They say there are only 7 types of story in the entirety of human creation (which is four up on types of video games - we have "shooting", "not shooting" and "sports"). No matter how hard we think, everything we do can be boiled down to basic plots, the animal instincts that drive us funneling our most enlightened thought.
It's much the same for trailers. Look through the annals of E3 history and you'll spot the same tricks popping up again and again, little pieces of shorthand that help direct the advertising we crave into our brains with utmost efficiency. That said, if this list proves anything, it's that trailers are literally twice as creative an endeavour than all human storytelling - here are 14 trailer types to watch out for this year.
Modern gaming's always looked to cinema for a little help - trailers are no exception. A big, grand voiceover groaning out meaningless wisdom, out-of-sequence clips bolted together for dramatic effect, some rousing music, maybe a weighty tagline to go along with the logo. This is the oldest trailer sequence in the book. And it works.
Here's the opposite end of the spectrum from the Hollywood. Your average indie game is, according to recent surveys, made by four men, with three jobs each, two hands, but only one finger on each of those hands. It's tough. That's why the indie trailers that sneak out around the main conferences tend to be pretty badly cut together, with weird little flourishes and miniature stories to follow. They become twice as intriguing than most AAA fare as a result.
The new kid on the trailer block, the Rockstar is named for the company that made it popular. Essentially, it treats us viewers like the vapid, easily-distracted cattle we are by using the voiceover portion to patiently explain every important facet of the game, while accompanying images show us exactly what it's talking about. It's basically a really, really positive preview.
Look, sometimes the game just isn't ready to be shown. Sometimes all you have are a bunch of assets, some sweet design documents with little doodles in the margins and a whole lot of hope. But then a publisher comes along as says you have to show off your game. In this case, you put together a stopgap - a CG proof-of-concept that proves your game exists, even if it shows absolutely nothing else. See you in four years!
A new, more accommodating form of the Stopgap, the Kickstarter fleshes out all that missing gameplay with talking heads, interviewing men and women more used to tweaking camera systems than sitting in front of a real one. The result is most often a stream of platitudes and half-explained features, presumably because a studio executive behind camera is controlling a teleprompter that just endlessly scrolls the words "if you break the non-disclosure agreement you signed, I will remove one of your eyeballs or children".
People love music. Just look at the way no one talks to each other in public anymore - we've all got headphones in because we literally cannot stop listening to the tunes we love. It's the trailer's greatest friend. Put a recognisable track over some nondescript footage and you've got yourself a winner. Even better, get an idiosyncratic cover of a famous track, and people won't even pay attention to the footage because they'll be so busy trying to work out what the song is.
This tends to go hand-in-hand with a Distractor, but it's become so popular that I'm willing to classify it as a genre all of its own. You know that thing where an advert starts putting sound effects in time with the beat of the backing music, and then you imagine a video editor in a tiny, hot room, crying their eyes out as Adobe Premiere crashes again and something inside of them, small but important, breaks forever? This is that, but in game trailers.
This is another Distractor breakaway most of the time, but not exclusively. It basically involves taking a game of one tone (usually wildly frenetic and macho) and presenting it as if it's got an entirely different emotional timbre (usually a bit sad). Everyone knows that their new shooting game won't make them cry or think about real life, but it's nice to pretend it might, for some reason. Just look at the Gears of War 'Mad World' trailer, that weepy Halo: Reach funeral one or, the king of them all, Dead Island, which duped everyone by making us think the game would be at all good. Genius.
This one works on a meta-trailer plane, spoofing other trailer styles to make its own. It's best explained using an example. Take Sunset Overdrive - it starts out as what looks like a Hollywood, then breaks kayfabe and becomes a Rockstar-Distractor hybrid, which in some ways makes it a Knowing Lie too. All of which is to say it looks like a serious gun game and is actually a silly gun game.
This is where the humble gameplay demo comes alive, and the oh-so drab world of "watching a game" gets catapulted into the rich, heady atmosphere of marketing. Sometimes, that gameplay looks a little too good to be believed in - it's in-engine, sure, but is it real? Can we trust that this game we're being shown is the game we're going to play? Can a version of a game that only exists for the purposes of its own gameplay trailer even be called a game at all? It is both game and un-game simultaneously, our minds left to ponder circuitously forever - or at least until the downgraded version with flat lighting and weird facial animations comes out.
Look, the chances of a live-action trailer being anything other than some sub-Syfy Channel business - where guys prance around in fibreglass chainmail and somehow look less realistic than game NPCs - are so slim that I struggle to understand why anyone still makes them. The hit-rate is decidedly low but, to be fair, can lead to some great things, like this still-wonderful Destiny spot. Unfortunately, it's so enjoyable that it makes me regret that the game is almost nothing like it in tone or action. So yeah, live-action stuff. Dodgy.
This has some of the same tonal problems as the Cosplay, but feels less adorably naff and more haughty and obnoxious. It tends to follow a single, prescriptive formula - start with what appears to be real-life news footage and slowly segue into gameplay exposition, establishing a timeline of events. This is presumably meant to make it all feel chillingly "authentic", but in reality lends it a sort of weird neediness, like the game's story couldn't hold up on its own without showing us the horror of Some People Rioting Once. Also, no one can ever make fake news channels look right, for some reason. I still quite like it, though, because it reminds me of the start of the new Mad Max.
These trailers are amazing. A combination of smart editing and neat storylines, subtly hinting at game systems as they go without the need to show gameplay. They whet your appetite for a game perfectly - and almost no game can live up to them. Usually, an Over-reach leads to a game damned by what it doesn't do - just look at Bioshock Infinite. Sometimes, however, an Over-reach is deadly. RI.P. Prey 2 - we barely knew thee, apart from the cool-looking weapon systems and hover boots.
This is the ultimate Stopgap, a rule unto itself. You have literally nothing to show, and can't corral anyone together for a Kickstarter. An Indie's out of the question, and you can't Switcheroo because there's no Roo to Switch to yet. Terrified of making an Over-reach you can't come back from, and a Cosplay you'll regret, there is only one action to take. Just put the logo on screen for a second. That'll do. Good work, everyone!
Xbox is promising some big name reveals at E3. We’re expecting Halo, Tomb Raider, and Gears of War, but what other surprises could be waiting inside their box of secrets?
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E3 2015: Microsoft, Sony, Nintendo, Bethesda, Gears Of War, Mirror's Edge: Catalyst, and loads more! It's the VideoGamer UK Podcast with Simon, Tom, Jim, Burns and Dave!
Game trailers are an art form in and of themselves. With only 180 seconds or less to impress their audience, they need to tell an immediately arresting story that gives a snapshot of what an hours-long game will make you feel. One way to tie it all together is with a recognizable piece of licensed music, a familiar, melodic thread to guide you to the highlights of this virtual world.
E3 is gaming's trailer season, and you can bet that you'll be seeing plenty of trailers using licensed music to promote the many . With that in mind, we wanted to look back the trailers that were made more distinctive, more memorable, and (most importantly) more effective because they chose to revolve around familiar songs. Hey, all you E3 2015 trailer-smiths: these are the ones to beat.
Not all pulse-pounding rock songs are created equal. While banking on the power of screaming lyrics and throbbing rhythm usually gets a game some attention, about a million other trailers are doing the exact same thing. To be heard over all that noise, a trailer's musical accompaniment has to be distinguishable from generic beats and connected to the game in a way that makes the two feel inseparable. That's what folksy thrasher song 'Beast of America' does for the trailer of the same name.
It's difficult to envision this trailer with any other song, since the game and the tune seem tailor-made for each other. You have rustic humming and drumming at the beginning that drips with Americana. You have the obvious nods to a broken American dystopia that's everywhere in BioShock Infinite. You have vicious vocals and guitar riffs that highlight the violent, angry, and enormous visuals that fill the trailer. And you have a unique sound that stands out in your mind and makes the game do the same. Now you can't think of either the song or game without the other, which is exactly the point.
"What do you want, Michael?" asks a psychiatrist as a drum machine begins marching and keyboard strains slowly lift in the background. Michael is conflicted. He has the dream; the big house, the family, the money. But he also has nothing; his family hates him, and his days are filled with a crushing sense of self-loathing and worthlessness. As Michael begins to question what he really wants, Queen's 'Radio Ga Ga' forms the backdrop for one man's quest for meaning in a town full of fleeting opportunities to find it, and I honestly can't think of a better fit for this spectacular, explosive trailer.
The lyrics are a perfect metaphor for Michael's existential plight - a grasp at nostalgia for days gone by, when listening to the radio was something that mattered, not just 'some background noise'. Michael is a man attempting to regain the feeling of the glory days of his youth, when a big score was around every corner, but finds nothing beyond the regrets that come with mid-life crisis. Even the melody evokes strains of melancholy in its immensely danceable beat, punctuated by scenes showing exactly how Michael's life is falling apart around him. Rockstar is good at a lot of things, but ever since Grand Theft Auto: Vice City, it's been an expert at creating the perfect soundtrack, and Michael's trailer is its ultimate masterwork.
The most memorable trailers can strike a chord with people who have no intention of playing video games in general, let alone the one that's being advertised. And juxtaposing soft, melancholy piano melodies with Marcus Fenix's alleyway encounter against the Locust hordes creates the kind of attention-demanding scene that can enrapture anyone. You've got to appreciate just how big of a gamble it was for Microsoft and Epic to advertise their new red-blooded, M-rated shooter - packed with guns-blazing violence and chainsaw bayonets - by giving a brief, perfectly-scored glimpse into the forlorn desolation of the post-Emergence Day apocalypse. That gamble paid off, big time.
It's all anchored to Gary Jules' somber cover of 'Mad World', which puts the sadness of Tears for Fears' original lyrics into focus. The song was certainly memorable in Donnie Darko, but the Gears of War launch trailer makes it absolutely unforgettable for an entire generation of gamers. I still get chills when Jules croons the chorus just as Marcus is desperately firing on a gargantuan Locust he can't possibly defeat.
Ok, yes, it's dubstep. Go ahead and get all the hate for that particular overused musical style out of your system, because Nero's 'Doomsday' is the perfect backdrop for the delightfully bombastic, cheerfully ridonkulous action of . Really, what other kind of tune are you going to put behind a trailer that tells you to "Get ready to joy puke your face off"? Jazz? Stop.
Borderlands is a game that rejoices in its absurdity, revels in its violence, and reminds us that shooting things is a really, really fun thing to do. Borderlands 2 cranks up the volume in every way possible. The 87 bazillion guns get bazillionder, there are more skills (for the payment of bigger bills), and it’s 1,000 degrees hotter. Mostly, though, it's a colorful departure from typical gritty shooters and it simply wants you to have a good time doing violence on Pandora. The thumping beat of 'Doomsday' accentuates the quick shots of Borderlands 2's gameplay, accelerating your pulse until the volume plummets and Handsome Jack makes his appearance. We're gonna need a lot of guns...and 96.5% more wub wub.
When it comes to Prince of Persia trailers, Ubisoft has a format they like to stick to: footage of the Prince beating up enemies and using time-travel acrobatics, while a Moviefone narrator talks very seriously about destiny. The point is to make the Prince look like a proper action hero, but it pushes a simplistic view of who he really is. That's what makes the E3 trailer for the 2008 Prince of Persia reboot so interesting: it presents the Prince in a more thoughtful light, and the accompanying song - Sigur Ros' dreamy ballad 'Sæglópur' - shows just how different this Prince of Persia is meant to be.
Avoiding the quick transitions between fight scenes that you might expect to see, Sæglópur's gentle rhythm slows the trailer down, honing in on the way the characters move together and the world they're moving through. It also strengthens the mystical nature of their combat, and it feels like the music is given form through the Prince and Elika's colorful explosions of magic. The crescendo of the song comes just as Elika turns their battlefield into a lush, sunlit landscape, showing this is what the game is meant to be about: these two rebuilding the world. This new Prince feels different from his generically impressive former self, because Sæglópur has given him a different tone. One that sticks with you well after the trailer is over.
This trailer is all fire and rage and hate; a descent into madness stretched across five minutes that feel like an eternity. Leading the charge is its title track 'Nuclear' by English prog rocker Mike Oldfield, which I wrongly assumed had been written specifically for the trailer. This song perfectly encapsulates what's going on with Big Boss' character, while also invoking the overall tone of this game. The lines 'I'm nuclear / I'm wild / I'm breaking up inside' sum up the game's protagonist in a nutshell: a broken soldier whose life has been going to hell ever since the events of Metal Gear Solid 3.
Layered on top of these lyrics are images of violence that are extreme even by Metal Gear standards. This creates a striking contrast between and rest of the series. Sure, Snake's exploits have explored torture and other dark themes, but they've always been tempered with the levity of giant robots and people with superpowers. None of that is on display here. Instead it's all stabbing and torture and dismemberment, which together set a powerful (if not grisly) expectation for how this adventure will play out.
A lot of the trailers on this list take a solemn, serious tone, amplified by a poignant piece of music. And when it comes to melancholic drama, there's really no topping the original Dead Island trailer. So I was delighted to see the reveal go in the complete opposite direction, with its bright, light-hearted, and comically chaotic tone. Ignoring the fact that this sequel takes place in California - which, last I checked, is not an island - this trailer perfectly captures the fun side of a sunny zombie apocalypse.
Pigeon John's 'The Bomb' is irresistibly catchy, making you want to clap along to the poppy rhythm which, like a zombie's diet, is organ-centric. And John's jovial, self-congratulatory chorus of "I'm the bomb and I'm 'bout to blow up" perfectly matches the vanity of this tanned, teeth-whitened male model even as he slowly decomposes, as well as the impending explosion of undead pandemonium that's erupting right behind him. Even with the gazillion other trailers shown off during E3 2014, the song - and the accompanying scene of morning cardio gone to hell - kept running through my mind all week long.
If you're a fan of 19th century sea shanties, you've probably heard doesn't match that description at all, and the rendition of 'Drunken Sailor' used in its E3 debut trailer (changed to 'Drunken Whaler' to fit the game's environment better) becomes a whole lot darker to match.
The visuals in this trailer gracefully lay out the basics of Dishonored: where you'll go, who you'll run into, and the violent methods you have to dispose of most of them. However, it's the song that really lodges the whole thing in your brain. The music alternates between unsettling wisps of sound and pounding industrial cacophony; add that to a creepy child singing 'slice his throat with a rusty cleaver', and the music drives home that there's something deeply wrong with this place and everything you're seeing in it. Where the images could easily have been a dull catalog of whos and whats, 'Drunken Whaler' brings Dunwall to disturbing life, and makes you want to experience its horrors for yourself.
E3 is drawing near. Lots of companies, lots of announcements, and lots of leaks. We're using our powers of prognostication to try and separate fact from fiction and figure out what might happen at this year's show. Image source: Wikipedia
Fallout 4 is Coming This Year
Good boy.
The existence of Fallout 4 was probably one of the worst kept secrets in gaming. We now know officially that it's a real thing, and we know it's going to be a centerpiece of Bethesda's Sunday press conference. But is there a chance that game could also come out this fall? Our sources seem to say yes.
Dark Souls 3 at E3
After From Software's success with the Dark Souls franchise and another huge success with Bloodborne, the reveal of a new multiplatform Dark Souls game seems only natural. Rumors abound that we'll see an E3 reveal of some type for the notoriously challenging series.
No, Silent Hills Isn't Coming to Xbox
It's probably not any better outside.
Rumors circulated recently that Microsoft had bought the Silent Hills horror franchise from Konami for "billions" of dollar. Xbox boss Phil Spencer took to Twitter to set the record straight, however: it's not happening.
Big Call of Duty News
Staring contest.
We already know the next Call of Duty game is Black Ops 3, so what surprises could Activision have? An anonymous source says you'll want to pay careful attention during the game's E3 stage debut this year.
New Metroid
Parasites.
Samus and crew have been on an extended hiatus, but multiple sources say that vacation is going to end this E3.
The Last Guardian (no, really)
It feels like we say that The Last Guardian will finally get some E3 news this year, but the chatter this year has been more persistent than ever. The most interesting tidbit we've heard: it might also release this year.
New Xbox One Controller and 1TB Console
New jacks.
Leaked images indicate that Microsoft is going to release a new version of the Xbox One with some slight modifications, including an improved controller and a larger hard drive.
Forza 6
More cars.
Accidentally leaked by the Japanese Xbox site, it sounds like we'll get some (official) news on the next Forza during E3.
Battletoads
Teasing T-shirts.
Spencer wore a Battletoads shirt during a Windows 10 event earlier this year. In his words, "I don't think I've ever worn a t-shirt that's been a complete head-fake."
Media Molecule's Next PS4 Game
Shall we dance?
Back in 2013, LittleBigPlanet developer Media Molecule showed of a mysterious trailer that involved music and waving Move controllers. The the studio went silent for two years. We've heard rumblings that that silence will be broken at this year's E3.
Gears of War and More
Moody.
The studio formerly known as Black Tusk has been not-so-secretly working on a Gears of War project. Rumors indicate that, not only will we see a new game in the franchise, we'll also get a remake of at least one earlier Gears of War game.
E3 is drawing near. Lots of companies, lots of announcements, and lots of leaks. We're using our powers of prognostication to try and separate fact from fiction and figure out what might happen at this year's show. Image source: Wikipedia
Fallout 4 is Coming This Year
Good boy.
The existence of Fallout 4 was probably one of the worst kept secrets in gaming. We now know officially that it's a real thing, and we know it's going to be a centerpiece of Bethesda's Sunday press conference. But is there a chance that game could also come out this fall? Our sources seem to say yes.
Dark Souls 3 at E3
After From Software's success with the Dark Souls franchise and another huge success with Bloodborne, the reveal of a new multiplatform Dark Souls game seems only natural. Rumors abound that we'll see an E3 reveal of some type for the notoriously challenging series.
No, Silent Hills Isn't Coming to Xbox
It's probably not any better outside.
Rumors circulated recently that Microsoft had bought the Silent Hills horror franchise from Konami for "billions" of dollar. Xbox boss Phil Spencer took to Twitter to set the record straight, however: it's not happening.
Big Call of Duty News
Staring contest.
We already know the next Call of Duty game is Black Ops 3, so what surprises could Activision have? An anonymous source says you'll want to pay careful attention during the game's E3 stage debut this year.
New Metroid
Parasites.
Samus and crew have been on an extended hiatus, but multiple sources say that vacation is going to end this E3.
The Last Guardian (no, really)
It feels like we say that The Last Guardian will finally get some E3 news this year, but the chatter this year has been more persistent than ever. The most interesting tidbit we've heard: it might also release this year.
New Xbox One Controller and 1TB Console
New jacks.
Leaked images indicate that Microsoft is going to release a new version of the Xbox One with some slight modifications, including an improved controller and a larger hard drive.
Forza 6
More cars.
Accidentally leaked by the Japanese Xbox site, it sounds like we'll get some (official) news on the next Forza during E3.
Battletoads
Teasing T-shirts.
Spencer wore a Battletoads shirt during a Windows 10 event earlier this year. In his words, "I don't think I've ever worn a t-shirt that's been a complete head-fake."
Media Molecule's Next PS4 Game
Shall we dance?
Back in 2013, LittleBigPlanet developer Media Molecule showed of a mysterious trailer that involved music and waving Move controllers. The the studio went silent for two years. We've heard rumblings that that silence will be broken at this year's E3.
Gears of War and More
Moody.
The studio formerly known as Black Tusk has been not-so-secretly working on a Gears of War project. Rumors indicate that, not only will we see a new game in the franchise, we'll also get a remake of at least one earlier Gears of War game.