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From: www.gamesradar.com

Refugee Mario uses popular medium to explain the Syrian refugee crisis

Added: 15.09.2015 1:17 | 55 views | 0 comments


Matt Ferguson of G4@Syfygames writes "In response to the refugee crisis that has been reaching a tipping point in Europe and across the Middle East in the past week, one man decided to create a video using one of the most well-known environments in video games to put the crisis in perspective. Millions of people around the world are either incapable of, or have failed to understand what the refugees and migrants have been through since the beginning of the Syrian War and the global offensive against the Islamic State of Iraq and the Levant (ISIL)."

From: n4g.com

Google Made a Super Mario Bros. Easter Egg

Added: 15.09.2015 0:21 | 52 views | 0 comments


A clever tribute for Super Mario Bros. 30th anniversary.

From: www.ign.com

Essential tips for starting out in Mad Max

Added: 15.09.2015 0:00 | 115 views | 0 comments


Just because your world is fire and blood, doesn't mean it should be frustrating. is an excellent open-world adventure full of invigorating car combat and gorgeous (if desolate) locales, but exploring the wasteland can be pretty harsh when you're first starting out. If you're hoping to live long enough to get revenge on the big bad Scrotus - yes, that really is his name - and reclaim your prized black-on-black Interceptor ride, you're going to need every advantage you can get.

So here's your chance to get the leg up on all those anarchic War Boys. These tips should make staying alive in the post-apocalypse infinitely easier, especially when you're first starting out. If you're chipping away at that other big-budget, open-world desert, be sure to check out our . Otherwise, buckle up for a quick crash course in surviving Max's crazy world.

Before you go tuning up the Magnum Opus or worrying about Max's post-apocalypse accoutrements, there's one item you absolutely need: the Jimmy Bar. The moment you've got enough scrap (the de facto currency), head to the 'Tools' section of Max's inventory and treat yourself to this handy appliance. It's not very exciting, given that it's just a crowbar, but you'll need it to open up certain crates, barricaded doors, and secret compartments you'll find strewn across the wasteland, all of which result in precious resources. If you buy the Jimmy Bar straight away, you won't have to worry about coming back to previously inaccessible treasure troves later on.

The mysterious merchant Griffa offers Max many ways to strengthen his inner self, including handy upgrades like increased Health and faster Fury generation. But liquid, be it water or fuel, is your true lifeblood in Mad Max, and you'll want to be as economical as possible with your reserves. To that end, you should make it a priority to boost your Essence and Adaptation abilities during every Griffa visit, which will give you additional bonuses on water and gas consumption, respectively. These stats are infinitely more important than things like extra regen from eating food (which is already sizable) or additional melee damage, as Essence and Adaptation will constantly be saving you from those times when you're running dry and desperately seeking sustenance for your body and/or car.

Your hunchbacked pal Chumbucket specializes in all things mechanical, but he's also an ace with a harpoon cannon. And while it can feel pretty dang cool to slow down time and line up a shot while you stomp the gas pedal, you'll eventually just want to leave the targeting to ol' Chum. Tapping the fire button will let Chumbucket decide what to shoot, and he's awfully smart about his targets; he'll rarely deviate from what you probably wanted/needed him to hit, like the driver of an incoming vehicle or a scarecrow as you go speeding past. Once you make him your designated harpoon gunner, all the car combat will feel a lot faster (and in turn, more exciting).

Despite its absolutely ridiculous name, the Thunderpoon - a javelin with an explosive tip that controls just like the harpoon - is not an item to be trifled with, and not one you'll want to do much exploring without. You get the Thunderpoon after completing a mission for gang leader Gutgash during act two, and you'll have to do some world-traversing before you get to that point. But because the Thunderpoon can destroy weaker cars, gates, towers, and even the strongest scarecrows on impact, it makes otherwise tricky tasks completely effortless. You'll want to have it in your arsenal before you dig too deep into the wasteland sands. When a storm's headed your way in Mad Max, you'll get a big ol' sign from the game slapped across the screen telling you to SEEK SHELTER or die. Well, ignore that entirely, because you'll be much better served by braving the elements. Those torrential gales contain treasure troves (called Muthaloot crates), each worth a whopping 300 pieces of scrap. To nab a few for yourself, keep driving after a storm hits and watch for scrap icons that appear on the mini-map, then harpoon the boxes and give them a blast from the shotgun to collect. Out of bullets? Harpooning and stomping the crate works too.

Mad Max is no platformer, but you'd think the game's tutorial would do a better job teaching you that you can jump. By tapping L2/LT, Max will do a jaunty little hop - nothing that would give Mario a run for his money, but just enough to clear pesky dunes or shin-high blockades. This can be a godsend when you're frustratedly trying to clamber up a rocky hillside, though it won't help you scale ladders or vault up ledges any faster. What's more, there are some History Relics hidden throughout the environment that seemingly require a short jump to access, so if you find one that seems impossibly out of reach, a running jump off of a nearby structure is likely the answer.

Part of clearing out the many encampments that dot the desert is the dismantling of Scrotus insignias, those bright red, skull-on-fire emblems hanging on the walls in each camp. And while most of them are conveniently placed at chest level, where Max can shatter them with a few forceful smacks from his crowbar, a few will be hanging overhead in large rooms, or even mounted on the side of tall towers. Nothing's more annoying than spotting one of these hidden insignias only to realize that you don't have any shotgun shells to blast it down, forcing you to come back later. With that in mind, it's best to save your ammo when fighting your way through each camp, especially early on when your supplies are low - you really shouldn't need any bullets to take down the opposition in the earlier camps. If you're desperate, you could try lobbing a lit gas can at an out-of-reach insignia, though their tricky explosion timing may be just as frustrating.

As you zoom across the wastes, you're sure to encounter Convoys: giant processions of enemy vehicles led by a humongous truck. Chumbucket will make wistful comments about the 'mojo' artifacts carried by the vehicle in the lead, which is actually one of the collectible Hood Ornaments that add a perk to the Magnum Opus (in addition to looking totally sweet). While it can be tempting to try and tussle with these warbands early on, it's akin to automotive suicide in the earlier stages of the game. Instead of trying to chase down convoys and take out the multitude of cars surrounding the lead truck, just leave them alone for the first dozen or so hours until you've tricked out the Magnum Opus in protective gear like spiked hoods and barbed rims. Oh, and when you do finally muster the courage to take on a convoy, remember that harpooning drivers is the quickest way to disable a vehicle (though you'll still need to destroy their ride after the fact).

It takes a lot of scrap to upgrade Max's abilities and the Magnum Opus' parts, and you'll only find so many metal bits on scavenger's corpses or buried in the sands. Taking out encampments has the massive benefit of providing a steady stream of scrap every hour or so, increasing with each camp you overthrow - but the real way to make bank is to complete two specific Stronghold Projects. Building the Scrap Crew makes it so that your scrap income will be collected even when the game's turned off (provided your system is still connected online), while the Cleanup Crew will collect all the scrap from the cars you destroy that would typically be a waste of time to stop and pick up. You'll want to construct these ASAP, so be sure to inspect their glowing, vacant workbenches in each Stronghold to make their part locations spawn on the minimap - just remember that you can only track one project's requisite materials at a time.

In addition to being critical for scrap collection, finishing projects in the Strongholds gives you permanent access to important resources. Want automatic refills on ammo, water, and fuel whenever you roll into the base? Each Stronghold has a project that, once completed, will be a never-ending well for that resource, so you'll never have to worry about running low on it again. Granted, this is only the case for regions connected to that Stronghold, so you'll have to rebuild when you arrive at a new Stronghold. Alternatively, you can just fast travel to a completed Stronghold whenever you need a pick-me-up, though those load times may start to really grind your gears.

Certain upgrades are locked behind a specific region's threat level: the numerical representation of Scrotus' dominion over that area's terrified denizens. Pretty much anything you do - from eliminating snipers to tearing down scarecrows - helps whittle down the current threat level, but the quickest way to establish a foothold is to take out some camps. You can scout out where each camp is located during your hot air balloon rides, then decide which ones you want to take down first based on their difficulty (represented by those skull icons). Just know that if you're chasing after a specific upgrade, you'll have to make sure that you're reducing threat in the correct area (though every bit helps out in the long run).

In most games, sniper rifles are a chance to line up the perfect headshot from a distance - but in Mad Max, those bullets are one-hit kills no matter where they connect. When trying to line up your sights, you should only be focused on getting the hit, rather than where you hit, because each bullet is precious. Gliding the reticle above an enemy will typically give you an auto-aim nudge toward their chest - and that's the shot you want to take. And if a sniper is shooting back at you, keep your cool; it can be tempting to frantically try to nail them before they clip you, but that just makes you more likely to waste your ammunition. Instead, simply drive out of their range and come back later. Same goes for if you run out of ammo, because trying to get out of the car will almost assuredly get you killed (or at least have you dancing and dodging away from incoming shots nonstop).

Ever heard the travel expression "as the crow flies"? That's typically a good rule of thumb when trying to make your way to whatever destination you've highlighted on your map. Like most open-world games, your minimap will highlight the optimal road you want to take in green - but you'll usually make it to your mark much quicker if you just go barrelling off a cliff or two, bypassing the windy trails with some off-roading. Once you've unlocked nitro boosts, you can clear most canyons or cliffs without much trouble, which will save you tons of time while you cruise around the wasteland. And don't worry about wrecking your car, because...

You've got to hand it to Chumbucket: the little fella does good work. No matter what kind of body-shattering, axle-grinding torture you put the Magnum Opus through, Chumbucket can always repair it back to pristine(ish) condition. You can effectively ignore your vehicle's health bar; as long as you get out of the car in time whenever you've taken critical damage, even an all-consuming car fire can be fixed. On top of that, the Magnum Opus will never tip over no matter what kind of death-defying jumps you take, so you won't have to pull a Master Chief and flip over a two-ton vehicle in the middle of a fight.

Not wanting to be outdone by his ride, Max himself is also quite resistant to high heat. If you've just rammed a bandit off the road and want to pick up the scrap from their car's burning remains, go for it - those plumes of orange flame won't leave a scratch on Max or his leather jacket. And though you're not immune to explosions, you can withstand some pretty devastating blasts. For instance, the kind of detonation that'll wipe out all nearby enemies will usually only ding about half of your health bar - so if those War Boys have you backed into a corner near an oil transfer tank or an explosive barrel, might as well blow it and hope for the best.

It would probably be frowned upon if NASCAR or F1 drivers actively tried to kill each other while jockeying for position - but in Crow Dazzle's Death Races, anything goes! Make you sure you load up on shotgun ammo before starting a race, because you're free to blast the exposed gas canisters on the back of your competitors' rides and permanently remove them from the rally. It's not time efficient to take out all the other contestants, but this lethal bit of cheating can be a godsend if you can't seem to pull ahead of the car in front of you. You can even take out the nearest vehicle right at the starting line without anyone - be they racer or event organizer - batting an eye.

StarMade 0.19431 / 20150914 Development Build

Added: 14.09.2015 23:03 | 34 views | 0 comments


Build spaceships, explore planets, and go to war in this procedurally generated voxel-based sandbox game

Tags: Mask, Build
From: spd.rss.ac

5 Great Games Still Releasing In 2015

Added: 14.09.2015 20:17 | 75 views | 0 comments


FGE - 2016 is shaping up to be an amazing year in prospect for gamers, even if our wallets wouldnt agree. Many blockbuster games have been promised, such as The Last Guardian, all supporting the fact that developers have learned the hardware and are now finally utilizing it to make quality experiences. Before we can look towards 2016 and the greatness in prospect, there is still four months remaining of 2015 and countless Triple A titles to come. Sure Black Ops 3, Madden 16 and FIFA 16 are all established monotonous franchises which will be quenching boredom for millions this fall, however there are at least 5 extraordinary titles which will be gracing our systems this year and reminding us of the pinnacle that our great industry can reach.

From: n4g.com

These TGS Floor Maps Go All the Way to the Former USSR

Added: 14.09.2015 19:18 | 23 views | 0 comments


Will you be at the Tokyo Game Show on Sept. 17? Well, whether you will or not, get a load of these floor maps so that you can see the size and location of everyone's booth, as well as a good look at the USSR's most underrated territory.

Tags: Mask, Gain, With, There, Shop
From: www.gamerevolution.com

Dragon Age Inquisition: Trespasser review - Life's a breach | Eurogamer

Added: 14.09.2015 16:19 | 128 views | 0 comments


EG: "Endings are difficult - but then, BioWare already knows this. After the mess of Mass Effect 3, the developer played things safe with the finale of Dragon Age Inquisition. That guy you were trying to stop for pretty much the whole game? Well, you stopped him. There was a boss fight, you won, you got cheered home. Everything was tied up pretty neatly - except, of course, for that post-credits stinger."

From: n4g.com

Dead Or Alive 5 Last Round Falcom Collaboration Costumes Revealed

Added: 14.09.2015 15:19 | 53 views | 0 comments


GS:" Dead Or Alive 5 Last Round, the latest entry of the Dead or Alive series now available in all regions on consoles and PC, has received plenty of new DLC costumes this year. Many of these costumes are based on other popular video game series such as the Senran Kagura series and come with some unique features that are only available for the PlayStation 4 and Xbox One versions of the game. Another set of costumes inspired by popular Japanese series has been revealed today."

From: n4g.com

Dragon Age Inquisition: Trespasser review - Life's a breach | Eurogamer

Added: 14.09.2015 15:17 | 19 views | 0 comments


EG: "Endings are difficult - but then, BioWare already knows this. After the mess of Mass Effect 3, the developer played things safe with the finale of Dragon Age Inquisition. That guy you were trying to stop for pretty much the whole game? Well, you stopped him. There was a boss fight, you won, you got cheered home. Everything was tied up pretty neatly - except, of course, for that post-credits stinger."

From: n4g.com


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