Rock Band 4: Setlist Reveal August 3 (PS4, Xbox One)
Added: 03.08.2015 15:26 | 31 views | 0 comments
Fallout Boy, System of a Down and Heart included in latest Rock Band 4 tracklist reveal.
From:
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| Destiny secrets and Easter eggs revealed
Added: 03.08.2015 11:30 | 25 views | 0 comments
Developer Bungie has a long history of sneaking secrets into their games, and their latest project they’d included, presumably to check they hadn’t slipped anything too naughty in there.
I’ve been scouring the planets in search of hidden details, and listed my findings over the following slides. Hopefully you’ll find some new information in here, to enhance your enjoyment of Destiny’s world(s)!
Want to read more on Destiny? Then pick up a copy of the GamesRadar+ Presents Bookazine .
Amazingly, the first Destiny Easter egg actually appeared in Halo 3: ODST, way back in 2009. An advertising board with the seemingly innocuous title “Destiny Awaits” could be found in that game, complete with a shot of the Earth... but wait, is that the Traveler hovering over it?
Bungie had suggested for some time that there was still a final secret to be discovered in Halo 3: ODST, and when eagle-eyed players noted this display after the first Destiny details were announced, series digital artist Vic Deleon confirmed it by tweeting “IT’S FINALLY BEEN FOUND!”
In the game itself, the first Easter egg appears during the opening cinematic sequence, as a group of astronauts land on Mars and begin exploring the planet. Look closely at the spaceman’s boot as they descend from their craft, and you’ll notice what looks like the Destiny logo embedded in the tread. This can also be seen in the dusty footprint they leave behind as they set off across the planet’s surface towards the Traveler.
On your visits to the Tower you'll no doubt have noticed various ships buzzing around the place, and probably dismissed them as little more than background furniture. However, rather than just being randomly generated to make things look busy, these are the actual transport belonging to the guardians currently visiting this location.
To confirm this, as soon as you warp into the Tower Plaza, turn right and sprint into the Tower Hangar. Get inside quickly enough and you’ll spot your ship being flown in and docked, before it gets lowered into the subterranean parking lot.
A giant football first appeared in Halo 2, and made several appearances in subsequent games in the series. As a possible homage to this a football can be found in the Tower Plaza, which normally spawns on the left hand side under the stairs. By running or sliding into it you can kick it around, and perhaps get a little game going with your fellow guardians.
Also in the Tower Plaza is a large purple ball, which is much more lightweight and floaty than the football. This normally appears on top of the crates next to Bounty Tracker Xander 99-40, although it can also be found on the table by the Cryptarch’s tent. Knock it into the air, then see how long you can keep it up for... or, like me, spend an age trying to balance on top of it before some sod immediately kicks it away. Cheers, mate.
The trees in the Tower Plaza may help to brighten the place up, but the one near Gunsmith Banshee-44 can also be scaled to take in the view over the whole area. A few carefully placed jumps will get you most of the way up the trunk, then a final sprint jump will launch you into the branches. Have a little boogie up here and lord it over the guardians collecting their bounties below.
Here’s a secret feature of the Tower Plaza that requires at least two people to experience. On top of the Postmaster’s building is a large fan, and this rooftop can be accessed by sprint jumping from the nearby steps.
Once you’re on top of the fan, you need a second player to head up the steps at the side of the Plaza and onto the balcony overlooking the area. At the far end there are some panels on the floor, which provide an ‘Activate Fan’ prompt when stood on--hold down the button here and anyone stood on the fan will be launched high into the air. Get the timing right, and combined with a jump you can reach the top of the flagpoles or even the pillars above the Vault terminals.
While exploring the final planet Mars, fans of the Halo series may spot a building which bears more than a passing resemblance to a familiar character. This can be found in the Trenchworks area of the map used in several missions, though it can also be accessed during the Mars Patrol--head straight forwards from the start and follow the valley to the Scablands, go straight across it and through the next valley to Giants’ Pass and the Valley of the Kings, then down the tunnel at the far end until you reach the Trenchworks.
Here you’ll find this building, which thanks to its glowing golden window and central green banner looks an awful lot like the Master Chief himself. Purely coincidental, I’m sure...
Armoured core
Destiny’s developers have obviously been using their lunchtimes to play other games, and you can find a number of references to what’s been on the office machines hidden away in some of the armour descriptions. The first is a piece of Exotic chest armour called Heart of the Praxic Fire, which comes with the description, “In that last moment she seemed as wholly luminescent as the Sun, and I wished to be so brave.” Dark Souls players should pick up on the nod to the cheerful and powerful Knight ‘Solaire of Astora’ – who can be summoned to help players with many of the bosses in the game – but if they didn’t the ‘Praise the Sun’ perk carried by the armour should hammer home the reference.
And if you’re really looking to complete the Dark Souls look, try equipping the Ghost Angel Cloak for your Hunter. The tagline is, “We are an army of the chosen dead.” So get out there and round up some more recruits. By shooting ’em in the head.
As we’ve already seen, Bungie loves to leave subtle nods to other games in their creations. But the studio doesn’t stop there: books and TV shows have every chance of appearing in Bungie’s works. Head to the Cosmodrome on Earth, pick up some Patrol missions and you’ll eventually come across one called ‘Four Arms Good, Two Arms Better’. Aside from the Vandals you fight in Old Russia having four arms, this is a knowing reference to Animal Farm (ask your parents) where the pigs eventually used the maxim, “Four legs good, two legs better!” as they became more human.
Showing that they can also riff off modern pop-culture, Bungie also included a Bounty called ‘All in the Game’. Which is eerily similar to the words Omar Little says in the final scene of the first season of HBO’s The Wire, “It’s all in the game, yo. All in the game.” That on its own might not convince everyone, so consider this: the Bounty also has you killing Fallen enemies and pick up Wire Wraps. Not just a coincidence after all, then.
Cortana may now be known to most people as Microsoft’s answer to Siri, but she started out life as the AI in the Halo series. Bungie was obviously keen to hang on to their iconic blue guide in some way, and although she doesn’t appear in physical form in Destiny you can hear Jen Taylor, the voice of Cortana, talking over the PA system in the Tower.
Listen long enough and you can ever hear her quit during an announcement – tired of being everyone’s personal assistant, we presume.
This next Easter egg comes direct from the internet detectives on Reddit. Take a look at the Director map screen and, around the edges, you’ll see a series of numbers on the top right, bottom left and left hand side. These are HEX codes. Reddit user Arukemos took these digits and changed them into ASCII code, then soon discovered the bottom numbers translate to “Alright OK”. alrightok.com takes you to a page for a User Interface artist who worked on the game. The left hand side numbers mean ‘Be Dave’, which Dave Candland, Lead UI designer for Destiny, confirmed was correct by tweeting ‘Reddit finds my egg’ and adding there are currently 32 Daves working at Bungie. The top sequence? That says ‘mackay’ – another UI artist, MacKay Clark.
When the House of Wolves expansion was added to Destiny in May 2015, players got access to a host of new areas and challenges. One of these was a new social space called the Vestian Outpost. Head here and look right as soon as you arrive and you’ll see the Postmaster. Next to him is a lamp you can turn on and off to your heart’s content. Light goes on, light goes off, light goes on, light goes off, light goes on, light goes off… Did somebody order a disco?
Bungie make some of the best skyboxes in games, but they are often ignored in favour of the action on the ground. Go to the Moon and, once you spawn in, look up. Here you should see what remains of the International Space Station. If you’re interested in a spot of stargazing while you’re there then get out a sniper rifle and look just below the last floating splinters of the ISS and you should come across a bright red planet, otherwise known as Mars.
You can find this little treat every time you go to the Tower. As soon as you spawn in, look down at your feet and you’ll see the phrase ATRIVM PROPVGNATORVM. Translated from Latin this becomes Hall of Champions. So the Tower isn’t just a nice place to hang out, it’s a memorial to every Guardian fighting against the Darkness.
So we all remember the song called Breaking Benjamins that was written for Halo 2, right? Good. In that case you’ll remember the first line of the chorus was ,“Only the strongest will survive,” which is something you’ll hear a lot as you start matches in the Crucible. Coincidence? Maybe, but probably not knowing Bungie.
While tackling the Will of Crota Strike on Earth – released as part of The Dark Below DLC – you’ll hear Eris Morn giving you instructions as you make your way towards Omnigul. However, if you’re the first player to reach the sealed door in the Jovian Complex and use your Ghost before Eris has finished telling you about Omnigul’s purpose, she’ll inform you that, “In its dying breath the Traveler released the Ghosts… to open doors.” Poor Dinklebot. Will he never catch a break?
Look closely around in certain areas of the Tower – on the Speaker’s desk or at the top of the tree near the Gunsmith, for instance – and you should see some coins. There are seven of these (of course there are) located around the Tower, and the first person to find them all and send photographic evidence to Bungie received a special player emblem only available from the developer for their troubles.
But don’t give up. Players have since discovered that the House of Wolves DLC also had some hidden coins in the new areas. Only two have been found to date, so there’s still time, Guardian. Who’s guessing there’ll be five more?
Iain M Banks’ Culture series of novels was used as inspiration when Bungie was creating Halo thanks to its Oribtal ringworlds. And it seems the influence has also extended to the Destiny development team, as an Achievement or Trophy named after the third book, Use of Weapons, is unlocked for dismantling 50 pieces of armour or weapons.
The Beatles’ Sir Paul McCartney wrote the song ‘Hope For the Future’ specifically for Destiny, and it doesn’t contain the phrase, “Hey Jude,” even once! Want to listen to it? You’ll need to select the credits from the Director map screen once you’ve finished the main story missions. The song was recorded at Abbey Road Studios in the UK by a 120 piece orchestra.
During any mission you’ll notice enemies coming out of doors which close again once everyone is safely though and walking into your bullets. They won’t open again if you walk up to them, but summon your Ghost and they’ll slide apart. Apart from the isolated Strike strategy cheese it’s a useless trick, but worth seeing at least once all the same.
As you’ve probably gathered by now Destiny is full of references to TV shows, games, and popular culture. For example, there’s a Patrol mission on the Moon called ‘Power Underwhelming’, which also happens to be the code for activating God mode in Starcraft. Then there’s the Legendary sniper rifle ‘Final Boss’, named after a MLG Halo 3 team. And finally, a Legendary shotgun called the Comedian is a nod towards the gun-toting Watchmen character of the same name. He loves shotguns, too.
Win nine matches without a single loss in the Trials of Osiris and you’re granted access to the Lighthouse where you’ll find a chest full of goodies. But head to the left when you arrive and you’ll discover a secret room underground. It’s been suggested that this is Osiris’ room, and it looks like a bloody battle took place at some point – look around and you’ll find bullets and weapons on the ground, along with the bodies of those who didn’t make it through the fight.
So, those are the Destiny secrets we know about so far. But, as Bungie are the masters of Easter eggs, there’s undoubtedly still more to be discovered. Had you spotted any of them before, and are there any others you know of? Tell us in the comments below.
Hungry for more of the hidden stuff? Then why not check out .
Tags: Studios, Hack, Paul, Onto, Mask, Wake, Arts, Power, Daly, When, With, Developer, Fate, Space, Test, There, Players, Heart, Food, While, Help, Croft, Ghost, Lots, Also, Hold, Master, House, Destiny, Roll, Angry, Souls, Easter, Most, Final, Tower, Knight, Guardian, Wolves, Bungie, Light, Earth, Trials, Little, David, Pool, Clone, Tale, Dark Souls, Director, Animal, Plane, China, Legendary, Strike, Leaf, During
From:
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| Why From Software's worst game is worth learning from
Added: 03.08.2015 2:18 | 29 views | 0 comments
Eurogamer:
"Heavy Armor might be the perfect Kinect game, or at least, the most honest, because it reveals how interesting life can be when technology gets in your way. Green-lighted way back when Kinect was known as Project Natal, the game posits a near-future in which a silicon-guzzling microbe has devoured every computer on the planet, setting back the science of combat to roundabouts the close of the first world war. Deprived of GPS, drones and other decadent trappings of 21st century warfare, the Earth's nations are obliged to duke it out in gas-powered mechs or "vertical tanks" that handle as elegantly as elephants in high heels."
From:
n4g.com
| Guild Wars 2: Heart of Thorns beta event coming 7th August, playable at gamescom
Added: 01.08.2015 11:18 | 6 views | 0 comments
Gamescom attendees will get the chance to play the Guild Wars 2: Heart of Thorns demo previewing exclusive beta content as the official Beta Weekend Event launches.
From:
n4g.com
| Guild Wars 2 Making Drastic Changes to Fractals With Heart of Thorns Release
Added: 01.08.2015 8:18 | 14 views | 0 comments
ArenaNet will be making some drastic changes to Fractals of the Mists with the release of Guild Wars 2: Heart of Thorns.
From:
n4g.com
| Abandoned plotlines that would have changed everything
Added: 31.07.2015 20:00 | 50 views | 0 comments
Have you ever reflected on game a few days after finishing it only to realize some major plot point slipped under the radar? It could be a killer who wasn't unmasked, or a key bit of info everyone seemingly forgot about. At first these thoughts don't make sense. Surely they addressed this at some point, you rationalize. They wouldn't just leave this kind of thing hanging. Sadly, that's where you're wrong. Some plot points are introduced only to wither on the vine, never to be seen nor heard from again.
Until now. I've rounded up some of the juiciest, most dead-ended plot lines from a variety of games. Not only were these details clearly stated in their respective storylines, but they were all later dropped without a trace - almost as if they never existed in the first place. I've also included some insights into how these lost tidbits could have manifested themselves in their respective games, had they not been so abruptly abandoned.
What was abandoned: Zero being Dr. Wily's final creation. This is strongly , of all places) as a major part of Zero's mysterious backstory. But at X5's climax, this 'major reveal' is still only vaguely referenced. We see the iconic Wily 'W' projected on the background should you fight against Zero, and Wily's silhouette appearing during Zero's ending. And that's about it. The big mystery of Zero's parentage doesn't amount to much of anything, and is largely ignored in subsequent games.
What could have changed: a creation-versus-creator storyline. Dr. Wily creating Zero goes hand-in-hand with another abandoned plot point: Dr. Wily is still "alive" in the MMX timeline. Wily's presence would force Zero to grapple between who he is and who he was meant to be. Plus, the entire MMX universe revolves around robots with free will being corrupted by sinister influences. Zero grappling with the machinations of his creator would have been the perfect thematic fit.
What was abandoned: The dark energy subplot, which was introduced during Tali'Zorah's . Tali was collecting data on a star that was dying prematurely, before she and her team were ambushed by Geth. Based on that data, Tali theorized "dark energy" was behind the star's demise. Shepard then states "A lot of Quarians died here. What [that data] worth it?" I guess not, because by the third game dark energy and its impact are never discussed again.
What could have changed: According to Drew Karpyshyn, lead writer on the first two Mass Effect games, this concept of dark energy could have been behind the Reaper's motivations. In an interview with AM 60, reported by , Karpyshyn said, "The Reapers kept wiping out organic life because organics would eventually evolve to where they were using biotics and dark energy, and that was an entropic effect that potentially was going to hasten the end of the universe. And being immortal beings, that is something they did not want to see."
What was abandoned: Corporal Adrian Shephard, protagonist of Half-Life side story Opposing Force. Like Gordon Freeman, Shephard also gets caught up in the Resonance Cascade catastrophe at Black Mesa, shoots a bunch of monsters, gets lost on an alien world, and is ultimately detained by the G-Man at the . But while Gordon later awakes at City-17 at the start of Half-Life 2, our poor Colonel is neither seen nor heard from again. He's still locked away in the G-Man's extradimensional storage locker somewhere, eagerly awaiting Episode 3.
What could have changed: Shephard was ripe to become the perfect "bad guy" version of Gordon Freeman. In the Half-Life 2 episodes, we see G-Man having some trouble maintaining control over the scientist-turned-savior. If their connection was ever completely cut, who better to fall back on than Shephard? He went through the same trials as Freeman and was also hand-picked by the G-Man. He also worked for one of the main antagonist groups in the original Half-Life; the man is prime villain material.
What was abandoned: The Deleter. Throughout Other M, Samus learns there's a traitor among Adam's team of Federation soldiers. That traitor - who Samus dubs "The Deleter" - is killing off soldiers one by one. A lot of time is spent thread: we see The Deleter shoot other soldiers, kick them into lava, and you even fight against someone who is almost certainly The Deleter in a giant mech suit. And then, this person just quietly fades away. By the end of the game, all of Adam's team is either dead or MIA, and Samus shows no concern over discovering The Deleter's identity. Basically, no one cares.
What could have changed: Well, for one thing, Samus and crew would seem a little more believable as human beings if they showed a bit more concern about confirming who in their group was trying murder them all. The Deleter's presence could have also shed a harsh light on the Federation - or some conspiratorial group within the Federation - seeing as how The Deleter went to such great (and murderous) lengths to try and cover up the BOTTLE SHIP's connection to the Federation.
What was abandoned: The captured soul of Ares. If you had the wherewithal to actually complete God of War on the game's hardest difficulty setting - God Mode - you unlocked from Kratos himself. Kratos congratulations you on a job well done before revealing that he has located the soul of Ares in a secret chamber. Kratos isn't sure how it ended up there, or what it could be used for, but figures it could help him put the hurt on Zeus in the next game. Only it doesn't, because the soul and this secret chamber are never mentioned again.
What could have changed: In the God of War games, Kratos draws strength from all sorts of mystical weapons and artifacts, so the soul of a dead god really wouldn't be that out-of-place in his arsenal. But perhaps it would have been a double-edged sword, with the fallen god Ares whispering in Kratos’ ear, driving his already already fragile mind deeper into madness. Perhaps Ares' influence could have been the primary motivator for Kratos' angst at the opening of GOW2.
What was abandoned: Ethan Mars' periodic blackouts. For all of its creativity, Heavy Rain isn't exactly rock solid when it comes to storytelling. Ethan's blackouts are a prime example. Throughout the game, it's implied these blackouts are no mere coincidence. Ethan finds a folded paper crane in his hand after one blackout, leading him to believe there's a connection between himself and the Origami Killer. Maybe he IS the Origami Killer. All this existential dread, however, just gets swept under the rug as the game enters its final act and Ethan simply stops blacking out.
What could have changed: Not much, according to the developers at least. In this , developer Quantic Dreams runs through some of Heavy Rain's deleted scenes. Among them are several relating to Ethan's blackouts. Apparently, Ethan was supposed to establish some sort of psychic link with the real Origami Killer. The blackouts were a result of this connection, and players would swim through a surreal dream sequence while Ethan was unconscious. They had nothing to do with Ethan being the killer.
Tags: Among, Hack, Onto, Mask, Arts, When, With, Black, Live, Effect, Mass Effect, Kratos, Heart, Rage, Drop, Episode, Most, Zero, According, Quantic, Dreams, Other, Tale, Soul
From:
www.gamesradar.com
| StarCraft II: Heart of the Swarm - Trainer 2.1.12.36657 (PC)
Added: 31.07.2015 15:05 | 179 views | 0 comments
Stuck? Check out the latest hints cheats for this game!
From:
www.videogamer.com
| Guild Wars 2: Heart of Thorns Beta Weekend Announced
Added: 31.07.2015 10:57 | 4 views | 0 comments
Test out masteries, and enter the Heart of Maguuma Jungle.
From:
www.ign.com
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