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From: www.gamesradar.com

From: www.gamesradar.com

The 24 biggest, must-see games of Gamescom 2015

Added: 03.08.2015 17:55 | 55 views | 0 comments


And here we go! Gamescom, the games industry's other big expo, starts tomorrow in Cologne, Germany. We're going to have a bigger GR+ contingent than ever before out on the show floor, scrambling for demos and nodding sagely through press conferences, and even more of us covering the show from our respective offices all over the damn planet. It is, without doubt, going to be a big deal.

But enough about us. You know what's more important? The actual games. And oh boy, are there a lot of them this year. To help you stay focused, as Gamescom news starts hurtling into your face at a rate of knots over the next week, we've compiled this handy and delightful list, running down the biggest and best titles getting a fresh showing this year, alongside what we reckon we're specifically likely to see. So without further ado, click on to start with probably this year's biggest game of all, and then proceed to hype yourself silly over the following pages too.

Fallout 4 made its grand debut just before E3 2015, but now that the warm glow of long-rumored confirmation is fading - maybe that was just all the radiation in the first place - it's time for Bethesda to get down to brass tacks. For all the combat, story, and building demonstrations, we've still only seen a fraction of The Commonwealth (AKA post-apocalyptic Massachusetts). Here's hoping that Fallout 4's Gamescom presence will include a grand tour of whatever's left of downtown Boston, The Institute, and places beyond. We've only been waiting a decade to return to massive Star Wars battles, so there's absolutely no pressure for EA and DICE to put on a good show at Gamescom for Star Wars Battlefront. An impressive E3 demonstration bought it some time, but we've still only had hands-on play sessions with the Battle of Hoth multiplayer map and some of the co-op survival missions. Snow speeders are great, but it's speeder bikes or bust at Gamescom. By rights, Mirror’s Edge: Catalyst shouldn’t exist. Faith’s first parkour adventure came smack in the middle of EA’s late-00s rush of original single-player games, and while it earned a fervent following of loyalists, it never found mass sales success. DICE has bucked the odds and returned to its beautiful dystopia, doubling down on what made the original great and fixing its flaws. Not many got to play its gun-combat-free demo at E3, so thankfully Gamescom will give us a fresh shot at its free-running pleasures. There aren't too many shooters out there that are appropriate to play with your kids or younger siblings, so Plants vs. Zombies: Garden Warfare is like a breath of fresh air from the typically violent genre. It has all the hallmarks of a good team-based military shooter, but with wacky zombie scientists, peashooters, and a plant that swallows enemies whole. The first Garden Warfare came out of nowhere last year and surprised us with its charming take on the genre, and the sequel looks to expand on those ideas, giving us new plants, new zombies, and new modes to continue the eternal struggle. It's not reinventing the wheel, but it will have a zombie pirate named Captain Dreadbeard. Unexpected but very welcome, Dark Souls 3’s E3 announcement was quite the surprise, given that series mastermind Hidetaka Miyazaki seemed to have moved on with this year’s Bloodborne. But the man is back, directing the third entry of the series that shot him to (relatively) mainstream fame, promising a game that will add the last bits of refinement to an already almost perfectly honed series, before he evolves it in a new direction in years to come. A new, more aggressive combat style - likely inspired by Bloodborne’s much less defensive approach - compliments DS’ traditionally methodical play, with new combat stances putting players, literally and figuratively, in a better position to take the initiative. Expect to see both combat and story - such as it is - fleshed out more at GC. This is Destiny 2.0. The next major chapter of the story starts here, with Hive god-king Oryx waging all-out war on the galaxy. The core gameplay gets an overhaul, with highly modified Taken variants of every enemy species appearing to remix and rework expected combat behaviours completely. As for the new content? There’s loads. Destiny’s biggest, most ambitious raid by far. New sub-classes for all Guardian types, with brand new Super abilities. A raft of new story and strike missions, and side-quests, making up a whole new campaign. Remixed versions of existing strikes, a bunch of new Crucible maps, and whole new PvP modes. And of course, a sizeable level-cap increase, alongside big changes to the levelling system. It’s not so much an expansion as a full, game-wide reboot. Final Fantasy 15 has had a good long while to incubate. While most other games in the series have had a two or three year development cycle, FF15 has been under construction for a full ten years, so long that the developers had to abandon the original title because 'Versus 13' is so 2013. Yet it's managed to beat back every cancellation rumor, emerging with a new, meaty demo last March, and now its cast of boyband hopefuls will be strolling nonchalantly into Gamescom 2015 as well. It's uncertain exactly what we'll see - something brand new, or the same demo with a few improvements - but when a game's been kept hidden from the public for over a decade, any sign of life is a good one. It's that time of year again: the Assassin's Creed train is rolling into the station, and coincidentally, it's bringing a few extra trains along for the ride. Assassin's Creed Syndicate is set in 1868 London, just as the Industrial Revolution is just getting underway. That means a slew of new toys to play with, like fully drivable carriages, a grappling hook, and steam trains that our Assassin protagonists can use as mobile fight platforms. And that is protagonists, plural, because Syndicate stars a pair of Assassin twins who you can switch between as you desire while you explore open-world London. Each has a unique fighting style that emphasizes different ways to approach the Assassin's Creed model: Jacob goes in fists flying, while Evie has stealth assassination on lock. Evie has kept to the shadows in most promotional material so far, but Gamescom promises to finally shine a light on how she operates. We suspect there will be much stabbing. Expect fo on the competitive portions of Rainbow Six at Gamescom. We’ve already seen Terrohunt, and the regular 5vs5 online modes, but now’s the time to learn about more traditional PvP stuff. We already know about the one-life-and-you’re-out team deathmatch options, but expect far more - especially considering Siege is betting its entire hand on being an online-only outing. Will we see some kind of objective-based multiplayer modes, that split the main game’s missions into individual slices of play? Very likely. The path to Homefront's sequel has been tumultuous, but if publisher Deep Silver can keep believing, so will we. is set in the year 2029, where the armed forces of the Greater Korean Public have shifted their focus from the western United States to an East Coast occupation, with Philadelphia as the linchpin. Rather than playing as yet another seemingly invincible super-soldier, you're an everyman member of the local militia, using guerilla tactics to get the upper hand in the fight against your oppressors. It's an intriguing spin on near-future warfare, and if you're partial to strategic flanking and indirect combat against an enemy with superior firepower, The Revolution could be right up your alley. The original Crackdown will forever be known as "that game that you bought because it gave you access to the Halo 3 beta but that's okay, because it turned out to actually be pretty fun." It’s an open world adventure hopped up on comic books and steroids, allowing players to leap over buildings, sprint at superhuman speed, transform cars, and more, all wrapped up in an incredibly compulsive levelling system. Basically, the more you did of X, the cooler X became. A new developer took the reigns for Crackdown 2, but couldn't replicate the joy of the original. Series creator David Jones is back for this third installment, so we'll be watching closely to see if lessons have been learned. It's been a rocky road to release for Metal Gear Solid 5: The Phantom Pain, but in less than a month, none of that will matter, because Big Boss' final, vengeful chapter of the Metal Gear saga is almost here. The Phantom Pain represents the culmination of years of tactical espionage action, applying the series' trademark stealth gameplay and absurd attention to detail to a pure open world. Players can sneak through massive environments, recruit soldiers by hilariously launching them into the air with balloons, and build and customize their own mercenary empire. Konami's giving The Phantom Pain one last hurrah before release at Gamescom, providing the first chance for the public to play the game before it hits retail on September 1st, and we can't wait to check it out. The jury’s still out on Halo 5, but that only makes this week’s Gamescom appearance more exciting. We know that, while the core shooting is resolutely Halo, the new, Destiny-style focus on aerial play, verticality, and powered-up melee makes the overall combat flow rather different. We’ve seen a campaign demo at E3 that had common with Call of Duty’s scripted, AI-driven spectacle than Halo’s usual emergent, player-driven combat. But we’ve also seen great things in Warzone, Halo 5’s large-scale, multi-objective multiplayer mode, which blends PvP with campaign-style tasks over a vast, vehicle-strewn battlefield. Despite what we’ve seen elsewhere, it feels like a rallying cry for all that Halo has traditionally been about. Surely Gamescom’s showing will focus on cementing further reassurance? We’ll see in a few days. Everything has been turned upside down in XCOM 2. The aliens have won, and Earth now rests in the palm of their hand. Humanity is undergoing complete subjugation, and XCOM itself has been labeled a rogue organization. After suffering greatly during the initial stages of the invasion, XCOM has reinvented itself to combat the exterrestrials' dominance. It’s a faster, leaner strike force that hits hard before flying off into the night in a totally-not-from-the-Avengers helicarrier. From half-human, half-snake mutants, to sword-wielding XCOM troopers, and the fresh ability to carry injured soldiers to safety, there are a ton of next features to get excited over in XCOM 2. The sequel to one of last-gen’s most under-rated action games, Mafia 3 has immense potential. The follow-up to an initially confusing, but ultimately excellent crime epic - Mafia 2 is effectively a sumptuously realised linear tale, played out against the arrestingly atmospheric film set of a pseudo open-world city - it remains to be seen whether Mafia 3 will maintain its predecessor’s focus or opt for a more traditional free-roaming structure a la Grand Theft Auto. Our hopes are for the former, but either way, if new developer Hangar 13 can maintain 2K Czech’s affecting characterisation and atmospheric world-building while handling the new game’s apparent four protagonists, we could be looking at one of the most interesting actioners of the next couple of years. While Deus Ex: Human Revolution was a worthy restart to the classic series, it dropped a few balls here and there. Prescriptive, combat-only boss encounters, limited hub areas and less than stellar open-combat… Square willingly admitted to all of these transgressions at E3. We’ve already seen examples of a far improved fighting system, bringing this up to spec to most modern FPS-es-es. We’ve even seen a boss fight ended with nothing but a quick chat. Hopefully, Gamescom will expand on this promise and show us a real-life version of the game we’re all imagining. Only maybe without the weird bit where 1000 dancing Adam Jensens break out into New York, New York. That bit’s probably just us. Everything IO Interactive has said and shown so far of Agent 47’s latest outing is perfectly pitched for fans of well-paid global contract murder: huge levels rammed with hundreds of NPCs. Multiple routes, options, disguises and weapons. The thing is, we’ve really only seen the promise so far, by way of one mission set in massive fashion show in a Paris castle. The scale and ambition of that setting alone is daunting, but what we haven’t really seen yet is any action. Square’s got to be planning some decent gameplay demos, taking in at least a couple of radically different example hits at Gamescom. And there are all the interesting, online enabled, dynamic challenge features to expand upon too. More than two years after making its E3 debut, Avalanche Studios’ Mad Max is finally ready to grind players into the blasted pavement of its post-apocalyptic wasteland. The PS4/Xbox One demo at this year’s E3 offered a taste of what it’s like to customize Max’s Magnum Opus, the loving name for his custom war-ready roadster, but didn’t provide much of a look into how the story plays out. Gamescom comes just weeks ahead of the game’s release, so the experience on the show floor will be close to the full, dusty, violent thing. Fingers crossed it’s a lovely day. As a proof of concept, the 2013 Tomb Raider reboot was a resounding success. Launching to nigh-universal acclaim and the highest sales ever in the series' history, Tomb Raider showed how to do right by a character while taking things in a new direction. The team at Crystal Dynamics will have to prove that its vision is no one-hit wonder, and Rise of the Tomb Raider (currently) looks to do exactly that. With current-gen power rendering its exotic locales, and the promise of bigger, more elaborate tombs to raid, it's got us anxious to see and learn more. This temporally focused sci-fi shooter's gone through some time distortions of its own, being pushed back into 2016 to give it some breathing room away from the Christmas heavy-hitters. That's no bad thing - Max Payne creator Remedy has been releasing high-quality, low-expectations chunks of action for 20 years now, and Quantum Break looks like a natural evolution of its best work, incorporating MP's chronologically-disturbed shoot 'em ups and Alan Wake's more considered fantasy narrative. Following Jack Joyce on a bullet-riddled journey to find out why he’s suddenly gained time-altering powers (and including an in-game live-action TV show about the bad guys that shifts depending on your actions), it should play out like Life is Strange colliding with Hard Boiled. By which I mean: it should be really, really cool. Call of Duty: Black Ops is back. Considering the previous two entries were also two of the biggest money makers in Activision’s indefatigable series, a third BLOPS is no surprise. What is surprising is how magical and absurd this entry’s Zombies mode is. Gamescom represents an early, welcome chance to dive into all that Jeff Goldblum, all that Ron Perlman, all that Heather Graham starring Zombie campaign action that Treyarch has somehow squeezed into what used to be a pretty stone faced military series. It’s time to see how the latest NBA 2K plays. Expect the answer to be ‘slick as hell’, especially if Visual Concepts has made the necessary tweaks to defence and in-game presentation that fans have demanded. It’s unlikely we’ll see the new Spike Lee-made story mode at Gamescom, as the MyCareer stuff is usually held back until REAL close to launch, but for those hungry to know what’s in there, expect some info to dribble out of the event. Yeah, yeah, the pun is intentional. Oh, and there should be info about the much-maligned online, and still-not-quite-ripe MyTeam modes too. Double-yoo tee eff is Scalebound, anyway? No one knows, and that's why it's so fun to speculate! All we can do for now is extrapolate based on what we've seen in the announcement trailer, and there is a lot going on there: giant monsters, dragons, medieval weaponry, magic, wireless headphones and a human with a transforming set of scale armor. Perhaps the most interesting tidbit of all, however, is Platinum Games being listed as the developer. This is the studio behind games like Bayonetta, Vanquish and Metal Gear Rising: Revengeance, some of the biggest and best action games of all time. Okay, Platinum also made Legend of Korra and Anarchy Reigns, so it's not a flawless record, but hopefully the backing of Microsoft as publisher will ensure a quality product. Only time - and Gamescom - will tell. If you put Streets of Rage, Hotline Miami, and about 16 pints of blood in an industrial-sized blender, the resulting mess would look a lot like Mother Russia Bleeds. This wildly violent, side-scrolling beat-'em-up is being published by Devolver Digital, which has a track record of picking up cream-of-the-crop indies. And after MRB's savage debut during , we're excited about getting our hands dirty, bruised, and possibly broken when we jump into the fray at Gamescom. It's not just the excessive pixelated brutality that has us intrigued, mind you - we're hankering to see what those drug-induced manias, gimp-suited enemies, and toilet-based executions are all about too.
Caladrius Blaze Shooter Coming to PS4, Trailer Inside

Added: 29.07.2015 11:18 | 16 views | 0 comments


H2 Interactive has announced that it will be bringing former PS3 exclusive shoot-em-up Caladrius Blaze to the PS4 in South Korea at least.

From: n4g.com

Why RockSteady Should Make an Avatar: The Last Airbender Game

Added: 28.07.2015 5:18 | 12 views | 0 comments


The Avatar universe has come to a sudden wind down after the conclusion of The Legend of Korra series. Co-Creators Bryan Konietzko and Mike DiMartino had spoke about future comic books in the works, but will we ever see a good Avatar game?

From: n4g.com

Games that will break your heart before they even start

Added: 14.07.2015 18:00 | 21 views | 0 comments


As video games continue to mature as a medium, they become more adept at reaching beyond their confines as mere entertainment. Sometimes they empower us, other times they challenge us, and, rarely, they move us. But packing an emotional punch is no easy task; it requires a carefully choreographed assault designed to dismantle our defenses and strike us where we are most vulnerable. One misstep and the whole effort crumbles.

Telling a story that can reduce a you to tears is quite a feat, but working that climax into the opening hour of a game requires a whole new level of mastery. You have to step outside of the box and tell a new kind of story, one that surprises as much as it devastates. You must dig deeper to find the humanity in your characters, so that when they suffer, we suffer too. If you're on the hunt for some games that'll get you misty-eyed before you've even settled into your chair, then look no further.

Kids do dumb things. But having your harmless childish antics result in the death of your only parent is a cruel twist. As children, we tend to think our parents are invincible, that they will always be there to care for us. But as Oliver's mother collapses to the ground grasping her chest, it reminds us all that, sometimes, the universe has other plans.

But what makes 's prologue so heart-rending is the moment where Oliver finally succumbs to his grief. As Joe Hisaishi's moving soundtrack begins to swell, Oliver clutches a doll his mother made for him and remembers the sweet, yet inconsequential, moment she gave it to him before heading to work. Watching Oliver break into tears is hard to watch, because it forces us to reflect on the same fleeting moments that we're left with when the ones we love are lost to us forever. When people die, they leave holes in our lives, but how can a boy as young as Oliver ever expect to fill the space left by his mother?

Sometimes love is absolutely terrifying. It makes you vulnerable and, in the worst cases, can opens you up to immeasurable pain of loss. But Joel never had a choice not to love his daughter, Sarah. And he never had a choice when the outbreak of a zombie-like infestation drove them from their home and into the iron sights of a merciless soldier.

is deserving of praise for its harrowing vision, but never was that vision more realized than in the quiet moment of a father cradling his fatally wounded daughter. Dying in someone's arms has become a cliche, but this wasn't a time for composed last words. Instead, it was the heart-dropping panic of a dad clutching his dying baby-girl, barely able to utter a single word of comfort as she slips away. Few things in video games have ever been as haunting. There was no peace, no quiet passing, just a little girl who didn't want to die and a father not ready to let her go.

Seeing the future is as much a blessing as it is a curse. For Shulk, the protagonist, it often acts as a painful reminder of just how helpless he can be. Even with the knowledge of the future, he finds himself unable to change its course. That helplessness, however, was never more realized than as he watched, incapacitated, as his best friend Fiora was ruthlessly murdered and his hometown destroyed.

Fiora's death is painful because we took her for granted. In life, we wrongfully expect that bad things only happen to bad people, and, in a way, Xenoblade Chronicles lulls us into that line of thinking. It placates us with quiet moments between friends, and the nurtured expectation of a peaceful existence. The moment Fiora's bloodcurdling scream is silenced by the blade, we, like Shulk, realize how delicate peace truly is. Tragedy doesn't discriminate. It doesn't care if you're selfless or kind. Tragedy only cares if you have something to lose. And, as Xenoblade Chronicles shows us, we all do.

No one ever comprehends true fear until they become a parent; to deal with the creeping dread that, like a monster under your bed, waits until your mind is quiet before ambushing you with the terrifying cruelty of the world your child belongs to. But to see those nightmares played out before your very eyes, to stand neutered and helpless as death whisks that child away, is a pain that no one should suffer. But in the opening moments of Heavy Rain, you experience just that.

Chasing your son, Jason, through a mall is a debilitating insight into that boiling dread. As you fumble awkwardly through crowds, it's easy to imagine you are Ethan Mars. You feel his panic as if it is your panic. By the time you find Jason, just in time to see him carelessly step in front of traffic, you're so emotionally raw and agitated that it's impossible to separate yourself from what is happening on the screen. For that brief moment, you feel Ethan's loss as if it was your loss.

After the harrowing conclusion to Season 1, it's hard not to step into The Walking Dead: Season 2 with your guard up. Like Clementine, you have internalized the lesson that no one is safe. In a world as barbarous as this one, emotional attachment is just another weakness. It's a terrible sacrifice to choose between your humanity and your survival, but The Walking Dead asks it of you again and again.

But just when you think The Walking Dead can no longer surprise you, it hits you with an emotional sucker-punch. Without even a moment to catch your breath between the shocking conclusion to Season 1 and the span of time between Season 2, Clementine is thrust back into the heart of tragedy. Within the blink of an eye, a simple robbery goes wrong, leaving Clementine and the very pregnant Christa to pick up the pieces. But that lingering shot of Clementine's empty eyes taking in the brutality is what brings it all home: any shred of innocence she had left is now certainly gone and there is nothing you can do.

While some games elicit an emotional reaction through sweeping musical scores or tender moments of humanity, Homefront is a literal tour de savage force, stripping you emotionally naked and hosing you down with its merciless prologue - and all you can do is watch. Its premise of North Korea invading the United States might seem farfetched, but it's only the backdrop for a sobering look at the horrors of military occupation.

As the prison bus you're confined to makes its way through the neighborhood, your window becomes a tapestry of brutality: families torn apart, people beaten to death before your eyes, rows of innocents chained and gagged. Rounding the corner, all of that crumbles beneath the weight of a single moment. A mother and father, up against a wall, calmly reassuring their baby boy that everything will be okay. But as two gunshots crack, and their bodies slump lifelessly before their screaming child, all we can do is watch. Shooters empower us to intervene, to take command. But sitting on that bus, hands bound, we are powerless - stripped of all agency.

"Nothing gold can stay," wrote Robert Frost. As the amber hues of the forest shifted to rancid brown, those words are brought to life in heartbreaking clarity. Whisked away one night by a storm, the adorably nimble Ori is discovered by the pudgy Naru, and the two become fast friends.

The short, yet painful, prologue employs a masterful use of visual storytelling, seeing you literally walk through a season's worth of memories in the span of minutes. Ori and Naru's friendship is beautifully resilient, even when the forest they inhabit slowly withers and both risk starvation. But that loving selflessness is never more apparent than when Naru gives Ori the last apple, dismissing her own starvation with a playful wave of her furry hand. will enchant you with its breathtaking storybook visuals and sweeping musical score, but it's the quiet moment where the fox-like Ori settles onto the still and silent body of his best friend Naru that remains long after the credits have rolled.

I won't blame you if you felt caught off guard by these heart-breaking prologues. Most of us expect to invest a few hours in a game before it reduces us to a quivering pile of tears and sobs, but there's a lot that can be said about a game that isn't afraid to come out swinging. As we only begin to explore the potential of the medium, we also come to grasp new, and sometimes heartbreaking, ways of telling a story.

Black Desert All servers are merging into one mega server next month

Added: 11.07.2015 10:15 | 13 views | 0 comments


Announced recently, all eight servers for Black Desert in South Korea will be merging into one, with multiple channels for players to choose from. As expected, there will be many huge changes, such as guild stronghold, rankings, and more. Publisher Daum Games and developer PearlAbyss is calling this a unification, and there hasnt been talk of dropping player numbers in the local media.

From: n4g.com

The Ultimate Graphic Novel Summer Reading List

Added: 02.07.2015 0:06 | 13 views | 0 comments


FreakAngels by Warren Ellis



The popular webcomic is now available in six paperback volumes stuffed to the brim with psychics, steampunks, and planetary disaster: just the thrilling sort of stuff to liven up any summer beach read bag. Buy the whole set and study up on your pyrokinesis before you fire up that grill. (Photo: Avatar Press)


Black Hole by Charles Burns



This graphic novel found a new audience after it appeared in last year's Dawn of the Planet of the Apes. Black Hole takes place in a nightmare alternate Seattle, where teenagers mutate into classic B-movie monsters after catching a disease. It's a surprisingly intense read that'll keep you creeped out long after you finish. (Photo: Pantheon)


The Sculptor by Scott McCloud



Scott McCloud may be most famous for his instructional books on creating comics. Now you can see his principles in action in a very weird tale about a sculptor who makes a deal with death to gain inhuman artistic capabilities. It's one of the most peculiar superpowers we've ever seen illustrated. (Photo: First Second)


Just So Happens by Fumio Obata



A young woman living in London returns home to Tokyo after she learns of her father's death. This is a thoughtful story about immigration, grief, and making tough choices. If you're looking for something outside of the box, this is your sure bet. (Photo: Harry N. Abrams)


Celeste by I. N. J. Culbard



When you're ready for a dose of epic, intelligent sci-fi, you'll want to pick up the latest creation from I. N. J. Culbard, famous for his work on Sherlock Holmes. Celeste explores the end of the world from the viewpoint of the few people left to experience it. Think Last Man on Earth mixed with 2001 and you're halfway there. (Photo: SelfMadeHero)


This One Summer by Mariko and Jillian Tamaki



The cousin team-up that brought us the exceptional graphic novel Skim joins forces once again for an incredible coming-of-age story. Set during the summer at a lakeside cottage, This One Summer details, with a touching sense of sadness, the friendship of two girls. (Photo: First Second)


MW by Osamu Tezuka



The Japanese godfather of Manga, Osamu Tezuka, has a reputation for going for the jugular in his stories, and MW is no exception. In what's probably his darkest work, Osamu tells the tale of Michio, a disturbing young psychopath who enjoys cruelty. You'll need an appetite for something revolting and revolutionary to read this one, but you'll be rewarded if you can stick it out. (Photo: Vertical)


Strangers in Paradise by Terry Moore



This is another graphic novel series for your classics shelf. First serialized in 1993, Strangers in Paradise is now available in six paperbacks perfect for traveling. Jump in and discover why this love-triangle thriller remains a fan favorite. (Photo: Abstract Studio)


The Motherless Oven by Rob Davis



A world that rains knives and has no birthdays sounds like an awful place to live, but it's a wonderfully surreal place to visit in this new graphic novel by Rob Davis. If your teenage years were bizarre, brooding and impenetrable, you'll feel right at home. (Photo: SelfMadeHero)


Pluto by Naoki Urasawa



Astro Boy holds a prominent place in the pantheon of important Japanese manga, which makes Naoki Urasawa's bold retelling of the story all the more impressive. Pluto's blending of a classic Japanese style with hard-edged, Philip K. Dick-inspired cyberpunk produces amazing results. (Photo: VIZ Media)


The Graphic Canon Vol. 3 (Edited by Russ Kick)



The Graphic Canon has lived up to its editor's huge ambitions of publishing an omnibus of classic world literature in comic form. It's a great way to introduce yourself to the important works of literature humans have created, combined with unique interpretations by dozens of the world's greatest illustrators. Volume 3 includes contemporary writers like Thomas Pynchon and David Foster Wallace, a highbrow/lowbrow combo the authors themselves would surely appreciate. (Photo: Seven Stories Press)


Jimmy Corrigan: The Smartest Kid On Earth by Chris Ware



In many ways Jimmy Corrigan put alternative comics and graphic novels on the critical map, with the New Yorker calling it "the first formal masterpiece of the medium." Jimmy Corrigan is a tragic, and at times hilariously awkward, story of father-son relations and the ways we negotiate identities in a complicated world. It's time to finally check it off your list! (Photo: Pantheon)


Over Easy by Mimi Pond



Anyone who's wound up hungover in a California diner will find this nostalgic send up of dropouts, punks, and artists entertaining. It's a smart memoir that feels like a more warm-hearted and witty version of Inherent Vice. (Photo: Drawn and Quarterly)


Safe Area Goražde by Joe Sacco



Joe Sacco is a war reporter on a mission: to humanize complex foreign conflicts and bring them to life in comic form. With the rigor of a journalist and the empathy of an artist, Joe makes the Bosnian War feel as if it happened to your friends. The book is an unmissable achievement. (Photo: Fantagraphics)


Pyongyang: A Journey in North Korea by Guy Delisle



Before the worldwide controversy over Seth Rogen and James Franco's The Interview, this book opened a window into the secretive country of North Korea. This is an eye-opening journey through the author's job as an animator under the rule of Kim Jong-il. A movie version was even in the works, but Fox pulled the plug after last year's threats over The Interview. Now you can read the story that was too dangerous to show. (Photo: Drawn and Quarterly)


From: www.gamespot.com

The Ultimate Graphic Novel Summer Reading List

Added: 02.07.2015 0:06 | 13 views | 0 comments


FreakAngels by Warren Ellis



The popular webcomic is now available in six paperback volumes stuffed to the brim with psychics, steampunks, and planetary disaster: just the thrilling sort of stuff to liven up any summer beach read bag. Buy the whole set and study up on your pyrokinesis before you fire up that grill. (Photo: Avatar Press)


Black Hole by Charles Burns



This graphic novel found a new audience after it appeared in last year's Dawn of the Planet of the Apes. Black Hole takes place in a nightmare alternate Seattle, where teenagers mutate into classic B-movie monsters after catching a disease. It's a surprisingly intense read that'll keep you creeped out long after you finish. (Photo: Pantheon)


The Sculptor by Scott McCloud



Scott McCloud may be most famous for his instructional books on creating comics. Now you can see his principles in action in a very weird tale about a sculptor who makes a deal with death to gain inhuman artistic capabilities. It's one of the most peculiar superpowers we've ever seen illustrated. (Photo: First Second)


Just So Happens by Fumio Obata



A young woman living in London returns home to Tokyo after she learns of her father's death. This is a thoughtful story about immigration, grief, and making tough choices. If you're looking for something outside of the box, this is your sure bet. (Photo: Harry N. Abrams)


Celeste by I. N. J. Culbard



When you're ready for a dose of epic, intelligent sci-fi, you'll want to pick up the latest creation from I. N. J. Culbard, famous for his work on Sherlock Holmes. Celeste explores the end of the world from the viewpoint of the few people left to experience it. Think Last Man on Earth mixed with 2001 and you're halfway there. (Photo: SelfMadeHero)


This One Summer by Mariko and Jillian Tamaki



The cousin team-up that brought us the exceptional graphic novel Skim joins forces once again for an incredible coming-of-age story. Set during the summer at a lakeside cottage, This One Summer details, with a touching sense of sadness, the friendship of two girls. (Photo: First Second)


MW by Osamu Tezuka



The Japanese godfather of Manga, Osamu Tezuka, has a reputation for going for the jugular in his stories, and MW is no exception. In what's probably his darkest work, Osamu tells the tale of Michio, a disturbing young psychopath who enjoys cruelty. You'll need an appetite for something revolting and revolutionary to read this one, but you'll be rewarded if you can stick it out. (Photo: Vertical)


Strangers in Paradise by Terry Moore



This is another graphic novel series for your classics shelf. First serialized in 1993, Strangers in Paradise is now available in six paperbacks perfect for traveling. Jump in and discover why this love-triangle thriller remains a fan favorite. (Photo: Abstract Studio)


The Motherless Oven by Rob Davis



A world that rains knives and has no birthdays sounds like an awful place to live, but it's a wonderfully surreal place to visit in this new graphic novel by Rob Davis. If your teenage years were bizarre, brooding and impenetrable, you'll feel right at home. (Photo: SelfMadeHero)


Pluto by Naoki Urasawa



Astro Boy holds a prominent place in the pantheon of important Japanese manga, which makes Naoki Urasawa's bold retelling of the story all the more impressive. Pluto's blending of a classic Japanese style with hard-edged, Philip K. Dick-inspired cyberpunk produces amazing results. (Photo: VIZ Media)


The Graphic Canon Vol. 3 (Edited by Russ Kick)



The Graphic Canon has lived up to its editor's huge ambitions of publishing an omnibus of classic world literature in comic form. It's a great way to introduce yourself to the important works of literature humans have created, combined with unique interpretations by dozens of the world's greatest illustrators. Volume 3 includes contemporary writers like Thomas Pynchon and David Foster Wallace, a highbrow/lowbrow combo the authors themselves would surely appreciate. (Photo: Seven Stories Press)


Jimmy Corrigan: The Smartest Kid On Earth by Chris Ware



In many ways Jimmy Corrigan put alternative comics and graphic novels on the critical map, with the New Yorker calling it "the first formal masterpiece of the medium." Jimmy Corrigan is a tragic, and at times hilariously awkward, story of father-son relations and the ways we negotiate identities in a complicated world. It's time to finally check it off your list! (Photo: Pantheon)


Over Easy by Mimi Pond



Anyone who's wound up hungover in a California diner will find this nostalgic send up of dropouts, punks, and artists entertaining. It's a smart memoir that feels like a more warm-hearted and witty version of Inherent Vice. (Photo: Drawn and Quarterly)


Safe Area Goražde by Joe Sacco



Joe Sacco is a war reporter on a mission: to humanize complex foreign conflicts and bring them to life in comic form. With the rigor of a journalist and the empathy of an artist, Joe makes the Bosnian War feel as if it happened to your friends. The book is an unmissable achievement. (Photo: Fantagraphics)


Pyongyang: A Journey in North Korea by Guy Delisle



Before the worldwide controversy over Seth Rogen and James Franco's The Interview, this book opened a window into the secretive country of North Korea. This is an eye-opening journey through the author's job as an animator under the rule of Kim Jong-il. A movie version was even in the works, but Fox pulled the plug after last year's threats over The Interview. Now you can read the story that was too dangerous to show. (Photo: Drawn and Quarterly)


From: www.gamespot.com


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