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From: www.gamesradar.com

From: www.gamesradar.com

The Greatest Movie Weapons Of All Time, Ranked

Added: 17.07.2015 0:35 | 12 views | 0 comments


15. The Death Star



That's no moon. It's a space station—a space station that houses the greatest weapon in the galaxy. The Death Star has the power to destroy whole worlds in a single burst from its superlaser. Princess Leia learns that the hard way when Governor Tarkin orders the destruction of her home world, Alderaan. But thanks to her brother’s connection to the Force, and a crucial design flaw in the Death Star’s plans, the Empire loses its greatest power. (Photo by: Lucasfilm)


14. Dirty Harry’s Revolver



No punk should feel lucky to face a .44 Magnum pistol, especially when it's in the hands of antihero cop Dirty Harry. The Smith & Wesson Model 29 revolver remains popular after famously debuting in the hands of Clint Eastwood’s gritty action star. (Photo by: Warner Bros.)


13. The Ghostbusters’ Proton Packs



Fine: It’s more containment device than full-on weapon. Just don’t call the proton pack a toy—at least in front of Egon. When there’s something strange in your neighborhood, the Ghostbusters don their proton packs to suck up unseemly ghouls. With a half-life of 5,000 years, the packs are the best long-term defense against the immortal dead. (Photo by: Columbia Pictures)


12. The Noisy Cricket



Despite its comically tiny size, The Noisy Cricket packs quite a punch against the most aggressive aliens. At first, Agent J is disappointed to receive the small gun, given the massive MIB arsenal. Little does he know how powerfully it can shoot ... or how far the recoil can throw him backwards. (Photo by: Columbia Pictures)


11. Beatrix Kiddo’s Katana



In the hands of The Bride/Beatrix Kiddo, the samurai sword illustrates exactly why she is also known as Black Mamba. The former assassin takes her vengeance to a legendary level at the House of Blue Leaves thanks to her "Japanese steel." The Crazy 88 never stand a chance. (Photo by: Miramax Films)


10. Thor’s Hammer



"Whosoever holds this hammer, if he be worthy, shall possess the power of Thor." Mjolnir isn’t just a fancy hammer. It’s quite literally what makes Thor, Thor. Imbuing the worthy Asgardian with the ability to fly and direct bolts of electricity, Mjolnir’s also pretty good at just plain hammering. When Thor and Captain America join forces with their respective awesome weapons, as they did in Avengers: Age of Ultron, no HYDRA agent can stop them. (Photo by: Zade Rosenthal/Marvel)


9. Bruce Lee



Martial arts action movie legend Bruce Lee popularized nunchucks on the silver screen, but the most imposing weapon he shows off in his films is his own unadorned body. Despite starring in only a handful of kung fu films, his onscreen skills show that no one can match the hands and feet he was born with. (Photo by: Orange Sky Golden Harvest Entertainment)


8. Indiana Jones’ Whip



Indy without his whip is just any old archaeologist with a cool hat. The globe-trotting adventurer uses his bullwhip to evade booby traps, climb out of sticky situations, and fight off bad guys. Then again, sometimes a regular ol’ gun works in a pinch against sinister sword-wielding men. (Photo by: Lucasfilm Ltd.)


7. Sting



Featured in The Lord of the Rings and The Hobbit trilogies, Sting is Bilbo Baggins’s trusty Elvish blade, which glows blue when orcs and goblins are near. It may be just a dagger for men and elves, but for a hobbit, Sting is the perfect sword. Wielded by Bilbo, Frodo, and even Sam, Sting plays a crucial role in ensuring the defeat of the evil Sauron and the One Ring. (Photo by: Warner Bros.)


6. Identity Disc



You have to hand it to Tron and Tron: Legacy: They may not win any screenwriting accolades, but they sure have awesome gadgets. The multifunction Identity Disc or Light Disc isn’t just a sleek throwing weapon and gaming device. It’s also the soul of the Program who wields it. They’re like weaponized smart phones; they do it all! (Photo credit by: Disney)


5. Scarface’s Machine Gun



Scarface’s little friend is anything but amicable. The M-16A1 equipped with a grenade launcher allows the Miami drug kingpin Tony Montana to go out in a blaze of glory on his terms. (Photo by: Universal Pictures)


4. The Elder Wand



While all of the wands in the Wizarding World hold an innumerable power, at least for Muggles, it is the legendary Elder Wand that stands above all the rest. One of the Deathly Hallows, legend has it that it’s the most powerful wand ever created. (Photo by: Warner Bros.)


3. Captain America’s Shield



Not to be confused with S.H.I.E.L.D., Captain America’s shield is just as iconic as the superhero who wields it. Made from near indestructible vibranium metal, the shield serves as the perfect defense for a near-indestructible hero. In the hands of Steve Rogers, the shield can also reflect back energy from collisions and bounce around as a giant flying discus—much to every villain’s chagrin. (Photo by: Zade Rosenthal/Marvel)


2. Katniss Everdeen’s Bow And Arrow



Katniss Everdeen takes matters into her own hands, hunting for her family’s survival and defending herself when fighting in the Hunger Games. Her skill with the bow and arrow also marks her as an inspiration for the people of the Districts as a symbol against the totalitarian Capitol. (Photo by Murray Close/Lionsgate)


1. All the lightsabers



The combination of an unforgettable sound effect with an illuminated sword that can cut through anything and anyone makes for one of the most badass movie weapons ever. Blue, green, red, or purple—every lightsaber tells something about the warrior. Even the most critically panned of the Star Wars movies, The Phantom Menace, features mind-blowing laser sword moments starring Darth Maul’s double-bladed red lightsaber. (Photo by: Corbis/Lucasfilm Ltd.)


From: www.gamespot.com

Interview: Martin Sauter, Art director of Fast Racing Neo

Added: 16.07.2015 23:15 | 14 views | 0 comments


Fast Racing Neo will arrive this Autumn exclusively to Wii U. Developed by Shin'en Multimedia, FRN is a futuristic racing game with a extraordinary visuals. Here you can read many details of the game that got more expectations at Nintendo Tree House last E3.

From: n4g.com

Ive Never Been Afraid of Clowns Until This Game

Added: 16.07.2015 7:15 | 7 views | 0 comments


Sabrina Writes: "It wasnt until the game Clown House by Aslan Game Studio that I actually felt some sort of fear for clowns."

From: n4g.com

The First 6 Hours of Dragon Age Inquisition are Free on PC

Added: 15.07.2015 11:49 | 2 views | 0 comments


Plus, get complete access to Dragon Age's online mode.

From: www.ign.com

Five Nights At Freddy's 4 Trailer Brings The Horror To Your House

Added: 14.07.2015 22:23 | 2 views | 0 comments



Five Nights at Freddy's has been terrifying gamers for some time now, ever since we spent out first night on the job as a security guard for Freddy Fazbear's Pizza. And it looks like things are about to get a lot more serious with Five Nights at Freddy's 4, if the official trailer is any indication.

From: www.cinemablend.com

Spooky's House of Jump Scares - Best AND Worst Game Ever? - The Patch Game Club

Added: 11.07.2015 6:15 | 2 views | 0 comments


RT: This week we played Spooky's House of Jump Scares. Next Week's Game: 60 Seconds.

From: n4g.com

The best F1 games of all time

Added: 09.07.2015 14:16 | 25 views | 0 comments


F1 2015 is upon us, bearing the weight of three decades of F1 games on its HD shoulders. Who could have thought in the heady days of Namco's Pole Position that one day we'd be looking at 60 photo-quality images made up of over 2 million pixels each zooming around on TVs the size of dinner tables? Recognisable 3D drivers, laser-scanned circuits… it's incredible how far we've come.

But that doesn't mean previous F1 games should be forgotten forever just because the drivers in them have long-since retired (or worse) and their graphics look like Steve from Minecraft got given a racing overalls skin. Now, to be clear - I'm not just going to list all the classic ones like Geoff Crammond's Grand Prix, F1 World Grand Prix or F1 '97 because the truth is, while they were amazing at the time, they're not very good if you play them now. These are the other F1 games that still deserve to be played today.

While the impressiveness of those scaling sprites has waned slightly, this F1-themed arcade sprint is still a ton of fun. The camera on the car is slightly off-centre, which immediately gives this a more organic feel than most 2D racers. In the arcade, this was exacerbated by the free-feeling analog steering wheel.

The crashes are over the top, with explosions and bouncing wheels, but there's a really nice pit mechanic. His name's Bob. No, I'm joking (sorry), I mean the way you have to pit in if you sustain damage, as your car smokes, then catches fire. Fail to do so and it explodes, but sometimes you can just make it to the finish line before it does. Risk vs reward – it's classic gaming stuff.

Officially licensed? No. Real tracks? No. Formula One cars rocketing around banked curves, flipping against rocks and scrambling for time bonus checkpoints? Hell yes. This may be best remembered for being the game that kick-started the 3D polygon era, but it shouldn't be forgotten that it is still an absolute blast to play. The handling is precise, the polygonal scenery flashing past still looks gorgeous and the three tracks are beautifully designed.

The arcade original remains the best version (with PS2's remake being a bit too slidey to be perfect), with silky-smooth and gloriously solid flat-shaded 3D. Smoothly switching between the four viewpoints is still more fun than it should be, and the difficulty level is perfectly judged, ensuring plenty of longevity. They don't make 'em like this any more. FOR SHAME.

"You wot, mate? A PSP game? Naff off." That's what you're thinking. But this is, quite simply, the best dedicated handheld F1 game you can buy. It's essentially a shrunk-down PS2 game, complete with engine failures, damage (decent damage, at that) and extensive career mode. Your pit engineer even tells you how your sector times are compared to your opponents. It's the full F1 experience.

The graphical simplification is evident if you play it today, but that's where the compromise ends. The controls are wonderful. Cannoning along the flat-out chicane at Albert Park, picking your braking point for the right hander feels every bit as good as a full console game. The Vita version of F1 2011 is nowhere near as good as this. FOR SHAME.

9. F1 (Genesis/Mega Drive)

Domark's 16-bit racer remains one of the fastest video games ever made, particularly in 'Turbo Mode', which uses the graphics from the two-player mode in a single-player set-up. The scenery absolutely flies by at these speeds, with a little 'whoosh' noise every time you pass under a flyover.

It's got the official drivers of 1993 too, barring Ayrton Senna who must have still been under license with Sega at the time. While the technical accomplishment of having 3D grandstands and rotated sprites (without a Mega-CD to do all the work) has faded with time, revving the cat-like engine and gliding through these sparse environments is still fun – especially when you clip the wheel of a slow-moving car and bunny-hop into an Agip sign.

To think I found this in a bargain bin. Using a bespoke game engine, Melbourne House managed to get the PS2 to shift 22 gorgeous-looking cars around at 60fps. Sure, the damage modelling is underwhelming and the handling is a little too simplified, but the atmosphere of the game and superb sense of fluidity is wonderful.

Best feature? Zooming down a straight in the slipstream of the car in front, watching vortices of air streaming off its back wing. If ever a game was ahead of its time, it's this. If you want to see a PS2 running a game that still stands up next to F1 on PS4, then this is the one.

This one's pretty much vanished into obscurity already, but that's a real shame as it's arguably the best kart racer that isn't called Mario Kart. The drivers and cars may be recognisable (though 'super-deformed' with big heads and cartoon-slanted wheels), but the tracks are only loosely based on reality, with some recognisable corners that then skew upwards into the sky, with rollercoaster sections of excitement.

It's beautifully smooth and controllable (albeit lacking any kind of drift feature as F1 cars really shouldn't drift around corners), and only really let down by some disappointingly generic weapons. Yes, it has weapons. Trapping Jenson Button in bubblegum is an odd thing to do. But still, fun. You'll undoubtedly find it cheap – pick it up, you'll enjoy it.

Everyone remembers PlayStation's officially-licensed Formula One games, but Saturn had one too. It wasn't made by Bizarre Creations, instead appearing under the Sega Sports label. It also didn't have all the tracks, providing just three official circuits (Germany, Suzuka and Monaco) and a handful of playable drivers.

But this is a wonderful arcade representation of Formula One. One of the first console racers to feature a 3D skybox, simply turning the car fills your senses with an amazing visual effect as the sky arcs overhead. Cars spin, tyres go off and you can gamble on fuel between pit stops. It's starting to show its age, but get past the slight flakiness and there's a great racing game here, especially with the official Saturn steering wheel.

Now listen. I want you to know I am being absolutely serious and I'm wearing my 'nostalgia sucks' hat when I say this: Nigel Mansell's Grand Prix was made in 1988, but remains one of the best F1 sims of all time. You have to qualify within a certain time or you'll never see a real race. You've got to keep the revs within the power band to keep fuel consumption down and – explaining instantly why I've always played racers on manual gears – you have to learn to change gear or you won't ever leave the pit lane.

You have four settings for your turbo and have to manage fuel and engine temperature as you use it. If you do run out of fuel, weaving left and right will slosh fuel back into the pump in the engine - just like real cars of the '80s. You can catch spins, blow the engine or your tyres… it's an amazingly faithful replication of the sport – it just looks like your TV's broken, is all. Amazing job, Martech.

How can a 10-years-old PS2 game still be one of the best F1 racers you can buy? Well, it's all in the handling. F1 '05's handling model is sensational. It also uses an increasingly shaky TV pod cam as you get faster, until 200mph really feels like 200mph. If you ever wanted to get your teeth into a fast, responsive, devilishly fun and controllable racing game, then this is absolutely it.

It also sounds incredible. The commentator suggests that you 'turn up the volume' while you wait for the green light, and you really should. There's also a 5-year career mode to get your teeth into. It's little surprise to note this game was developed by Studio Liverpool, of Wipeout fame. Now there was a team that knew how to make a great racer.

Despite the progress made by the sequel (and its now sadness-tinged Ayrton Senna license), it's the original that I would recommend most strongly, and the 16-bit version at that. The gameplay itself may be sedate by today's standards, but the rivalry system is perfect, allowing you to move up through the teams as quickly as you think your skills will allow – or down if you fail to meet expectations.

The music is wonderful, and couples with a presentation style tinged with the romance of late 1980s-era F1. The 2D images disguised to look like TV footage in the post-race screens are achingly beautiful, complete with heat haze effects. It’s a game to savour, and also one of the best games you can play on a Sega Nomad. Fact.

Studio Liverpool's first - and last - PS3 F1 game is still beautiful. Running at 60 frames per second, it's only the 720p resolution that really betrays its last-gen status. But it's arguably volved than Codemasters' subsequent take on the sport, thanks to QTE pitstops (way better than that sounds), parade laps to warm up your tyres, and commentary over the race action.

The handling model is more accessibly video gamey than true simulation, and you can even steer with the D-pad which is actually surprisingly sharp. Any game with Martin Brundle in it is automatically 20% better, so it gets marks for that too. Smooth, precise, exhaustive and with damage that actually sees a wheel falling off when you hit another car (I know, right?), this is still mightily impressive, 8 years on.

This may not have been the final last-gen F1 game from Codemasters, but it's by far the best. Firstly, you've got the result of four years of honing the formula (pun intended) and the amazing Ego engine, making this easily good enough to pass for a new-gen racing game. But if the main course (pun not intended) is good, it's the dessert that'll keep you coming back for more.

There's classic content featuring vintage cars, circuits and even drivers. The 1988 season is best represented (although sadly lacking the stars of that year – the McLaren Hondas), but there's 1990s content too, offered as DLC or with the special edition of the game. And that's got Nigel Mansell's FW14B. I made a video series showcasing the best of this content, which you should totally watch. With such an authentic and slick main game made even better with such fan-pleasing content, it's clearly the best F1 game ever made. Unless F1 2015 can change that...

The best F1 games of all time

Added: 09.07.2015 14:16 | 30 views | 0 comments


F1 2015 is upon us, bearing the weight of three decades of F1 games on its HD shoulders. Who could have thought in the heady days of Namco's Pole Position that one day we'd be looking at 60 photo-quality images made up of over 2 million pixels each zooming around on TVs the size of dinner tables? Recognisable 3D drivers, laser-scanned circuits… it's incredible how far we've come.

But that doesn't mean previous F1 games should be forgotten forever just because the drivers in them have long-since retired (or worse) and their graphics look like Steve from Minecraft got given a racing overalls skin. Now, to be clear - I'm not just going to list all the classic ones like Geoff Crammond's Grand Prix, F1 World Grand Prix or F1 '97 because the truth is, while they were amazing at the time, they're not very good if you play them now. These are the other F1 games that still deserve to be played today.

While the impressiveness of those scaling sprites has waned slightly, this F1-themed arcade sprint is still a ton of fun. The camera on the car is slightly off-centre, which immediately gives this a more organic feel than most 2D racers. In the arcade, this was exacerbated by the free-feeling analog steering wheel.

The crashes are over the top, with explosions and bouncing wheels, but there's a really nice pit mechanic. His name's Bob. No, I'm joking (sorry), I mean the way you have to pit in if you sustain damage, as your car smokes, then catches fire. Fail to do so and it explodes, but sometimes you can just make it to the finish line before it does. Risk vs reward – it's classic gaming stuff.

Officially licensed? No. Real tracks? No. Formula One cars rocketing around banked curves, flipping against rocks and scrambling for time bonus checkpoints? Hell yes. This may be best remembered for being the game that kick-started the 3D polygon era, but it shouldn't be forgotten that it is still an absolute blast to play. The handling is precise, the polygonal scenery flashing past still looks gorgeous and the three tracks are beautifully designed.

The arcade original remains the best version (with PS2's remake being a bit too slidey to be perfect), with silky-smooth and gloriously solid flat-shaded 3D. Smoothly switching between the four viewpoints is still more fun than it should be, and the difficulty level is perfectly judged, ensuring plenty of longevity. They don't make 'em like this any more. FOR SHAME.

"You wot, mate? A PSP game? Naff off." That's what you're thinking. But this is, quite simply, the best dedicated handheld F1 game you can buy. It's essentially a shrunk-down PS2 game, complete with engine failures, damage (decent damage, at that) and extensive career mode. Your pit engineer even tells you how your sector times are compared to your opponents. It's the full F1 experience.

The graphical simplification is evident if you play it today, but that's where the compromise ends. The controls are wonderful. Cannoning along the flat-out chicane at Albert Park, picking your braking point for the right hander feels every bit as good as a full console game. The Vita version of F1 2011 is nowhere near as good as this. FOR SHAME.

9. F1 (Genesis/Mega Drive)

Domark's 16-bit racer remains one of the fastest video games ever made, particularly in 'Turbo Mode', which uses the graphics from the two-player mode in a single-player set-up. The scenery absolutely flies by at these speeds, with a little 'whoosh' noise every time you pass under a flyover.

It's got the official drivers of 1993 too, barring Ayrton Senna who must have still been under license with Sega at the time. While the technical accomplishment of having 3D grandstands and rotated sprites (without a Mega-CD to do all the work) has faded with time, revving the cat-like engine and gliding through these sparse environments is still fun – especially when you clip the wheel of a slow-moving car and bunny-hop into an Agip sign.

To think I found this in a bargain bin. Using a bespoke game engine, Melbourne House managed to get the PS2 to shift 22 gorgeous-looking cars around at 60fps. Sure, the damage modelling is underwhelming and the handling is a little too simplified, but the atmosphere of the game and superb sense of fluidity is wonderful.

Best feature? Zooming down a straight in the slipstream of the car in front, watching vortices of air streaming off its back wing. If ever a game was ahead of its time, it's this. If you want to see a PS2 running a game that still stands up next to F1 on PS4, then this is the one.

This one's pretty much vanished into obscurity already, but that's a real shame as it's arguably the best kart racer that isn't called Mario Kart. The drivers and cars may be recognisable (though 'super-deformed' with big heads and cartoon-slanted wheels), but the tracks are only loosely based on reality, with some recognisable corners that then skew upwards into the sky, with rollercoaster sections of excitement.

It's beautifully smooth and controllable (albeit lacking any kind of drift feature as F1 cars really shouldn't drift around corners), and only really let down by some disappointingly generic weapons. Yes, it has weapons. Trapping Jenson Button in bubblegum is an odd thing to do. But still, fun. You'll undoubtedly find it cheap – pick it up, you'll enjoy it.

Everyone remembers PlayStation's officially-licensed Formula One games, but Saturn had one too. It wasn't made by Bizarre Creations, instead appearing under the Sega Sports label. It also didn't have all the tracks, providing just three official circuits (Germany, Suzuka and Monaco) and a handful of playable drivers.

But this is a wonderful arcade representation of Formula One. One of the first console racers to feature a 3D skybox, simply turning the car fills your senses with an amazing visual effect as the sky arcs overhead. Cars spin, tyres go off and you can gamble on fuel between pit stops. It's starting to show its age, but get past the slight flakiness and there's a great racing game here, especially with the official Saturn steering wheel.

Now listen. I want you to know I am being absolutely serious and I'm wearing my 'nostalgia sucks' hat when I say this: Nigel Mansell's Grand Prix was made in 1988, but remains one of the best F1 sims of all time. You have to qualify within a certain time or you'll never see a real race. You've got to keep the revs within the power band to keep fuel consumption down and – explaining instantly why I've always played racers on manual gears – you have to learn to change gear or you won't ever leave the pit lane.

You have four settings for your turbo and have to manage fuel and engine temperature as you use it. If you do run out of fuel, weaving left and right will slosh fuel back into the pump in the engine - just like real cars of the '80s. You can catch spins, blow the engine or your tyres… it's an amazingly faithful replication of the sport – it just looks like your TV's broken, is all. Amazing job, Martech.

How can a 10-years-old PS2 game still be one of the best F1 racers you can buy? Well, it's all in the handling. F1 '05's handling model is sensational. It also uses an increasingly shaky TV pod cam as you get faster, until 200mph really feels like 200mph. If you ever wanted to get your teeth into a fast, responsive, devilishly fun and controllable racing game, then this is absolutely it.

It also sounds incredible. The commentator suggests that you 'turn up the volume' while you wait for the green light, and you really should. There's also a 5-year career mode to get your teeth into. It's little surprise to note this game was developed by Studio Liverpool, of Wipeout fame. Now there was a team that knew how to make a great racer.

Despite the progress made by the sequel (and its now sadness-tinged Ayrton Senna license), it's the original that I would recommend most strongly, and the 16-bit version at that. The gameplay itself may be sedate by today's standards, but the rivalry system is perfect, allowing you to move up through the teams as quickly as you think your skills will allow – or down if you fail to meet expectations.

The music is wonderful, and couples with a presentation style tinged with the romance of late 1980s-era F1. The 2D images disguised to look like TV footage in the post-race screens are achingly beautiful, complete with heat haze effects. It’s a game to savour, and also one of the best games you can play on a Sega Nomad. Fact.

Studio Liverpool's first - and last - PS3 F1 game is still beautiful. Running at 60 frames per second, it's only the 720p resolution that really betrays its last-gen status. But it's arguably volved than Codemasters' subsequent take on the sport, thanks to QTE pitstops (way better than that sounds), parade laps to warm up your tyres, and commentary over the race action.

The handling model is more accessibly video gamey than true simulation, and you can even steer with the D-pad which is actually surprisingly sharp. Any game with Martin Brundle in it is automatically 20% better, so it gets marks for that too. Smooth, precise, exhaustive and with damage that actually sees a wheel falling off when you hit another car (I know, right?), this is still mightily impressive, 8 years on.

This may not have been the final last-gen F1 game from Codemasters, but it's by far the best. Firstly, you've got the result of four years of honing the formula (pun intended) and the amazing Ego engine, making this easily good enough to pass for a new-gen racing game. But if the main course (pun not intended) is good, it's the dessert that'll keep you coming back for more.

There's classic content featuring vintage cars, circuits and even drivers. The 1988 season is best represented (although sadly lacking the stars of that year – the McLaren Hondas), but there's 1990s content too, offered as DLC or with the special edition of the game. And that's got Nigel Mansell's FW14B. I made a video series showcasing the best of this content, which you should totally watch. With such an authentic and slick main game made even better with such fan-pleasing content, it's clearly the best F1 game ever made. Unless F1 2015 can change that...


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