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From: www.gamesradar.com

Playstation 4 has Sold 25 Million Units. Has Sony Entered into a Second Golden Age?

Added: 04.08.2015 5:18 | 11 views | 0 comments


Poli Games talks about how Sony has sold more then 25 million units worldwide! What this means for Sony and the industry.

From: n4g.com

Throwback Thursday: Arcades - The Golden Age Of Video Games

Added: 31.07.2015 9:18 | 13 views | 0 comments


DS writes: In an age of Playstation 4s and Xbox Ones its sometimes hard to forget about the pocket full of 10 pence pieces, candy floss joysticks and video shops. Its safe to say that the arcade scene just isn't what it was anymore. In comparison to the days I remember, the arcade scene no longer exists. It's not just the dedicated arcade areas either, gone are the table top Space Invader machines you could often find in pubs. I don't even recall visiting a pizza shop over the past few that hasn't proudly sported Street Fighter II and I definitely can't remember the last time I was at a fairground that had even a half acceptable group of coin-op machines together for some frantic joystick wiggling entertainment.

From: n4g.com

Destiny does have awesome storytelling. Here#39;s proof

Added: 29.07.2015 11:50 | 53 views | 0 comments


Destiny’s lore is vast and complex, but you’ll only be exposed to it if you go looking for it. Why? Because much of it exists in the Grimoire cards – the out-of-game encyclopaedia you unlock as you play. If you actually go and read those small bits of text on bungie.net or the companion app you’ll find some fascinating stories about the characters, guns, enemies, and much more.

The best thing about it all? The stories are still incomplete. Players are still uncovering the mysteries of Destiny’s universe, piecing together weapon descriptions, Grimoire text and spoken dialogue to understand the overall picture. There is some truly amazing storytelling in Destiny and, while the hunt for Destiny’s tales is something every player must undertake themselves, here is just a small glimpse of the secret narrative threads woven deep into the game.

Want to read more on Destiny? Then pick up a copy of the GamesRadar+ Presents Bookazine .

Finishing Destiny's first raid was quite the team effort with it's winding paths, challenging bosses, and teamwork-focused trials. But all that cooperation would all be for naught if Kabr and his fellow guardians didn't explore the Vault first. See, there's a relic in the Vault of Glass that is essential to defeating the Templar and Atheon himself, and Kabr was the one who made it.

The Grimoire says that Kabr entered the Vault on his own, killed a Gorgon (a Vex that erases your existence from time), and crafted a light-infused shield for future guardians to use against the Vex. After he created the relic, Kabr was assimilated by the Vex and disappeared leaving only his armor to be found by other Titans.

If you've been playing Destiny, you've seen this guy's name all over item descriptions and bounties. Well, it turns out, he is a very important character. Toland is a Guardian, but not the heroic kind of Guardian. He's more of a mad scientist type. He studied the Hive, and was actually one of the Guardians in Eris Morn's (the creepy-eyed lady that shows up in the Tower with the Dark Below DLC) fireteam that attempted to destroy Crota before the rest of us got a crack at him.

Toland delved into the dark side. He studied the Darkness to such a degree that he was able to commune with it, resulting in him hearing voices, creating dark weapons like the exotic pulse rifle Bad Juju, and experiencing all sorts of unpleasant things. Because other guardians thought he'd gone too far, he was exiled from the city for his practices and considered him a madman, but some Guardians thought his knowledge invaluable. Toland definitely lives in a the grey area between good and evil. Hopefully we'll see him return in the future.

Who or what is the Traveler? Yeah, it's that floating moon thing hanging over the city and it somehow gives the Guardians their powers, but that's pretty much everything the in-game narrative tells you. In the Dreams of Alpha Lupi Grimoire cards, you get a little more detail on what the Traveler is through rather interesting poetic verse detailing visions of the solar system, the Traveler, and the Darkness.

There are a few details to pull from the cards. The Traveler isn't actually the floating sphere you see from the tower, but is a god that drags a moon-sized ball around that contains its memories. For untold eons it's traveled around solar systems establishing civilizations and terraforming worlds. Most importantly, it ushered humanity into the Golden Age. But all that creation work the Traveler was doing came to a grinding halt when the Darkness started chasing after it. Eventually the Darkness caught up to the Traveler, stripped it of it's power, and left a husk hovering over Earth.

When you fire up Destiny for the first time, you're treated to a cinematic showing astronauts landing on Mars and finding a giant, floating sphere. If you collect the right Grimoire cards you'll find the backstory behind this scene detailing the astronaut Jacob Hardy and his crew's discovery of the Traveler. This is the time before the Golden Age, when humans were basically living like we do now, except, they have things like lightspeed travel. The Traveler had been spotted jumping around our solar system and eventually landed on Mars. Because the alien object was coming a bit too close for comfort, humanity decided to investigate.

This event was essentially the equivalent of the real life moon landing (but in the Destiny universe). The Ares 1 crew was the first expedition to investigate the alien sphere on Mars, Jacob Hardy said the famous words, "We're walking into a rising wind," upon setting foot on the planet, and they made contact with the Traveler. What's most interesting about the tale, is that after being exposed to the Traveler's Light, Jacob Hardy inherited a longer life span, saying he felt like a young man at 90 years old.

The next two slides are connected so pay attention. This Wild West tale is told from the perspective of a young boy living in a backwater town ruled by an abusive magistrate named Loken. One day the mysterious Jaren Ward, a Guardian, walks into the town carrying the hand cannon, The Last Word, and at some point (which isn't entirely clear in the Grimoire) rids the townsfolk of their dictator with a lightning fast draw and a bullet between the eyes. The last exchange between to two men: "Those gonna be your last words then, boy?" said Loken. POW. "Yours, not mine," Jaren replied. Pretty badass, huh?

Yup, Jaren Ward is the righteous hero. Eventually, it seems the young boy becomes a Guardian years later and joins up with the hunter Jaren Ward and his group (probably though , lol). The last time the young Guardian hears of Jaren Ward was the sound of a duel between Jaren's Last Word and something "more sinister." And without formation from the Grimoire, we're left with a cliffhanger. That is, until you read about Thorn and the evil Dredgen Yor.

Dredgen Yor's story tells of a once great man and hero who looked to the secrets of the Hive to find a way to destroy the Darkness. But it seems, that the fallen hero lost control because of the evil magic from the Hive weapon Thorn, and got really tired of being a good guy. Once a champion of the Crucible, Yor turns to the dark side, and becomes responsible for the murder of several guardians and more .

The details on the character are still pretty scattered, but one theory out there links Dredgen Yor to the guardian Jaren Ward. As in, they are both the same person. Yor is said to have killed Ward in a duel, but other clues in the Grimoire cards suggest that the two are of the same body. It seems Ward was seduced by the Darkness. The Guardian ceased to be Jaren Ward and became Dredgen Yor. And when that happened, the good man that was Jaren Ward was destroyed. So, what the Grimoire tells us is true - from a certain point of view. Sounds like a familiar plotline, right (hint: Star Wars)? Even Jaren Ward's adopted son grows up to become the hunter that kills Dredgen Yor with the Last Word!

Something strange happens during The Archive mission on Venus – something you probably registered once and then glossed over with every repeated Daily playthrough. When you step into the Archive, you’re called Dr Shim – and your Ghost brushes it off as nothing. While it could be nothing more than your Ghost using Dr Shim’s credentials to power up the bunker (some fans have speculated you play as a revived Dr Shim, which seems unlikely given the evidence, while others instead prefer the theory that you’re Jaren Ward’s protégé Shin Malphur), reading into Dr Shim’s story uncovers a great subplot involving research into the Vex that uncovered a higher definition, but otherwise complete and intact, virtual simulation of the real world inside the Vex’s mind.

When four researchers discovered simulations of themselves debating that very topic inside the Vex mind, it sparked a discussion about reality versus unreality, the morality of preserving their simulated selves over pulling the plug, and whether the Warmind is capable of infiltrating the Vex consciousness and rescuing the simulations of humans. And you thought Inception was complicated.

You’ve seen their decals on the side of weapons and you’ve probably completed many a mission for this faction, but did you know that Future War Cult was formed around a machine called The Device that could predict the future? The FWC Grimoire entry records this story in detail: those who entered The Device were sent mad by the visions (which predicted the Darkness’ coming and the destruction of mankind), so FWC needed to employ stronger minds to help withstand these sights without breaking.

And while not explicitly clear, the inference is that FWC either created, or discovered and repaired, the Exo in order to shoulder this job for them. Which brings us to the Exo Stranger. She’s clearly an important part of the story and we haven’t yet seen the last of her. And consider this: the Stranger’s Rifle she gifts you at the end of the main questline contains parts that shouldn’t yet exist…

During the main game’s story and The Dark Below, we come to learn plenty about Rasputin – the last surviving Warmind. Tasked with protecting humanity – a mission Rasputin believed impossible when the Darkness arrived – the Warmind changed his core’s programming and implemented the MIDNIGHT EXIGENT protocol; eventually powering down to survive the Darkness’ attack.

However, analysis of the Grimoire cards points to a much darker tale during the Darkness’ arrival. Without official confirmation this story teeters on the edge of conspiracy theory, but throughout Destiny we’re told that our souls are Light – and that Rasputin knew that Light must be harnessed to defeat the Darkness. After launching colony ships from the Cosmodrome to protect what little of humanity Rasputin could, the Warmind had to alter his own code in order to then sacrifice the rest of mankind on Earth to stand a chance in the battle against the Darkness, birthing the Awoken in the process.

Have you been following Destiny's lore like I have? Do you have any favorite stories? Have you pieced together any interesting tales? Keep searching for those grimoire cards and let me know your thoughts in the comments below.

Want more from GamesRadar? Check out our list of 2015's most anticipated games.

How to Conquer History Class Using Nothing But Assassin's Creed

Added: 27.07.2015 22:09 | 21 views | 0 comments


Warfare on the Water



The 7 Year’s War took place in the mid-18th century, at the height of guns, germs and steel warfare. During battles at sea, soldiers would use oil to burn their enemy’s ships, as featured in Assassin’s Creed Rogue. (Photo: Ubisoft)


History of Architecture



In Brotherhood, Leonardo DaVinci wants to build a single-span bridge across the Golden Horn (now in Istanbul) in the early 1500s. In real life, he wanted to do that too. This was the longest bridge of its kind to be proposed at the time. (Photo: Ubisoft)


Pope Problems



During the Renaissance in Rome, Pope Sixtus V tried to renovate the Colosseum and turn it into a wool factory, mainly to give Rome’s prostitutes an honest living. Sadly, he died before it could happen. This historical fact is integrated into Assassin’s Creed II. (Photo: Ubisoft)


Founding Father



We all know Benjamin Franklin as one of America’s greatest inventors, but did you know he came up with something called an electrified gun? It’s known as the TASER’s predecessor. While this specific model isn’t used in Rogue, Franklin is shown giving a ‘modified’ gun to Rogue’s main character. (Photo: Ubisoft)


Art Imitating Life



Unity, which takes place during the gruesome French Revolution, includes the story of radical journalist Jean Paul Marat. Marat was famously murdered in his bathtub by the young Charlotte Corday, who was on the opposing side of the revolution. Marat’s real dead body was creepily painted postmortem, becoming the famously controversial painting, “The Death of Marat.”


Machiavellianism



Niccolo Machiavelli, famous author of classic “The Prince,” is depicted in Brotherhood pretty accurately: not only as a political activist, philosopher and military man, but also as a scheming adversary to the Borgia family. In reality, Machiavelli was Cesare Borgia’s advisor. Machiavelli admired his master, but also saw and exploited his weaknesses. (Photo: Ubisoft)



Putnam the Putz

In Assassin’s Creed III, American revolutionary Israel Putnam is accurately portrayed as a poor war strategist and tactician. In the game, he works with assassin Conner on a few missions, but they always result in heavy casualties. Putnam is famous for the quote, “Don’t fire until you see the whites of their eyes,” shouted at The Battle of Bunker Hill. (Photo: Ubisoft)


Blackbeard’s Rival



In Assassin’s Creed IV, otherwise known as the ‘pirate’ game, Blackbeard (Edward Thatch) fights Robert Maynard in an epic sword fight during a ship battle. Blackbeard was badly injured from the incident, enduring many bullet and sword wounds. In real life, Blackbeard was in fact killed by a group led by Maynard. (Photo: Ubisoft)


Parisian Legends



In Unity, an accurate historical legend of the Little Red Man of the Tuileries is integrated into the story. According to the legend, a homeowner was killed in the garden of Tuileries and swore he would come back to haunt the grounds forever. This is a myth people mainly only know about in Paris, but now, thanks to Assassin’s Creed, so do we. (Photo: Ubisoft)


Have Gun, Will Travel



Syndicate takes place during London’s Industrial Revolution. There were three primary modes of transportation back then: the steam train, the riverboat and the horse-drawn carriage. Oh, and of course, a rope, if you’re an assassin who climbs rooftops. (Photo: Ubisoft)


From: www.gamespot.com

How to Conquer History Class Using Nothing But Assassin's Creed

Added: 27.07.2015 22:09 | 22 views | 0 comments


Warfare on the Water



The 7 Year’s War took place in the mid-18th century, at the height of guns, germs and steel warfare. During battles at sea, soldiers would use oil to burn their enemy’s ships, as featured in Assassin’s Creed Rogue. (Photo: Ubisoft)


History of Architecture



In Brotherhood, Leonardo DaVinci wants to build a single-span bridge across the Golden Horn (now in Istanbul) in the early 1500s. In real life, he wanted to do that too. This was the longest bridge of its kind to be proposed at the time. (Photo: Ubisoft)


Pope Problems



During the Renaissance in Rome, Pope Sixtus V tried to renovate the Colosseum and turn it into a wool factory, mainly to give Rome’s prostitutes an honest living. Sadly, he died before it could happen. This historical fact is integrated into Assassin’s Creed II. (Photo: Ubisoft)


Founding Father



We all know Benjamin Franklin as one of America’s greatest inventors, but did you know he came up with something called an electrified gun? It’s known as the TASER’s predecessor. While this specific model isn’t used in Rogue, Franklin is shown giving a ‘modified’ gun to Rogue’s main character. (Photo: Ubisoft)


Art Imitating Life



Unity, which takes place during the gruesome French Revolution, includes the story of radical journalist Jean Paul Marat. Marat was famously murdered in his bathtub by the young Charlotte Corday, who was on the opposing side of the revolution. Marat’s real dead body was creepily painted postmortem, becoming the famously controversial painting, “The Death of Marat.”


Machiavellianism



Niccolo Machiavelli, famous author of classic “The Prince,” is depicted in Brotherhood pretty accurately: not only as a political activist, philosopher and military man, but also as a scheming adversary to the Borgia family. In reality, Machiavelli was Cesare Borgia’s advisor. Machiavelli admired his master, but also saw and exploited his weaknesses. (Photo: Ubisoft)



Putnam the Putz

In Assassin’s Creed III, American revolutionary Israel Putnam is accurately portrayed as a poor war strategist and tactician. In the game, he works with assassin Conner on a few missions, but they always result in heavy casualties. Putnam is famous for the quote, “Don’t fire until you see the whites of their eyes,” shouted at The Battle of Bunker Hill. (Photo: Ubisoft)


Blackbeard’s Rival



In Assassin’s Creed IV, otherwise known as the ‘pirate’ game, Blackbeard (Edward Thatch) fights Robert Maynard in an epic sword fight during a ship battle. Blackbeard was badly injured from the incident, enduring many bullet and sword wounds. In real life, Blackbeard was in fact killed by a group led by Maynard. (Photo: Ubisoft)


Parisian Legends



In Unity, an accurate historical legend of the Little Red Man of the Tuileries is integrated into the story. According to the legend, a homeowner was killed in the garden of Tuileries and swore he would come back to haunt the grounds forever. This is a myth people mainly only know about in Paris, but now, thanks to Assassin’s Creed, so do we. (Photo: Ubisoft)


Have Gun, Will Travel



Syndicate takes place during London’s Industrial Revolution. There were three primary modes of transportation back then: the steam train, the riverboat and the horse-drawn carriage. Oh, and of course, a rope, if you’re an assassin who climbs rooftops. (Photo: Ubisoft)


From: www.gamespot.com


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