanto Hills in Japan to the thrilling French Riveria. Now we're looking at the game as an overall package as the game prepares to launch off the line, with a first look look at the in-depth rider and bike customisation options and the career mode, before delving into some more races to find out if this is the game bike racing fans have been waiting for."

Tags: Japan, French, Rick
From: n4g.com

Lose Yourself in the Sunless Sea - Cliqist

Added: 26.03.2015 21:18 | 6 views | 0 comments


Amanda French writes: "The time has come to discover who you really are, earn your salt as a captain, and become lost in the dark maw of the zee. This is the Sunless Sea, and it is as dangerous as it is mysterious. Begin your journey in this curious game by Failbetter Games that blends roguelike elements, strategic survival, choose-your-own-story adventure, and top-down real-time sea battles. Build your fortune, unlock the mysteries of the zee, and be ready to die. Leave a legacy for captains to follow that you can be proud of! Sound enticing? That's because it is."

From: n4g.com

Bladestorm: Nightmare review | passthemsticks

Added: 25.03.2015 12:18 | 4 views | 0 comments


Bladestorm: Nightmare is the latest entry in Koei Tecmos Bladestorm series revolving around the Hundred Years War. The first cinematic after the opening has two soldiers lamenting how this war to decide the French Crown has placed them on opposite sides after being comrades in a previous battle. Thats because theyre both mercenaries who they dont care about the crown, only the coin.

Tags: Kong, French, Croft
From: n4g.com

Under Night In-Birth Exe:Late Review | Gaming Union

Added: 25.03.2015 10:21 | 9 views | 0 comments


GU: Over the past couple years, the fighting game scene has grown quite considerably with numerous triple-A and indie titles hitting the market. So when a new fighting game hits the market it needs to hit the floor running to be noticed. Developer French Bread (with console porting help from veteran fighting game developer Arc System Works) has come out with a game that wants to compete with that higher echelon of fighting games. And in most respects, they ended up succeeding.

From: n4g.com

Life Is Strange Developers Dontnod Entertainment | AUTOMATON Interview

Added: 24.03.2015 11:21 | 19 views | 0 comments


AUTOMATON's Charles Battersby spoke with three members of DONTNOD Entertainment - the French development team behind Life Is Strange - at PAX East earlier this month. They shared some info on Episode 2, the idea behind the game's setting, and the protagonist's sexuality.

From: n4g.com


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