Sony confirms PlayStation 4 developers can use flexible memory
Added: 29.07.2013 11:51 | 6 views | 0 comments
Sony confirms earlier report that PlayStation 4 will feature 'flexible' memory for developers, but does not clarify further specifics.
PlayStation 4 developers will be able to use a mix of direct and flexible memory for making games, Sony has confirmed.
A report last week said that the --leaving 4.5GB to developers--with another 1GB of "flexible" memory potentially available for developers from the operating system's share.
Sony's statement, , said that "we would like to clear up a misunderstanding regarding our 'direct' and 'flexible' memory systems."
"The article states that 'flexible' memory is borrowed from the OS, and must be returned when requested--that's not actually the case."
According to Sony, "'Direct Memory' is memory allocated under the traditional video game model, so the game controls all aspects of its allocation" whereas "'Flexible Memory' is memory managed by the PS4 OS on the game's behalf, and allows games to use some very nice FreeBSD virtual memory functionality."
"However this memory is 100 per cent the game's memory, and is never used by the OS, and as it is the game's memory it should be easy for every developer to use it," added Sony.
The developer would not confirm whether the PlayStation 4 would indeed use 3.5GB of its memory for the operating system, or what functions any allocation of memory would be used for.
From:
www.gamespot.com
| Mountain B Race
Added: 26.07.2013 17:41 | 3 views | 0 comments
The mountains are a very hostile and dangerous place to be when you exceed the speed limit. However you have no choice since it`s the only way to survive.
From:
www.fupa.com
| Resident Evil: Revelations | Console Monster
Added: 25.07.2013 16:16 | 10 views | 0 comments
Console Monster writes:
'When it comes to longstanding adaptive franchises, few can compete with the likes of the Resident Evil series. Beginning as a humble fixed camera survival horror in 1996, Capcom's now flagship IP has evolved a great deal to arrive at its current 3rd person, action focused state. However as a by product of such change, Resident Evil has more than a few miss-steps in its history. This coupled with Resident Evil 6's commercial and critical under-performance means Capcom has its work cut out in order to push this franchise back to its previous heights.'
From:
n4g.com
| [Gaming Evolution] A4TECH Bloody Multi-Core Gun3 Gaming Mouse Review
Added: 24.07.2013 22:16 | 13 views | 0 comments
Its not every day that we review hardware, especially of the PC nature. However with the debate raging on between consoles and PC gaming, we thought we would jump into the mix by reviewing some PC hardware. Our latest in-depth review is for Bloodys Gun3 Multi-Core Gaming Mouse. With everyone looking for a leg up against the competition, this mighty pointer comes in surprisingly at an affordable price when stacked against the likes of a Logitech, Mad Catz or Razer pointer. However, the real question is how good of a product do we have here?
From:
n4g.com
| The AA Meeting Podcast Episode 43
Added: 23.07.2013 17:22 | 18 views | 0 comments
The AA Meeting is your weekly destination for all the biggest gaming news of the week.
This week Jamie cannot access the news, information insideHowever he has been playing a ton of games from his enormous backlog, hear an in-depth summary of Donkey Kong Country Returns 3D, Darksiders 2, Flower, Saints Row The Third and more.
Tags: Saints, Saints Row, Thief, However, Kong, Returns, Donkey Kong, Donkey, Country Returns, Country, Kong Country, Episode, James, Podcast, Darksiders
From:
n4g.com
| CVG- Diablo 3 Preview
Added: 23.07.2013 14:17 | 6 views | 0 comments
CVG:However even for a company as traditionally PC-focused as Blizzard, the opportunities to explore new platforms must be a sore temptation, and why not indeed when there's a substantial new audience to gain? So with Diablo III set to debut on consoles this September, we took the latest Xbox 360 version out for a spin to see how it measures up.
From:
n4g.com
| BIT.TRIP FATE Review | GIZORAMA
Added: 17.07.2013 2:16 | 10 views | 0 comments
GIZORAMA - BIT.TRIP as a series has had a rather great track record. Four games before FATE and it was still going strong, with a slow progression towards a soundtrack resembling less and less of an 8-bit chip-tune homage and more its own thing. The series has gotten a slow and steady notoriety behind it and for good reason, theyre incredibly addicting games with different core mechanics behind each one, keeping the games glued together with the subtle story-line of Commander Video, our mascot. The last game in the series, BIT.TRIP RUNNER, had a less somber look and feel aesthetically, as BIT. TRIP VOID ended with the Commander figuring out what he needed, how make friends. At this point the world was his oyster. However it also comes to show Commander Video (through the series use of imagery for story-telling) that love and compassion will only show Commander Video so much in terms of results, which brings us to this release, BIT.TRIP FATE.
From:
n4g.com
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