Looking Back at the Xbox Ones Launch, I Dont Think it was All That Bad
Added: 08.09.2015 18:17 | 38 views | 0 comments
The Xbox One had a bit of a rocky start due to the proposed always-on Internet and DRM features, but Aaron from n3rdabl3 thinks Microsoft shouldn't have axed them and he believes Microsoft may have hurt the future of the console by doing so.
From:
n4g.com
| 20 Video Games That Ruined Their Own Potential
Added: 08.09.2015 6:17 | 32 views | 0 comments
WC
As the busiest gaming period of the year arrives, what better time to remember the danger of pre-ordering a game off the strength of PR-driven Internet hype? Not every game can be or has to be a Game of the Year contender, but as a gamer its immensely frustrating to see a promising new IP or long-awaited sequel simply phone in adequacy when something so much greater was possible.
Many of these 20 games could have been masterpieces, and all of them should have at least been great games, but through a lack of diligence and a failure to innovate, the results were typically passable yet not really much more.
From:
n4g.com
| Into Digital Dust The Fight To Save Gamings Past Before It Disappears Forever
Added: 07.09.2015 20:17 | 38 views | 0 comments
GI
Buried deep under the city of Culpeper, Virginia rests some of the oldest and most important film masters ever recorded. The Library of Congress National Audio-Visual Conservation Center was converted out of a cold war bunker built to withstand a nuclear attack. Today, 90 miles of shelving spread across 35 climate-controlled vaults housing more than a centurys worth of recorded film history. It is an important record of human achievement and an invaluable resource for future generations. Video game preservation efforts pale in comparison.
In an age of Internet archiving and HD re-releases, one might think few nuggets of video game history are left undiscovered. The truth is, some of yesterdays games still slip through the cracks and become lost to time. While the media age has made us better chroniclers, video game preservation still faces several challenges, and we are at risk of losing our gaming history almost as quickly as we can record it.
From:
n4g.com
| Unpacking The Phantom Pain's Wild First Hour
Added: 02.09.2015 14:18 | 23 views | 0 comments
USgamer:
By now, most of you out there have probably had the opportunity to play The Phantom Pain's prologue. And, based on reactions I've seen floating around the Internet this morning, the most common question about this segment has been "Just what in the hell was that?"
From:
n4g.com
| GameBoost 3.8.30.2015
Added: 31.08.2015 7:23 | 27 views | 0 comments
It will boost your computer's performance and Internet speed for better game playing
From:
spd.rss.ac
| Metal Gear Solid Noob? Here's Everything That Came Before The Phantom Pain
Added: 26.08.2015 15:18 | 22 views | 0 comments
NDTV says: "The Internet has been abuzz about Metal Gear Solid V: The Phantom Pain, with the game's release just around the corner. It is the latest in a long running series of stealth games and it's been subject to borderline unbelievable critical acclaim.
But while most games based on existing franchises try to be accessible in terms of plot and gameplay, The Phantom Pain is anything but. But you don't have to worry about that, because we have you covered. Here's everything you need to know about the Metal Gear Solid series."
Tags: Paul, Gear, Cave, Metal, Metal Gear, Phantom, Solid, Phantom Pain, Gear Solid, The Phantom, Internet
From:
n4g.com
| This Team Made an Incredible, Real-Life FPS and Had the Internet "Play" It Live
Added: 21.08.2015 3:18 | 19 views | 0 comments
What happens when a group of friends, some locals, and a few production companies come together to play a real-life zombie FPS with the internet? Greatness.
From:
n4g.com
| Pre-Internet Timeline Confusion and the Joys of Computer Club
Added: 16.08.2015 8:18 | 19 views | 0 comments
NL:
Looking back now, I realise that growing up in Wakefield (West Yorkshire, England) was a blessing; there was a really great import scene, some fantastic arcades and me and my mates thought nothing of having the latest Japanese games. This was back in the days of huge delays between NTSC and PAL releases and when 60hz actually mattered. It made me the man I am today and fostered a love for fine Japanese cover art.
From:
n4g.com
| Pre-Internet Timeline Confusion and the Joys of Computer Club
Added: 16.08.2015 7:18 | 19 views | 0 comments
NL:
Looking back now, I realise that growing up in Wakefield (West Yorkshire, England) was a blessing; there was a really great import scene, some fantastic arcades and me and my mates thought nothing of having the latest Japanese games. This was back in the days of huge delays between NTSC and PAL releases and when 60hz actually mattered. It made me the man I am today and fostered a love for fine Japanese cover art.
From:
n4g.com
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