Street Fighter 5 roster: who#39;s in, and who we want
Added: 03.08.2015 19:46 | 66 views | 0 comments
For all the flashy graphics, cool moves, and complex combos, a fighting game is only as good as its cast. Without a strong roster of compelling, unique fighters to choose from, brawls will end up feeling kinda 'meh'. But Capcom's legendary Street Fighter series has always offered a diverse range of awesome characters - and it looks like will be no different. Whereas Street Fighter 4 put a lot of emphasis on its eccentric newcomers, SF5 looks like it'll bring back old favorites - with a few new twists.
Only a handful of fighters have been revealed so far, but rumors are always afoot about who might secure a spot in the roster. We've rounded up all the for-sure fighters who will be in SF5 - and just for the fun of it, included our picks for some hopefuls (or ridiculous long-shots) that might make a return. So, which character will you be choosing as your go-to main? Time to make your selection.
These guys and gals will definitely be in Street Fighter 5.
It simply wouldn't be Street Fighter without series frontman Ryu. With his iconic gi, noble fighting spirit, and fireballs aplenty, Ryu is back to kick some butt in SF5. As always, his suite of specials - hadokens, shoryukens, and hurricane kicks - make him a well-rounded fighter that can deal with any situation, against any opponent. Ryu's the kind of character that appeals to beginners and veterans alike, thanks to his versatility and timeless moveset.
In SF5, Ryu seems to have retained his signature moves - including his normal attacks, such as the crouching medium kick that easily combos into a point-blank hadoken. His V-abilities are also perfect for anyone who loved Street Fighter 3: Third Strike. Ryu's V-Skill is a parry (the only one in the game), while his V-Trigger, Denjin Renki, lets him power up fireballs for extra guard-breaking power.
The first lady of fighting games is back, and it looks like her kung fu is better than ever. You no doubt know Chun-Li for her adorable hair buns, spiked bracelets, and thigh muscles that look beefy enough to snap bones like twigs. Like Ryu, Chun-Li has her standard special moves at the ready: lightweight kikoken projectiles, lightning legs that strike like a machine gun, and a variety of tricky flip kicks that can throw opponents off-balance.
Her playstyle favors agility over big damage, but Chun-Li's more than capable of some devastating combos and meaty hits. Counter to Ryu's lightning-based V-Trigger, Chun-Li enhances herself with the power of flowing water, which makes her normal attacks deal additional hits. Her V-Skill also enables tons of tricky mix-ups, since she does a short hop into the air.
In English versions of Street Fighter, he's Charlie; in Japanese, he's Nash. Convenient, then, that his full name clears up any possibility of mistaken identity. Charlie is a staple of the Street Fighter Alpha series, before he met a heroic end saving Guile and Chun-Li from a fatal explosion. So if he's dead, how is he back for SF5? One look at his new form, which appears to be bits and pieces of rotting flesh stapled together like Frankenstein's monster, should provide some answers.
Not only has Charlie's appearance changed - he also has some new game-changing special moves in addition to his previous toolkit of sonic booms and flash kicks. Through some kind of strange magic (no doubt related to the jewel embedded in his forehead), Charlie can now teleport around the screen for devious mix-up opportunities. He's also got a face-electrifying command grab, and his V-Trigger lets him instantly dash in any direction. Crazy!
For us, the moment M. Bison returned to Street Fighter was the most important day of our lives. But for him... it was Tuesday. The classic big bad of Street Fighter is back, and that head of white hair under his trademark cap indicates that yes, the ol' dictator can actually age. Known for his mighty Psycho Crusher and unrelenting Scissor Kicks, M. Bison is the perfect fit for players that like to apply pressure on their opponents and never let up.
In addition to his lightning-fast teleport, it looks like Bison will have another tool to get close to fighters that like to keep him at bay: a projectile reflector that sends a burst of Psycho energy back at whoever's chucking fireballs. And his V-Trigger mode lets Bison unleash his raw Psycho power on the poor opponent, complete with devastating double-headstomps and additional hits on his Scissor Kicks.
SPIRAL ARROW! Prepare to protect your legs for dear life, because Cammy's probably going to kick her way clear through your shins. This British special forces agent has been a fan favorite ever since her debut as a new challenger in Super Street Fighter 2, getting by without a projectile thanks to her screen-crossing dive attacks. Cammy's one of the most nimble, tricky-to-read fighters in the whole franchise, and her extensive, finesse-demanding combos always get spectators pumped up.
In SF5, one of Cammy's existing moves has become an invaluable asset: the Axel Spinknuckle, which is now her V-Skill. This attack was already pretty effective at throwing your rival off-balance in previous games, but it can actually pass through opponents in SF5, making it one of the simplest and most effective cross-up attacks imaginable. Cammy's V-Trigger, Delta Drive, also makes all her special moves safer by giving them similar phase-through properties. Your enemies will be spinning in circles trying to figure out which way they should block.
We never would've guessed it before, but this stylish punk from the streets of England is back after being AWOL since Street Fighter Alpha 3. Birdie seems to have neglected his workout regimen, since he's got a spare tire where his six-pack used to be. That might have to do with his voracious appetite for junk food, a new character trait that factors into his existing chain-grabbing moveset. Basically, this is Birdie by way of SF4's Rufus, minus his iconic mohawk with the physically impossible circle in the middle.
Birdie's suite of V-Gauge abilities all revolve around food. His V-Trigger, called Enjoy Time, has him scarf down a hot pepper and go red with heat, adding extra damage and guard-break to his attacks. And his three distinct V-Skills feel like something out of Smash Bros.: Birdie can gulp down a donut for a V-Gauge boost, a banana for a stationary, opponent-tripping peel, or an energy drink which he rolls along the ground as a projectile. And Birdie's never sated - every match ends with him hungrily digging into a pastry that's the size of a small child.
Acting as the American yin to Ryu's Japanese yang, Ken Masters is as much a part of the series as his trusty sparring partner. The brash, dragon-punch-happy fighter is literally letting his hair down in SF5, showing off a magnificent mane of blonde locks and loosening up his trademark red gi to reveal his slick Under Armour-esque suit. Ah, Ken - ever the showman.
As before, Ken's special move set is a tweaked version of Ryu's tuned for quicker attacks and constant offense, with hurricane kicks that travel faster and Shoryukens that are more damaging (and flashier) in exchange for increased risk. When Ken activates his Heat Rush V-Trigger, he goes full-on Human Torch, adding searing flames to all his attacks. Meanwhile, his V-Skill encourages constant aggression, as it lets you dash in to close the gap if your opponents flee from your red-hot feet.
If Akuma and The Flying Spaghetti Monster had a lovechild, it would probably look exactly like Necalli, the first newcomer to be revealed for the SF5 roster. Necalli's tentacle-like dreadlocks flop around wildly whenever he goes in for the attack, which is pretty much always, given his in-your-face special moves and brutal command grab. He may not be one for conversation - or words in general - but Necalli lets his V-shaped tribal markings and 'crazed warrior' stare do the bulk of the talking.
Those who enjoy C. Viper's tricky Seismic Hammer attack in SF4 will appreciate Necalli's Culminated Power V-Skill, which slams the ground to trip up the opponent from any range. And when you're ready to go Super Saiyan, you can activate the Torrent of Power V-Trigger, which turn Necalli's hair into an explosion of demonic tendrils and significantly alters his moveset (including a super move that can only be activated in this mode).
Everyone's favorite high-flying, narcissistic pretty boy is back. Vega earned the nickname of the 'Spanish Ninja' with his acrobatic attacks and wall-jumping slashes, and his metal claw provides incredible reach on his normal strikes (provided the opponent hasn't knocked it off). If you're the kind of player who likes to frustrate the competition by wearing them down with tricky mixups and keep-away tactics, you'll be all over Vega and his beauty-preserving mask.
Dashing off of walls and into the air is still the crux of Vega's offense in SF5, and his iconic rolling attack gets an upgrade with an overhead kick to cap it off. The Matador Turn V-Skill lets Vega nimbly dodge incoming attacks - great for bypassing fireball spam - which can transition into a knockdown counterattack. There's also Bloody Kiss, Vega's V-Trigger, where he flings a rose at his target (not unlike SF3/4's dapper boxer Dudley); if it hits, Vega will unleash a savage zig-zag of slashes to carve up his enemy.
These characters are likely to be included in SF5's roster, but there's no official word from Capcom as of yet.
Tiger! Tiger! Tiger! Tiger! Tiger Uppercut! With the way people gravitated to him when SF4 first debuted, Sagat seems like a no-brainer addition to the hypothetical SF5 roster. Less of a villain and more of a principled antihero, Sagat's eye patch, scar, and obsession with moves named after large feral cats are all a well-established part of Street Fighter lore. We're just hoping that, if he is in SF5, he won't be as overpowered as he was in his first SF4 incarnation.
Of the four brand-new fighters to be introduced in the Street Fighter 4 roster, Viper's the one with the most staying power. Capcom set out to create a cool, technically complex heroine that felt like she could belong in the King of Fighters universe, and the result was a hit with players who don't mind difficult inputs for combos. Plus, her part in Marvel vs. Capcom 3 made her something of a hit - her crazy Seismic Hammer and Thunder Knuckle setups are always a sight to behold.
Believe it or not, Poison had never been playable until Street Fighter X Tekken (unless you somehow picked up the ridiculously obscure Final Fight Revenge). But popular demand spurred Yoshinori Ono to include her in the game, and the resulting elation following her announcement was an encouraging sign for fans of the transgendered fighter. Now, with two fighting games under her belt - including a strong showing in Ultra Street Fighter 4 - there's no reason Poison can't come back for SF5.
Here's another female fighter who should totally stick around for SF5. Ibuki makes up for her relatively weak damage by having some of the trickiest mobility in the game, letting a skilled player dash circles around their confused opponent. Adding her to the Super Street Fighter 4 roster was a stroke of genius, and her aerial attacks and kunai-tossing work just as well in 2.5D as they do in regular ol' 2D.
Alright, we could probably go on stating obvious character inclusions all day. Blanka, Zangief, E. Honda, Dhalsim - we have no doubt in our minds that they'd make the cut for SF5, and if they're ever confirmed, we'll gladly add them to the list. But it's interesting to hypothesize about the borderline characters; fighters who have enough clout to sneak their way into the SF5 roster. The more the merrier, we say, so if Capcom sees fit to include the followings fighters, we'd be delighted.
Despite only appearing in Street Fighter Alpha 3, Karin’s a fan favorite who never misses the chance to demean her assailants. Born into the rich Kanzuki family, Karin fancies herself to be Sakura's rival after Sakura trounced her in a scuffle. Like Dudley, she’s always accompanied by her loyal butler; unlike Dudley, she rarely treats her butler with much respect. But all is forgiven when you see her crazy kick loops in the corner!
Everyone's favorite loincloth-wearing tyrant deserves to make the jump to 3D. Ever since he debuted in Street Fighter III: 2nd Impact, he's been a fairly popular mid-to-high-tier character, knee-dropping and Chariot Tackle-ing his opponents into oblivion. His Aegis Reflector super move can also be a game-changer, bouncing back incoming projectiles and setting up nasty unblockables on knockdown. We'd gladly welcome this metal-controlling megalomaniac into the SF5 roster.
When it comes to Capcom games, Maki’s been around the digital block. First appearing in Final Fight 2 as an analogue for the absent Guy, Maki resurfaced in Capcom vs SNK 2 before finally landing a gig in the Street Fighter lineage, with a slot in the Street Fighter Alpha 3 ports for the Game Boy Advance and PSP. Like Guy, she's another disciple of the Bushin-ryu style, using her tonfa to lay the smackdown on Mad Gear goons and rivals alike. Maki and Ibuki would get along like ninja peas in a pod.
It seems like SF fans have been quietly waiting to see the triumphant return of Q. This terribly mysterious fighter might be man, machine, or monster - no one's seen underneath his metal mask and lived to tell about it. His fighting style is also quite unlike any other character in the series' history: a sort of lanky, lumbering brute that can withstand absurd amounts of punishment when played correctly. Something tells us that Q is just enough of an oddball sleeper hit to make it into the next game.
This zany pro wrestler has only appeared in Street Fighter Alpha 3, but she gets a nod in SFxT via Kuma's alternate costume. With her ridiculously impractical attire and a grappling style fashioned after Zangief's piledrivers, R. Mika deserves life in 3D for the next crossover. Like Hugo, she utilizes her butt as a weapon, flinging herself into the opponent backside first for maximum damage. It's all for her fans, and the Japanese wrestler's moxie comes through in her win quotes: "Don't underestimate me! I believe in my dreams!"
So, which fighter are you planning to play as (or hoping makes a comeback)? Let us know in the comments below!
And if you're looking for more, check out .
Tags: Evil, Capcom, Fight, Onto, Mask, Gain, Street, Thief, Gear, Power, When, Country, With, Japanese, Live, First, Bolt, American, There, Time, Help, Kids, Monster, Guild, Mini, Spanish, English, Enjoy, Fighter, Street Fighter, Final, Human, Something, Marvel, Tiger, York, Despite, Leaf, Ruin, Smart
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| Don’t Expect Many More Third-Party Exclusives for Xbox One
Added: 03.08.2015 16:00 | 12 views | 0 comments
Head of Xbox Phil Spencer has spelled out the core strategy for Xbox One with regard to exclusive content, noting that exclusive third-party deals like Rise of the Tomb Raider won't be happening too often.
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| StarMade 0.19361 / Dev Build 20150802_160440
Added: 03.08.2015 14:44 | 4 views | 0 comments
Build spaceships, explore planets, and go to war in this procedurally generated voxel-based sandbox game
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| Movie Review: Pixels Proves Once Again That Video Games And Film Do Not Make Good Bedfellows
Added: 03.08.2015 13:00 | 16 views | 0 comments
Game Over, man
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| Destiny secrets and Easter eggs revealed
Added: 03.08.2015 11:30 | 25 views | 0 comments
Developer Bungie has a long history of sneaking secrets into their games, and their latest project they’d included, presumably to check they hadn’t slipped anything too naughty in there.
I’ve been scouring the planets in search of hidden details, and listed my findings over the following slides. Hopefully you’ll find some new information in here, to enhance your enjoyment of Destiny’s world(s)!
Want to read more on Destiny? Then pick up a copy of the GamesRadar+ Presents Bookazine .
Amazingly, the first Destiny Easter egg actually appeared in Halo 3: ODST, way back in 2009. An advertising board with the seemingly innocuous title “Destiny Awaits” could be found in that game, complete with a shot of the Earth... but wait, is that the Traveler hovering over it?
Bungie had suggested for some time that there was still a final secret to be discovered in Halo 3: ODST, and when eagle-eyed players noted this display after the first Destiny details were announced, series digital artist Vic Deleon confirmed it by tweeting “IT’S FINALLY BEEN FOUND!”
In the game itself, the first Easter egg appears during the opening cinematic sequence, as a group of astronauts land on Mars and begin exploring the planet. Look closely at the spaceman’s boot as they descend from their craft, and you’ll notice what looks like the Destiny logo embedded in the tread. This can also be seen in the dusty footprint they leave behind as they set off across the planet’s surface towards the Traveler.
On your visits to the Tower you'll no doubt have noticed various ships buzzing around the place, and probably dismissed them as little more than background furniture. However, rather than just being randomly generated to make things look busy, these are the actual transport belonging to the guardians currently visiting this location.
To confirm this, as soon as you warp into the Tower Plaza, turn right and sprint into the Tower Hangar. Get inside quickly enough and you’ll spot your ship being flown in and docked, before it gets lowered into the subterranean parking lot.
A giant football first appeared in Halo 2, and made several appearances in subsequent games in the series. As a possible homage to this a football can be found in the Tower Plaza, which normally spawns on the left hand side under the stairs. By running or sliding into it you can kick it around, and perhaps get a little game going with your fellow guardians.
Also in the Tower Plaza is a large purple ball, which is much more lightweight and floaty than the football. This normally appears on top of the crates next to Bounty Tracker Xander 99-40, although it can also be found on the table by the Cryptarch’s tent. Knock it into the air, then see how long you can keep it up for... or, like me, spend an age trying to balance on top of it before some sod immediately kicks it away. Cheers, mate.
The trees in the Tower Plaza may help to brighten the place up, but the one near Gunsmith Banshee-44 can also be scaled to take in the view over the whole area. A few carefully placed jumps will get you most of the way up the trunk, then a final sprint jump will launch you into the branches. Have a little boogie up here and lord it over the guardians collecting their bounties below.
Here’s a secret feature of the Tower Plaza that requires at least two people to experience. On top of the Postmaster’s building is a large fan, and this rooftop can be accessed by sprint jumping from the nearby steps.
Once you’re on top of the fan, you need a second player to head up the steps at the side of the Plaza and onto the balcony overlooking the area. At the far end there are some panels on the floor, which provide an ‘Activate Fan’ prompt when stood on--hold down the button here and anyone stood on the fan will be launched high into the air. Get the timing right, and combined with a jump you can reach the top of the flagpoles or even the pillars above the Vault terminals.
While exploring the final planet Mars, fans of the Halo series may spot a building which bears more than a passing resemblance to a familiar character. This can be found in the Trenchworks area of the map used in several missions, though it can also be accessed during the Mars Patrol--head straight forwards from the start and follow the valley to the Scablands, go straight across it and through the next valley to Giants’ Pass and the Valley of the Kings, then down the tunnel at the far end until you reach the Trenchworks.
Here you’ll find this building, which thanks to its glowing golden window and central green banner looks an awful lot like the Master Chief himself. Purely coincidental, I’m sure...
Armoured core
Destiny’s developers have obviously been using their lunchtimes to play other games, and you can find a number of references to what’s been on the office machines hidden away in some of the armour descriptions. The first is a piece of Exotic chest armour called Heart of the Praxic Fire, which comes with the description, “In that last moment she seemed as wholly luminescent as the Sun, and I wished to be so brave.” Dark Souls players should pick up on the nod to the cheerful and powerful Knight ‘Solaire of Astora’ – who can be summoned to help players with many of the bosses in the game – but if they didn’t the ‘Praise the Sun’ perk carried by the armour should hammer home the reference.
And if you’re really looking to complete the Dark Souls look, try equipping the Ghost Angel Cloak for your Hunter. The tagline is, “We are an army of the chosen dead.” So get out there and round up some more recruits. By shooting ’em in the head.
As we’ve already seen, Bungie loves to leave subtle nods to other games in their creations. But the studio doesn’t stop there: books and TV shows have every chance of appearing in Bungie’s works. Head to the Cosmodrome on Earth, pick up some Patrol missions and you’ll eventually come across one called ‘Four Arms Good, Two Arms Better’. Aside from the Vandals you fight in Old Russia having four arms, this is a knowing reference to Animal Farm (ask your parents) where the pigs eventually used the maxim, “Four legs good, two legs better!” as they became more human.
Showing that they can also riff off modern pop-culture, Bungie also included a Bounty called ‘All in the Game’. Which is eerily similar to the words Omar Little says in the final scene of the first season of HBO’s The Wire, “It’s all in the game, yo. All in the game.” That on its own might not convince everyone, so consider this: the Bounty also has you killing Fallen enemies and pick up Wire Wraps. Not just a coincidence after all, then.
Cortana may now be known to most people as Microsoft’s answer to Siri, but she started out life as the AI in the Halo series. Bungie was obviously keen to hang on to their iconic blue guide in some way, and although she doesn’t appear in physical form in Destiny you can hear Jen Taylor, the voice of Cortana, talking over the PA system in the Tower.
Listen long enough and you can ever hear her quit during an announcement – tired of being everyone’s personal assistant, we presume.
This next Easter egg comes direct from the internet detectives on Reddit. Take a look at the Director map screen and, around the edges, you’ll see a series of numbers on the top right, bottom left and left hand side. These are HEX codes. Reddit user Arukemos took these digits and changed them into ASCII code, then soon discovered the bottom numbers translate to “Alright OK”. alrightok.com takes you to a page for a User Interface artist who worked on the game. The left hand side numbers mean ‘Be Dave’, which Dave Candland, Lead UI designer for Destiny, confirmed was correct by tweeting ‘Reddit finds my egg’ and adding there are currently 32 Daves working at Bungie. The top sequence? That says ‘mackay’ – another UI artist, MacKay Clark.
When the House of Wolves expansion was added to Destiny in May 2015, players got access to a host of new areas and challenges. One of these was a new social space called the Vestian Outpost. Head here and look right as soon as you arrive and you’ll see the Postmaster. Next to him is a lamp you can turn on and off to your heart’s content. Light goes on, light goes off, light goes on, light goes off, light goes on, light goes off… Did somebody order a disco?
Bungie make some of the best skyboxes in games, but they are often ignored in favour of the action on the ground. Go to the Moon and, once you spawn in, look up. Here you should see what remains of the International Space Station. If you’re interested in a spot of stargazing while you’re there then get out a sniper rifle and look just below the last floating splinters of the ISS and you should come across a bright red planet, otherwise known as Mars.
You can find this little treat every time you go to the Tower. As soon as you spawn in, look down at your feet and you’ll see the phrase ATRIVM PROPVGNATORVM. Translated from Latin this becomes Hall of Champions. So the Tower isn’t just a nice place to hang out, it’s a memorial to every Guardian fighting against the Darkness.
So we all remember the song called Breaking Benjamins that was written for Halo 2, right? Good. In that case you’ll remember the first line of the chorus was ,“Only the strongest will survive,” which is something you’ll hear a lot as you start matches in the Crucible. Coincidence? Maybe, but probably not knowing Bungie.
While tackling the Will of Crota Strike on Earth – released as part of The Dark Below DLC – you’ll hear Eris Morn giving you instructions as you make your way towards Omnigul. However, if you’re the first player to reach the sealed door in the Jovian Complex and use your Ghost before Eris has finished telling you about Omnigul’s purpose, she’ll inform you that, “In its dying breath the Traveler released the Ghosts… to open doors.” Poor Dinklebot. Will he never catch a break?
Look closely around in certain areas of the Tower – on the Speaker’s desk or at the top of the tree near the Gunsmith, for instance – and you should see some coins. There are seven of these (of course there are) located around the Tower, and the first person to find them all and send photographic evidence to Bungie received a special player emblem only available from the developer for their troubles.
But don’t give up. Players have since discovered that the House of Wolves DLC also had some hidden coins in the new areas. Only two have been found to date, so there’s still time, Guardian. Who’s guessing there’ll be five more?
Iain M Banks’ Culture series of novels was used as inspiration when Bungie was creating Halo thanks to its Oribtal ringworlds. And it seems the influence has also extended to the Destiny development team, as an Achievement or Trophy named after the third book, Use of Weapons, is unlocked for dismantling 50 pieces of armour or weapons.
The Beatles’ Sir Paul McCartney wrote the song ‘Hope For the Future’ specifically for Destiny, and it doesn’t contain the phrase, “Hey Jude,” even once! Want to listen to it? You’ll need to select the credits from the Director map screen once you’ve finished the main story missions. The song was recorded at Abbey Road Studios in the UK by a 120 piece orchestra.
During any mission you’ll notice enemies coming out of doors which close again once everyone is safely though and walking into your bullets. They won’t open again if you walk up to them, but summon your Ghost and they’ll slide apart. Apart from the isolated Strike strategy cheese it’s a useless trick, but worth seeing at least once all the same.
As you’ve probably gathered by now Destiny is full of references to TV shows, games, and popular culture. For example, there’s a Patrol mission on the Moon called ‘Power Underwhelming’, which also happens to be the code for activating God mode in Starcraft. Then there’s the Legendary sniper rifle ‘Final Boss’, named after a MLG Halo 3 team. And finally, a Legendary shotgun called the Comedian is a nod towards the gun-toting Watchmen character of the same name. He loves shotguns, too.
Win nine matches without a single loss in the Trials of Osiris and you’re granted access to the Lighthouse where you’ll find a chest full of goodies. But head to the left when you arrive and you’ll discover a secret room underground. It’s been suggested that this is Osiris’ room, and it looks like a bloody battle took place at some point – look around and you’ll find bullets and weapons on the ground, along with the bodies of those who didn’t make it through the fight.
So, those are the Destiny secrets we know about so far. But, as Bungie are the masters of Easter eggs, there’s undoubtedly still more to be discovered. Had you spotted any of them before, and are there any others you know of? Tell us in the comments below.
Hungry for more of the hidden stuff? Then why not check out .
Tags: Studios, Hack, Paul, Onto, Mask, Wake, Arts, Power, Daly, When, With, Developer, Fate, Space, Test, There, Players, Heart, Food, While, Help, Croft, Ghost, Lots, Also, Hold, Master, House, Destiny, Roll, Angry, Souls, Easter, Most, Final, Tower, Knight, Guardian, Wolves, Bungie, Light, Earth, Trials, Little, David, Pool, Clone, Tale, Dark Souls, Director, Animal, Plane, China, Legendary, Strike, Leaf, During
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| Mass Effect Andromeda: Aliens Take A 'Surprising' Amount of Work In The Game, Secret IP Updates
Added: 03.08.2015 10:18 | 46 views | 0 comments
The 'Secret IP' is just the latest little secret the development team has hinted at.
From:
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| Mana Plus 1.5.8.1
Added: 03.08.2015 8:19 | 3 views | 0 comments
Connect to a variety of Mana World game servers and play your favorite 2D MMOs with this extended client
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| In No Mans Sky your gun is a multitool wonder
Added: 03.08.2015 8:18 | 2 views | 0 comments
GR:
"As nebulous a concept as a procedurally-generated spare exploration sim might sound on the surface, the closer we come to actually playing No Man's Sky for real, the more developer Hello Games astounds us with new features and attractions (come on, you know you're going to name a planet after it least one genital)."
From:
n4g.com
| In No Mans Sky your gun is a multitool wonder
Added: 03.08.2015 7:18 | 2 views | 0 comments
GR:
"As nebulous a concept as a procedurally-generated spare exploration sim might sound on the surface, the closer we come to actually playing No Man's Sky for real, the more developer Hello Games astounds us with new features and attractions (come on, you know you're going to name a planet after it least one genital)."
From:
n4g.com
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