Wednesday, 26 February 2025
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[PocketMeta] LEGO Batman: Beyond Gotham Review

Added: 14.07.2015 11:15 | 11 views | 0 comments


Lego Batman: Beyond Gotham brings you to a variety of places in the DC Universe, and you meet a ton of characters from that realm along the way.

Tags: LEGO, Beyond, Leaf
From: n4g.com

The Downside of Open World Games

Added: 14.07.2015 7:15 | 3 views | 0 comments


"As open world games continue to increase in popularity, it seems to be turning into the default format for big-budget AAA releases. The developers insist this gives players freedom to do whatever, and play however they like. But is this really a good thing? So Batman: Arkham Knight was released the other week, and although I havent yet picked it up myself, it got me thinking about something that occurred to me when I first played its predecessor Arkham City. Lets get something straight, I bloody loved Arkham City. It was imaginative, with a gorgeous playable world; excellent gameplay that mastered the rare balance of great stealth and great combat, plus plenty of memorable encounters with Batmans A-list villains, which are by far the best in the comicsphere. Having said all that, can you guess what game I liked even better than Arkham City? Arkham Asylum." - GameSpew.com

From: n4g.com

The Gamesmen, Episode 78 An Icon to Remember

Added: 14.07.2015 4:15 | 19 views | 0 comments


Join Hardlydan, Amras89, and Rogue Outlaw for game talk and fun! This time, The Gamesmen talk about Kojima Productions being dissolved, Lizard Squad attacking H1Z1, places you can try a HTC Vive, Nintendo addressing rumors of distancing themselves from third part games, the PS4 exclusive Call of Duty: Black Ops 3 beta, Microsoft taking a year off from the Tokyo Game Show, Sony wanting to amplify indie games in the East, Stan Lee suits in LEGO Marvel Avengers, No Mans Sky being immune to spoilers, and the sad passing of Satoru Iwata. Games discussed are Sonic Runners, Batman: Arkham Knight, Project Cars, Hotline Miami, Minecraft, Hatfall, Elite Dangerous, The Witcher, and Lego Worlds.

From: n4g.com

The Downside of Open World Games

Added: 14.07.2015 2:20 | 3 views | 0 comments


"As open world games continue to increase in popularity, it seems to be turning into the default format for big-budget AAA releases. The developers insist this gives players freedom to do whatever, and play however they like. But is this really a good thing? So Batman: Arkham Knight was released the other week, and although I havent yet picked it up myself, it got me thinking about something that occurred to me when I first played its predecessor Arkham City. Lets get something straight, I bloody loved Arkham City. It was imaginative, with a gorgeous playable world; excellent gameplay that mastered the rare balance of great stealth and great combat, plus plenty of memorable encounters with Batmans A-list villains, which are by far the best in the comicsphere. Having said all that, can you guess what game I liked even better than Arkham City? Arkham Asylum." - GameSpew.com

From: n4g.com

Lego Jurassic World Review

Added: 14.07.2015 0:31 | 3 views | 0 comments


When we think of high-budget games, we may think of the cinematic experiences that drag you along a roller coaster-like ride through scripted set pieces and quick time events, like Lego Jurassic World is four games in one.

This makes for adventuring that is bereft of tension and friction, leading to a game you just stroll through with very little resistance. Iconic scenes are replicated as Lego-built levels, like when Lex and Tim try to evade hungry velociraptors in a kitchen or a T-Rex stampeding through San Diego as Jeff Goldblum speeds in front of it. While it's quite pleasing to stroll through these set pieces as you progress through the game, you never feel like you're in danger in the slightest. The reason the velociraptor scene is timeless is the ever-present danger of the kids being found, the unsettling purring noise the raptors make, approaching closer and closer until the children are right under their noses. In Lego Jurassic World, no such tension exists. Again, you have to find the right thing to fiddle with to move on to the next section to find the next thing and repeat the process until you make it to the end. In the meantime, the two raptors are “looking” for you, but they never actually move from their pre-determined spots except to pace uselessly until you trigger their next movement. If you attempt to move close to them, the kids back away looking cautious and frightened--an inelegant cover for the dreaded invisible wall. Suddenly, you're not playing Lego versions of your favorite scenes but instead find yourself as the cast of a badly-acted Lego play where you can see the stagehands changing the scenery.

The only potential source of tension that the game tries to throw at you is when it occasionally sends a swarm of tiny dinos (or occasionally other Lego people) to attack you, but even this is hollow. Your punch attack is a pathetic wiggle that you have to be right next to an enemy to use. But everything goes down in one hit, so when things swarm at you, you merely have to mash the button as you move around and try not to get hit--and even that doesn't work, as an enemy might land a lucky shot on you as you're moving. The tepid combat makes any enemy encounter annoying, especially when they start pouring infinitely out of a hole until you plug it up. Notably, only the first movie's set of stages is completely bereft of combat segments, and it's all the better for it.

One-on-one dinosaur battles use quick-time events, but the cinematic payoff is one of the game's high points.

Don't get me wrong, though: Lego Jurassic World absolutely has its heart in the right place. Every scene is injected with the now-trademark Lego sense of humor. Events like seeing Chris Pratt gleefully play with toy dinosaurs during a tense scene or seeing someone's hair fall off and land on a raptor's head always produce a chuckle at worst. It helps that you have the very serious lines from the original movies juxtaposed with your silly Lego people doing ridiculous things. Unfortunately, the audio from the movies wasn't mixed very well with the game audio, which sounds jarring next to the pristine, polished sounds and voices recorded for the game. Luckily, the funniest aspect of the game requires no voice acting at all: the dinosaurs. They don't talk, so all their humor is relayed in pantomime, a trick not seen in Traveller's Tales Lego games since their earliest efforts. Since so much of the Lego multimedia experience relies on visual humor, the dinosaurs make up the lion's share of funny moments, like raptors chasing a tiny ice cream truck or the hybrid T-Rex from Jurassic World forming emoticons with bones from its pen. It really speaks to the strength of the game's charm and humor that the non-speaking dinosaurs steal the show, but then again, they are the stars of the Jurassic Park franchise, so it's appropriate.

The Lego games set out to create an accessible, joy-filled romp through our favorite pieces of popular media with as few barriers stopping the fun as possible. They are part of one of the few franchises that can get by on charm alone. But Traveller's Tales take this approach to extremes, focusing on the visual and thematic experience almost entirely while letting the actual gameplay languish. Jurassic Park in particular doesn't suit this design because flattening the mechanics removes all notions of tension from the game, an essential part of the film series. Lego Jurassic Park is a nice, pleasant nostalgia trip, but it won't be long before you're asking to leave.

From: www.gamespot.com

Lego Jurassic World Review

Added: 14.07.2015 0:31 | 8 views | 0 comments


When we think of high-budget games, we may think of the cinematic experiences that drag you along a roller coaster-like ride through scripted set pieces and quick time events, like Lego Jurassic World is four games in one.

This makes for adventuring that is bereft of tension and friction, leading to a game you just stroll through with very little resistance. Iconic scenes are replicated as Lego-built levels, like when Lex and Tim try to evade hungry velociraptors in a kitchen or a T-Rex stampeding through San Diego as Jeff Goldblum speeds in front of it. While it's quite pleasing to stroll through these set pieces as you progress through the game, you never feel like you're in danger in the slightest. The reason the velociraptor scene is timeless is the ever-present danger of the kids being found, the unsettling purring noise the raptors make, approaching closer and closer until the children are right under their noses. In Lego Jurassic World, no such tension exists. Again, you have to find the right thing to fiddle with to move on to the next section to find the next thing and repeat the process until you make it to the end. In the meantime, the two raptors are “looking” for you, but they never actually move from their pre-determined spots except to pace uselessly until you trigger their next movement. If you attempt to move close to them, the kids back away looking cautious and frightened--an inelegant cover for the dreaded invisible wall. Suddenly, you're not playing Lego versions of your favorite scenes but instead find yourself as the cast of a badly-acted Lego play where you can see the stagehands changing the scenery.

The only potential source of tension that the game tries to throw at you is when it occasionally sends a swarm of tiny dinos (or occasionally other Lego people) to attack you, but even this is hollow. Your punch attack is a pathetic wiggle that you have to be right next to an enemy to use. But everything goes down in one hit, so when things swarm at you, you merely have to mash the button as you move around and try not to get hit--and even that doesn't work, as an enemy might land a lucky shot on you as you're moving. The tepid combat makes any enemy encounter annoying, especially when they start pouring infinitely out of a hole until you plug it up. Notably, only the first movie's set of stages is completely bereft of combat segments, and it's all the better for it.

One-on-one dinosaur battles use quick-time events, but the cinematic payoff is one of the game's high points.

Don't get me wrong, though: Lego Jurassic World absolutely has its heart in the right place. Every scene is injected with the now-trademark Lego sense of humor. Events like seeing Chris Pratt gleefully play with toy dinosaurs during a tense scene or seeing someone's hair fall off and land on a raptor's head always produce a chuckle at worst. It helps that you have the very serious lines from the original movies juxtaposed with your silly Lego people doing ridiculous things. Unfortunately, the audio from the movies wasn't mixed very well with the game audio, which sounds jarring next to the pristine, polished sounds and voices recorded for the game. Luckily, the funniest aspect of the game requires no voice acting at all: the dinosaurs. They don't talk, so all their humor is relayed in pantomime, a trick not seen in Traveller's Tales Lego games since their earliest efforts. Since so much of the Lego multimedia experience relies on visual humor, the dinosaurs make up the lion's share of funny moments, like raptors chasing a tiny ice cream truck or the hybrid T-Rex from Jurassic World forming emoticons with bones from its pen. It really speaks to the strength of the game's charm and humor that the non-speaking dinosaurs steal the show, but then again, they are the stars of the Jurassic Park franchise, so it's appropriate.

The Lego games set out to create an accessible, joy-filled romp through our favorite pieces of popular media with as few barriers stopping the fun as possible. They are part of one of the few franchises that can get by on charm alone. But Traveller's Tales take this approach to extremes, focusing on the visual and thematic experience almost entirely while letting the actual gameplay languish. Jurassic Park in particular doesn't suit this design because flattening the mechanics removes all notions of tension from the game, an essential part of the film series. Lego Jurassic Park is a nice, pleasant nostalgia trip, but it won't be long before you're asking to leave.

From: www.gamespot.com


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