Thursday, 28 November 2024
News with tag Live  RSS

From: www.gamesradar.com

Star Wars: The Old Republic Online Client 3.3.1

Added: 18.08.2015 21:37 | 12 views | 0 comments


Live out your very own Star Wars saga with thousands of other players.

From: spd.rss.ac

NBA Live 16s new mode Live Pro-Am has no local co-op, EA on community feedback

Added: 18.08.2015 18:18 | 19 views | 0 comments


Examiner: "With NBA Live 16, EA Sports is looking to bring the drama of the co-op and competitive scene right to your living room over the waves of PlayStation Plus and Xbox Live Gold, but those looking to keep fire up a couch co-op Live Pro-Am may be left wanting. Pairing that online functionality with the myriad of improvements to the core game, Executive Producer Sean OBrien stresses that the team at EA Sports has been, and will continue to actively listen to community feedback."

From: n4g.com

Xbox August Update Brings Game Streaming in 1080p and 60fps

Added: 18.08.2015 17:18 | 14 views | 0 comments


Xbox Wire: When Windows 10 launched around the world on July 29, we brought the best of the Xbox Live gaming network to Windows 10. Windows 10 was built with gamers in mind, integrating some of the most popular Xbox features such as Game DVR, screenshots, Avatars and Achievements. We also included new functions like game streaming from Xbox One to Windows 10 PCs. The response from fans has been amazing and starting today, that feature gets even better with support for streaming games in 1080p/60fps.

From: n4g.com

6 console games that would be better on iPhone

Added: 18.08.2015 15:08 | 71 views | 0 comments


It was a well-known console franchise - Super Monkey Ball - that first showcased the iPhone's gaming capabilities, back in 2007. But the iPhone certainly didn't become the home of console conversions. After several early attempts tried (and mostly failed) to emulate the console experience on mobile, the two platforms went their separate ways.

The touch-screen controls, lack of a universal (and cheap) controller and totally different attitude towards purchases have proven... 'problematic'. But even so, I sincerely believe the following console games would nonetheless be even better on iPhone. Yes, I do feel OK, thank you - why do you ask?

It's almost as though Animal Crossing was designed for a mobile phone. The hardware has a consistent clock for real-world calendar functionality. It's always connected so friends can visit easily. It is intended to be played every day when you have a few minutes, and opens and closes easily.

The game's cute, colourful graphics would perfectly suit iPhone. The multi-touch interface would be even better than 3DS' stylus control for inventory management, minigames and rearranging furniture. DLC could be provided automatically, there could be cross-save functionality with an iPad edition (which would also be fantastic)… basically this is an iPhone game ON THE WRONG PLATFORM.

Back in the halcyon days of 1997, I tried playing Wipeout 2097 with my Sega Saturn's Arcade Racer steering wheel. The wheel has no pedals, and no rumble, let alone Force Feedback. But you know what? It felt amazing with Wipeout. That sensation of not being in contact with anything that made Sega Rally Championship feel so detached was instantly a bonus. It felt like I was piloting an anti-gravity machine.

So the floaty, gyroscopic control of an iPhone would surely feel amazing with Wipeout. You could dive or pull the nose up through subtle tilting, and this ease of motion would leave your thumbs free for braking and firing your weapons. AG Drive has proven that iPhone can handle beautiful anti-gravity race tracks, but Wipeout is a volved and driveable experience. iPhone would feel better than analogue sticks in this instance, I'm sure of it.

Flying games don't always feel as good as perhaps they should on the iPhone, but Pilotwings' more nuanced, deliberate controls would suits gentle titling far better than coaxing your glider through the skies using a thumbstick or circle pad.

The beauty of the environments would benefit massively from the retina display, too, and the pick-up-and-play nature of its short challenges would also be perfect for those 'I've got six more minutes until the past's cooked' moments.

This may sound like an odd choice, but it's actually very similar to several iOS concepts that worked well. Prope Discoverer and Epic Citadel that focused on creating a beautiful, explorable environment that pushed the platform's graphical capabilities while providing a slow-paced, interaction-light experience. Even so, they were fascinating.

Those concepts share many features with Everybody's Gone to the Rapture. Recreating The Cinese Room's beautiful and startlingly naturalistic visuals on mobile would be a tricky task, but iPhone 6 is certainly capable of giving it a good go. And the slow-paced, observation-heavy gameplay is perfect for the touch screen's interface. A gyroscopic 'look' function would also add to the experience.

OK, so this isn't even out yet, but the premise arguably suits a multitouch display better than Wii U's single-touch input. Sure, the iPhone's screen is small, but imagine using the pinch to zoom in and out of your created level, then drag blocks and enemies onto the scene. It would work so smoothly.

And if you're concerned about the controls of actually playing the game being imprecise, don't forget there are game pads available for iPhones. You could enjoy the pixel-perfect 2D platforming experience anywhere, make levels anywhere and upload them for your friends to enjoy – you guessed it – anywhere.

OK, this isn't even a thing on consoles any more, let alone iPhone. But imagine the terror if using an iPhone's gyroscoping motion sensing control to look around the hallway and bathroom in real-time. You literally wouldn't want to turn around for fear of Lisa waiting to scream at you.

Imagine doing that in the dark, with headphones on. Seeing as the game was always free anyway, acting as a teaser for the now-never-to-be-release Silent Hills, that would have been the cheapest laxative available. Such a pity it'll never happen.

Real Life Mortal Kombat Fatalities Video Looks Really Cool Bloody

Added: 18.08.2015 14:18 | 17 views | 0 comments


YouTube's 'RackaRacka' has released a really cool video, showing what real life fatalities could look like.

From: n4g.com

Pester Remastered Version Arrives on Steam This Week

Added: 18.08.2015 13:54 | 15 views | 0 comments


Originally released for the C64 and subsequently launched on Xbox Live Indies in 2013 to great acclaim, Pester has been graphically remastered for PC

From: www.gamershell.com

Windows 10 Visual Novel Compatibility List Is In The Works

Added: 18.08.2015 13:18 | 13 views | 0 comments


A community-driven project with the goal of creating a Windows 10 visual novel compatibility list for has been gaining traction over the past two weeks.

Tags: Live, Windows
From: n4g.com

Real Life Mortal Kombat Fatalities Video Looks Really Cool Bloody

Added: 18.08.2015 11:20 | 6 views | 0 comments


YouTube's 'RackaRacka' has released a really cool video, showing what real life fatalities could look like.

From: n4g.com


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