Kickstarter campaign for GRIP canceled. Funding campaign will continue via official site.
Added: 28.08.2015 5:18 | 45 views | 0 comments
From Kickstarter :
We're writing to let you know that GRIP - An intense futuristic combat racer (Canceled) has been canceled by the project creator.
From:
n4g.com
| Grip (Rollcage spiritual successor) is coming to Steam Early Access
Added: 28.08.2015 3:18 | 41 views | 0 comments
Chris Mallinson, game director of GRIP:
"GRIP is coming to Steam Early Access.
Those of you who have been wanting to give the game a test drive will be able to do so soon.
We need your help though, and that's why we've started a new funding campaign with new GRIP rewards - scroll down just a little to get straight to them.
We're so very grateful to those of you who backed us on Kickstarter, and we hope that after seeing our continued passion for making this game, you will re-pledge your support here. All funds from this campaign will go into further developing the initial release for Early Access."
From:
n4g.com
| New Trailer For GRIP (Rollcage spiritual successor), planned for PC / PS4 - Kickstarter
Added: 18.08.2015 23:18 | 42 views | 0 comments
Chris Mallinson, game director of GRIP: "One fifth of the way there with over 3000 backers! This is no small milestone, so thanks to everyone who's supported the kickstarter so far.
We still going to need a lot more exposure though, and this new cinematic gameplay trailer will help! It's got slow-motion destruction, jumps, colliding cars and a big finale, so check it out! "
From:
n4g.com
| GRIP Kickstarter Campaign Launched, Video Released
Added: 13.08.2015 19:17 | 61 views | 0 comments
A new breed of combat racer.
From:
www.gamershell.com
| PES 2016 demo launches tomorrow: "How confident is that?"
Added: 12.08.2015 18:20 | 48 views | 0 comments
GRTV published a video with Konami's Adam Bhatti about the upcoming PES 2016 and its demo.
"How confident is that? The consumer will play the game. I'm talking to you, and I appreciate you coming to me and speaking to me about the game. What I say to the consumer they'll appreciate. If you tell them your opinion they'll appreciate it more, because you don't work for Konami. However, they want to make their own choice. They want to have that choice. And we're giving it to them and we know the risks. Listen, we know if they play and they don't like it. That's our day one orders gone and people telling people don't buy it. But actually, no, we truly believe in this game so we think come August 13 they'll play it and go 'everyone needs to buy it'."
From:
n4g.com
| F1 2015 Review | PlayStation Enthusiast
Added: 21.07.2015 7:18 | 60 views | 0 comments
"Formula 1 is the premier racing series in the world, home to the best drivers and engineers. What it hasnt been home to though, is the best racing games in the world. Recent times have been particularly harsh on the formula. Sony had the license for a while and while never ruining it, they never really nailed it. I was so excited when the license moved over to Codemasters. They have been responsible for some truly great racing games. Putting the developers of the Colin McRae/DiRT games and the underrated GRID games in charge seemed like a really smart move. Since 2010, they have released an F1 game each year; the quality of which has dropped as time has gone on. Will F1 2015 be any different? -- PlayStation Enthusiast
From:
n4g.com
| Avalanche: "We missed no opportunity to have explosions in Mad Max"
Added: 17.07.2015 21:15 | 69 views | 0 comments
GRTV caught up with senior game designer Marcus Andrews from Avalanche Studios.
"I like to think of it as all of the movies are windows into one wasteland and we try to connect all of that," says Andrews. "Since you're going to be inside of the wasteland in the game we try and think if we extrapolate everything in between all the movies, between everything and all the material we know about, that we've read about, so we can get that complete experience."
Andrews detailed how the team had made sure to deliver on explosion at any given opportunity."
From:
n4g.com
| Until Dawn: "there's no wrong decision"
Added: 17.07.2015 18:15 | 56 views | 0 comments
GRTV caught up with creative director Wills Byles to chat about the PS4 exclusive Until Dawn:
"There is no wrong decision," he says of the hundreds of permutations that can impact the story's direction, and that by having only the most recent save state recorded, it stops people going back and tweaking the outcome ("that bad decision may have a bigger knock-on that's a much better decision. So you don't know.")
Choices won't be clear-cut ("sometimes it's a bad choice or another bad choice"), nor will there be an obvious moral judgement to make.
From:
n4g.com
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