Call of Duty: Ghosts tweaks sniper rifles and alters quick-scoping
Added: 09.09.2013 12:38 | 1 views | 0 comments
Infinity Ward executive producer explains some of the changes to sniper rifles in Call of Duty: Ghosts.
Infinity Ward executive producer Mark Rubin has explained how the developer is working to change sniper rifles in this year's , adding that the series' traditional "quick-scoping" techniques have been affected.
Rubin says that the new Marksman class in Ghosts has allowed the developer to focus on high-calibre weaponry.
"The changes we#133;ve made," , "like dual render scopes and increased damage really make snipers a great competitive class to use. We#133;ve also done a lot with map design (sight lines and cover) to ensure that all classes are viably effective."
"Both short range and long range classes will be effective on the same maps," he added.
"However in re-envisioning sniper rifles some aspects, such as sway timing, have changed the way sniper rifles function and so traditional 'quick-scoping' has been affected. Is it gone completely? Maybe. It certainly won#133;t be viable in the way it previously was."
"Can#133;t wait for you snipers out there to get your hands on these new sniper rifles and try them out for yourselves," concluded Rubin.
Infinity Ward previously confirmed that the Xbox One and PC versions of Call of Duty: Ghosts
Call of Duty: Ghosts will be released in November for Xbox One, PlayStation 4, PC, Xbox 360, PlayStation 3, and Wii U.
From:
www.gamespot.com
| Call of Duty: Ghosts tweaks sniper rifles and alters quick-scoping
Added: 09.09.2013 12:38 | 3 views | 0 comments
Infinity Ward executive producer explains some of the changes to sniper rifles in Call of Duty: Ghosts.
Infinity Ward executive producer Mark Rubin has explained how the developer is working to change sniper rifles in this year's , adding that the series' traditional "quick-scoping" techniques have been affected.
Rubin says that the new Marksman class in Ghosts has allowed the developer to focus on high-calibre weaponry.
"The changes we#146;ve made," , "like dual render scopes and increased damage really make snipers a great competitive class to use. We#146;ve also done a lot with map design (sight lines and cover) to ensure that all classes are viably effective."
"Both short range and long range classes will be effective on the same maps," he added.
"However in re-envisioning sniper rifles some aspects, such as sway timing, have changed the way sniper rifles function and so traditional 'quick-scoping' has been affected. Is it gone completely? Maybe. It certainly won#146;t be viable in the way it previously was."
"Can#146;t wait for you snipers out there to get your hands on these new sniper rifles and try them out for yourselves," concluded Rubin.
Infinity Ward previously confirmed that the Xbox One and PC versions of Call of Duty: Ghosts
Call of Duty: Ghosts will be released in November for Xbox One, PlayStation 4, PC, Xbox 360, PlayStation 3, and Wii U.
From:
www.gamespot.com
| DuckTales Remastered Review (PopBucket)
Added: 06.09.2013 17:23 | 9 views | 0 comments
PopBucket writes: DuckTales Remastered is a game that brings the best of the past into the present with fantastic new graphics and a brilliant sound track but also suffers from a crippling amount story scenes and unresponsive controls. However this game is perfect for giving yourself a rush of nostalgia but beware, it may not be what you remember.
From:
n4g.com
| Sony: Elder Scrolls Online not originally planned for consoles
Added: 06.09.2013 16:35 | 5 views | 0 comments
SCEA VP Adam Boyes says Bethesda's upcoming MMO was not originally conceived for release on consoles.
Upcoming massively multiplayer online role-playing game was not originally conceived for consoles, according to Sony.
Adam Boyes, VP of publisher and developer relations at SCEA, told that a console version of the online game was born after Sony and Bethesda met on numerous occasions to discuss the idea.
"That game was never planned to come to consoles," Boyes said. "And we just kind of kept sitting with [Bethesda] and being like, 'Why not?'"
"They're like, 'We're not planning it,'" he added. "And I'm like, 'Well, what if we built a plan that we could do that?'"
If it was Sony that originally sparked Bethesda's interest in bringing The Elder Scrolls Online to consoles, that enthusiasm also spread to Microsoft, as the game will be released the PlayStation 4 and Xbox One in 2014.
However the console version came to be, Boyes said it is exciting all the same to see Bethesda adjust its mindset regarding release plans for the game.
"Knowing that a game's coming to console that was never going to come to console, that's the kind of stuff that is, like, 'Yes!' You know, hugely awesome," Boyes said.
The Elder Scrolls Online launches in 2014 for Xbox One, PS4, and PC. The game will " Microsoft to drop this requirement on Xbox One.
Tags: Online, PlayStation, However, Xbox, Microsoft, Scrolls, Elder, Adds, Elder Scrolls, The Elder, Bethesda, Soul, Xbox One
From:
www.gamespot.com
| Etrian Odyssey IV: Legends of the Titan Review | Gamestyle
Added: 06.09.2013 4:18 | 11 views | 0 comments
Anyone who has played an Etrian Odyssey game before will know exactly what to expect from this latest version. The turn-based combat, dungeon crawling RPG is as notoriously difficult as its predecessors. However the transition to 3DS has included a couple of changes designed to entice a new audience.
From:
n4g.com
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