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XCOM 2 Exclusive Class Reveal: The Chryssalid

Added: 28.07.2015 13:00 | 14 views | 0 comments


If you’ve played an XCOM game in the past, then you know the chryssalid, the most frightening-looking alien the games depict. In

How will we be able to put these abilities to use in multiplayer?

It's pretty straightforward. We're pretty excited about giving the players the tools for everything they encounter in the game. Then you can make your dream team. They will have costs based on the units that you choose, and then you'll have some chances with soldiers who select different abilities and items at different costs. Things like the chryssalid, you'll be able to include that in your loadout, and then use burrow, and if you kill somebody with a chryssalid poison, you can then choose to multiply. You'll have more chryssalids. That sort of stuff is intact.

I'm curious, in a multiplayer scenario, about that burrow and how that ends up being used against other soldiers. What is it like to play as the chryssalid and use that particular ability? What are the kinds of surprises you would spring upon an enemy in that case?

You kind of think about it like the seeker, how if you go invisible with the seeker using Ghost Armor, it's just thematically now you're going underground, and you can't move while you're invisible. You want to set it up as an anticipatory tactic where you see your opponent potentially move towards, and then you'll get a free attack on them if they move within this radius. That's a way to use it. You can unburrow anytime you want, but it's a nice way to ambush the player with the enemy with that specific skill.

Come back to GameSpot tomorrow (5am PT, July 29 2015) for the next in our series of XCOM 2 exclusives, an interview with series creative director Jake Solomon.

From: www.gamespot.com

Dr. Mario: Miracle Cure Review | GameSpew

Added: 27.07.2015 15:18 | 18 views | 0 comments


The original Dr. Mario title was released for the Nintendo Entertainment System and Game Boy in 1990 and was one of the first true Super Mario spin-offs. The game has now been massively updated and brought into the modern age for a release on the 3DS, so GameSpew makes an appointment with the doctor to check it out.

From: n4g.com

XCOM 2 Exclusive Class Reveal: The Sharpshooter

Added: 27.07.2015 13:00 | 21 views | 0 comments


In the world of XCOM, much has changed by the time

Can you share a moment when using the sharpshooter in particular where your plan came together in a memorable way?

That stuff happens all the time. We have a weapon upgrade system that we've just talked about super high level. Now, you can actually modify your weapons back at base with these specific attachments. You can find something on the battlefield. It's a tangible item. Then you bring it back. You have to do some research with your scientists, just in pure XCOM fashion, to be able to have the capability to do this. Once you do, you can customize your weapons to your heart's delight, not just how they look, but then also how they behave.

With the sharpshooter, you can use things like expanded magazines, which implies more ammo. You have more ammo capacity, and there's other attachment points. I've used expanded magazines and autoloaders, which is basically free reload. Then when you combine that with something like Death From Above, and basically the equivalent of something like Double Tap from Enemy Unknown, where you're chaining these abilities together, then you get a sense that you can get those moments of these awesome kill streaks closer to mid-game if you choose to focus on that rather than other tech. That sort of stuff, I wasn't expecting with the weapon upgrade system, but it's been pretty pleasing to play with.

Come back to GameSpot tomorrow (5amPT, July 28 2015) for another XCOM 2 exclusive class reveal.

From: www.gamespot.com

XCOM 2 Exclusive Class Reveal: The Sharpshooter

Added: 27.07.2015 13:00 | 14 views | 0 comments


In the world of XCOM, much has changed by the time

Can you share a moment when using the sharpshooter in particular where your plan came together in a memorable way?

That stuff happens all the time. We have a weapon upgrade system that we've just talked about super high level. Now, you can actually modify your weapons back at base with these specific attachments. You can find something on the battlefield. It's a tangible item. Then you bring it back. You have to do some research with your scientists, just in pure XCOM fashion, to be able to have the capability to do this. Once you do, you can customize your weapons to your heart's delight, not just how they look, but then also how they behave.

With the sharpshooter, you can use things like expanded magazines, which implies more ammo. You have more ammo capacity, and there's other attachment points. I've used expanded magazines and autoloaders, which is basically free reload. Then when you combine that with something like Death From Above, and basically the equivalent of something like Double Tap from Enemy Unknown, where you're chaining these abilities together, then you get a sense that you can get those moments of these awesome kill streaks closer to mid-game if you choose to focus on that rather than other tech. That sort of stuff, I wasn't expecting with the weapon upgrade system, but it's been pretty pleasing to play with.

Come back to GameSpot tomorrow (5amPT, July 28 2015) for another XCOM 2 exclusive class reveal.

From: www.gamespot.com


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