Ubisoft Reveals Pre-Order Details and Special Editions for Might Magic Heroes VII
Added: 25.04.2015 6:17 | 6 views | 0 comments
Today, Ubisoft revealed details on three editions of Might Magic Heroes VII. All three editions for Windows PC are available for pre-order starting today. In addition, players who will pre-order the game will receive guaranteed access to the Closed Beta which will begin on May 25, 2015, as well as exclusive in-game portraits at release.
From:
n4g.com
| Might amp; Magic Heroes VII ‘Beta announcement amp; Pre-order’ Trailer
Added: 25.04.2015 3:18 | 9 views | 0 comments
Pre-order the game now...
From:
megagames.com
| Might Magic Heroes VII Beta Announcement Pre-Order Trailer
Added: 23.04.2015 20:33 | 21 views | 0 comments
Pre-order the game now secure your access to the Beta here: http://mmh7.com/yt
Beta Content :
Play 2 factions: Haven Academy
Explore 2 skirmish maps:Solo and multiplayer
fo on:
http://www.mmh7.com
From:
www.gamershell.com
| Might amp; Magic Heroes VII Available to Pre-Order, Closed Beta Dated, New Video Released
Added: 23.04.2015 20:32 | 2 views | 0 comments
Starting today, you will be able to pre-order Might amp; Magic Heroes VII and secure your access to upcoming Closed Beta
From:
www.gamershell.com
| 6 fangames shot down by cease and desist letters
Added: 22.04.2015 22:00 | 23 views | 0 comments
Being part of a creatively-driven fan community is a fantastic experience. Everyone shares a common passion - be it a movie, book, or game - and channel that energy into something constructive. Some people make art, others create music. And a few bring all those creative efforts together into something massive. Each entry on this list features a fan-developed game years in the making. Years spent toiling away in the developer's free time, hundreds of hours fueled by all-consuming fandom. And then poof all that work was undone.
The threat of a cease and desist letter hangs heavy over the heads of all fan developers working with someone else's creation. It is the Sword of Damocles, the Eye of Sauron, the all-powerful force that at any moment could shut the project down - but so often waits until the last minute to do so. Here are seven lovingly crafted fan games sunk by such letters.
It's only natural fans would want to spend more time exploring one of the Super Nintendo's most beloved JRPGs. While Chrono Trigger had an official sequel - Chrono Cross - it wasn't the direct sequel some wanted. Enter Kajar Laboratories, the fan-driven developer behind , an extensive ROM hack that looked and played just like the original. Set five years after Lavos' demise, Crimson Echoes finds the original cast on a new adventure involving alternate timelines, reptilian AI, and a resurrected king from the past. These plot points help set up the events of Chrono Cross, thus bridging the gap between the two games.
And here's the worst part: the game was cancelled just weeks before its release. After five years in development, Crimson Echoes was officially shut down in early May of 2009, mere weeks before its planned release date. By this point, the game "35 hours of gameplay and 10 separate endings" along with some new modes and other extras. Basically, everything you could have wanted from a Chrono Trigger 2.
The extensive fan-community surrounding My Little Pony: Friendship is Magic is one of the most creatively-driven communities out there. So it should come as no surprise that - between all the music, artwork, and movies - a few fan-made MLP game have popped up as well. Fighting is Magic was a 2D fighting game from MANE6 who hoped to marry the spirit of My Little Pony with the high-speed action of Capcom's Vs. series. The result was a light years away from anything you'd find on MUGEN.
And here's the worst part: Fighting is Magic got hit with a cease and desist letter shortly after helping raise over $200,000 for the Breast Cancer Research Foundation. In 2013, the organizers behind EVO on their Facebook page to determine the eighth game in their fighting game tournament lineup. Fighting is Magic was on that list, and drummed up a fair amount of support, but that didn't save it from getting shut down shortly thereafter.
Kids and adults the world over have been capturing pocket monsters for almost two decades, and yet we still don't have an official Pokemon MMO. In 2009, a small team of independent developers sought to fix this glaring omission with Pokenet. Players were able to battle, train, and level up their Pokemon, even though the game was still technically in beta. In essence, it looked like a really crowded version of the Pokemon FireRed and LeafGreen games, with dozens of trainers wandering the Pokemon wilderness.
And here's the worst part: Pokenet was shut down on April Fool's day. What kind of a sick joke is that? Plus, if you do a simple search for 'Pokemon MMO' you'll discover Pokenet isn't the only Pokemon MMO in town. So why did it have to be canned while all these others live on? Your guess is as good as mine, and mine is 'bad luck'.
This one is a real heartbreaker. After eight years toiling away on their own time, Spanish developer Bomber Link finally released Streets of Rage Remake. This massive game was a glowing tribute to an arcade classic. It contained over 100 stages, 19 playable characters, and a 76-song soundtrack remixed by five different musicians. It was a beast and, according to the developers, designed completely from the ground up. According to , "It does not use reverse engineering nor a single line of code from the original games. It's all based on visual interpretation."
And here's the worst part: Not only did Sega can this glowing endorsement of their own franchise, they shut down their own as well. A video of a prototype Streets of Rage remake hit the web in 2012, courtesy of developer Ruffian Games. The footage shown was of a playable demo thrown together in six weeks. It was all for naught, however, as the project was apparently scrapped for unknown reasons.
The story of this fan-developed Metal Gear remake helps highlight just how arbitrary the whole cease-and-desist process appears. In 2014, a fan-developer Outer Haven announced it was halting development on its remake of the 1987 classic, Metal Gear. This came as a bit of a shock after the same developer just a few months prior announced that they had received Konami's blessing to move forward with development. For Pete's sake, they even got David Hayter himself to supply some voice work for their trailer. These guys were dedicated.
And here's the worst part: they had the green light from Konami, or so they thought. Originally, the developers and are working on a new game that's Metal Gear-free.
Super Mario 64 is one of the most beloved 3D platformers of all time, and a testament to Nintendo's skill at game design. Even so, if you want to play the game today there are only a few ways to do so. Developer Royston Ross offered a new alternative earlier this year with , a high-definition remake of the Bob-omb Battlefield using the Unity game engine. You could even play it in your browser. But after about a week in the spotlight, the game was taken down at Nintendo's request.
And here's the worst part: the entire thing was a tease within a tease. Not only did we get a very limited taste of the Bob-omb Battlefield in HD - remember, it wasn't up for long - that stage in itself was a tease of a fully realized Super Mario 64 HD, something that should really be in our lives. I guess we'll just have to make due with our $10 ROM dump on Virtual Console.
What's especially odd - and/or maddeningly frustrating - is that the likelihood of a company issuing a cease and desist letter appears almost arbitrary. Why did Pokenet get singled out as the PokeMMO to axe? Why did a remake of a Super Mario 64 stage get shut down when there are hundreds of Mario 64 hacks and remakes out there? And here's the big one: why is there not an industry-wide standard covering this sort of thing?
Look at Valve: they embraced the fan-developed, HD . If all companies required all fangames to be shut down, that would be one thing, but instead it appears the decision hinges on the personal whims of the companies themselves.
So I say embrace the creativity. These fangames are a testament to the rabid devotion of their communities; not to mention an excellent source of good PR. You don't build a loyal community by stifling its creative efforts.
Tags: Green, Sees, Evil, Mario, Easy, Gear, When, Battlefield, Metal, Metal Gear, Live, Developer, There, Players, After, While, Help, Kids, Croft, Virtues, Lots, Rage, Spanish, Enter, Roll, April, Super Mario, Sword, Pokemon, Magic, Facebook, According, Little, David, Pool, Hayter, York, Soul
From:
www.gamesradar.com
| Shantae and the Pirate#039;s Curse
Added: 22.04.2015 18:21 | 16 views | 0 comments
Game Cheats:
Unlock True Ending:
When you have collected ALL the Dark Magic from the 20 Cursed Cacklebats you will...
From:
megagames.com
| PC gone mad - 7 old genres getting new life on Xbox One
Added: 22.04.2015 17:14 | 16 views | 0 comments
They say that the place for the PC is increasingly becoming the living room - but maybe it needn't have to move. Certain PC genres have long been considered off-limits to console gaming, whether for performance or logistical reasons - but this generation seems to have sparked something of a change.
. And there's far more to come - a raft of upcoming Xbox One games are taking perennially PC-only ideas and retooling them for a new group of players. Here are seven genres getting the console treatment.
Turn-based strategy is a contemplative genre, chess with the weight of the world/fantasy multiverse on its shoulders. You generally don't expect to encounter farting mushrooms, enormous, bleeding space bears and cupcake people riding spider-women.
The Behemoth hasn't even officially given its new title a, well, title, yet and it's already shaking up our expectations. A hexagon-obsessed battler, has you performing the usual army customisation, rock-paper-scissors writ large feats, but with the style and lunacy you'd expect from the team that made Castle Crashers and BattleBlock Theatre.
The console twist: The major problem facing strategy games on console is their pace - console gamers expect some speed. Game 4 solves that problem by giving every unit a mind of its own - all of your units attack simultaneously, and automatically choose a target in their range, speeding up turns and turning movement into its own puzzle in one fell swoop.
If turn-based games struggle on console for their slow pace, the RTS gets lodged on PC for being too fast. High-level play requires you being able to flit around a wide space while simultaneously summoning up units and performing movement commands - that's just not possible on a controller with a few scant buttons to spare. Just learning a tutorial would make us throw up with nerves.
The answer is to pare down - turns the RTS into a squad combat game, reducing how much you have to concentrate on, but balancing that out by making every character that much more complex. Micromanagement is both more important and easier to deal with as a result. Now let's see who's too slow.
The console twist: There Came An Echo's prime innovation is what makes it work quite so well on Xbox One - it's voice-controlled. You're shouting commands at an (occasionally uppity) group of sci-fi types, controlling movement, weapon options and targeting with brain and voice alone, avoiding that sticky issue of an under-equipped pad altogether.
The original Elite began as a console game of sorts, but PC's gotten the majority of space sims since the genre's '80s inception. Trading, mining and combat form the basic ebb-and-flow of a genre that's gotten, somehow, even more complex over the years. stands at the forefront of that movement - it's imposingly enormous, and immediately intricate.
Kudos to Frontier for having the cosmic balls to bring this all to a console format, then. The Xbox One should comfortably be able to handle the 400 billion(!) star systems included, as well as the network gubbins to handle linking a universe full of players - now we just have to see how the nitty-gritty of space combat translates to controller.
The console twist: We're not entirely sure as yet, but there will definitely have to be one. On PC, Elite's cockpit commands take up a swathe of your keyboard - is it too much to hope that we'll be able to bark orders at Kinect, like it's a tiny, rectangular Mr. Sulu?
Trains, planes and automobiles. Also: trams, trucks, ships, forklifts and . PC has traditionally been the place for games that help you get in touch with what it would be like to go outside and learn a new professional skill.
NO LONGER. Xbox looks to be taking its most concerted stab at that audience with Farming Simulator 15 - it's a series we've seen before, but now the vehicles and environment look quite nice instead of resembling equipment and battlefields last seen in the Great War.
The console twist: We'll probably just spend the whole time driving into things and trying to make crop circles.
Start with nothing, build anything. It's an appealing concept, but a tricky one to replicate without the precision of a keyboard and mouse. Of course, there was this one weird Swedish game about bricks or something on Xbox, and now that looks a little like narrow-minded thinking.
is a more complex prospect, a playful, low-gravity romp where you can (hypothetically, I've obviously never done this) make penis effigies out of space-boxes, that also manages to be an incredibly complex physics simulation. People have already made everything from working sci-fi mining facilities to scale models of the Titanic - we'll try and go one better (with a space penis).
The console twist: Hopefully, simplified sharing options. Part of the joy of Space Engineers is inspecting other people's incredible work - a nice, in-game upload/download system would fit that perfectly.
Two card games rule on PC. Hearthstone owns the free-to-play space, while Magic: The Gathering Online remains the premier digital version of a physical CCG. Magic Duels: Origins, oddly, sits exactly in between the two. It grabs much of Hearthstone's payment model, but uses the more complex game of Magic as its subject matter.
Which makes it all the more enticing as a console game - we're getting something new, based on an arguably superior game, but with a tried-and-tested formula to allow us not to spend too much. If the developers can nail fixing Magic's frequent starts and stops, we could have a new card game to crow about.
The console twist: It's much better-made than its PC equivalent. Anyone who's played Magic: The Gathering Online will tell you that a) it's a fantastic game, but b) it appears to have been made by someone using technology from the '80s and subsequently bee fed through a Geocities webpage generator. Duels' clean, readable interface is a huge step up.
Every school student has, at some point, spent a lesson using their institution's computers to look at Newgrounds. It's basically a modern right of passage, like drinking hallucinogenic tea with a jungle tribe, or killing your childhood puppy. Flash games are part of the fabric of the internet, a morass of gross, terrible and occasionally magnificent ideas.
We've already had ex-Flash developers on this list - The Behemoth started out as a Newgrounds superstar - but ID@Xbox has allowed a few Flash games to make the jump themselves. No Time To Explain is the pick of the bunch, an action-platformer that has you using weapons as movement tools while a future version of yourself is noisily mutilated by various oddities.
If that's not authentic enough for you, use your Xbox One browser to find Xboxie, a site that collects together web-games playable with a console controller (albeit all in HTML5 format).
The console twist: They have to be, y'know, better. Flash games are often kernals of grand ideas, but to make the move to console platforms, they need fleshing out. There's a reason Meat Boy became Super after all.
The next step might be even teresting. With Windows 10's Xbox integration closing the gap between consoles and PCs even further, it's increasingly easy for developers to make games that suit both formats. That's not to mention the potential for asymmetric cross-play - lets you choose between Hero and Villain modes, but what if we saw PC and Xbox players pitted against each other in two different but connected games?
Tags: Green, Online, Paul, Gain, Cave, With, Jump, Xbox, Space, Every, There, Time, While, Castle, Help, Flash, Staff, Elite, Mega, Windows, Simulator, Bloom, Magic, Xbox One
From:
www.gamesradar.com
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