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News with tag Major  RSS
PlayStation App 2.50.8 Goes Live for iOS (iPhone/iPad), Brings With It Major Tweaks

Added: 27.03.2015 22:18 | 0 views | 0 comments


Ahead of the PlayStation 4 system update 2.50 release, which promises to be a big one, Sony has updated the PlayStation app on iOS devices with noteworthy tweaks.

From: n4g.com

The Road With Yasiel Puig

Added: 26.03.2015 17:16 | 3 views | 0 comments


The Los Angeles Dodgers outfielder talks about his journey to Major League Baseball.

From: feeds.ign.com

GTAV Next-Gen Received A Major Downgrade With 1.08

Added: 26.03.2015 14:18 | 1 views | 0 comments


There's evidence that the latest GTAV Next-Gen patch (1.08) stealthily downgraded the game's graphics in multiple ways.

Tags: With, Major
From: n4g.com

GTA V Heist: Online Needs Major Overhaul Before Paid DLC

Added: 24.03.2015 7:18 | 1 views | 0 comments


Rockstar would definitely profit from releasing paid DLC, but first it needs a major overhaul of its online and matchmaking systems and online setup.

From: n4g.com

Famitsu Teasing Major Game Announcement for Nintendo Systems

Added: 23.03.2015 13:44 | 1 views | 0 comments


Speculation runs rampant, but aside from the ambiguous tease, the impending reveal could be just about anything.

From: www.ign.com

First Wave of Xbox One April System Updates Now in Preview

Added: 21.03.2015 5:18 | 10 views | 0 comments


Xbox's Major Nelson via majornelson.com: This month, were rolling out updates to our Xbox One Preview program members in two waves, with the first set coming today and more to come next week. Check out the list below for features in this first April system update preview that is starting to roll out this afternoon

From: n4g.com

Interview with SK Heroes Team Captain Araragi

Added: 20.03.2015 18:48 | 18 views | 0 comments


ImageWe sat down with SK Heroes' team captain Araragi to talk about the upcoming ESL Major League playoffs.

From: www.sk-gaming.com

PS4's Deep Down Aiming for "Realer than Real" Experience

Added: 20.03.2015 12:06 | 4 views | 0 comments


Capcom is hoping that its

"Major updates are released regularly under a planned schedule," he said. "We expect for each new update to already be under development by the time we launch a certain service. We've drafted a schedule that looks far ahead for several years. "We're looking at a ten-year span for the online games."

Miyashita went on to say that in the first three years following Deep Down's release, Capcom will pore over fan feedback and, if it needs to, adjust its previously planned content roadmap.

"If we prepared five plans at the start of the service and two of them gained positive responses from the users, we will further develop those two and reform and transform the other three plans that didn't work out," he said. "Thus we can bring the service closer to what our users want and can enjoy for years to come. Even though we have already planned a schedule for a ten-year-period, we're always open to modifications."

Miyashita further stated that, while he'd be "overjoyed" if players got excited about Capcom's own plans for Deep Down, he recognizes that this might not happen.

"It could go either way, but I think the best part of online game development is to keep engaging in these types of interactions all the time," he said.

Speaking generally about Deep Down, Miyashita added that the game "boasts a brand new gaming experience which is unlike a traditional dungeon-based game." He's keeping specific details about how Deep Down will push the genre forward, however, under wraps for now.

Miyashita also addressed Deep Down's online mode, saying "we're thinking of some new team play ideas" for multiplayer. He added that the game will also boast an "all-player gaming experience" that will allow players to "be aware of the other players that are currently connected to the online gaming environment." No further details were shared.

Regarding Deep Down's free-to-play business model, Miyashita said offering the game for free means it will reach gamers who might otherwise overlook it.

"We don't want to just release a traditional packaged game where the business ends as soon as the packaged game has been sold," he said. "Try it out, have fun, and keep playing. That's the way we're hoping things will work out."

Miyashita acknowledged that free-to-play, a sometimes controversial business model, represents new territory for Capcom. But it's a model that could become ubiquitous in the future, and Capcom wants to be among the leaders of the pack, he said.

"This business model has already been popularized by browser games and applications for smartphones," Miyashita explained. "This could become a standard in the future. Although there's always pressure when any unusual initiative takes off, I think it's worth trying."

Capcom has not yet set a release date for Deep Down. Miyashita asked fans for "a bit more patience," adding that the developer is "putting our shoulder to the wheel" to get the game ready for release.

From: www.gamespot.com

PS4's Deep Down Aiming for "Realer than Real" Experience

Added: 20.03.2015 12:06 | 4 views | 0 comments


Capcom is hoping that its

"Major updates are released regularly under a planned schedule," he said. "We expect for each new update to already be under development by the time we launch a certain service. We've drafted a schedule that looks far ahead for several years. "We're looking at a ten-year span for the online games."

Miyashita went on to say that in the first three years following Deep Down's release, Capcom will pore over fan feedback and, if it needs to, adjust its previously planned content roadmap.

"If we prepared five plans at the start of the service and two of them gained positive responses from the users, we will further develop those two and reform and transform the other three plans that didn't work out," he said. "Thus we can bring the service closer to what our users want and can enjoy for years to come. Even though we have already planned a schedule for a ten-year-period, we're always open to modifications."

Miyashita further stated that, while he'd be "overjoyed" if players got excited about Capcom's own plans for Deep Down, he recognizes that this might not happen.

"It could go either way, but I think the best part of online game development is to keep engaging in these types of interactions all the time," he said.

Speaking generally about Deep Down, Miyashita added that the game "boasts a brand new gaming experience which is unlike a traditional dungeon-based game." He's keeping specific details about how Deep Down will push the genre forward, however, under wraps for now.

Miyashita also addressed Deep Down's online mode, saying "we're thinking of some new team play ideas" for multiplayer. He added that the game will also boast an "all-player gaming experience" that will allow players to "be aware of the other players that are currently connected to the online gaming environment." No further details were shared.

Regarding Deep Down's free-to-play business model, Miyashita said offering the game for free means it will reach gamers who might otherwise overlook it.

"We don't want to just release a traditional packaged game where the business ends as soon as the packaged game has been sold," he said. "Try it out, have fun, and keep playing. That's the way we're hoping things will work out."

Miyashita acknowledged that free-to-play, a sometimes controversial business model, represents new territory for Capcom. But it's a model that could become ubiquitous in the future, and Capcom wants to be among the leaders of the pack, he said.

"This business model has already been popularized by browser games and applications for smartphones," Miyashita explained. "This could become a standard in the future. Although there's always pressure when any unusual initiative takes off, I think it's worth trying."

Capcom has not yet set a release date for Deep Down. Miyashita asked fans for "a bit more patience," adding that the developer is "putting our shoulder to the wheel" to get the game ready for release.

From: www.gamespot.com


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