"We wanted to do a game about the war but not a war game, so that's why you don't kill people. The war kills them, but you don't kill them." That's what lead designer Julian Chevalier said when I asked him about the concept behind Valiant Hearts: The Great War, Ubisoft's upcoming game about World War I.
When I played Valiant Hearts recently at a preview event, I saw that the game wastes no time in putting a human face on war, focusing not on military strategy and the motivations of huge political powers but on how the machinations of those powers impacted the lives of ordinary people. The game starts as Karl, a German who has been living in France with his wife and newborn child, is forcibly separated from his family when the war breaks out. Back in Germany, Karl is conscripted into the German army, while his wife's father, Emile, is forced to enlist on the French side; Valiant Hearts isn't a story of good versus evil, but of regular people swept up in a conflict that is beyond their control.
as a game that aims to depict war not as an explosive, action-packed spectacle, but as a tragic event that tears ordinary lives asunder, and I'm glad to see games that are attempting to tell stories about war that strive not to empower you, but to make you feel like you're just doing what little you can in a situation that's much bigger than you are. Valiant Hearts will be released on June 25 for the Xbox One, Xbox 360, PlayStation 3, PlayStation 4, and PC.
It's been almost a year since CI Games revealed its upcoming action role-playing game, Lords of the Fallen at E3 2013. In cooperation with German studio Deck13 Interactive, the Polish developer has come to be known as one of the first truly "next generation" titles with Lords only releasing on Xbox One, PlayStation 4, and PC.
Examiner.com recently had a chance to sit down with executive producer Tomasz Gop who previously worked at CD Projekt RED on both The Witcher and its sequel. This experience is shown in his confident and clean demeanor, something that is only rivaled by his excitement to talk about the game he is so clearly passionate about.
Yes, this is an German article but as Google Translate doesn't work well I will summarize the main info. PC Games Hardware talked with Warhorse Studios about the AI in Kingdom Come: Deliverance. One of the sidequests is to tend sheep. As the developers try to simulate a real world it would not be very realistic if the player's character walks inside a flock of sheep without any consequences on the animals. In the screenshot you'll see how the sheep will actually flee if the player advances. There is even an AI tree for the animals.
Frontline: Road to Moscow is Slitherine Software's next historical war game, and according to a post by the dev on the Touch Arcade forums, it's set to hit the App Store in the next couple of weeks.
The game is set on the Eastern Front of World War 2 and sees you commanding the German army through some of the most famous, or infamous, scraps of the war. You're on the road to Moscow, basically.
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Currently nominated for the German Computer Game Award 2014 (category Best Game) and winner of Best Family Game in 2013 at the German Developers Association