Thursday, 21 November 2024
News with tag Garriott  RSS
Richard Garriott Convinced Me To Care About Shroud of the Avatar

Added: 09.07.2013 2:16 | 40 views | 0 comments


Twinfinite was at RTX and was in the audience when Richard Garriott unveiled the first build of Shrouds of the Avatar.

From: n4g.com

Richard Garriott Interview: Graphics Aren't Everything

Added: 25.04.2013 5:17 | 32 views | 0 comments


Lord British! Richard Garriott himself, one of the first video game developers ever comes by to talk about his new game, "Shroud of the Avatar" and how the industry has changed in 40 odd years. Choice quotes include: "Battlefield 4 looks great- but really? This again" Enjoy! Starts at: 31:30

From: n4g.com

VGS Radio: Witcher 3 Romances and Lord British On Ultima and Battlefield 4

Added: 19.04.2013 16:18 | 38 views | 0 comments


Lead Story Writer on Witcher 3- talks Romances and NEW info on Epilogues. Starts at: 21:00 Lord British! Richard Garriott himself, one of the first video game developers ever comes by to talk about his new game, "Shroud of the Avatar" and how the industry has changed in 40 odd years. Starts at: 31:30

From: n4g.com

Richard Garriott's 'Ultimate RPG' closes with $1.9 million on Kickstarter

Added: 07.04.2013 15:59 | 35 views | 0 comments


Shroud of the Avatar hits $1,919,275 through crowd-funding website; game targeted to launch October 2014.

Ultima creator Richard Garriott has closed today at $1,919,275 from 22,322 backers.

"A sincere thank you goes out to all our backers for pledging your support to 'Shroud of the Avatar' and helping us raise almost double our Kickstarter goal," developer Portalarium wrote on its Kickstarter blog. "This game would not be possible without your dedication and feedback--what a fantastic experience it#146;s been to interact with all of you, learning what is most important and desired in our new world."

The game .

Shroud of the Avatar is due out for PC by October 2014, though an alpha version will be available to backers by the end of this year. Since the campaign began last month, Portalarium Dragonlance and Deathgate writer Tracy Hickman to the development team.

Shroud of the Avatar: Forsaken Virtues is the first of a five-game series, referred to as episodes 1 through 5. After the initial launch of Forsaken Virtues in October 2014, subsequent episodes will release on a yearly basis.

For more on Shroud of the Avatar, check out .

From: www.gamespot.com

Game Buzz | Episode 24 - A Game of Thrones

Added: 24.03.2013 5:18 | 43 views | 0 comments


Dealspwn writes: This week we chat about the departure of John Riccitiello from EA along with the SimCity "redemption portal"; we look at Quantic Dream and DONTNOD holding firm against marketing interference; we discuss the "new" Durango report and the controversy surrounding always-connected services; and we give our impressions of the recent Transistor and Saints Row IV reveals. As Richard Garriott might say, no other podcast comes close to the awesomeness of this podcast.

From: n4g.com

No, Richard Garriott does not think all of today's game designers suck.

Added: 22.03.2013 10:18 | 31 views | 0 comments


GameZone writes, "Earlier this week, numerous sites ran with a headline that claimed legendary RPG developer Richard Garriott, aka Lord British, believed all of today's game designers suck. This all stemmed from an interview Garriott had with PC Gamer, which he says took a brief statement of his in the midst of a much longer more contextual conversation and ran with an inaccurate headline."

Tags: Lots, Garriott
From: n4g.com

Garriott says 'designers just suck' comments taken out of context

Added: 21.03.2013 20:15 | 36 views | 0 comments


Ultima creator Richard Garriott says true meaning did not comment across in recent interview, comments not intended to disparage others or glorify himself.

Ultima creator and role-playing game veteran Richard Garriott has clarified his "," Garriott explained that he did not mean to disparage others or glorify himself by saying there is a dearth of game design talent in the industry today.

"By no means did I intend to disparage others who have led the many great games of each era in gaming history," Garriott said. "I was trying to say, and show why finding or growing NEW great game designers is hard!"

"I really do see a major challenge to our art form, specifically in the area of design," he added. "The design of a game is simultaneously 1) the most valuable aspect when it comes to the potential of success of a game, 2) the hardest part of game development to improve over previous efforts because of competition, and 3) the skill set with the least formal and informal training available to game developers."

Garriott admitted that he could have phrased his comments better, but said he stands by his original point: that game design is the most challenging profession in game development to understand and learn.

"And I certainly am not trying to put my own career on some sort of game design high ground. While I have hit occasional home runs, I have made plenty of unforced errors," he said. "I was not attempting to prop myself up with these comments, but rather lament my need#133;our industry#133;s need for proper training in the most important skill required to make a good game."

"I never had any formal training either; I have just had more time to learn from my mistakes than most," he added. "If what comes from all this is a frank discussion and lively debate on how to best address this issue, then hopefully I've accomplished something."

Garriott and his Portalarium development studio are currently working on PC role-playing game .

For more on Garriott, check out GameSpot's interview with the industry veteran regarding how his influenced him creatively.

From: www.gamespot.com

News: Garriott explains most game designers 'suck' comment

Added: 21.03.2013 9:40 | 30 views | 0 comments


Wasn't tooting his own horn, insists Lord British.

"Other than a few exceptions, like Chris Roberts, I've met virtually no one in our industry who I think is close to as good a game designer as I am," Garriott told PCGamer. "I'm not saying that because I think I'm so brilliant. What I'm saying is, I think most game designers really just suck, and I think there's a reason why."

He added: ""Every designer that I work with - all throughout life - I think, frankly, is lazy."

In response to the backlash, Garriott has taken to Gamasutra to explain his way out of the hole.

"My point was that game design is the...



From: www.videogamer.com


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