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News with tag GamePad  RSS
Sorry to Disappoint, But That 'New' GamePad Mario Kart 8 Commercial is Pretty Old

Added: 15.12.2014 11:30 | 6 views | 0 comments


Article: Sorry to Disappoint, But That 'New' GamePad Mario Kart 8 Commercial is Pretty Old

Just wonky effects, we'd wager

From: www.nintendolife.com

New Wii U Gamepad design in Japanese Mario Kart 8 Commercial

Added: 13.12.2014 20:11 | 6 views | 0 comments


A new Wii U GamePad design is spotted in the latest Mario Kart 8 Japanese Commercial

From: n4g.com

Zelda U - GamePad Map Analysis

Added: 09.12.2014 17:11 | 6 views | 0 comments


An in-depth look at the map shown in The Game Awards Zelda demonstration. The article covers common LOZ locations, world size, similarities to previous games and other points of interest. A full summary can be found at the bottom of the article.

From: n4g.com

Mario Maker The Game Awards 2014 Video

Added: 06.12.2014 18:49 | 6 views | 0 comments


For the first time ever, anyone can create 2D Mario levels using Wii U GamePad controller

From: www.gamershell.com

Star Fox Wii U Launching Before Zelda in 2015

Added: 06.12.2014 15:30 | 7 views | 0 comments


During The Game Awards 2014, Nintendo's Shigeru Miyamoto confirmed that Star Fox for Wii U is coming along nicely and will be out next year.

In fact, the game is progressing so well that the beloved game creator has confirmed it will be out before The Legend of Zelda for Wii U. Oddly enough, we still have yet to see actual gameplay footage of this new Star Fox game, but you can be sure it will make use of the GamePad in some interesting ways. At least, that's the hope.

From: www.gamerevolution.com

Price drop: $15.00 off Official Nintendo GamePad Cradle and Stand Wii U , now only $11.49

Added: 02.12.2014 13:20 | 5 views | 0 comments


Save $15.00 on Official Nintendo GamePad Cradle and Stand Wii U ! The price of Official Nintendo GamePad Cradle and Stand Wii U has been dropped by $15.00, order now from ozgameshop.com with free delivery to Australia and New Zealand.

From: feedproxy.google.com

Review: Super Mario Advance - NLife

Added: 23.11.2014 13:11 | 12 views | 0 comments


NL: "While some video games don't age well, playing through Nintendo's back catalogue is like drinking a fine, aged wine. Super Mario Advance is rather unique in that it's a re-release of a collection of remade NES games. Super Mario Advance's brightly coloured remakes of Super Mario Bros. 2 and Mario Bros. shine on the Wii U GamePad their tried-and-true gameplay is as fun as always but they've both been released on so many platforms over the years that gamers should decide beforehand whether or not the new paint job (and occasional extra features) are enough to justify the premium Virtual Console price."

From: n4g.com

Super Smash Bros. (Wii U) - GR Review

Added: 19.11.2014 17:00 | 18 views | 0 comments


Mega busted. Catching opponents as they leap and use an up and special attack to catch just enough verticality and nab the edge of a stage can prove really difficult in Super Smash Bros., but doing so successfully often leaves both players with a sense of wonder. How did that happen? How does that happen? Many video games paint the struggle between two players in stark realities that belie the beauty or overt fantasy on-screen and to that end, Smash stands alone in fighting games. Thinking about a contest between two players enjoying a shooter game or two others playing a strategy game colors the interactions in Smash as merely fanciful, childlike action-figure brawling. Standing up against a game like with snappy controls, gorgeous graphics and animations, and for the first time in the franchise 8-player fights. 8-player Smash itself is available as soon as you launch the game and even has its own unique stages built to accommodate so many players. Its this immediate accessibility that drives the player through the game on each new platform, but at least on Wii U the menu system can feel a little intimidating when you first start. There’s an option for standard Smash, there’s an option for special modes, there’s an option to explore the trophies you collect in-game, and there’s an option for playing online. Choosing between these only proves as difficult as the opponent you’re up against. I jumped into standard Smash immediately and found that the same options carried over from the portable version. All of the items players may have grown familiar with on Nintendo 3DS have returned here, and there are more than a few stages exclusive to this version, as was the case with the portable release. For most players, will present relatively straightforward gameplay. I tended to leap into a standard battle immediately before taking on a larger or lengthier challenge in which the game offers a series of battles or the opportunity to earn bigger rewards for completing a more difficult battle. Smash Run, the single-player adventure-esque side-scrolling mode that offers lots of rewards and fighting variety returns and looks fantastic on big-screen TVs. It still represents the best place to collect new items for custom fighters and coin for the trophy gashapon. You’ll want to stock up on special moves and costume gear in order to separate your favorite brawler from everyone else online. Perhaps more importantly for fans of the series dedicated to discovering unique ways of moving faster, hitting harder, and generally out-thinking their opponent, this Wii U version largely addresses any control issues you may have had on Nintendo 3DS. Some folks found that their circle pad wasn’t up to the task for the portable version and on Wii U the GamePad or remote and Nunchuk analog sticks completely fix this. Further, Nintendo has offered a bundle at retail packaging a USB adapter for GameCube controllers. If you’ve still got purple pads tangled up in your gaming corner, they’ll get plenty of exercise with Super Smash Bros. for Wii U and new productions of these controllers are also available at retail. Through both playtime on Wii U and unlocking every character on Nintendo 3DS, this iteration has revealed itself as one that can cater to both hardcore tournament competitors and anyone willing to play Mario Kart. These are two incredibly far removed groups considering the ubiquity and longevity of Mario Kart, but it stands to reason that this flexibility proves invaluable. I had a friend over to play this past weekend before the game releases, before I could even speak at length about the experience and how it differs from the portable version. While there was a little consternation as to who had to use a Wii remote and Nunchuk (get the GameCube adapter, people!), launching into a match with random characters proved entertaining at great lengths. I used an amiibo Nintendo included in the review package shipped to me and we soon found that the little figurine was mopping stages up with both computer and human players alike. [gallery=109] A six-player battle, as opposed to the full eight-player match, also offered a unique opportunity for higher point tallies while retaining the tight controls for lengthy combos. Chaining a few of Sonic’s spin dash moves or trying to hit up and special attack at just the right time with Mario satisfies just a little bit slightly more crowded battlefields. There’s plenty of that in other game modes too. I loved exploring branching paths with variable rewards in Classic. Special Smash modes offer options for battling with scores of Mii fighters, if that’s your prerogative. Collecting things in-game can be dizzying with the insurmountable number and variety, but doing so leaves an intense sense of reward behind that pounding start for the next match gets too easy. It’ll be the number and extreme variation in character design and movesets that will make Super Smash Bros. for 3DS second place in a one-on-one, one stock match with this Wii U version. Unfortunately for the portable version, console graphics and larger, clearer characters allow for more precise control. This leads to more heated matches, higher damage totals, and an exacting sense of fun that seeks players out not unlike a level-9 CPU Pikachu with a down and special thunder attack locked and loaded. I can’t help it. Playing Smash with bright, highly stylized graphics, incredibly fast action, and wide choice of opponents both online and offline makes this Wii U’s slam dunk of 2014. It feels like a new definition of Nintendo, beyond what you expect of characters even as outside the Mushroom Kingdom as Kirby or the Fire Emblem crew. Between a snappy and animated user interface and the huge selection of music ranging the company’s portfolio, it’ll be hard to say any other game from the company could feel this complete. It’s true that Super Smash Bros. evolves every time with regard to new features, items, and characters to choose from. While your favorite character may not return or a few annoying pickups may force you to turn off items altogether, this represents the biggest leap forward Smashers have seen yet. The group stands apart from other fighting game communities and it’s even taken Nintendo some time to come around to offer support for the tournament scene. Still, no one can deny the game’s appeal and it’d be hard to find someone who doesn’t feel comfortable picking up a controller for a casual match. Take Captain Falcon, Bowser, and Pit to the mat with your favorite Pokeómon to find out for yourself. With or without classic Gamecube controllers, regardless as to whether you invest in or not (notice I haven’t mentioned them much in this review), and whether or not you even know who these characters are, Smash is fun. That’s one of the most boring words to use in a video game review, I know, but I can’t sum it up any other way. Nintendo’s developers made it an obvious objective and they’ve unequivocally hit the motherload. You’ll feel like you did too, so make sure you’re tossing opponents off-stage to explore it all. Copy and amiibo figurine provided by publisher. Exclusive to Nintendo platforms.

From: www.gamerevolution.com


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