Kingdom Hearts Hollow Bastion Remade on Floppy Drives
Added: 28.03.2015 19:18 | 10 views | 0 comments
EB: Yes, I know, Kingdom Hearts III is taking infinity long to get here, but in the meantime, you should relive some old memories and check out MrSolidSnake745s latest floppy drive orchestra of Hollow Bastions theme.
From:
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| 10 of the best standalone DLC packs
Added: 27.03.2015 14:00 | 36 views | 0 comments
Today sees the release of Forza Horizon 2 presents Fast Furious, a condensed nugget of fuel-injected beauty from Playground Games. It's also that increasingly common thing, a standalone DLC pack, derived from the game it uses for its name, but different enough to warrant opening it up to a whole new audience.
Due to what I imagine are world-spanning advertising concerns, it is also totally free until 10th April, which is magnificent news. Remember that brilliant Forza Horizon 2 demo? Bin it - this is a full (if miniaturised) game, that invokes the oeuvre of both Vin Diesel and Dwayne 'The Rock' Johnson.
That fact alone will more than likely make it a better game than Forza Horizon 2 in the eyes of some people, which got me to thinking - what are the best standalone DLC packs ever to hit Xbox consoles, and were they better than the games that spawned them? Here are 10 answers to that two-part question.
If Halo is gaming's Blur (honestly, just go with this) - world-conquering excellence beloved by all - then ODST is its Gorillaz - an arty endeavour that achieved success on its own terms. It's a side-project through and through, an indulgence for everyone making it. Bungie got to play with the design dynamics of weaker characters, write a sci-fi detective story, hell, even Martin O'Donnell wrote an entirely new, jazz-influenced soundtrack for this single game. It's a beautiful little thing, enriching the series, but warping it to its own ends.
Better than the original?: Ask the right person on the right day, and you'll get a definite yes. Halo 3 was very much a continuation of a formula - this felt like a line in the sand, and its influence on the later games is undeniable.
Oh, nothing to see here, just Rockstar changing the medium again. This combined package of the Ballad of Gay Tony and The Lost and the Damned DLC is the moment at which Rockstar realised that its peerless world-building could be used in a whole new way - to tell multiple stories in a single location. Looked at in that light, it almost certainly marked the moment at which the studio decided to create GTA V's astounding triple-header story mode.
Better than the original?: If we're talking purely about story - because that's what the Episodes were truly about - then yes. Mr. Bellic was cool and all, but his rags to rampage story was a little predictable - these were far tricate.
Well, obviously. It's become increasingly normal to take the mechanics of a game and place them in a totally new context, but it gained some serious traction here. John Marston's alternate zombie reality was a pulpy thrill, a total departure from the sunbaked drama of the main game and a chance for Rockstar's writers to flex their comedy muscles a little more.
Better than the original?: Not really - the heart of Red Dead's genius was its atmosphere. This is still a truly wonderful game, but it's best looked at as a counterpoint to its stellar big brother.
This is less a new take on an old game and more an excuse for the Far Cry team to cleance all of Vaas' high-falutin' drug trip bollocks from their systems with something totally stupid. An '80s pastiche of the highest order, it reinvents the main game in order to include neon weaponry, middle fingers and the voice of Micheal 'bloke from Terminator' Biehn. It also unwittingly kicked off Ubisoft's brilliant programme of "cooldown" games, letting their franchise-endowed devs make what they want for a time.
Better than the original?: Maybe? It very much depends on what you want from your open-world shooter. If the answer is "to feel like I'm actually inside that VHS tape I found behind a bus stop in 1991", then yes.
MECH PEOPLE. Even ignoring the 47 new maps, new enemy types, risk-reward mechanics, extended storyline, strategy complications and that cool thing where you can give the soldier you named Jimmy Two-Hearts an actual second heart, this expansion to Firaxis' near-perfect tactical gauntlet gives you the ability to take a person, and turn them into a mech. They could have included that one change, called it "XCOM: Oh My God I'm A Robot Now" and it still would have been the best thing.
Better than the original?: MECH PEOPLE. By which I mean, "yes".
This is a bit of an odd one. Two bits of Sniper Elite DLC have been added to a third chunk of new game, then released as a single game billed as three separate games. Ignore the odd approach to marketing, and you'll realise that this is Rebellion's secret weapon. In the same way that many buy CoD for its zombies mode, this takes the core gameplay of Sniper Elite and gives it a grotesque twist, becoming a game terested in surviving sieges than sneaking and sniping.
Better than the original?: Yes! Sniper Elite's always weakest when it tries to be a stealth game. This is never a stealth game, ergo it is better. Plus, one of the playable characters totally looks like the guy who gets his face melted off at the end of Raiders of the Lost Ark.
One of two standalone packs for Capcom's gleeful sequel, Case West distinguishes itself by letting the first game's protagonist, Frank West make a proper appearance. What follows is a miniature story that squeezes in all of the series' major elements, some dumb jokes and, weirdly, a better co-op mode than either the main game or Case Zero, the first pack.
Better than the original?: Not quite - Dead Rising's at its best when it feels freeform, letting you stumble on idiotic weaponry and places to use them. A smaller game doesn't quite lend itself to that, but it's a great attempt at altering the formula a tad.
You can almost taste the increasing desperation of Saint's Row's writers with every passing game. "Where the hell do we go next?" one will have said. Another, noticing the very useful emphasis I put in the text there, will have gotten the idea, and here we are. It's a fun concept - fan favourites Johnny Gat and Kinzie Kensington enter the underworld to reclaim their stolen boss, using a myriad of Mortal Sin-based weaponry to wade through a population even more evil than the Saints. Sadly, the execution was far less exciting - it's a rushed project, with all the technical and design problems that entails.
Better than the original?: Absolutely not - Gat Out of Hell's both less varied and less attractive than the game that spawned it.
This one's stretching the issue a little, but Remedy's download-only follow up to its Twin Peaks-meets-Resi oddity was so rooted in the first game's ideas that we're happy to include it, despite it taking two years to arrive. It's a more madcap experience, with a bigger emphasis on combat, but the real brilliance is in how it changed the tone - this time, it aped The Twilight Zone, taking place within a TV show you find playing throughout the original game.
Better than the original?: We'd say it came close, except for the fact that a major plot point centres around a Kasabian song, which is simply inexcusable.
People called Ground Zeroes many things: "paid demo", "prologue" or "betrayal" were just some of the terms levelled at it. In reality, it's standalone DLC released before the main game. Look at the facts. It's a shorter experience, set up as an unnecessary but illuminating prequel to the events of The Phantom Pain, but which uses almost all the same mechanics and the same engine. Trust Kojima to weird up the whole process.
Better than the original?: *shrug*. Hopefully not, though.
Tags: Torn, Hack, Dead, Evil, Sniper, When, Force, Cave, Kojima, Phantom, Xbox, Fate, Far Cry, Help, John, Lots, Blue, Elite, Sniper Elite, Truck, Hearts, Today, Reef, The Phantom, Bungie, Remember, Ground, Zeroes, Ground Zeroes, Mortal, Rockstar
From:
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| Which Video Game Worlds Should Collide?
Added: 27.03.2015 1:18 | 12 views | 0 comments
"We have seen bizarre, and logical combinations of video game worlds. Square Enix and Disneys Kingdom Hearts immediately comes to mind in the odd (but great) department. How about Pro Wrestling and Rapping? Good times were had with Def Jam Vendetta/Fight For NY." -Play Legit
Tags: Gods, Fight, Gain, Play, Video, While, Video Game, Kingdom, Kingdom Hearts, Hearts, Square, Enix, Square Enix, Worlds
From:
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| Kingdom Hearts 3 Should Have a Free, Downloadable Demo
Added: 26.03.2015 1:18 | 7 views | 0 comments
Kingdom Hearts 3 will be coming out later this year or in early 2016. With that in mind, it's time for developer Square Enix to start thinking about a demo of the game. They've already published one for Final Fantasy 15 through the release of Final Fantasy Type-0 HD, so it's a fair bet that this may well be the next target in their sights.
Tags: Hack, With, Fantasy, Kingdom, Kingdom Hearts, Hearts, Square, Final, Enix, Final Fantasy, Square Enix
From:
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| Death Under the Labyrinth is a difficult dungeon RPG about re-rotating the stars
Added: 24.03.2015 23:18 | 3 views | 0 comments
Famitsu and Dengeki PlayStation this week have first details on Compile Hearts PS Vita dungeon RPG Death Under the Labyrinth.
Due out this summer, the game will cost 7,344 yen for the standard version, 6,480 yen for the download version, and 9,504 yen for the limited edition.
From:
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| Kingdom Hearts 3 Gameplay Rumored To Appear At D23 Expo
Added: 24.03.2015 10:19 | 6 views | 0 comments
Kingdom Hearts 3 has been confirmed to appear at D23 Expo this November and rumors are circulating that gameplay would be available to fans.
From:
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| VGMpire Podcast Ep. 89 Vandal Hearts Validation
Added: 24.03.2015 2:19 | 9 views | 0 comments
"A full hour devoted to this semi-forgotten Konami PS1 strategy RPG series." - Brett Elston, Patrick Kulikowski
From:
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| Best Final Fantasy spin-offs
Added: 17.03.2015 18:22 | 31 views | 0 comments
Final Fantasy is one of those rare constants in the gaming world, with every year seeing another release for the RPG standard bearer. And while the numbered entries in the series get increasingly experimental, it's the Final Fantasy spin-offs that often allow Square Enix to really flex its creative muscle. From Final Fantasy Legend all the way up to , spin-offs are where FF gets experimental, with varying results that simply beg to be ranked.
At the outset, we disqualified possible entries like Chrono Trigger and Bravely Default, because true spin-offs must contain actual FF elements, be it characters, settings, or monsters. From there, our catalog included genres as diverse as fighters, kart racers, and rhythm games, all connected by a devotion to Moogles and Chocobos. All have now been ranked for all time (until we update it again), so read on to see where your favorite side quest ended up...
Looking back on its mid-’90s release, perhaps fans were a little too harsh on Mystic Quest. Released on the SNES in place of the more challenging Final Fantasy 5, Mystic Quest is meant for western gamers might be unfamiliar with the basic concepts of role-playing games. All these years later, when Mystic Quest isn’t standing in FF5’s shadow, this modest adventure isn't so bad.
From a design team led by veterans of the SaGa series, Mystic Quest is undeniably stripped down to the RPG basics, but it gets those basics right. If Final Fantasy’s massive exposure in the west hadn’t made it redundant, it would still function as a fine primer for the series, and RPGs in general. Meanwhile, the soundtrack remains essential, and is arguably the most underrated in FF history. Should you never pick up the game, at least give the music a listen.
3D brawlers like Tekken and Virtua Fighter were in vogue in the 32-bit era, so even RPG publishers like Square did their best to cash-in. FF's owner started a partnership with developer Dream Factory to helm the imperfect Tobal series, and the teams were looking for a fresh start with Ehrgeiz. The wild fighter has a weird cast of characters and some projectile combat to make it stand out, but its enhanced PlayStation port has a secret ingredient: Most of Final Fantasy 7's cast is playable.
In the late ‘90s, few games were bigger than Final Fantasy 7, but Square steadfastly avoided exploiting its popularity with FF crossovers. Bringing Cloud, Sephiroth, Yuffie, Tifa, Zack, and Vincent into the wacky arenas of Ehrgeiz was certainly unexpected. Ehrgeiz hasn't aged the best, but there's a charm to its manic, unbalanced combat, and said charm extends to its dungeon-crawling/brawling hybrid Quest mode. If you can forgive its dated looks, it's a fine distraction for FF completionists.
No series has truly 'made it' in terms of spin-offs until it has a kart racer. Chocobo Racing finally made Final Fantasy’s karting wishes come true in 1999 by having the series’ signature chubby bird head to the raceway. The yellow fowl competes against other beasts like Mog, Bahamut, and Cactuar, with FF8's Squall and Parasite Eve's Aya sneaking in as unlockable kart enthusiasts to fill out the roster.
Square does an admirable job channeling Mario Kart 64 and Crash Team Racing, even adding some signature Final Fantasy locations, spells, and abilities to shake things up. However, using sprite character models that clash with its polygonal world means Chocobo Racing isn't all that modern. Enjoying it now makes you wish Square Enix hadn't cancelled a 3DS sequel. Still, blasting around in the Chocobo's rocket boots and hitting competitors with Firaga will always be a little fun, so the classic is worth searching out.
Another of FF's cutesy side games, this time the doll-sized Chocobo goes underground to search out his fortune in an expansive series of random caves. The iconic bird is accompanied by a brand new Cid, a young man out to collect treasure so he can build - you guessed it - an airship. There's also a ton of amnesia, just to check off another Final Fantasy trope. Made in the famously hardcore mystery dungeon style, each step the Chocobo takes is matched by the unseen enemies, which adds a lot of planning to the action-strategy mix.
What puts this one over the Chocobo's previous mystery dungeon game on DS? The colorful Wii graphics help, but it also separates itself from other Roguelikes by borrowing the core FF job system. Cid and Chocobo can switch up abilities, and the dungeons adapt to reflect that, adding to the dense game's replayability. Plus, there are few things cuter than seeing a Chocobo dressed as a Black Mage. The 2008 game is the last of the Fables sub-series, marking the end of an all too brief collection of all ages FF games.
This is one of the Chocobo's simplest titles, but that doesn't mean this FF spin-off should be overlooked. Arriving on the Nintendo DS when the touch controls still felt novel, Chocobo Tales follows the title character's quest for magical story books that expand into numerous minigames. Usually the bottom screen recreates some classic FF actions, from casting magic to steering in a Chocobo race.
There's also a card game mechanic that works almost as well as the touch controls, and the lovely child's book art design helps to cover the occasional misfires. Chocobo Tales also offers up multiplayer variations on some of its best minigames, making it a rare FF treat that can be shared with more than one person. If you're tired of the FF's dark and brooding side, Chocobo Tales satisfies like a potion in a boss battle.
FF gets more and more complicated with each entry, and while innovation is welcome, sometimes you're nostalgic for a nocent time. You know, with less existential dread and more saving princesses and crystals. The 4 Heroes of Light is just such a throwback, drawing inspiration from the earliest FF titles, while streamlining many of the best parts and adding new facets to the combat.
There's the Crown system, a clever, hat-based approach to the standard FF job system, and the Boost mechanic to turn-based combat means fights take a bit more planning. The character design apes the spare style of FF's DS remakes to great effect, and the music is grand enough to fit its legacy. The only major negative to the game is that it's overshadowed by its spiritual successor, Bravely Default.
One of the newest entries on the list, Type-0 is a game that seemed like it would never be available to English-speakers. Released late on the PSP, Sony's portable was dead by the time Type-0 came to the system in Japan, dooming it to stay unlocalized forever. But the HD port to PS4/Xbox One makes dreams come true, so consider it a gift even if the militaristic game isn't perfect.
In case you've yet to see our , the game's biggest issues are some obtrusive menus, finicky camera, and merely tolerable voice acting, but there are definitely some positives to be found. The tone is darker and bloodier than any FF before it, including an opening segment where a bleeding Chocobo is executed by soldiers. The grittier feel and intense circumstances win out most of the time, and it has a singular style many recent FF games lack.
Final Fantasy 12 is a very divisive title for the fanbase, offering a plot that's either compellingly complex when exploring a massive world, or annoyingly obtuse and lacking in a clear main character. Strange, then, that the late-era PS2 game would see a slimmed down spin-off on the DS of all systems. Stranger still that the side story is essentially a real time strategy game.
Taking place midway through FF12, Revenant Wings also has Vaan as the leading man, but with the decidedly less messy goal of being a successful airship captain. FF12's battle system is helpfully streamlined with RTS mechanics, allowing for armies of the signature beasts to be at your command. And the game’s chapter structure makes it easier to play on the go. Revenant Wings is just the type of light epilogue its heavy predecessor needs.
This fighting game is officially pronounced Dissidia Duodecim, but don't hold that odd titling against it. This is a dream crossover for longtime fans, bringing together the beloved leads from almost every FF entry, from Cecil to Lightning and everyone in between. And the story does its best to service the fans who've always dreamed of seeing Cloud and Squall smash each other with their ridiculous swords. (That’s sounds dirtier than we mean.)
The action does its best to keep up with the premise, even when the gameplay gets more stat-based than a brawler like it requires. [012] is also both a remake and a prequel to the first Dissidia, making it the ultimate Final Fantasy fighting game, for now anyway. If you never checked out this celebration of everything FF, it's worth downloading to your Vita - or PSP, if you can find it.
In 1996, the Final Fantasy series officially left Nintendo's systems and went exclusively to PlayStation. For fans that grew up with FF on the SNES, it was a sad turn of events, and it made the eventual homecoming all the sweeter. But Crystal Chronicles changes many of the series most established elements. It ditches active time battles and solo exploration, replacing them with speedy teamwork and innovative dual screen play.
That innovation comes at a cost, namely three Game Boy Advances and three cords to plug them into your GameCube to make for ideal co-op. Predating tablets, the DS, and Wii U Gamepad, all but one player control their character with a GBA, using the extra screen to manage attacks and items. If you have all the tech, exploring the miasma together makes for some engrossing couch co-op, and none of its sequels could top the original's unique approach.
For a very brief period of time, WiiWare seemed like the hot place to publish short-but-sweet games. Before Square Enix abandoned the platform like most third parties, it released two surprisingly fun tower defense games as Wii downloadables. Spinning off from Crystal Chronicles - itself a spin-off - My Life as a Darklord is slightly better than its predecessor, mainly thanks to the darker edge of playing from the bad guy's perspective.
Set right after FFCC: My Life as a King, you play as Mira, the new Darklord who commands a kingdom's worth of monsters. Would-be heroes keep invading her tower, so you set up special traps on the fly to keep them from reaching the dark crystal. Fighting wave after wave will keep your attention, as will the nefarious thrill of playing as a big bad in an FF title. My Life as a Darklord is perhaps the best original game WiiWare ever saw - too bad you can't download it from anywhere else.
Did anyone expect a team-up between Final Fantasy and Disney to be one of the most popular series in modern gaming? Kingdom Hearts is just the action-RPG to prove it possible, and while later entries may ease up on the FF content, the original game features Cloud, Aerith, Squall, and most of FF10's cast in major roles. Their more complex emotions and backgrounds deepen the world of Kingdom Hearts in ways Mickey and the gang’s unending positivity can’t.
Beyond the confusing sight of Aerith talking to Donald, the story of Kingdom Hearts is a heartfelt one of love, loss, and friendship. Sora must master the Keyblade to find his best friends, and he'll have to vanquish almost every notable Disney villain to do it. The core FF titles that follow adapt some of Kingdom Heart’s combat, and Kingdom Hearts’ visuals and soundtrack hold up well in the recent HD rerelease. Kingdom Hearts has grown into something much bigger, but it all began here, as an excellent Final Fantasy spin-off.
One of FF’s most consistent features is its music, with composers like Nobuo Uematsu, Masashi Hamauzu, and more crafting some of gaming’s most harmonious songs. If you were ever going to make a spin-off rhythm game, it’d need to be massive to soak in just how many wonderful tunes are in the series’ catalogue. The more than 200 tracks included show Curtain Call is just such a game.
Virtually every FF title, spin-off or otherwise, is represented in Theatrhythm: Curtain Call, all with at least a stage or two exploring a given game’s best moments. More than any other release on this list, Theatrhythm: Curtain Call is the most succinct recognition of Final Fantasy’s legacy, while also being a quality music game in its own right. Tapping along with your stylus is catchy fun, making another listening of ‘Eyes on Me’ feel special all over again.
Crisis Core is a prequel to one of the most beloved Final Fantasy games ever, but rather than focus on its main characters, it tells the story of the mysterious Zack Fair from SOLDIER. A friend of Cloud’s, and Aerith’s first boyfriend, Zack only made a brief appearance in the original game. His past was ready to be explored, and we're glad Square Enix finally got around to it. Crisis Core fleshes out Zack's history, and creates a poignant story that’s very much worth telling.
A contrast to the moody leading men of the series, Zack is likeable, friendly and easy to connect with, which makes the inherent tragedy much more heartbreaking. The game looks gorgeous on PSP, with memorable cutscenes and great gameplay. A fast-paced action-RPG, it is designed to be played in short bursts, delivering what fans have been waiting for... Well, short of a full-on remake of of Final Fantasy 7.
Final Fantasy Tactics seems like a potential misfire. It cuts out the fancy graphics and much of the storytelling, and triples the amount of stats, a potential recipe for boredom. But instead of putting players to sleep, Tactics is a cult success, and at launch FFT made the hardcore genre more famous than ever to western gamers. Despite some excellent sequels, the original and its remake are still kings of the isometric battlefield.
The demanding turn-based combat keeps you saying ‘just one more’ over and over again in each grid-based map, but the true main event is the Job system, which uses Final Fantasy 5’s masterful class mechanic, beefing it up with an even more diverse set of skills and abilities. Assigning jobs to the massive roster of characters allows an incredible amount of team customization that consistently rewards trial and error. Later sequels try too hard to mix things up, making the originator not just the best in the sub series, but the best spin-off in Final Fantasy history.
Those are the best side games that FF has ever seen, but what are your feeling on the rankings? I'm sure you want to just dive into the comments and tell us how right we are. Well, get on it already!
And if you're looking for more things fantastical and final, check out .
Tags: Nintendo, Mario, PlayStation, Vita, Mask, Gain, Wake, Heroes, Says, When, Cave, Black, Xbox, Live, Disney, Another, Fate, Fantasy, Test, There, Quest, Croft, Legend, Been, Released, Code, Wings, Racing, Dream, Kingdom, Kingdom Hearts, Hearts, Fighter, Tales, Most, Square, Final, Enix, Final Fantasy, Mickey, Light, Square Enix, Crystal, Karl, Beyond, Crisis, Chronicles, Cute, Clone, Soul, Despite, Crabs, Xbox One
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| Best Final Fantasy spin-offs
Added: 17.03.2015 18:22 | 27 views | 0 comments
Final Fantasy is one of those rare constants in the gaming world, with every year seeing another release for the RPG standard bearer. And while the numbered entries in the series get increasingly experimental, it's the Final Fantasy spin-offs that often allow Square Enix to really flex its creative muscle. From Final Fantasy Legend all the way up to , spin-offs are where FF gets experimental, with varying results that simply beg to be ranked.
At the outset, we disqualified possible entries like Chrono Trigger and Bravely Default, because true spin-offs must contain actual FF elements, be it characters, settings, or monsters. From there, our catalog included genres as diverse as fighters, kart racers, and rhythm games, all connected by a devotion to Moogles and Chocobos. All have now been ranked for all time (until we update it again), so read on to see where your favorite side quest ended up...
Looking back on its mid-’90s release, perhaps fans were a little too harsh on Mystic Quest. Released on the SNES in place of the more challenging Final Fantasy 5, Mystic Quest is meant for western gamers might be unfamiliar with the basic concepts of role-playing games. All these years later, when Mystic Quest isn’t standing in FF5’s shadow, this modest adventure isn't so bad.
From a design team led by veterans of the SaGa series, Mystic Quest is undeniably stripped down to the RPG basics, but it gets those basics right. If Final Fantasy’s massive exposure in the west hadn’t made it redundant, it would still function as a fine primer for the series, and RPGs in general. Meanwhile, the soundtrack remains essential, and is arguably the most underrated in FF history. Should you never pick up the game, at least give the music a listen.
3D brawlers like Tekken and Virtua Fighter were in vogue in the 32-bit era, so even RPG publishers like Square did their best to cash-in. FF's owner started a partnership with developer Dream Factory to helm the imperfect Tobal series, and the teams were looking for a fresh start with Ehrgeiz. The wild fighter has a weird cast of characters and some projectile combat to make it stand out, but its enhanced PlayStation port has a secret ingredient: Most of Final Fantasy 7's cast is playable.
In the late ‘90s, few games were bigger than Final Fantasy 7, but Square steadfastly avoided exploiting its popularity with FF crossovers. Bringing Cloud, Sephiroth, Yuffie, Tifa, Zack, and Vincent into the wacky arenas of Ehrgeiz was certainly unexpected. Ehrgeiz hasn't aged the best, but there's a charm to its manic, unbalanced combat, and said charm extends to its dungeon-crawling/brawling hybrid Quest mode. If you can forgive its dated looks, it's a fine distraction for FF completionists.
No series has truly 'made it' in terms of spin-offs until it has a kart racer. Chocobo Racing finally made Final Fantasy’s karting wishes come true in 1999 by having the series’ signature chubby bird head to the raceway. The yellow fowl competes against other beasts like Mog, Bahamut, and Cactuar, with FF8's Squall and Parasite Eve's Aya sneaking in as unlockable kart enthusiasts to fill out the roster.
Square does an admirable job channeling Mario Kart 64 and Crash Team Racing, even adding some signature Final Fantasy locations, spells, and abilities to shake things up. However, using sprite character models that clash with its polygonal world means Chocobo Racing isn't all that modern. Enjoying it now makes you wish Square Enix hadn't cancelled a 3DS sequel. Still, blasting around in the Chocobo's rocket boots and hitting competitors with Firaga will always be a little fun, so the classic is worth searching out.
Another of FF's cutesy side games, this time the doll-sized Chocobo goes underground to search out his fortune in an expansive series of random caves. The iconic bird is accompanied by a brand new Cid, a young man out to collect treasure so he can build - you guessed it - an airship. There's also a ton of amnesia, just to check off another Final Fantasy trope. Made in the famously hardcore mystery dungeon style, each step the Chocobo takes is matched by the unseen enemies, which adds a lot of planning to the action-strategy mix.
What puts this one over the Chocobo's previous mystery dungeon game on DS? The colorful Wii graphics help, but it also separates itself from other Roguelikes by borrowing the core FF job system. Cid and Chocobo can switch up abilities, and the dungeons adapt to reflect that, adding to the dense game's replayability. Plus, there are few things cuter than seeing a Chocobo dressed as a Black Mage. The 2008 game is the last of the Fables sub-series, marking the end of an all too brief collection of all ages FF games.
This is one of the Chocobo's simplest titles, but that doesn't mean this FF spin-off should be overlooked. Arriving on the Nintendo DS when the touch controls still felt novel, Chocobo Tales follows the title character's quest for magical story books that expand into numerous minigames. Usually the bottom screen recreates some classic FF actions, from casting magic to steering in a Chocobo race.
There's also a card game mechanic that works almost as well as the touch controls, and the lovely child's book art design helps to cover the occasional misfires. Chocobo Tales also offers up multiplayer variations on some of its best minigames, making it a rare FF treat that can be shared with more than one person. If you're tired of the FF's dark and brooding side, Chocobo Tales satisfies like a potion in a boss battle.
FF gets more and more complicated with each entry, and while innovation is welcome, sometimes you're nostalgic for a nocent time. You know, with less existential dread and more saving princesses and crystals. The 4 Heroes of Light is just such a throwback, drawing inspiration from the earliest FF titles, while streamlining many of the best parts and adding new facets to the combat.
There's the Crown system, a clever, hat-based approach to the standard FF job system, and the Boost mechanic to turn-based combat means fights take a bit more planning. The character design apes the spare style of FF's DS remakes to great effect, and the music is grand enough to fit its legacy. The only major negative to the game is that it's overshadowed by its spiritual successor, Bravely Default.
One of the newest entries on the list, Type-0 is a game that seemed like it would never be available to English-speakers. Released late on the PSP, Sony's portable was dead by the time Type-0 came to the system in Japan, dooming it to stay unlocalized forever. But the HD port to PS4/Xbox One makes dreams come true, so consider it a gift even if the militaristic game isn't perfect.
In case you've yet to see our , the game's biggest issues are some obtrusive menus, finicky camera, and merely tolerable voice acting, but there are definitely some positives to be found. The tone is darker and bloodier than any FF before it, including an opening segment where a bleeding Chocobo is executed by soldiers. The grittier feel and intense circumstances win out most of the time, and it has a singular style many recent FF games lack.
Final Fantasy 12 is a very divisive title for the fanbase, offering a plot that's either compellingly complex when exploring a massive world, or annoyingly obtuse and lacking in a clear main character. Strange, then, that the late-era PS2 game would see a slimmed down spin-off on the DS of all systems. Stranger still that the side story is essentially a real time strategy game.
Taking place midway through FF12, Revenant Wings also has Vaan as the leading man, but with the decidedly less messy goal of being a successful airship captain. FF12's battle system is helpfully streamlined with RTS mechanics, allowing for armies of the signature beasts to be at your command. And the game’s chapter structure makes it easier to play on the go. Revenant Wings is just the type of light epilogue its heavy predecessor needs.
This fighting game is officially pronounced Dissidia Duodecim, but don't hold that odd titling against it. This is a dream crossover for longtime fans, bringing together the beloved leads from almost every FF entry, from Cecil to Lightning and everyone in between. And the story does its best to service the fans who've always dreamed of seeing Cloud and Squall smash each other with their ridiculous swords. (That’s sounds dirtier than we mean.)
The action does its best to keep up with the premise, even when the gameplay gets more stat-based than a brawler like it requires. [012] is also both a remake and a prequel to the first Dissidia, making it the ultimate Final Fantasy fighting game, for now anyway. If you never checked out this celebration of everything FF, it's worth downloading to your Vita - or PSP, if you can find it.
In 1996, the Final Fantasy series officially left Nintendo's systems and went exclusively to PlayStation. For fans that grew up with FF on the SNES, it was a sad turn of events, and it made the eventual homecoming all the sweeter. But Crystal Chronicles changes many of the series most established elements. It ditches active time battles and solo exploration, replacing them with speedy teamwork and innovative dual screen play.
That innovation comes at a cost, namely three Game Boy Advances and three cords to plug them into your GameCube to make for ideal co-op. Predating tablets, the DS, and Wii U Gamepad, all but one player control their character with a GBA, using the extra screen to manage attacks and items. If you have all the tech, exploring the miasma together makes for some engrossing couch co-op, and none of its sequels could top the original's unique approach.
For a very brief period of time, WiiWare seemed like the hot place to publish short-but-sweet games. Before Square Enix abandoned the platform like most third parties, it released two surprisingly fun tower defense games as Wii downloadables. Spinning off from Crystal Chronicles - itself a spin-off - My Life as a Darklord is slightly better than its predecessor, mainly thanks to the darker edge of playing from the bad guy's perspective.
Set right after FFCC: My Life as a King, you play as Mira, the new Darklord who commands a kingdom's worth of monsters. Would-be heroes keep invading her tower, so you set up special traps on the fly to keep them from reaching the dark crystal. Fighting wave after wave will keep your attention, as will the nefarious thrill of playing as a big bad in an FF title. My Life as a Darklord is perhaps the best original game WiiWare ever saw - too bad you can't download it from anywhere else.
Did anyone expect a team-up between Final Fantasy and Disney to be one of the most popular series in modern gaming? Kingdom Hearts is just the action-RPG to prove it possible, and while later entries may ease up on the FF content, the original game features Cloud, Aerith, Squall, and most of FF10's cast in major roles. Their more complex emotions and backgrounds deepen the world of Kingdom Hearts in ways Mickey and the gang’s unending positivity can’t.
Beyond the confusing sight of Aerith talking to Donald, the story of Kingdom Hearts is a heartfelt one of love, loss, and friendship. Sora must master the Keyblade to find his best friends, and he'll have to vanquish almost every notable Disney villain to do it. The core FF titles that follow adapt some of Kingdom Heart’s combat, and Kingdom Hearts’ visuals and soundtrack hold up well in the recent HD rerelease. Kingdom Hearts has grown into something much bigger, but it all began here, as an excellent Final Fantasy spin-off.
One of FF’s most consistent features is its music, with composers like Nobuo Uematsu, Masashi Hamauzu, and more crafting some of gaming’s most harmonious songs. If you were ever going to make a spin-off rhythm game, it’d need to be massive to soak in just how many wonderful tunes are in the series’ catalogue. The more than 200 tracks included show Curtain Call is just such a game.
Virtually every FF title, spin-off or otherwise, is represented in Theatrhythm: Curtain Call, all with at least a stage or two exploring a given game’s best moments. More than any other release on this list, Theatrhythm: Curtain Call is the most succinct recognition of Final Fantasy’s legacy, while also being a quality music game in its own right. Tapping along with your stylus is catchy fun, making another listening of ‘Eyes on Me’ feel special all over again.
Crisis Core is a prequel to one of the most beloved Final Fantasy games ever, but rather than focus on its main characters, it tells the story of the mysterious Zack Fair from SOLDIER. A friend of Cloud’s, and Aerith’s first boyfriend, Zack only made a brief appearance in the original game. His past was ready to be explored, and we're glad Square Enix finally got around to it. Crisis Core fleshes out Zack's history, and creates a poignant story that’s very much worth telling.
A contrast to the moody leading men of the series, Zack is likeable, friendly and easy to connect with, which makes the inherent tragedy much more heartbreaking. The game looks gorgeous on PSP, with memorable cutscenes and great gameplay. A fast-paced action-RPG, it is designed to be played in short bursts, delivering what fans have been waiting for... Well, short of a full-on remake of of Final Fantasy 7.
Final Fantasy Tactics seems like a potential misfire. It cuts out the fancy graphics and much of the storytelling, and triples the amount of stats, a potential recipe for boredom. But instead of putting players to sleep, Tactics is a cult success, and at launch FFT made the hardcore genre more famous than ever to western gamers. Despite some excellent sequels, the original and its remake are still kings of the isometric battlefield.
The demanding turn-based combat keeps you saying ‘just one more’ over and over again in each grid-based map, but the true main event is the Job system, which uses Final Fantasy 5’s masterful class mechanic, beefing it up with an even more diverse set of skills and abilities. Assigning jobs to the massive roster of characters allows an incredible amount of team customization that consistently rewards trial and error. Later sequels try too hard to mix things up, making the originator not just the best in the sub series, but the best spin-off in Final Fantasy history.
Those are the best side games that FF has ever seen, but what are your feeling on the rankings? I'm sure you want to just dive into the comments and tell us how right we are. Well, get on it already!
And if you're looking for more things fantastical and final, check out .
Tags: Nintendo, Mario, PlayStation, Vita, Mask, Gain, Wake, Heroes, Says, When, Cave, Black, Xbox, Live, Disney, Another, Fate, Fantasy, Test, There, Quest, Croft, Legend, Been, Released, Code, Wings, Racing, Dream, Kingdom, Kingdom Hearts, Hearts, Fighter, Tales, Most, Square, Final, Enix, Final Fantasy, Mickey, Light, Square Enix, Crystal, Karl, Beyond, Crisis, Chronicles, Cute, Clone, Soul, Despite, Crabs, Xbox One
From:
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