Thursday, 19 December 2024
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From: www.gamesradar.com

A Song of Metal Gear Solid: Photographing The Phantom Pain

Added: 11.09.2015 10:17 | 9 views | 0 comments


Framing the scenes that make Hideo Kojima's Metal Gear goodbye so memorable.

From: n4g.com

Metal Gear Solid 5: The Phantom Pain review | GamesTM

Added: 11.09.2015 10:17 | 15 views | 0 comments


GamesTM: All the fears surrounding Metal Gear Solid V: The Phantom Pain have proven unfounded. The probability that this is Hideo Kojimas final entry to the series he created hasnt resulted in a half-baked effort. The change in playing style to a very large, very open world that allows you to take things on in a much more freeform style than previous games hasnt spoiled what made those earlier games so enthralling. In fact, what we have here with The Phantom Pain is Kojima Productions masterpiece: a swansong so astoundingly assured, rich in quality and absurdly fun to play that it has immediately raised the bar for every blockbuster game that follows.

From: n4g.com

Metal Gear Solid V: The Phantom Pain Review A Farewell to Arms | The Koalition

Added: 11.09.2015 4:17 | 24 views | 0 comments


Tony Polanco from The Koalition writes: "Ever since the release of Metal Gear Solid 2: Sons of Liberty, series creator Hideo Kojima has said that each installment in the franchise would be his last. It got to a point where it became a running joke, and when he said that Metal Gear Solid V: The Phantom Pain would be his final game in the franchise, no one took him seriously. After the fallout he and parent company Konami had however, Kojimas promised departure from the series has indeed come. Despite the drama, I can think of no better way for Kojima to leave the franchise he created. The Phantom Pain is not only one of the strongest entries in the franchise, but one of the top games of this year."

From: n4g.com

The lost Kojima games we#39;ll never play

Added: 10.09.2015 19:00 | 101 views | 0 comments


I watched Silent Hills along with everyone else as it burst - Hindenburg-esque - into flames and crash-landed all over the internet. And despite my best attempts to plug that pyramid-shaped , it festers to this day. But what I didn't appreciate until recently is that the tragedy of Silent Hills and Kojima's unceremonious departure from Konami doesn't end there. It gets even worse.

Over the years, the prolific game designer has hinted at a handful of other ideas and projects he'd love to puruse. In fact, it was this hinting that landed him the ill-fated Silent Hills gig in the first place. But between his recent departure and Konami's... shall we say... new direction, it's unlikely any of these ideas will ever been seen or heard from again. Here's a look at what could have been:

Back in 2012, Konami held a special, Zone of the Enders-centric event in Japan where they 'Enders Project' was in development. The game would utilize the Fox Engine (which now powers Phantom Pain) and would be the Enders series' first major release since 2003's 2nd Runner. At the same event, the company also announced a release for the much-anticipated Zone of the Enders HD Collection, which would help kick off the hype train for Enders Project.

Except the exact opposite happened. One year later, Kojima went on his online radio show (because of course he has one) and announced Enders Project was scrapped. "Right now," Kojima said (via from the HD Collection, following his departure from Konami, and the series is quietly fading into obscurity.

The Boss - mentor of Solid Snake's father, Big Boss - is one of the strongest, most complex characters in gaming. Hell, even Volgin is this idea in a video interview about Metal Gear Rising, stating "I had several ideas for a game featuring The Boss and the Cobra Unit during the invasion of Normandy."

Ultimately, it was Metal Gear Rising that won out, but the idea of a Boss-centric Metal Gear obviously stuck with Kojima. In 2012, during a PAX Prime presentation, he that while he wasn't a "huge fan of spin-offs," a Metal Gear starring The Boss was still something he'd "definitely love to make." I imagine it as Saving Private Ryan except Tom Hanks is a woman and her teammates include a dude who controls bees and someone who talks to ghosts. This would also be a great opportunity to showcase the Philosophers, an organization who immense capital fueled the plot of Snake Eater.

Turns out Phantom Pain isn't the only open world Metal Gear game Kojima was interested in creating. Speaking at the 2015 Taipei Game Show, the developer he'd love to someday play an open-world version of Shadow Moses but that currently no developer had come forward offering to make it.

This builds upon comments Kojima made months earlier when asked about remaking his games. "Personally, I’m not too fond of remakes," he said (via ) "But I would have to go with MGS1. If it was going to be a remake, I wouldn’t want to make a standard remake, but something similar to Planet of the Apes: Bringing the best of the past to the present and doing something new."

Considering how many changes (read: ) the Metal Gear universe has undergone since 1998, the original Metal Gear Solid would gain a lot from an updated script that recognized everything that has happened over the years.

In a game filled with bizarre, creepy moments, Metal Gear Solid 3's '' minigame is one of the creepiest and most bizarre. It is presented as a dream sequence (or nightmare) that triggers after Naked Snake endures the game's infamous torture scene. Beaten and broken, he collapses on a cot in his prison cell, dozes off to sleep, and then everything changes. The player is now some sort of hook sword-wielding convict who butchers zombie police officers in a hack-and-slash minigame. Everything is desaturated and there's no music, which heightens the surrealness of this sequence. Eventually, after hacking up enough enemies, Snake stirs from his slumber.

Not much else is known about 'Guy Savage' or what it was supposed to become. The game was removed from later versions of MGS3, along with any references to it. Shuyo Murata, co-director on MGS4 and writer on MGS5, is goes, Guy Savage was actually a demo for a future Konmai game that was later canceled. Now (almost) all traces of the game have faded away, much like PT.

The smoldering embers of our once blazing passion for this Silent Hill reboot/revival/reimagining still smolder across the internet. Kojima. Del Toro. A dream team mashup of two offbeat visionaries tackling a series made famous for its mind games. We're talking Chrono Trigger levels of game developer collaboration here. And then it all went up in flames. A Scorched Earth policy that burned Silent Hills to the ground and took Kojima Productions along with it, searing away Kojima's name from Konami's recent history; a revisionist history.

The silver lining, at least, is that Hideo Kojima apparently still has a passion for creating things, as evidenced by this from the Metal Gear series and has even mentioned a passion for writing and making movies. Chances are, outside of a pachinko machine, the ideas in this list will likely never see the light of day. However, there are certainly more adventures to come from the original Big Boss.

Heres Why Metal Gear Solid Has the Best Boss Fights

Added: 10.09.2015 18:17 | 31 views | 0 comments


CGM Writes: Hideo Kojima, the visionary behind Metal Gear Solid, has constantly been able to deliver quality games in the series for people to play. Whether its the nostalgic and groundbreaking Metal Gear Solid on the first PlayStation, or the climatic and poignant Metal Gear Solid 4: Guns of the Patriots, the argument can be made that there isnt a single poor Kojima-directed MGS title out there, and one of the main reasons why are the fantastic boss battles. Theyre diverse, eccentric, intimate, bombastic, and always manage to surprise even the most hardcore fans. For all of the things this series has brought to the table in terms of video game design, and especially the way games tell stories, the boss battles are what really stand out the most in the end. A lot more developers should learn from Kojima in this department.

From: n4g.com


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