Isometric Style Gameplay is Alive in Lumo Coming to Steam
Added: 19.07.2015 14:19 | 7 views | 0 comments
Carl Williams writes, "Remember the good old days of isometric titles like Solstice and Q*Bert and Equinox? Remember the frustration that you felt while playing Marble Madness or Snake Rattle and Roll? Get ready for some of those things to make a return in Lumo. Lumo is a new isometric title coming to Steam (Windows, Mac and Linux platforms). What is unique about Lumo is that it uses the power of modern computers to really crank up the graphics and challenges you will face."
Tags: Steve, When, Lucy, Cave, Coming, Alice, Been, Linux, Gameplay, Remember, Snake
From:
n4g.com
| Out of Luck Luckslinger Review | GIZORAMA
Added: 19.07.2015 0:19 | 7 views | 0 comments
Liam Lambert, GIZORAMA - "Naturally, Luckslinger is all about luck. Rather than simply allowing the player to survive its hip-hop-western hybrid world by relying on skill alone, Luckslinger specifically uses positive and negative probabilities as one of its core mechanics. Its a novel gimmick, and one that takes a significant amount of time to learn and master. On its own, that wouldnt be a bad thing it works for strategy games and card games but when combined with the games reflex intensive twitch mechanics and some archaically cruel checkpoint design, relying on luck takes Luckslinger from good, to bad, then to ugly."
From:
n4g.com
| Bungie re-balances Destiny#39;s entire weapon roster. Here are the 10 biggest nerfs and buffs
Added: 17.07.2015 14:35 | 40 views | 0 comments
What's changed in Destiny's 2.0.0 re-balance? Rather a lot, actually. A hell of a lot, in fact. But these are the big 10 adjustments you should be aware of first.
Increased base damage.
Damage falloff starts closer to the player to emphasize the AR's role as a close to medium-range weapon.
Small reduction in base stability. Landing shots at optimal range is unaffected, but repeated precision hits require more weapon control to land consistently.
Boost damage by 10% against AI combatants.
Damage falloff starts closer to the player to limit long range lethality.
Small reduction in ADS accuracy, targeted at making long range snap-shooting less reliable.
Reduction in final accuracy when firing from hip. Fast firing from hip is less reliable.
Reduction in magazine size for all base inventory stats.
Reduction in base Optics (zoom) for all Hand Cannons. ADS now grants more width in favor of depth.
Increased base damage for medium to high rate of fire scout rifles. Does not affect time-to-kill in PvP on a Guardian with full health.
Increased magazine size for all base inventory stats.
Reduced Final Accuracy when firing from hip. Fast firing outside of ADS will be less accurate.
Damage bosted by 5% against AI combatants.
Shotgun perks that enhance lethality at range should be less effective when combined with a high initial Range stat. Shot Package accuracy buff decreased by 30%. Rangefinder adds a 5% base Range increase on ADS (was 20%).
Reduced Precision Damage multiplier on Shotguns by 10%.
Reduced damage against AI combatants by 10%.
Damage of Wolfpack rounds reduced. Intent is to reduce Gjallarhorn's status as 'the one true weapon', and thusly avoid situations in which Raid parties will not entertain players without it. Which is nice.
Range stat reduced to 10 (was 20), Stability reduced to 20 (was 30).
Reduced effective range while in ADS.
Increased accuracy and precision damage aim assist scale when firing from the hip.
Fixed bugs with Hipfire damage bonus applying incorrectly.
Reduced base damage of Thorn’s Mark of the Devourer DoT (Damage over Time) to roughly 1/3 of what it was in PVP and PVE.
DoT can now stack up to 5x across multiple landed projectiles.
This is a net buff for Thorn’s DoT, but reduces the lethality of the weapon in PVP.
Recharge time for Ice Breaker's self-replenishing rounds increased to 1 every 8 seconds. Was previously 1 round every 5 seconds. The intent here is to add extra tension to those moments when Ice Breaker will utterly destroy the problem in front of you, but you're still waiting for that one.. bullet... to reload...
Added a stack limit to Luck in the Chamber and Holding Aces so that only 2 of the bonus perks will ever stack on one round. This should prevent Hawkmoon from 1-hit killing full health players in PvP.
Add 2 rounds to Hawkmoon’s magazine when Holding Aces is unlocked.
Luck in the Chamber damage bonus reduced by 3%.
Base Stability increased to 60 (was 40).
Magazine size increased.
Cursebringer perk will always trigger on a precision kill.
Cursebringer explosion has increased radius and deals more damage.
In other words, Necrochasm isn't the total, blistering disappointment it used to be. Hooray!
Tags: Hack, Mask, Lucy, Fate, While, Help, Shop, Ball, Down, Fixes, Rage, Final, Guardian, Bungie, Added, Smart
From:
www.gamesradar.com
| Use Luck to Your Advantage in Luckslinger
Added: 17.07.2015 5:15 | 3 views | 0 comments
Lucksinger is a spaghetti western-themed action game with a superb concept. You see, in this game, luck isnt just something you hope for but an actual aspect of play.
From:
n4g.com
| Alone in the Dark: Illumination
Added: 13.07.2015 20:22 | 15 views | 0 comments
Achievements:
A plague on all your houses! Kill 25 creatures using Wrath of God. (Priest Only)
Black Lung Complete...
From:
megagames.com
| Lets Play Sonic the Hedgehog: Revisiting Green Hill Zone
Added: 13.07.2015 2:15 | 9 views | 0 comments
It's perhaps the most iconic level of its generation. Lush grassy hills, checkered soil, and abundant life: Green Hill Zone the first area that players visit in the original Sonic the Hedgehog for the Sega Genesis is easily the most inviting level in the entire game.
From:
n4g.com
| Luke Smith: Destiny has "Huge Potential"
Added: 10.07.2015 23:18 | 4 views | 0 comments
A recent interview with Destiny lead designer Luke Smith gave insight into the future of Bungies flagship MMORPG.
From:
n4g.com
| Reality Check - The Problem With PC Ports
Added: 10.07.2015 20:00 | 5 views | 0 comments
After Arkham Knight's tumultuous turn on PC, Lucy investigates why PC ports are trickier to develop than their console counterparts.
From:
www.gamespot.com
| Reality Check - The Problem With PC Ports
Added: 10.07.2015 20:00 | 6 views | 0 comments
After Arkham Knight's tumultuous turn on PC, Lucy investigates why PC ports are trickier to develop than their console counterparts.
From:
www.gamespot.com
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