PlayStation App 2.50.8 Goes Live for iOS (iPhone/iPad), Brings With It Major Tweaks
Added: 27.03.2015 22:18 | 0 views | 0 comments
Ahead of the PlayStation 4 system update 2.50 release, which promises to be a big one, Sony has updated the PlayStation app on iOS devices with noteworthy tweaks.
From:
n4g.com
| The Road With Yasiel Puig
Added: 26.03.2015 17:16 | 3 views | 0 comments
The Los Angeles Dodgers outfielder talks about his journey to Major League Baseball.
From:
feeds.ign.com
| GTAV Next-Gen Received A Major Downgrade With 1.08
Added: 26.03.2015 14:18 | 1 views | 0 comments
There's evidence that the latest GTAV Next-Gen patch (1.08) stealthily downgraded the game's graphics in multiple ways.
From:
n4g.com
| GTA V Heist: Online Needs Major Overhaul Before Paid DLC
Added: 24.03.2015 7:18 | 1 views | 0 comments
Rockstar would definitely profit from releasing paid DLC, but first it needs a major overhaul of its online and matchmaking systems and online setup.
From:
n4g.com
| Famitsu Teasing Major Game Announcement for Nintendo Systems
Added: 23.03.2015 13:44 | 1 views | 0 comments
Speculation runs rampant, but aside from the ambiguous tease, the impending reveal could be just about anything.
From:
www.ign.com
| First Wave of Xbox One April System Updates Now in Preview
Added: 21.03.2015 5:18 | 10 views | 0 comments
Xbox's Major Nelson via majornelson.com:
This month, were rolling out updates to our Xbox One Preview program members in two waves, with the first set coming today and more to come next week. Check out the list below for features in this first April system update preview that is starting to roll out this afternoon
From:
n4g.com
| Interview with SK Heroes Team Captain Araragi
Added: 20.03.2015 18:48 | 18 views | 0 comments
We sat down with SK Heroes' team captain Araragi to talk about the upcoming ESL Major League playoffs.
From:
www.sk-gaming.com
| PS4's Deep Down Aiming for "Realer than Real" Experience
Added: 20.03.2015 12:06 | 4 views | 0 comments
Capcom is hoping that its "Major updates are released regularly under a planned schedule," he said. "We expect for each new update to already be under development by the time we launch a certain service. We've drafted a schedule that looks far ahead for several years. "We're looking at a ten-year span for the online games." Miyashita went on to say that in the first three years following Deep Down's release, Capcom will pore over fan feedback and, if it needs to, adjust its previously planned content roadmap. "If we prepared five plans at the start of the service and two of them gained positive responses from the users, we will further develop those two and reform and transform the other three plans that didn't work out," he said. "Thus we can bring the service closer to what our users want and can enjoy for years to come. Even though we have already planned a schedule for a ten-year-period, we're always open to modifications." Miyashita further stated that, while he'd be "overjoyed" if players got excited about Capcom's own plans for Deep Down, he recognizes that this might not happen. "It could go either way, but I think the best part of online game development is to keep engaging in these types of interactions all the time," he said. Speaking generally about Deep Down, Miyashita added that the game "boasts a brand new gaming experience which is unlike a traditional dungeon-based game." He's keeping specific details about how Deep Down will push the genre forward, however, under wraps for now. Miyashita also addressed Deep Down's online mode, saying "we're thinking of some new team play ideas" for multiplayer. He added that the game will also boast an "all-player gaming experience" that will allow players to "be aware of the other players that are currently connected to the online gaming environment." No further details were shared. Regarding Deep Down's free-to-play business model, Miyashita said offering the game for free means it will reach gamers who might otherwise overlook it. "We don't want to just release a traditional packaged game where the business ends as soon as the packaged game has been sold," he said. "Try it out, have fun, and keep playing. That's the way we're hoping things will work out." Miyashita acknowledged that free-to-play, a sometimes controversial business model, represents new territory for Capcom. But it's a model that could become ubiquitous in the future, and Capcom wants to be among the leaders of the pack, he said. "This business model has already been popularized by browser games and applications for smartphones," Miyashita explained. "This could become a standard in the future. Although there's always pressure when any unusual initiative takes off, I think it's worth trying." Capcom has not yet set a release date for Deep Down. Miyashita asked fans for "a bit more patience," adding that the developer is "putting our shoulder to the wheel" to get the game ready for release.
From:
www.gamespot.com
| PS4's Deep Down Aiming for "Realer than Real" Experience
Added: 20.03.2015 12:06 | 4 views | 0 comments
Capcom is hoping that its "Major updates are released regularly under a planned schedule," he said. "We expect for each new update to already be under development by the time we launch a certain service. We've drafted a schedule that looks far ahead for several years. "We're looking at a ten-year span for the online games." Miyashita went on to say that in the first three years following Deep Down's release, Capcom will pore over fan feedback and, if it needs to, adjust its previously planned content roadmap. "If we prepared five plans at the start of the service and two of them gained positive responses from the users, we will further develop those two and reform and transform the other three plans that didn't work out," he said. "Thus we can bring the service closer to what our users want and can enjoy for years to come. Even though we have already planned a schedule for a ten-year-period, we're always open to modifications." Miyashita further stated that, while he'd be "overjoyed" if players got excited about Capcom's own plans for Deep Down, he recognizes that this might not happen. "It could go either way, but I think the best part of online game development is to keep engaging in these types of interactions all the time," he said. Speaking generally about Deep Down, Miyashita added that the game "boasts a brand new gaming experience which is unlike a traditional dungeon-based game." He's keeping specific details about how Deep Down will push the genre forward, however, under wraps for now. Miyashita also addressed Deep Down's online mode, saying "we're thinking of some new team play ideas" for multiplayer. He added that the game will also boast an "all-player gaming experience" that will allow players to "be aware of the other players that are currently connected to the online gaming environment." No further details were shared. Regarding Deep Down's free-to-play business model, Miyashita said offering the game for free means it will reach gamers who might otherwise overlook it. "We don't want to just release a traditional packaged game where the business ends as soon as the packaged game has been sold," he said. "Try it out, have fun, and keep playing. That's the way we're hoping things will work out." Miyashita acknowledged that free-to-play, a sometimes controversial business model, represents new territory for Capcom. But it's a model that could become ubiquitous in the future, and Capcom wants to be among the leaders of the pack, he said. "This business model has already been popularized by browser games and applications for smartphones," Miyashita explained. "This could become a standard in the future. Although there's always pressure when any unusual initiative takes off, I think it's worth trying." Capcom has not yet set a release date for Deep Down. Miyashita asked fans for "a bit more patience," adding that the developer is "putting our shoulder to the wheel" to get the game ready for release.
From:
www.gamespot.com
| « Newer articles Older articles »
|
|
|
Copyright © 2008-2024 Game news at Chat Place - all rights reserved
Contact us
|