Tuesday, 26 November 2024
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The Best Movies Ever About Video Games

Added: 27.06.2015 0:25 | 8 views | 0 comments


Video Games: Hollywood



With the release of the Adam Sandler movie Pixels, video games will once again come to life on the big screen. Games haven't always had the easiest transition to cinema, but there's plenty of good stuff for fans of the medium to watch. (Photo credit: Sony Pictures)


Ecstasy of Order: The Tetris Masters (Average Critic Score: 85.5)



Ecstasy of Order follows Tetris lover Robin Mihara as he tries to find the top players of the game. With incredible storytelling and a phenomenal soundtrack, the 2011 documentary won the Audience Award for Documentary Feature at the Austin Film Festival. (Photo credit: Reclusion Films)


The King of Kong: A Fistful of Quarters (Metacritic Score: 83)



The documentary tracks Steve Wiebe's quest to beat Billy Mitchell's 25-year high-score record in Donkey Kong. Chock-full of classic games, plus a few real-life heroes and villains, King of Kong is a must-see for fans. (Photo credit: Picturehouse)


The Lego Movie (Metacritic Score: 83)



Lego's, of course, started as a toy, but it's evolved into a booming video game franchise. The 2014 Lego Movie brings some of your favorite block-sized characters to life. From Batman to Gandalf to Superman, everything is fun, imaginative and awesome! (Photo credit: Warner Bros.)


Free to Play: The Movie (Average Critic Score: 82)



The 2014 documentary chronicles three Dota 2 gamers as they play The International 2011 tournament. Love eSports or hate them, you'll love the trials gamers go through to be professionals. Spoiler alert: Don't miss out on a great NBA cameo in the film too!


WarGames (Average Critic Score: 81.5)



Starring as a high school slacker, Matthew Broderick (Ferris Bueller's Day Off) hacks into a computer called Joshua and, by accident, almost starts World War III. Broderick's David Lightman must outsmart the supercomputer before it's too late. (Photo credit: MGM)


Minecraft: The Story of Mojang (Average Critic Score: 81.5)



Funded through Kickstarter, the documentary illustrates the creation and success of the incredibly popular open-world game. Whether you're a fan of the game or a future indie developer, The Story of Mojang will inspire your creative juices. Distributor 2 Player Productions released the documentary via XBox Live and the torrent site Pirate Bay. (Photo credit: 2 Player Productions)


Tron (Average Critic Score: 75.3)



The original Tron saw Jeff Bridges in the role of Kevin Flynn, a man forced to enter a virtual gaming platform by an AI named Master Control. In 1982, Disney released a companion arcade game with the original movie release. (Photo credit: Comic Vine)


Wreck-It Ralph (Metacritic Score: 72)



Wreck-It Ralph yearns to evolve from villain to hero, and he enters a new video game to make that happen. The only problem: Ralph accidentally unleashes a super bad guy that endangers everything. Incredibly fun set pieces along with a retro-gaming look makes this an entertaining watch for all ages. (Photo credit: Comic Vine)


The Last Starfighter (Average Critic Score: 71.5)



Outshone by films like Star Wars, The Last Starfighter brings to life two things we all love: video games and space. After attaining the high score in Starfighter, Alex Rogan is recruited by the game's creator to pilot a ship in an intergalactic war. (Photo credit: Comic Vine)


Scott Pilgrim Vs. The World (Metacritic Score: 69)



Michael Cera (Superbad, Arrested Development) stars as Scott Pilgrim, a nerdy drummer in the garage band Sex Bob-omb. Pilgrim falls for Ramona Flowers, but he must defeat her seven evil exes to win her heart. Directed by Edgar Wright, the film uses classic game tropes along with an engaging visual style to tell the story. (Photo credit: Comic Vine)


Tron: Legacy (Metacritic Score: 49)



The long-gestating sequel to Tron finally arrived in 2011. Jeff Bridges reprised his role as Kevin Flynn, whose son, Sam, must now enter the Grid. Tron's visuals and the incredible Daft Punk soundtrack made the sequel fun for fans old and new. (Photo credit: Disney)


Grandma's Boy (Metacritic Score: 33)



Allen Covert (any Adam Sandler movie) plays Alex, a video game programmer in this stoner-movie classic. The cast is filled with hilarious folks like Nick Swardson, Jonah Hill and, of course, Linda Cardellini doing her best rendition of Salt-N-Pepa's "Push It." (Photo credit: 20th Century Fox).


From: www.gamespot.com

Castles Hits Steam Target Ahead of Planned Fall Release on Wii U

Added: 26.06.2015 20:00 | 6 views | 0 comments


Article: Castles Hits Steam Target Ahead of Planned Fall Release on Wii U

An "adventure/action puzzle game"

From: www.nintendolife.com

AdVenture Capitalist

Added: 26.06.2015 17:17 | 5 views | 0 comments


Want to be an AdVenture Capitalist duoquintillionaire? Sure you do! to help you beat the game!

Are you ready to make your fortune as an entrepreneurial capitalist? Life has handed you lemons, so it's time to squeeze those lemons into lemonade - then sell the lemonade until you can upgrade to newspapers. In time you could find yourself heading up your own oil company! Hire managers, purchase money-making upgrades, and attract Angel Investors to send your profits sky high. Play now and start building your business empire.

From: www.miniclip.com

Rocksteady reflects: Batman Arkham Knight on PS4 Xbox One, plus how AI learns

Added: 24.06.2015 12:15 | 1 views | 0 comments


The journey has been a long one and it has been a time when the studio learned a lot about what they could bring to Arkham Knight through great tech like the PS4 and Xbox One. These consoles have enable Rocksteady to realize their vision and goal of bringing Batman Arkham Knight to life, and Examiner.com had the chance to speak with Game Director Sefton Hill about it.

From: n4g.com

Suikoden III Hits PSN Classics Range

Added: 23.06.2015 15:16 | 10 views | 0 comments


Konami have officially launched details on the launch of Suikoden III which is coming to PS3 via the PlayStation Network and to Europe for the very first time.

From: n4g.com

Batman: Arkham Knight Is A Technical Mess On The PC, High versus Low Comparison Screenshots

Added: 23.06.2015 15:15 | 6 views | 0 comments


John of DSOGaming writes: "Batman: Arkham Knight has just been released and it appears that Rocksteady went full Ubisoft. Batman: Arkham Knight suffers from a lot of tech issues on the PC. From underwhelming performance to stuttering and asset streaming issues, this PC version of Batman: Arkham Knight is easily as awful as Ubisofts Watch_Dogs or Assassins Creed: Unity. No, in fact this is worse than Unity, because like it or not Unity at least displayed gorgeous visuals (albeit its awful LOD settings)."

From: n4g.com

Wander Review

Added: 23.06.2015 1:36 | 7 views | 0 comments


Unlike other massively multiplayer games, Wander does not begin with you tuning sliders and picking palettes to create a character or accepting a fetch quest from a non-player character, because neither of those options exist. Nor do you have to kill ten of X, because combat or creatures are nowhere to be found. The only to-do list is the list of achievements, most of which read like chores. Wander focuses on exploration and wants to be a refreshing new contender, yet it’s nothing more than a glitchy, boring mess.

Instead of embracing the aforementioned genre standbys, Wander starts you off playing as a humanoid tree creature known as an Oren. This Tolkien-inspired being moves around the island at a grueling pace trying to find a transformation stone as soon as possible. The forest floor only has a few paths at the beginning, yet you can still find a dead end, requiring you to backtrack at the speed of a turtle. The game, whose sole purpose is exploration, penalizes you for doing just that in the first five minutes.

Exploring as an Oren can be difficult when the form takes up a third of the screen.

Once finding the stone in a nearby cave, the Oren shrinks and becomes a Hira: a nimble figure with fins that act as a wingsuit. Once you transform, there’s no reason to even think about returning to your prior ineffective form. However, shortly after freeing myself from the Oren’s fetters, the game crashed, and I knew this would be an unpleasant walkabout.

As a Hira, you can glide like an ice skater, walk under water, stop time, and burrow through earth. Oh wait--those are movement glitches, bugs, not features. The graphics are another imperfection. Although it was made with CryEngine, Wander looks like an extension of Playstation Home. Textures are flat and dull, if they even load at all. Trees and vegetation flicker in and out of existence as they sway in the coastal breeze. Ponds vanish, and you swim through the air and on dry beds of rock. The plants farther down the road are identical to the ones that came before, and my eyes glazed over scanning the thick brush for something unique or captivating. Each summited outcropping teases a view of a breathtaking landscape, but disappointment sinks in every time. The Hira is a marooned sailor destined to die from monotony on an island prison.

Here is the Hira sporting a trendy skirt made from stone.

Wander’s narrative is supplied via lore stones, which are similar to the audio logs found in games like . These rocks provide meaningless blurbs discussing flora and fauna rather than any actual story or plot. After finding the first lore stone, the map room is unlocked. In this cave, you can also switch between four different forms, such as an aquatic lizard or a flying griffin, at will. However, the relief map itself is useless without a “You Are Here” marker.

In addition to the lore and transformation stones, pillars give the gift of speech. Each found stone lets players speak necessary words, like “hello,” and extremely specific terms that you will never need to utter, like “thermal.” You say sentences by drawing the corresponding glyph on the DualShock’s touchpad and hoping the gods accept your handwriting. Chances are they won’t. Thankfully, there’s an alternative method, but it requires cycling through each individual gleaned word on the D-pad. Then, when the controller is idling on the coffee table, random words will sound without any input--not to mention, the same tutorial for the Rozhda language system plays, even if it’s your tenth time finding a glyph. The touchpad is also used to summon fireflies, but they never heeded my call, so I can only guess at their function. Luckily, I didn’t find any chatty players, so I was never forced to piece together a fragmented phrase from an obtuse mechanic.

The Azertash makes aquatic navigation easier, yet without a dedicated dive button I wouldn’t recommend heading to the ocean floor.

The only respite provided in Wander is the lovely soundtrack composed by Benjamin Woodgates. The soothing vocals contrast with the grating gameplay and give life to the vacant land. However, the music rarely plays, and most sounds that graced my ears were the chirping of invisible wildlife. Otherwise, Wander is a sandbox constructed from rotted wood that lacks toys. Without character customization or any semblance of proper communication, the game has nothing to offer in place of its sacrifices. Like Sisyphus on a treadmill, I fruitlessly walked around in hopes of discovering something worthwhile. Unless this game can find its way, discovery will remain a lost cause.

From: www.gamespot.com

Wander Review

Added: 23.06.2015 1:36 | 2 views | 0 comments


Unlike other massively multiplayer games, Wander does not begin with you tuning sliders and picking palettes to create a character or accepting a fetch quest from a non-player character, because neither of those options exist. Nor do you have to kill ten of X, because combat or creatures are nowhere to be found. The only to-do list is the list of achievements, most of which read like chores. Wander focuses on exploration and wants to be a refreshing new contender, yet it’s nothing more than a glitchy, boring mess.

Instead of embracing the aforementioned genre standbys, Wander starts you off playing as a humanoid tree creature known as an Oren. This Tolkien-inspired being moves around the island at a grueling pace trying to find a transformation stone as soon as possible. The forest floor only has a few paths at the beginning, yet you can still find a dead end, requiring you to backtrack at the speed of a turtle. The game, whose sole purpose is exploration, penalizes you for doing just that in the first five minutes.

Exploring as an Oren can be difficult when the form takes up a third of the screen.

Once finding the stone in a nearby cave, the Oren shrinks and becomes a Hira: a nimble figure with fins that act as a wingsuit. Once you transform, there’s no reason to even think about returning to your prior ineffective form. However, shortly after freeing myself from the Oren’s fetters, the game crashed, and I knew this would be an unpleasant walkabout.

As a Hira, you can glide like an ice skater, walk under water, stop time, and burrow through earth. Oh wait--those are movement glitches, bugs, not features. The graphics are another imperfection. Although it was made with CryEngine, Wander looks like an extension of Playstation Home. Textures are flat and dull, if they even load at all. Trees and vegetation flicker in and out of existence as they sway in the coastal breeze. Ponds vanish, and you swim through the air and on dry beds of rock. The plants farther down the road are identical to the ones that came before, and my eyes glazed over scanning the thick brush for something unique or captivating. Each summited outcropping teases a view of a breathtaking landscape, but disappointment sinks in every time. The Hira is a marooned sailor destined to die from monotony on an island prison.

Here is the Hira sporting a trendy skirt made from stone.

Wander’s narrative is supplied via lore stones, which are similar to the audio logs found in games like . These rocks provide meaningless blurbs discussing flora and fauna rather than any actual story or plot. After finding the first lore stone, the map room is unlocked. In this cave, you can also switch between four different forms, such as an aquatic lizard or a flying griffin, at will. However, the relief map itself is useless without a “You Are Here” marker.

In addition to the lore and transformation stones, pillars give the gift of speech. Each found stone lets players speak necessary words, like “hello,” and extremely specific terms that you will never need to utter, like “thermal.” You say sentences by drawing the corresponding glyph on the DualShock’s touchpad and hoping the gods accept your handwriting. Chances are they won’t. Thankfully, there’s an alternative method, but it requires cycling through each individual gleaned word on the D-pad. Then, when the controller is idling on the coffee table, random words will sound without any input--not to mention, the same tutorial for the Rozhda language system plays, even if it’s your tenth time finding a glyph. The touchpad is also used to summon fireflies, but they never heeded my call, so I can only guess at their function. Luckily, I didn’t find any chatty players, so I was never forced to piece together a fragmented phrase from an obtuse mechanic.

The Azertash makes aquatic navigation easier, yet without a dedicated dive button I wouldn’t recommend heading to the ocean floor.

The only respite provided in Wander is the lovely soundtrack composed by Benjamin Woodgates. The soothing vocals contrast with the grating gameplay and give life to the vacant land. However, the music rarely plays, and most sounds that graced my ears were the chirping of invisible wildlife. Otherwise, Wander is a sandbox constructed from rotted wood that lacks toys. Without character customization or any semblance of proper communication, the game has nothing to offer in place of its sacrifices. Like Sisyphus on a treadmill, I fruitlessly walked around in hopes of discovering something worthwhile. Unless this game can find its way, discovery will remain a lost cause.

From: www.gamespot.com


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