Interview - Dan Fornace on his Upcoming Xbox One Fighter Rivals of Aether
Added: 08.05.2015 6:17 | 9 views | 0 comments
Dan Fornace sat down and spoke about Rivals of Aether, his upcoming fighter on Xbox One and PC due out later this year.
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| Interview with JOETSU Electronics (L2/R2 grip)
Added: 07.05.2015 21:17 | 11 views | 0 comments
A new grip adding the L2/R2 triggers to PS Vita was released a week ago. Today, I bring you the first English interview with its creators a Japanese company JOETSU Electronics.
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| Interview with Mr. Matsumura, the Producer of Merc Storia
Added: 07.05.2015 3:17 | 10 views | 0 comments
Ujoy is about to release the English version of the currently popular anime mobile RPG Merc Storia. Today let's have Mr. Matsumura talking about his thoughts in designing the game.
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| Guns, Gore and Cannoli Interview - My Games Lounge
Added: 06.05.2015 13:17 | 8 views | 0 comments
An interview with the developers of Guns Gore and Cannoli who talk to us about the game and its creation plus they brought us a few copies we don't need.
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| Interview With 4Bit Studios, Creators of Xbox One Co-op Sensation ORBIT
Added: 03.05.2015 19:17 | 3 views | 0 comments
4Bit Studios sat down to talk about their upcoming game ORBIT, a new co-op focused title for the Xbox One
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| Interview With Ratalaika Games The Team Behind Guardians of the Forest
Added: 03.05.2015 3:17 | 3 views | 0 comments
Hackinformer had the opportunity to interview Ratalaika Games. They are the makers of such mobile games as H. Haunted House, Defend your Crypt and Death Derby!
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| Interview with Nathan Richardson, Senior Producer for Warhammer 40,000 Eternal Crusade
Added: 02.05.2015 4:17 | 2 views | 0 comments
An interview with Warhammer 40,000: Eternal Crusade Senior Producer Nathan Richardson about convention season, founders packs and more from MMOGames.
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| An Interview With Richard Lemarchand
Added: 01.05.2015 6:17 | 20 views | 0 comments
These days when people think Playstation exclusive, Naughty Dog and their Uncharted series invariably come up as one of the new flagships. The story of a contemporary, globe trotting, treasure hunting, pirate killing explorer is the new icon for classic high adventure in the gaming medium. Its also got some of the best writing and snappy acting ever seen outside of a Hollywood film. But what does it take to get that level of storytelling into a game, and why does it seem so difficult for other games to do the same thing? At the Montreal International Games Summit, where he gave the introductory keynote, we sat down with Richard Lemarchand, Lead Game Designer at Naughty Dog to get some insight into one of the leaders of compelling, accessible storytelling in gaming today.
Tags: Games, Gain, With, There, Playstation, Uncharted, Naughty, Interview, Montreal, Leaf, Naughty Dog
From:
n4g.com
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