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From: www.gamesradar.com

Why Do We Keep Returning To Castle Wolfenstein?

Added: 15.05.2015 17:00 | 9 views | 0 comments


The first-person shooter genre was forged in the grey, stone halls of Castle Wolfenstein. This medieval monument turned Nazi fortress carries all manner of connotations for the series which bears its name. But what is it about these connotations that compels us to return to Wolfenstein's corridors? Why, after 23 years, is it still exciting to find secret walls and gun down Nazis in this cold and oppressive castle?

For me, Castle Wolfenstein has an almost mythological quality about it--as much as a mythology can form around a video game locale. It is where first-person shooters as we know them were born, and it was the first testing ground of the genre's required skillset. With that skillset, Castle Wolfenstein presented a straightforward but difficult challenge: "Escape me."

Everything you need to know about Wolfenstein is in this one screenshot.

Wolfenstein 3D

The look and feel of Castle Wolfenstein was established in 1992 with the release of - our third trip through the eponymous Nazi stronghold. The Old Blood extends the narrative surrounding Castle Wolfenstein even further by showing your initial disguised infiltration and giving you time to wander the fortress unimpeded. But you are inevitably caught, and the familiar narrative begins again. The castle's history is also divulged in written notes, detailing a medieval king and his explorations of the occult. Much of this history is hidden behind this version of the castle's secret walls, so your reward for exploration is not points or Nazi treasure, but narrative context.

The castle's history is also divulged in written notes, detailing a medieval king and his explorations of the occult.

But those secret walls are rare in this version of Castle Wolfenstein, because The Old Blood presents this location as one that's being torn away from the inside by the Nazis in their occult explorations. Those iconic grey stone walls have literally been demolished and dug through, revealing crypts and catacombs that hide centuries-old secrets. These makeshift tunnels twist and turn in on themselves in ways not possible 23 years ago. While this helps to develop the overall plot of The Old Blood, the story of your escape from Castle Wolfenstein itself now plays out at a slower, more sedate pace, as the game's new stealth mechanics recontextualise the prison break as a stealth mission, not a multi-level gunfight.

Everything Old is New Again

The more things change...

Castle Wolfenstein has been many things: a prison, a fortress, a dungeon, an occult laboratory. But its role in the Wolfenstein series has always remained the same. It is the first challenge you must surmount. It is hostile territory, and you must make it out alive. It is an architectural representation of the enemy force conquering space and recontextualising its purpose. It is what will happen to the rest of Europe if you don't escape its bowels.

But it is also the origin story for an entire video game genre, bringing with it a kind of purity and simplicity which makes shooters appealing at a base level. When you return to Castle Wolfenstein, you're not just revisiting a fictional location--you're visiting a museum. That is where Castle Wolfenstein's mythological quality comes from, and that is why, no matter how the context may change, we keep returning to its grey stone walls.

From: www.gamespot.com

Meet the cast of Assassin#39;s Creed Syndicate

Added: 14.05.2015 18:30 | 29 views | 0 comments


It's been eight years now since we got our first glimpse of a guy with a medieval hoodie and a knife up his sleeve, and oh how the Assassin's Creed family has grown since then. Pulling from every era from the beginning of time to the Apple Watch, this series has a cast list of hundreds, and the is about to add even more names to the guest list when it launches next fall.

This is where you'll find Syndicate's full cast list as it's unveiled, from fictional folks to historical figures, less than ten years old to two years before death. Go ahead and take a look, and see who you'll be trusting with your digital life.

The thick-necked and brash male lead of Assassin's Creed Syndicate, Jacob is at his best when he's introducing Templar thugs to the business end of his fists. An Assassin born in 1847 and brought up in the Brotherhood, he makes a pilgrimage to London with his twin sister Evie in 1868 to wrestle the city out of the Templars' industrial iron grip. Seeing the value of London's criminal underground and the of power it wields, Jacob is quick to suggest bringing the fight to the gangs themselves, taking over their territory and bringing thugs with little loyalty to the Templar cause under the Assassin banner.

Jacob prefers a direct and brutal approach to negotiation, using brass knuckles and short, concealed knives as his primary tools. While the fact that he punches first and asks questions later might make it seem like he has a one-track mind, in early trailers he appears to be quite the dreamer. Motivated by a poetic desire to liberate the underprivileged from tyranny, he's every bit the idealist, and the first visionary Assassin we've seen in years.

Every good criminal enterprise needs a proper strategist. While her brother Jacob may talk big, Evie is the business mind behind their gang, The Rooks, and knows what it will take to keep other enemy groups from seizing their hard-won territory. She's easily the more down-to-earth and subtle of the two, and that's reflected in her fighting style, which favors stealth and subterfuge. In Syndicate's first gameplay demo, we see her slip into an enemy stronghold without its legion of guards (or her own brother) noticing her until she knocks the gun out of a Templar's hand with a single throwing knife. Don't give her any sass, or she'll quietly kill you from the doorway.

While Evie is an equal partner to Jacob (and equally playable), at this point we don't know as much about her as we'd like; Ubisoft has claimed it wants to focus on the Frye twins one at a time. The spotlight will apparently be on Evie at Gamescom 2015, and formation will be doled out over the summer. Keep your eyes and ears open - it's always a good strategy.

Though Jacob waxes poetic about "rising from the ashes of an old Brotherhood", he and Evie apparently aren't alone in their endeavors. Henry Green's only present for a short cutscene as the demo kicks off, but that's enough to establish him as a more cautious character than either twin, adamantly opposed to two "building an army" of the city's criminal crowd.

Sporting noticeably different garb than either Jacob or Evie, it's possible that Henry comes from a different nation's Assassin band (maybe Egypt, given that his Assassin gauntlet is similar to the one worn by ), and came to help the English Assassins regroup. Alternatively, he could be part of a splinter-group that managed to escape whatever led to the eradication of the British Assassins in the first place. Either way, he's much more focused on being discreet, and I suspect he has very good reason to be.

Would a tale set in Victorian London really feel right with an adorable child around to be a scamp and feed the hero information? We’re probably not going to find out in Syndicate, from the look of Clara. Though we've only seen her for a split second so far, she spends that moment passing Jacob intelligence about the Rooks' rival gang, the Blighters, apparently gathered through her own reconnaissance. Then she immediately goes for what's left of Jacob beer before Henry stops her, the little rapscallion.

As unassuming as she may look, the information she gets on the Blighters and their Templar captain was something the Assassins weren't even close to uncovering according to Henry, so clearly this girl isn't to be underestimated. And hey, maybe she deserves some of that beer for her efforts. Come on Henry, this is the industrial revolution. She's probably had a longer workday than you have.

A fearsome Templar captain with a very silly name, Bloody Nora is the leader of the Blighters, a powerful street gang that pays allegiance to the Assassins' greatest enemies. As the resident Templar controlling City of London (the borough, not the whole town), she's one of Jacob and Evie's foremost targets, because taking her out means taking control of her entire territory.

So far it's uncertain if she'll actually play a large part in the story or not - she could just as easily be a pivotal character or a glorified pincushion. However, we don't see her go down with her thugs during the demo's conclusive gang war, so it's entirely possible she lives to fight another day.

Father of evolutionary theory and owner of one of history's most magnificent beards, Charles Darwin is perhaps the most famous scientific figure of the 17th century, so naturally our Assassin heroes are going to meet him in person. Given that Syndicate is set in the thick of Darwinism's rise and two years after Charles re-emerged into the public eye (after a four-year bout of medical seclusion), we'll get to see the man at the height of his popularity - and susceptibility to Templar scheming.

Revealed as part of a pre-order bonus mission called The Darwin and Dickens Conspiracy (I wonder who else might show up!), Darwin will act as a recurring character that the twins can interact with in the open world. In addition, he'll be a regular giver of quests, probably like Leonardo da Vinci in Assassin's Creed 2 or Ben Franklin in 3. I suspect we'll be recovering some critical samples stolen from his laboratory. For science!

In a completely unexpected turn of events, Charles Dickens will also be joining the Syndicate cast, which seems appropriate, as he on the suffering of the working class in Industrial London. In contrast to Darwin, we can expect to see Dickens in the last years of his life, after the publication of all his most famous works and right at the start of the 'farewell' book tour he conducted before his death in 1870. Cheery!

Before you go thinking that you'll just be collecting missing pages from Great Expectations for an oblivious old man, it's worth noting that Dickens' life had its share of suspiciously Assassin-y happenings. Like in 1860, when he made a bonfire of all his personal correspondences, or how he survived a horrible train crash in 1865 and managed to save some folks caught in the wreckage. Or what about the fact that he joined a famous society of paranormal investigation, and kept his affair with a mysterious woman named Ellen Tenran secret for years? Something tells me he experienced some best of times and worst of times with the English Assassin Order.

Nero review | Gamereactor UK

Added: 14.05.2015 14:17 | 2 views | 0 comments


GR-UK: "Nero is interesting, unique, and original. Keep in mind that this is the debut game from a developer established just a few years ago, so while it's not exactly free of problems and has some significant bugs, Nero is also a game that had us enthralled. This first effort from Storm in a Teacup shows that the studio has great potential and some brilliant ideas, but it also confirms that they need to improve on the technical side if they're going to deliver better, more stable experiences. One thing's for sure, we're intrigued to see what they do next."

Tags: Stone, Keep
From: n4g.com

The Outerhaven Reviews - 3D Realms Anthology

Added: 14.05.2015 3:16 | 18 views | 0 comments


Clinton Bowman writes: "3D Realms, or as some would know them, the former Apogee Software LTD, was one of a couple major studios releasing games on the legendary DOS platform back in the late 80s to mid 90s. Games such as Duke Nukem, Raptor: Call of the Shadows and Commander Keen were staples in PC gaming households, where EGA, VGA and SVGA graphics and Sound Blaster soundcards were the thing to have back then if you were a PC gaming enthusiast, which were a premium in the 90s. Eventually as technology advanced, 3D Realms and Epic Megagames were left in the dust while companies like Sega and EA were delving into the PC market, with gaming on Windows 98 and XP started taking off, and DOS becoming obsolete. Fast forward a few years, and here we have the 3D Realms Anthology on PC..."

From: n4g.com

Elite: Dangerous PC Owners Can Claim a Free Steam Key

Added: 11.05.2015 21:19 | 2 views | 0 comments


Keys can be generated by current PC players later this month.

Tags: Steve, Keep, Class
From: www.ign.com

R.I.P. P.T. - Why We Can't Keep Nice Things

Added: 11.05.2015 21:17 | 2 views | 0 comments


Jim Sterling gives his thoughts on the removal of P.T.

Tags: Keep
From: n4g.com

Kept you waiting, huh? The Division Grows Larger

Added: 11.05.2015 15:16 | 11 views | 0 comments


Callum drops in with some much awaited news on The Division. He also discusses the drip feed style of information distribution this game has seen thus far.

Tags: Keep
From: n4g.com


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