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Metal Gear Solid V: The Phantom Pain Has the Best Open World

Added: 13.09.2015 4:17 | 14 views | 0 comments


GR: Metal Gear Solid V: The Phantom Pain marks an important transition for the series. Previous MGS entries allowed freedom within defined spaces, while MGSV makes the shift to an open-world sandbox design. The linearity of past games disappears, and Hideo Kojima's MGS swan song thrives on the lack of constraints. Metal Gear Solid V: The Phantom Pain feels like an open-world sandbox game in which the game actually plays like a virtual sandbox. There aren't a ton of sidequests scattered over every square inch of the map. Instead, every situation in the game promotes creativity and thus the game shines in its open world design.

From: n4g.com

Opinion: The Konami Conundrum

Added: 13.09.2015 3:17 | 20 views | 0 comments


NZGamer: nami have had an interesting year thus far. Alongside announcing plans to focus on free-to-play mobile games, Hideo Kojima is reportedly leaving the company, they cancelled Silent Hills, and are allegedly utilising surveillance to keep an eye on employees. Despite undergoing a period of upheaval, their most recent financial report for the quarter ending June 2015 show increased revenue and profits attributed to investment in mobile gaming. But what does the future hold for a company seemingly hell-bent on turning their backs on the gaming experiences and fans which put them into the financial position they currently enjoy?

From: n4g.com

Review Metal Gear Solid V: The Phantom Pain - The Outerhaven

Added: 13.09.2015 3:17 | 41 views | 0 comments


Gary Marston writes: "Metal Gear Solid V: The Phantom Pain isnt just another entry to Hideo Kojimas world-class canon; its an ambitious statement of a video game. A game which begins with David Bowies The Man Who Sold the World clearly exudes a certain amount of confidence and as the songs powerful lyrics begin to raise early themes of existentialism and humanity, players will get their long-awaited first glimpse of Kiefer Sutherlands Snake in action (upon second reading, I realise that sounds a bit like a euphemism). The song isnt just bog-standard contextualising filler either; it is one of many cleverly constructed layers that develop throughout the course of the 50-hour campaign. The genius of Hideo Kojima strikes in emphatic style, making Metal Gear Solid V the standout title of the year."

From: n4g.com

Metal Gear Solid V: The Phantom Pain Has the Best Open World

Added: 13.09.2015 3:17 | 13 views | 0 comments


GR: Metal Gear Solid V: The Phantom Pain marks an important transition for the series. Previous MGS entries allowed freedom within defined spaces, while MGSV makes the shift to an open-world sandbox design. The linearity of past games disappears, and Hideo Kojima's MGS swan song thrives on the lack of constraints. Metal Gear Solid V: The Phantom Pain feels like an open-world sandbox game in which the game actually plays like a virtual sandbox. There aren't a ton of sidequests scattered over every square inch of the map. Instead, every situation in the game promotes creativity and thus the game shines in its open world design.

From: n4g.com

Metal Gear Solid V for PS4 Nearly Sold Out in First Week in Japan; Xbox One Sells about 2,000 Copies

Added: 12.09.2015 6:17 | 31 views | 0 comments


When Media Create published its top 20 chart for Metal Gear Solid V: The Phantom Pains debut week in Japan, the Xbox One version did not appear. Today they published the top 50, as every Friday, and it shown that Hideo Kojimas latest labor of love came very close to bringing an Xbox One game back into the top 20. On the other hand, the PS4 version was almost sold out and the PS4 bundle sold an impressive amount.

From: n4g.com

(WGB) Metal Gear Solid V: The Phantom Pain Review Theres A Unicorn On Fire, What More Do You Want

Added: 12.09.2015 3:19 | 15 views | 0 comments


Baden of WGB: "The dismissal of Hideo Kojima has brought with it cries that while Metal Gear Solid may live on through Konami, it will never truly be the beloved franchise again, which in some ways is almost disrespectful to the many, many people who actually make the game behind the scenes and will likely continue on with the series. Kojima may provide much of the vision, but undoubtedly he also just said yes or no to many ideas brought to him. and trusted his team. Still, without the man himself it is quite likely that Metal Gear Solid V: The Phantom Pain will be the last true Metal Gear Solid game, especially with Konami involved, a company which, and lets be honest here, has proven itself to be somewhatwell, stupid. So, if this is really the final proper Metal Gear game does it do justice to the insane series? Has Kojima gone out with a bang?"

From: n4g.com

An Incomplete MGSV: The Phantom Pain Offers Clue To Why Kojima Was Let Go By Konami

Added: 12.09.2015 3:17 | 42 views | 0 comments


GameRevolution: "It was unfathomable when Hideo Kojima had a dramatic break-up with Konami. Working together for 28 years didn't seem to matter as both the legendary Metal Gear creator and Japanese publisher split paths in a way that left gamers in shock. No official reason has been given for the break up, but the recent release of Metal Gear Solid V: The Phantom Pain offers a clue as to what happened. The initial wave of acclaim following MGSV: The Phantom Pain's release has been largely replaced with discussion about how its story didn't live up to expectationsas a Metal Gear fan I certainly agree. Although its superb presentation and gameplay challenge any notion that it isn't a great game, fans expecting a mind-blowing conclusion to the Metal Gear saga anywhere near as interesting as the pre-release hype (i.e. Moby Dick Studios) have been left scratching their heads."

From: n4g.com


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