The title of this article is farcical, I know. But whats more absurd is that this is genuinely one of the conceptions dreamed up by The Last of Us Game Director, Neil Druckmann, before the release of the incredibly successful post-apocolyptic thriller back in June 2013. In Wil Wheatons latest episode of Conversations with Creators a handful of Naughty Dogs finest discuss many of the titles pre-release woes.