This Is Not Hideo Kojima
Added: 21.09.2015 15:17 | 131 views | 0 comments
Brian Ashcraft:
"I have been going to the Tokyo Game Show since 2004. I believe this is the first year that Hideo Kojima is not appearing on stage."
From:
n4g.com
| V Has Come To: Concerning MGSV and the years best opening sequence
Added: 21.09.2015 10:19 | 615 views | 0 comments
Popoptiq: A great opening can really set the tone for any piece of art. Whether it be a films first scene or an albums initial track, the opening will be the first thing you engage with in an artists work, and as such, it has the potential to be the most important part of the package. This is certainly true of the opening of Metal Gear Solid V: The Phantom Pain, director/designer/writer/producer Hideo Kojimas final piece of his acclaimed Metal Gear saga.
From:
n4g.com
| Metal Gear Solid V: Story vs Gameplay
Added: 21.09.2015 10:19 | 155 views | 0 comments
Its been seven long years since Metal Gear Solid 4, five since Metal Gear Solid: Peace Walker a game while magnificent, that is often forgotten about for its lack of a number causing fans of the franchise to yearn for the next entry in Hideo Kojimas espionage series of magical realism. Through all the trouble and drama between Kojima-san and his employer (developer Konami), the game finally released earlier this month and was met with critical applause, overwhelmingly so. The only detractors it seems come for its story and its sporadic nature, chopped up episodically and inserted between dense gameplay. In the eyes of a quite vocal set of fans, this inaccessibility is a big problem, but is it really? Did Kojima and Konami drop the ball on the main element that the series is known for in favour of implementing one for which it is not?
From:
n4g.com
| V Has Come To: Concerning MGSV and the years best opening sequence
Added: 21.09.2015 9:17 | 121 views | 0 comments
Popoptiq: A great opening can really set the tone for any piece of art. Whether it be a films first scene or an albums initial track, the opening will be the first thing you engage with in an artists work, and as such, it has the potential to be the most important part of the package. This is certainly true of the opening of Metal Gear Solid V: The Phantom Pain, director/designer/writer/producer Hideo Kojimas final piece of his acclaimed Metal Gear saga.
From:
n4g.com
| Metal Gear Solid V: Story vs Gameplay
Added: 21.09.2015 9:17 | 248 views | 0 comments
Its been seven long years since Metal Gear Solid 4, five since Metal Gear Solid: Peace Walker a game while magnificent, that is often forgotten about for its lack of a number causing fans of the franchise to yearn for the next entry in Hideo Kojimas espionage series of magical realism. Through all the trouble and drama between Kojima-san and his employer (developer Konami), the game finally released earlier this month and was met with critical applause, overwhelmingly so. The only detractors it seems come for its story and its sporadic nature, chopped up episodically and inserted between dense gameplay. In the eyes of a quite vocal set of fans, this inaccessibility is a big problem, but is it really? Did Kojima and Konami drop the ball on the main element that the series is known for in favour of implementing one for which it is not?
From:
n4g.com
| Metal Gear Solid V: The Phantom Pain is the best and most disappointing game of the year
Added: 21.09.2015 9:17 | 141 views | 0 comments
Popoptiq: Metal Gear Solid V: The Phantom Pain opens with an incredible hour long escape from an under attack hospital that is one of the most exciting opening hours of any video game Ive played. The game ends with a similar mission that is at once confusing, repetitive, boring and anticlimactic. Nothing sums up the final Metal Gear Solid game quite as succinctly as the bookending missions do. Its beautiful, crass, innovative, rote, clever, stupid, polished, and unfinished. This game, more than anything else so far, is the most compelling piece of evidence as to why Hideo Kojima and Konami had their public falling out throughout 2015. The game is a wonderful, ungodly mess; an $80 million game that probably needed a few million more throwing at it to get it ready for release, which presumably, Konami were unwilling to do. Its a disappointing ending for the long running series, that is also one of the best games of the year. Confused? Well, its Metal Gear, after all.
Tags: Paul, Gear, Metal, Metal Gear, Kojima, Phantom, Solid, Phantom Pain, Hideo, Hideo Kojima, Gear Solid, The Phantom, Konami
From:
n4g.com
| Metal Gear Solid V: The Phantom Pain review | Vic B'Stard's State of Play
Added: 20.09.2015 20:19 | 88 views | 0 comments
Vic B'Stard writes: "The fifth main title in Hideo Kojimas acclaimed Metal Gear Solid series, Metal Gear Solid V: The Phantom Pain, is finally upon us. Fans have been salivating over what could be the last Metal Gear Solid game for years now. But has it been worth the wait?"
Tags: Paul, Gear, Metal, Metal Gear, Phantom, Solid, Phantom Pain, Hideo, Fate, Staff, Gear Solid, The Phantom
From:
n4g.com
| Metal Gear Solid V: The Phantom Pain review | Vic B'Stard's State of Play
Added: 20.09.2015 18:17 | 82 views | 0 comments
Vic B'Stard writes: "The fifth main title in Hideo Kojimas acclaimed Metal Gear Solid series, Metal Gear Solid V: The Phantom Pain, is finally upon us. Fans have been salivating over what could be the last Metal Gear Solid game for years now. But has it been worth the wait?"
Tags: Paul, Gear, Metal, Metal Gear, Phantom, Solid, Phantom Pain, Hideo, Fate, Staff, Gear Solid, The Phantom
From:
n4g.com
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