You are legend in Destiny, these popular actors are just bit parts
Added: 15.09.2015 21:55 | 114 views | 0 comments
Let's face it: Destiny's voice actors don't have much they can chew into. In the year since its release, Destiny's expansions - including the megaton additions in - have done a lot to flesh out the story, but you won't find too many long monologues or gripping dramatic scenes throughout the cinematic plot. You may not even realize how many instantly recognizable actors are part of Destiny's cast, which is full of talent that in hindsight seems startlingly underutilized.
This is by no means an exhaustive list of every voice actor in Destiny - just the ones you'll definitely recognize, even if you didn't identify their voice right away. Peter Dinklage's performance as your Ghost may be , but these roles will continue to be a part of your daily Destiny routine. Knowing who reads the lines for the many supporting characters in Bungie's massively multiplayer universe could make you see those bit players in a whole new light.
In Destiny, he's: The head honcho for the Hunter class, this Exo is the guy to talk to whenever you need Hunter armor or a pep-talk on fighting the good fight. He's also crucial to the overarching story content in The Taken King.
But you probably know him better You've got at least starter-level nerd cred if you instantly recognize Nathan Fillion as Malcolm Reynolds, the rugged, dashing captain of the ragtag crew in Firefly and its film follow-up Serenity. He's also gained mainstream recognition as the lead on Castle, where he plays a crime-solving author, as well as roles in cult classics like Slither and Dr. Horrible's Sing-Along Blog. Judging by Fillion's numerous appearances in the Halo series, it's safe to say the folks at Bungie have a thing for Captain Hammer - and really, who could blame them?
In Destiny, she's: Warlocks know to visit this soft-spoken sage for any class-specific quests and gear whenever they stop by the Tower.
But you probably know her better Like Fillion, Torres is an alumni from the cast of Firefly/Serenity, where she played the ship's second-in-command (and distinguished crackshot) Zoe Washburne. Fans of TV drama might also recognize her from Alias and 24; more recently, Torres has played key roles as Jessica Pearson on Suits or Bella Crawford on Hannibal.
In Destiny, he's: Rounding out the Vanguard trinity at the Tower's command center, Zavala tutors Titans and doles out some early story quests.
But you probably know him better Reddick's distinct, baritone voice exudes authority, which surely helped him nail iconic roles as Phillip Broyles on Fringe and the pivotal Lt. Cedric Daniels on HBO's The Wire. He's also had some brief stints on Law Order, Lost, and Oz. Nowadays, you can catch Reddick on Bosch and the upcoming Quantum Break TV show that ties in with the game.
In Destiny, she's: One of the most mysterious (and still unexplained) parts of Destiny's main story, the Exo Stranger keeps tabs on your Guardian and eventually rewards them with a legendary pulse rifle.
But you probably know her better Fans of AMC's The Walking Dead will surely recognize Cohan as Maggie Greene, one of the most crucial survivors in the whole series. Cohan's also made appearances on Chuck, The Vampire Diaries, and Supernatural.
In Destiny, he's: The overseer of all things PvP in Destiny, Shaxx is the one narrating your team's every triumph (and failure) during each match in the Crucible.
But you probably know him better James is another recognizable face from The Walking Dead, where he plays one of Rick Grimes' earliest allies, Morgan Jones. James is also the lead of the new ER drama Critical, Robert Hawkins on Jericho, and the bumbling criminal Sol in Guy Ritchie's cult classic Snatch.
In Destiny, he's: Because that giant white orb known as The Traveller has a hard time chatting with Guardians, The Speaker is there to act as its surrogate quest-giver/speech-maker.
But you probably know him better Nighy's been in countless films and shows dating all the way back to the '80s, but his most mainstream roles include the washed-up rocker Billy Mack in Love Actually and the tentacle-faced Davy Jones from the Pirates of the Caribbean series. You may also recognize him from his parts in Hot Fuzz, Hitchhiker's Guide to the Galaxy, and the primary villain Viktor in the Underworld franchise.
In Destiny, he's: A mild-mannered vendor representing the New Monarchy faction (with no known relation to Metal Gear Solid godfather Hideo Kojima).
But you probably know him better Remar's another veteran actor, with dozens of on-camera and voiceover roles under his belt. You most likely recognize him as father figure and imaginary confidant Harry Morgan on Dexter; he's also had some great turns on animated shows such as Ben 10 and The Legend of Korra. And I'll never forget his breakout role as the smarmy tough guy Ajax in The Warriors.
In Destiny, he's: Another peripheral vendor hanging around the Tower, representing the black-and-white-centric Dead Orbit faction.
But you probably know him better This Swedish actor's unmistakable mug has shown up all over the place, but most will know him from his roles in films by the Coen brothers, where he played the short-tempered crook Gaear in Fargo and a ferret-owning nihilist/porn star in The Big Lebowski. He's also a crucial character on Prison Break, and his lent his pipes to several other video games including and both of the Mercenaries games.
In Destiny, she's: As one of the most trusted servants of Mara Sov, queen of the Awoken, Petra Venj is the vendor for the Queen's Wrath faction.
But you probably know her better Just as Matt Stone and Trey Parker provide the voices for most of the characters on the profane cartoon megahit South Park, Stewart does the voices for the lion's share of the female cast, including iconic Colorado citizens Wendy Testaberger, Sharon Marsh, and Liane Cartman. That's right: Cartman's mom is one of the Reef's most trusted intermediaries.
In Destiny, she's: Depending on which race you choose during character creation, this could be the very voice of your personal Guardian.
But you probably know her better Griffin (who's often credited as Grey DeLisle) has hundreds of voiceovers to her name, including lead roles on classic cartoons such as Mandy on The Grim Adventures of Billy Mandy, Vicky of The Fairly Oddparents, and Frankie Foster on Foster's Home for Imaginary Friends. But avid gamers should recognize her distinctive voice as Catwoman from the Batman: Arkham franchise, Kitana and Mileena in , and the female Wizard in Diablo 3.
In Destiny, she's: If you prefer to make your female Guardian avatar to align with your real-world species, this is what she'll sound like.
But you probably know her better Eisenberg's distinct, strong voice has made her the perfect Wonder Woman throughout the many iterations of the Justice League animated series. She also plays a smattering of voices in Skyrim and the dreadlocked renegade Ashelin Praxis in the Jak and Daxter series.
In Destiny, he's: Known primarily as Destiny's #1 troll, Master Rahool is the Tower-stationed Cryptarch who identifies all your precious engrams, and will inevitably turn one of your precious, purple legendary engrams into a piddly, common, green piece of gear at some point.
But you probably know him better Avari has a wealth of supporting roles in his credits, including blockbusters like Stargate, The Mummy, and Independance Day. Personally, I adore his turn as a lackey with a heart of gold in Mr. Deeds. Yes, the one with Adam Sandler.
In Destiny, he's: This cloaked Exo vendor offers Guardians a wide selection of weaponry and ammo in the Tower, and is worth visiting on a weekly basis.
But you probably know him better John DiMaggio also played another famous robot, albeit one with a fouler mouth: Bender, of Futurama fame. He's another legendary voice actor credited with hundreds of roles, but some of his most iconic include Jake the Dog from Adventure Time and Marcus Fenix from the Gears of War series.
In Destiny, he's: You'll often find visitors to the Tower milling around this 'bot, given that he's the source of all those XP-boosting Bounties. You likely won't be visiting him quite as often in The Taken King, as you can now turn in completed Bounties from any location (thank God).
But you probably know him better Keating is best known as Malcolm Reed on Star Trek: Enterprise and Andrew Tyge on Prison Break. But to me, he'll always be Kormac the Templar, my most loyal follower in Diablo 3.
Tags: Hack, Dead, Mask, Star, Trek, Gear, Daly, Walking, The Walking, Jump, Metal, Metal Gear, Solid, Hideo, Live, Another, Fate, Captain, Grab, Stone, Hunter, Legend, Ghost, Rick, John, Code, Lots, Hold, Master, Guild, Gears, Destiny, Billy, Souls, Woman, Wonder Woman, Wonder, Reef, Gear Solid, James, Tower, Guardian, Adventure, Bungie, Adds, Peter, Skyrim, Because, Quantic, Shack, Diablo, Jack, Adventures, Arkham, Along
From:
www.gamesradar.com
| How To Unlock The New Subclass For The Hunter In Destiny: The Taken King
Added: 15.09.2015 15:19 | 46 views | 0 comments
The New Subclass for the Hunter in Destiny is called the Nightstalker. In order to call yourself a Nightstalker, you will have to complete a quest line.
From:
n4g.com
| Destiny: The Taken King review (in progress)
Added: 15.09.2015 10:04 | 201 views | 0 comments
No matter how many hours you muster with a finished game before launch (and I've managed to bag a full two days with The Taken King, and several days with the game after the 2.0 update) there's no way to tell exactly what can occur when a globe-full of Guardians suddenly turns up to the party. A large part of what makes Destiny great is its capacity to inspire its community of players, and while what I've played has me pretty much convinced that it's going to be the business, I've decided to hold off from serving up a complete review.
Within these slides you'll find my final thoughts on the main campaign, along with numerous additional story missions. You'll also find my verdicts on the four new Strikes, as well as initial impressions of the new loot system and other endgame pastimes found aboard the new area, The Dreadnaught. Keep your eyes on the site, as you'll get additional slices of review as the Raid, King's Fall, goes live this Friday. That, and the ongoing revelations that follow over the coming days, will allow me to eventually strap a score on the end.
If you're a veteran Destiny player then ask yourself one question: What would you change about it? It's not a hard question, huh? It is hard to think of a game in recent years that has seen a fan base burgeon so quickly and with such dedication, but which openly harangues it from all angles for its faults. The problem was that Destiny always felt so darned close to fulfilling all of the promises made pre-launch.
Very palpably, The Taken King moves to address some of the loudest roars of incredulity. Namely, the lack of a genuine story which left many cold, the confusing loot system which gated off all the best stuff behind random loot drops (forever 29, anyone?) and, most potently, the necessity to repeat the same content endlessly in order to progress. If one or all of these bugbears reared up when you pondered the question at the top of this slide, then prepare thyself. Bungie has been listening.
The most immediately appreciable changes are in how Bungie has adapted its world to cater for a legitimate story. The main campaign now has a proper arc, with the bombastic introduction to the big bad Oryx at the outset as the spark that sets off the escalating plotline. NPCs, who were once nothing but voiced vendors (quickly flushed out of useful gear and forgotten) are fleshed out properly as tag-along characters. Among them is Cayde-6, the fantastically charming Hunter Vanguard with a penchant for breaking the rules.
If you wondered what might have been had Bungie injected the modicum of humour that it had apparently planned from the outset, back when David Cross was on board to pen some lines, then the answer is in Cayde: a delightful dash of personality. Ghost's seen an overhaul, too, not just with his re-voicing at the chords of Nolan North. He's chirpier, funnier and is now capable of scanning certain elements of the world around you to serve up a slice of the exposition that was once upon a time reserved for Grimoire cards nestled in Bungie.net.
Then there's the loot. Oh the sweet, delicious loot. Say what you like about the random nature of the drops in vanilla Destiny, but the gear you could find was inspiring in its trend-bucking and often infatuating in visual and audio design. Guns and gear are equally as fun to discover and play with here.
It's a difficult process for those weaned on Year One's most infamous Darkness blasters, mind. Within minutes of play I'd discovered a rocket launcher, a fairly common Blue one by The Taken King's standards, which utterly trounced my fully upgraded Gjallarhorn for damage. Throwing Gjally into the vault felt like sacrilege in all the right ways. What you've got in the loot reset button is something the game so desperately needed and, while there'll likely be a few new favourites around the corner, for now, at least, digging through all the new guns is a joy.
There's a lot more of it, too. Those shiny green, blue and very occasionally purple engrams that burst forth from enemies now do so with almost careless abandon. As you power through the story, you'll find yourself picking through winnings with regularity, and not just to dismantle stuff to clear some room. For the campaign, at least, there's a heavier emphasis on having fun with the various guns, now much more easily associated with the various makers of the world.
The stats of blue/Rare level gear are always worth checking, too, as once you do start filling out your slots with purple/Legendary kit you'll be able to upgrade them via the Infusion system. Rare gear can actually be more powerful than base Legendary gear, and so can beef the latter up beyond its regular output. All of these aspects, along with the new algorithms working behind the scenes to ensure you're less likely to get the same bit of loot twice, make sure that much, if not all, of the previous complaints about RNG and Forever 29 are assigned to the past.
The here and now is all about The Dreadnaught. This gigantic battleship has crested into the solar system, displaced a portion of the rings of Saturn and is now splurging out Taken, existing enemies from the world of Destiny that have been, for want of a better term, Oryx-ed. Or Taken. Which is what they're called. Huh. The incredibly nitpicky among Destiny fans might have had reason to grumble that previous enemies were oddly familiar to those found in Halo (Phalanx = Jackal, Dreg = Grunt) but these rejigged versions are wholly fresh. Your first run in with each variety inspires grins aplenty, from the shield-buffing Vex Goblins to the blindness-inducing Fallen Captains.
The Dreadnaught itself is both home to a bunch of the new story missions, and also a new destination for between-mission Patrols. Rather than be a quick fire dash between flashing mission nodes, however, here you're able to take part in a larger variety of pastimes. There's a whole batch of secret chests to discover, the means by which they're opened as yet unknown. I managed to open one chest by following a series of riddles and tasks. To say I'm looking forward to having Reddit's help finding the others is an understatement.
The four new strikes are by far the best that Destiny has seen thus far. It's the boss fights that do it. Each one comes loaded with memorable encounters, not just because they are bigger or have bullet-soaking health bars necessitating long old fights (Gjallarhorn's abandonment ensures that Bungie needs not rely on these types of encounter anymore, thank the Traveller).
These boss fights and the scenarios that lead up to them feel almost Raid-like, though not nearly as tough. Fights require active communication. Take the Shield Brothers, for example. The titular Cabal duo have a complementing defensive shield and forward rushing melee strike to share out between them, so fireteams have to call out who is where and deploying what in order to adequately best them both. Arguably the most excellent boss comes in the PlayStation exclusive Strike, Echo Chamber (available in autumn for Xbox owners). In an admirable anti-cheesing move a giant mecha- eyeball shifts Guardians around the room with moving plasma walls.
It sounds incredibly boring, but holding all of this new stuff together are a set of menus you’ll have to look very far afield to find outdone. They’re smooth, functional, look great and manage to house all the complexity normally contained across a keyboard of hot keys and a mouse, only in a single stick and a couple of buttons. Said it would sound boring, didn't I?
Honestly though, after just a couple of hours play, darting between comedic chatter with Cayde-6, through a trip to the Court Of Oryx (more on this boss-spawning side activity later, too) and then into the depths of a boss fight on the Dreadnaught you never knew was even there, you can't not appreciate that all of this is tied together via such an easily navigate-able, smoothly implemented UI. This one's to you, unsung UI artist somewhere in the back rooms of Bungie HQ.
Tags: Among, Hack, PlayStation, Easy, Says, When, Xbox, There, While, Kids, Croft, Hunter, Yeah, Blue, Keep, Rage, Destiny, Drop, Gulf, Bungie, Could, David, York, Tale, Orcs, Legendary, Darkness
From:
www.gamesradar.com
| Destiny: The Taken King review (in progress)
Added: 15.09.2015 10:04 | 97 views | 0 comments
No matter how many hours you muster with a finished game before launch (and I've managed to bag a full two days with The Taken King, and several days with the game after the 2.0 update) there's no way to tell exactly what can occur when a globe-full of Guardians suddenly turns up to the party. A large part of what makes Destiny great is its capacity to inspire its community of players, and while what I've played has me pretty much convinced that it's going to be the business, I've decided to hold off from serving up a complete review.
Within these slides you'll find my final thoughts on the main campaign, along with numerous additional story missions. You'll also find my verdicts on the four new Strikes, as well as initial impressions of the new loot system and other endgame pastimes found aboard the new area, The Dreadnaught. Keep your eyes on the site, as you'll get additional slices of review as the Raid, King's Fall, goes live this Friday. That, and the ongoing revelations that follow over the coming days, will allow me to eventually strap a score on the end.
If you're a veteran Destiny player then ask yourself one question: What would you change about it? It's not a hard question, huh? It /is/ hard to think of a game in recent years that has seen a fan base burgeon so quickly and with such dedication, but which openly harangues it from all angles for its faults. The problem was that Destiny always felt so darned close to fulfilling all of the promises made pre-launch.
Very palpably, The Taken King moves to address some of the loudest roars of incredulity. Namely, the lack of a genuine story which left many cold, the confusing loot system which gated off all the best stuff behind random loot drops (forever 29, anyone?) and, most potently, the necessity to repeat the same content endlessly in order to progress. If one or all of these bugbears reared up when you pondered the question at the top of this slide, then prepare thyself. Bungie has been listening.
The most immediately appreciable changes are in how Bungie has adapted its world to cater for a legitimate story. The main campaign now has a proper arc, with the bombastic introduction to the big bad Oryx at the outset as the spark that sets off the escalating plotline. NPCs, who were once nothing but voiced vendors (quickly flushed out of useful gear and forgotten) are fleshed out properly as tag-along characters. Among them is Cayde-6, the fantastically charming Hunter Vanguard with a penchant for breaking the rules.
If you wondered what might have been had Bungie injected the modicum of humour that it had apparently planned from the outset, back when David Cross was on board to pen some lines, then the answer is in Cayde: a delightful dash of personality. Ghost's seen an overhaul, too, not just with his re-voicing at the chords of Nolan North. He's chirpier, funnier and is now capable of scanning certain elements of the world around you to serve up a slice of the exposition that was once upon a time reserved for Grimoire cards nestled in Bungie.net.
Then there's the loot. Oh the sweet, delicious loot. Say what you like about the random nature of the drops in vanilla Destiny, but the gear you /could/ find was inspiring in its trend-bucking and often infatuating in visual and audio design. Guns and gear are equally as fun to discover and play with here.
It's a difficult process for those weaned on Year One's most infamous Darkness blasters, mind. Within minutes of play I'd discovered a rocket launcher, a fairly common Blue one by The Taken King's standards, which utterly trounced my fully upgraded Gjallarhorn for damage. Throwing Gjally into the vault felt like sacrilege in all the right ways. What you've got in the loot reset button is something the game so desperately needed and, while there'll likely be a few new favourites around the corner, for now, at least, digging through all the new guns is a joy.
There's a lot more of it, too. Those shiny green, blue and very occasionally purple engrams that burst forth from enemies now do so with almost careless abandon. As you power through the story, you'll find yourself picking through winnings with regularity, and not just to dismantle stuff to clear some room. For the campaign, at least, there's a heavier emphasis on having fun with the various guns, now much more easily associated with the various makers of the world.
The stats of blue/Rare level gear are always worth checking, too, as once you do start filling out your slots with purple/Legendary kit you'll be able to upgrade them via the Infusion system. Rare gear can actually be more powerful than base Legendary gear, and so can beef the latter up beyond its regular output. All of these aspects, along with the new algorithms working behind the scenes to ensure you're less likely to get the same bit of loot twice, make sure that much, if not all, of the previous complaints about RNG and Forever 29 are assigned to the past.
The here and now is all about The Dreadnaught. This gigantic battleship has crested into the solar system, displaced a portion of the rings of Saturn and is now splurging out Taken, existing enemies from the world of Destiny that have been, for want of a better term, Oryx-ed. Or Taken. Which is what they're called. Huh. The incredibly nitpicky among Destiny fans might have had reason to grumble that previous enemies were oddly familiar to those found in Halo (Phalanx = Jackal, Dreg = Grunt) but these rejigged versions are wholly fresh. Your first run in with each variety inspires grins aplenty, from the shield-buffing Vex Goblins to the blindness-inducing Fallen Captains.
The Dreadnaught itself is both home to a bunch of the new story missions, and also a new destination for between-mission Patrols. Rather than be a quick fire dash between flashing mission nodes, however, here you're able to take part in a larger variety of pastimes. There's a whole batch of secret chests to discover, the means by which they're opened as yet unknown. I managed to open one chest by following a series of riddles and tasks. To say I'm looking forward to having Reddit's help finding the others is an understatement.
The four new strikes are by far the best that Destiny has seen thus far. It's the boss fights that do it. Each one comes loaded with memorable encounters, not just because they are bigger or have bullet-soaking health bars necessitating long old fights (Gjallarhorn's abandonment ensures that Bungie needs not rely on these types of encounter anymore, thank the Traveller).
These boss fights and the scenarios that lead up to them feel almost Raid-like, though not nearly as tough. Fights require active communication. Take the Shield Brothers, for example. The titular Cabal duo have a complementing defensive shield and forward rushing melee strike to share out between them, so fireteams have to call out who is where and deploying what in order to adequately best them both. Arguably the most excellent boss comes in the PlayStation exclusive Strike, Echo Chamber (available in autumn for Xbox owners). In an admirable anti-cheesing move a giant mecha- eyeball shifts Guardians around the room with moving plasma walls.
It sounds incredibly boring, but holding all of this new stuff together are a set of menus you’ll have to look very far afield to find outdone. They’re smooth, functional, look great and manage to house all the complexity normally contained across a keyboard of hot keys and a mouse, only in a single stick and a couple of buttons. Said it would sound boring, didn't I?
Honestly though, after just a couple of hours play, darting between comedic chatter with Cayde-6, through a trip to the Court Of Oryx (more on this boss-spawning side activity later, too) and then into the depths of a boss fight on the Dreadnaught you never knew was even there, you can't not appreciate that all of this is tied together via such an easily navigate-able, smoothly implemented UI. This one's to you, unsung UI artist somewhere in the back rooms of Bungie HQ.
Tags: Among, Hack, PlayStation, Easy, Says, When, Xbox, There, While, Kids, Croft, Hunter, Yeah, Blue, Keep, Rage, Destiny, Drop, Gulf, Bungie, Could, David, York, Tale, Orcs, Legendary, Darkness
From:
www.gamesradar.com
| Let's Watch - Until Dawn (Part 7)
Added: 14.09.2015 9:17 | 22 views | 0 comments
Achievement Hunter continues it's nightmare filled adventure into Until Dawn. Can Geoff lead them to sunrise?
From:
n4g.com
| Mario History: Super Mario 3D Land - 2011
Added: 13.09.2015 23:17 | 48 views | 0 comments
NL:
Super Mario 3D Land wasn't the first 3D Mario to grace a Nintendo portable - that honour goes to Super Mario 64 DS - but it was the first original game of its type.
Before we talk a little about the game, the context of its release is important. Within a few months of the 3DS launching in Spring 2011 Nintendo was forced to react to a dramatic decline in sales, with one measure being a Fall 2011 price cut relatively unprecedented in terms of how quickly it was implemented. While the price cut is credited as providing a major kickstart in boosting the 3DS in the marketplace, late 2011 delivered key blockbusters. Monster Hunter 3 G in Japan, with Mario Kart 7 and Super Mario 3D Land providing a boost worldwise. It was an impressive Holiday line-up that helped salvage the portable's market position.
From:
n4g.com
| Feng Lee Assures Fans Attack On Titan Tribute Game Will Be Updated
Added: 12.09.2015 7:17 | 61 views | 0 comments
One Angry Gamer "Back in mid January of 2015, independent game developer Feng Lee made a post on his blog expressing his severe battle with depression and his fight to find meaning and purpose in his existence. The battle consumed him so much that development on Attack On Titan Tribute Game was halted and hasnt been updated since early January. Well, over the course of the summer Lee has reached deep into his inner gut and pulled out the steel resolve needed to push forward, to fight on to become the Giant Hunter that he was destined to be."
Tags: Games, Gain, With, Fate, Hunter, Ball, January, Angry, Attack, Giana, Titan
From:
n4g.com
| Let's Play - Until Dawn (Part 5)
Added: 12.09.2015 4:17 | 17 views | 0 comments
AH:
We continue our adventure in "What would happen if Achievement Hunter ran the lives of 7 teenagers" ... let's be honest, it's not looking too good.
From:
n4g.com
| Monster Hunter X New Videos Showcase Hammer, Hunting Horn Weapon Types
Added: 11.09.2015 12:17 | 58 views | 0 comments
GS:" Monster Hunter X, the new entry of the Monster Hunter series launching on Nintendo 3DS in Japan this year, is getting closer to its Japanese release date and Capcom has been sharing more gameplay details and videos for the game. And more has come today as well, with a couple new videos showcasing two of the Monster Hunter X weapon types."
From:
n4g.com
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