Metal Gear Solid V The Phantom Pain Blueprint Glitch To Be Fixed Soon
Added: 20.09.2015 14:17 | 71 views | 0 comments
GS:" When compared to other open world games released this year, Metal Gear Solid V The Phantom Pain is relatively glitch free. However the game did come with a critical issue which caused the save file to become corrupted but a patch fixing the issue has been fixed by an update. Unfortunately the game is still suffering from a few other issues but it seems like one of them is going to be fixed soon."
Tags: Paul, Gear, When, However, Metal, Metal Gear, Phantom, Solid, Phantom Pain, Fixes, Gear Solid, The Phantom
From:
n4g.com
| 10 Mario Cameos You Should Know About
Added: 14.09.2015 18:17 | 48 views | 0 comments
Mario has established an extensively impressive career. However Mario has made many appearances in other games outside from his own, maybe you missed him.
From:
n4g.com
| Company of Heroes 2: The British Forces Review | NGN
Added: 13.09.2015 7:17 | 51 views | 0 comments
NGN:
It has been well over a year since the last major multiplayer addition to Company of Heroes 2, and one would be forgiven for thinking that given the base game is over two years old at this point, the developers have moved on to their next project. This is not the case however as Relic Entertainment have seen fit to add a fifth faction to the ongoing war that is the Company of Heroes 2 multiplayer scene. The newest arrivals on the battlefield are the British Forces, who were also present in the first Company of Heroes, however in a very different form. The new faction is arguably the most defensive, boasting a great variety of slow-moving tanks, artillery, and emplacements with their only relative weak point being a somewhat limited selection of infantry and lack of mobility. However it is the variety of choices one must make during each match played as the British that ultimately define the faction.
From:
n4g.com
| Armello Review | TSA
Added: 11.09.2015 22:17 | 43 views | 0 comments
TSA:
With the resurgence of board games in the last decade or so, we have seen some new classics appear on both mobile and consoles, where everything from Settlers of Catan to Carcassonne have been adapted. However while board games themselves are now including tablet supplementary apps, Armello is built from the ground up to be on digital formats. Despite a few teething issues, Armello might be one of the best digital board games available.
From:
n4g.com
| Rising Thunder Interview With Tom Cannon PAX Prime 2015
Added: 07.09.2015 0:18 | 76 views | 0 comments
Newgamernation loves a good fighting game and almost every time a new one pops up I jump on it to learn the nitty gritty. However there are lots of folks who arent like me and most fighting games just scare them away with all the nuances and precise inputs. For those looking to dive into a fighting game, but are too intimidated by game like Street Fighter, may I introduce to you Rising Thunder. Rising Thunder boils the game down to the basics. No half circles or button combinations to pull of a fireball. This simplicity gets rid of most execution and lets players focus on the fun part, beating up their friends. After going undefeated for the day (1-0) I got to speak with Tom Cannon the CEO of Radiant Entertainment. Check out the interview below.
From:
n4g.com
| On The Red Carpet w/ NBA Live 2016 plus Top NBA highlights from the 2015 season
Added: 30.08.2015 22:17 | 37 views | 0 comments
Note: TiC Podcast did not use skype for this interview as TiC would normally, They had to use EAs call service therefore the quality of the interview maybe a bit poor. However Tic Podcast managed to clear what they could and hope you enjoy the podcast.
On the newest episode of On The Red Carpet, The Inner Circle Podcast speaks with EA Sports developers Sean OBrien Executive Prodcuer Ryan Santos Senior Designer about NBA Live 2016. They explain the ins and outs of what is different in this years game why fans should be excited for Lives return.
From:
n4g.com
| Everything we know about (the new) Hitman
Added: 26.08.2015 22:30 | 80 views | 0 comments
With their new Hitman, developer IO Interactive wants you to 'Enter a world of assassination.' Their vision for the latest entry in this long-running stealth series is an ever-expanding world of targets, tools, and cunning tricks populated not only by the developers, but by the community and your friends. This has led to some very unorthodox choices in how Hitman is being developed and distributed, which we'll cover in the slides that follow.
At E3 earlier this year, IO unveiled a new trailer (embedded below) that gives a good overview of how Hitman will play. In it, Agent 47 is after a man named Viktor Novikov at a fashion show in Paris. We've played this part of the game - a couple of times, actually - and between that and our talks with the developers we're ready to give you a detailed breakdown of what you can expect from Hitman. The game itself launches on December 8th for PC, PS4, and Xbox One. However - as you'll soon discover - this release date is just the beginning.
Agent 47 - the series' bald, brooding antihero - has been working the assassination circuit going on 15 years now. Starting in 2000 with Hitman: Codename 47, this peerless assassin has since starred in seven Hitman games (two of which are on mobile). And during that time Agent 47 has maneuvered all sorts of people into overly elaborate and complex deaths. CEOs, mob bosses, the Vice President of the United States; no one is safe from his creative mind.
You don't spend 15 years pulling off assassinations without learning some new tricks - such as the Batman-style Instinct vision seen in Absolution. However, this new game will step back from special abilities and refocus on what made the series great: creativity. Speaking with , creative director at IO Interactive Christian Elverdam said, "We’ve moved away from trying to create new abilities for Agent 47, since we want tools and planning to be a bigger part of the game. We want Hitman to be a more creative game, about figuring out what’s going on."
From Morocco to Italy to Paris, each stop on Hitman's globetrotting parade of death is designed to feel like a world unto itself. As editor Leon Hurley described , "[Each] level is a clockwork simulation of a living environment that, with enough observation and experimentation, you can manipulate." This is Hitman at its finest: you arrive in a space, size it up, choose a plan of attack, and execute. It's a razor-sharp toy chest; a playpen for sharp-dressed killers.
"One of the series’ strengths the new game is trying hard to recapture is that feeling that every level has somehow been designed for you and you alone," Hurley continued. "There are so many options and potential opportunities that only the ones that make sense to you spring out." Whether it's poisoning a drink or an axe to the chest, if you can imagine it, Hitman wants it to be a possibility. And they're not hurting for ideas. We counted with the game.
Hitman is treating its release date a bit differently from other AAA titles. In short, you won't be able to buy the full version of Hitman on day one because it won't be finished yet. Instead, Hitman will be built online with new locations and other content being added over time. We spoke to about this early access-style approach, "The specifics, about how much content we start with and the specific pace of it, we will talk about later. But for now, just imagine there are going to be locations appearing".
Once Hitman is 'finished' you will be able to purchase the full game as you would normally. "Once we’re done building all the locations...we will put it on a disc so you can buy it as a disc if you want," said Elverdam. So why go through all this trouble? Elverdam hopes that, by rolling out content gradually, it will give the team more opportunities to do things like time-sensitive assassinations (more on those in a sec) and respond to user feedback. "By doing it where we release it over time," said Elverdam, "we actually get [the] opportunity to figure out how people are playing our game and maybe react to things, like disguise mechanics and game balancing."
In addition to the classic, Hitman-style assassination missions, there are two other types you'll have to contend with. Time-sensitive assassinations, according to Elverdam, are the dev team's way of dropping new targets into existing locations. When this happens, all you'll get is a mugshot and 48 hours to make the kill. Screw up the hit and that's it; the mark is gone, forever. "That’s something we haven’t been able to do before: this feeling," said Elverdam. "I just can’t wait to sit there with a sniper rifle knowing that when he’s dead he’s dead. If I screwed it up? I screwed it up. He won’t come back."
The Contract modes from Hitman: Absolution are making a comeback here as well. If you didn't play Absolution, here's how they work: by assassinating any NPC in a location you essentially put a bounty on that character's head, which gets sent to your friends. The manner in which you killed that unlucky NPC determines what other players will need to do in order to get the maximum payout. As Leon Hurley pointed out , "Easy if it’s the bloke on the gate, not so much if it’s a guard behind several security checkpoints and your mate’s specified a 'suit only' run (so no disguises)."
Tags: Vita, Onto, United, Easy, When, However, Instinct, With, Xbox, There, Hitman, Enter, Interactive, Leaf
From:
www.gamesradar.com
| PS4 Exec On Sony's Absence At Gamesom: Fans Should Not Read Too Much Into It
Added: 18.08.2015 17:18 | 61 views | 0 comments
Sony has been a regular at Gamescom, a popular games expo that takes place every year in Cologne, Germany. However unlike previous years Sony decided to skip the show and not conduct their usual press conference.
From:
n4g.com
| The Top 5 PS3 Games That Belong on The PS Vita
Added: 16.08.2015 15:18 | 41 views | 0 comments
The PS3 is chock full of titles and there is no doubt about that. However when playing through some of the PS3 titles you can't help but think just how awesome it would be to play some of these Playstation 3 games on your PS Vita. Thus the VitaBoys went and compiled a list of the 5 PS3 games that should have been on the Playtsation Vita a long time ago.
From:
n4g.com
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