Master Spy Review | Hardcore Gamer
Added: 17.09.2015 0:17 | 31 views | 0 comments
Thanks to 2D platforming and pixel art becoming perhaps vogue now than they were in their heyday, there are a metric ton of platformers on the market. As a result, crafting a game that stands out can seem like an impossible task. Not so here.
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| You are legend in Destiny, these popular actors are just bit parts
Added: 15.09.2015 21:55 | 216 views | 0 comments
Let's face it: Destiny's voice actors don't have much they can chew into. In the year since its release, Destiny's expansions - including the megaton additions in - have done a lot to flesh out the story, but you won't find too many long monologues or gripping dramatic scenes throughout the cinematic plot. You may not even realize how many instantly recognizable actors are part of Destiny's cast, which is full of talent that in hindsight seems startlingly underutilized.
This is by no means an exhaustive list of every voice actor in Destiny - just the ones you'll definitely recognize, even if you didn't identify their voice right away. Peter Dinklage's performance as your Ghost may be , but these roles will continue to be a part of your daily Destiny routine. Knowing who reads the lines for the many supporting characters in Bungie's massively multiplayer universe could make you see those bit players in a whole new light.
In Destiny, he's: The head honcho for the Hunter class, this Exo is the guy to talk to whenever you need Hunter armor or a pep-talk on fighting the good fight. He's also crucial to the overarching story content in The Taken King.
But you probably know him better You've got at least starter-level nerd cred if you instantly recognize Nathan Fillion as Malcolm Reynolds, the rugged, dashing captain of the ragtag crew in Firefly and its film follow-up Serenity. He's also gained mainstream recognition as the lead on Castle, where he plays a crime-solving author, as well as roles in cult classics like Slither and Dr. Horrible's Sing-Along Blog. Judging by Fillion's numerous appearances in the Halo series, it's safe to say the folks at Bungie have a thing for Captain Hammer - and really, who could blame them?
In Destiny, she's: Warlocks know to visit this soft-spoken sage for any class-specific quests and gear whenever they stop by the Tower.
But you probably know her better Like Fillion, Torres is an alumni from the cast of Firefly/Serenity, where she played the ship's second-in-command (and distinguished crackshot) Zoe Washburne. Fans of TV drama might also recognize her from Alias and 24; more recently, Torres has played key roles as Jessica Pearson on Suits or Bella Crawford on Hannibal.
In Destiny, he's: Rounding out the Vanguard trinity at the Tower's command center, Zavala tutors Titans and doles out some early story quests.
But you probably know him better Reddick's distinct, baritone voice exudes authority, which surely helped him nail iconic roles as Phillip Broyles on Fringe and the pivotal Lt. Cedric Daniels on HBO's The Wire. He's also had some brief stints on Law Order, Lost, and Oz. Nowadays, you can catch Reddick on Bosch and the upcoming Quantum Break TV show that ties in with the game.
In Destiny, she's: One of the most mysterious (and still unexplained) parts of Destiny's main story, the Exo Stranger keeps tabs on your Guardian and eventually rewards them with a legendary pulse rifle.
But you probably know her better Fans of AMC's The Walking Dead will surely recognize Cohan as Maggie Greene, one of the most crucial survivors in the whole series. Cohan's also made appearances on Chuck, The Vampire Diaries, and Supernatural.
In Destiny, he's: The overseer of all things PvP in Destiny, Shaxx is the one narrating your team's every triumph (and failure) during each match in the Crucible.
But you probably know him better James is another recognizable face from The Walking Dead, where he plays one of Rick Grimes' earliest allies, Morgan Jones. James is also the lead of the new ER drama Critical, Robert Hawkins on Jericho, and the bumbling criminal Sol in Guy Ritchie's cult classic Snatch.
In Destiny, he's: Because that giant white orb known as The Traveller has a hard time chatting with Guardians, The Speaker is there to act as its surrogate quest-giver/speech-maker.
But you probably know him better Nighy's been in countless films and shows dating all the way back to the '80s, but his most mainstream roles include the washed-up rocker Billy Mack in Love Actually and the tentacle-faced Davy Jones from the Pirates of the Caribbean series. You may also recognize him from his parts in Hot Fuzz, Hitchhiker's Guide to the Galaxy, and the primary villain Viktor in the Underworld franchise.
In Destiny, he's: A mild-mannered vendor representing the New Monarchy faction (with no known relation to Metal Gear Solid godfather Hideo Kojima).
But you probably know him better Remar's another veteran actor, with dozens of on-camera and voiceover roles under his belt. You most likely recognize him as father figure and imaginary confidant Harry Morgan on Dexter; he's also had some great turns on animated shows such as Ben 10 and The Legend of Korra. And I'll never forget his breakout role as the smarmy tough guy Ajax in The Warriors.
In Destiny, he's: Another peripheral vendor hanging around the Tower, representing the black-and-white-centric Dead Orbit faction.
But you probably know him better This Swedish actor's unmistakable mug has shown up all over the place, but most will know him from his roles in films by the Coen brothers, where he played the short-tempered crook Gaear in Fargo and a ferret-owning nihilist/porn star in The Big Lebowski. He's also a crucial character on Prison Break, and his lent his pipes to several other video games including and both of the Mercenaries games.
In Destiny, she's: As one of the most trusted servants of Mara Sov, queen of the Awoken, Petra Venj is the vendor for the Queen's Wrath faction.
But you probably know her better Just as Matt Stone and Trey Parker provide the voices for most of the characters on the profane cartoon megahit South Park, Stewart does the voices for the lion's share of the female cast, including iconic Colorado citizens Wendy Testaberger, Sharon Marsh, and Liane Cartman. That's right: Cartman's mom is one of the Reef's most trusted intermediaries.
In Destiny, she's: Depending on which race you choose during character creation, this could be the very voice of your personal Guardian.
But you probably know her better Griffin (who's often credited as Grey DeLisle) has hundreds of voiceovers to her name, including lead roles on classic cartoons such as Mandy on The Grim Adventures of Billy Mandy, Vicky of The Fairly Oddparents, and Frankie Foster on Foster's Home for Imaginary Friends. But avid gamers should recognize her distinctive voice as Catwoman from the Batman: Arkham franchise, Kitana and Mileena in , and the female Wizard in Diablo 3.
In Destiny, she's: If you prefer to make your female Guardian avatar to align with your real-world species, this is what she'll sound like.
But you probably know her better Eisenberg's distinct, strong voice has made her the perfect Wonder Woman throughout the many iterations of the Justice League animated series. She also plays a smattering of voices in Skyrim and the dreadlocked renegade Ashelin Praxis in the Jak and Daxter series.
In Destiny, he's: Known primarily as Destiny's #1 troll, Master Rahool is the Tower-stationed Cryptarch who identifies all your precious engrams, and will inevitably turn one of your precious, purple legendary engrams into a piddly, common, green piece of gear at some point.
But you probably know him better Avari has a wealth of supporting roles in his credits, including blockbusters like Stargate, The Mummy, and Independance Day. Personally, I adore his turn as a lackey with a heart of gold in Mr. Deeds. Yes, the one with Adam Sandler.
In Destiny, he's: This cloaked Exo vendor offers Guardians a wide selection of weaponry and ammo in the Tower, and is worth visiting on a weekly basis.
But you probably know him better John DiMaggio also played another famous robot, albeit one with a fouler mouth: Bender, of Futurama fame. He's another legendary voice actor credited with hundreds of roles, but some of his most iconic include Jake the Dog from Adventure Time and Marcus Fenix from the Gears of War series.
In Destiny, he's: You'll often find visitors to the Tower milling around this 'bot, given that he's the source of all those XP-boosting Bounties. You likely won't be visiting him quite as often in The Taken King, as you can now turn in completed Bounties from any location (thank God).
But you probably know him better Keating is best known as Malcolm Reed on Star Trek: Enterprise and Andrew Tyge on Prison Break. But to me, he'll always be Kormac the Templar, my most loyal follower in Diablo 3.
Tags: Hack, Dead, Mask, Star, Trek, Gear, Daly, Walking, The Walking, Jump, Metal, Metal Gear, Solid, Hideo, Live, Another, Fate, Captain, Grab, Stone, Hunter, Legend, Ghost, Rick, John, Code, Lots, Hold, Master, Guild, Gears, Destiny, Billy, Souls, Woman, Wonder Woman, Wonder, Reef, Gear Solid, James, Tower, Guardian, Adventure, Bungie, Adds, Peter, Skyrim, Because, Quantic, Shack, Diablo, Jack, Adventures, Arkham, Along
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| Essential tips for starting out in Mad Max
Added: 15.09.2015 0:00 | 116 views | 0 comments
Just because your world is fire and blood, doesn't mean it should be frustrating. is an excellent open-world adventure full of invigorating car combat and gorgeous (if desolate) locales, but exploring the wasteland can be pretty harsh when you're first starting out. If you're hoping to live long enough to get revenge on the big bad Scrotus - yes, that really is his name - and reclaim your prized black-on-black Interceptor ride, you're going to need every advantage you can get.
So here's your chance to get the leg up on all those anarchic War Boys. These tips should make staying alive in the post-apocalypse infinitely easier, especially when you're first starting out. If you're chipping away at that other big-budget, open-world desert, be sure to check out our . Otherwise, buckle up for a quick crash course in surviving Max's crazy world.
Before you go tuning up the Magnum Opus or worrying about Max's post-apocalypse accoutrements, there's one item you absolutely need: the Jimmy Bar. The moment you've got enough scrap (the de facto currency), head to the 'Tools' section of Max's inventory and treat yourself to this handy appliance. It's not very exciting, given that it's just a crowbar, but you'll need it to open up certain crates, barricaded doors, and secret compartments you'll find strewn across the wasteland, all of which result in precious resources. If you buy the Jimmy Bar straight away, you won't have to worry about coming back to previously inaccessible treasure troves later on.
The mysterious merchant Griffa offers Max many ways to strengthen his inner self, including handy upgrades like increased Health and faster Fury generation. But liquid, be it water or fuel, is your true lifeblood in Mad Max, and you'll want to be as economical as possible with your reserves. To that end, you should make it a priority to boost your Essence and Adaptation abilities during every Griffa visit, which will give you additional bonuses on water and gas consumption, respectively. These stats are infinitely more important than things like extra regen from eating food (which is already sizable) or additional melee damage, as Essence and Adaptation will constantly be saving you from those times when you're running dry and desperately seeking sustenance for your body and/or car.
Your hunchbacked pal Chumbucket specializes in all things mechanical, but he's also an ace with a harpoon cannon. And while it can feel pretty dang cool to slow down time and line up a shot while you stomp the gas pedal, you'll eventually just want to leave the targeting to ol' Chum. Tapping the fire button will let Chumbucket decide what to shoot, and he's awfully smart about his targets; he'll rarely deviate from what you probably wanted/needed him to hit, like the driver of an incoming vehicle or a scarecrow as you go speeding past. Once you make him your designated harpoon gunner, all the car combat will feel a lot faster (and in turn, more exciting).
Despite its absolutely ridiculous name, the Thunderpoon - a javelin with an explosive tip that controls just like the harpoon - is not an item to be trifled with, and not one you'll want to do much exploring without. You get the Thunderpoon after completing a mission for gang leader Gutgash during act two, and you'll have to do some world-traversing before you get to that point. But because the Thunderpoon can destroy weaker cars, gates, towers, and even the strongest scarecrows on impact, it makes otherwise tricky tasks completely effortless. You'll want to have it in your arsenal before you dig too deep into the wasteland sands.
When a storm's headed your way in Mad Max, you'll get a big ol' sign from the game slapped across the screen telling you to SEEK SHELTER or die. Well, ignore that entirely, because you'll be much better served by braving the elements. Those torrential gales contain treasure troves (called Muthaloot crates), each worth a whopping 300 pieces of scrap. To nab a few for yourself, keep driving after a storm hits and watch for scrap icons that appear on the mini-map, then harpoon the boxes and give them a blast from the shotgun to collect. Out of bullets? Harpooning and stomping the crate works too.
Mad Max is no platformer, but you'd think the game's tutorial would do a better job teaching you that you can jump. By tapping L2/LT, Max will do a jaunty little hop - nothing that would give Mario a run for his money, but just enough to clear pesky dunes or shin-high blockades. This can be a godsend when you're frustratedly trying to clamber up a rocky hillside, though it won't help you scale ladders or vault up ledges any faster. What's more, there are some History Relics hidden throughout the environment that seemingly require a short jump to access, so if you find one that seems impossibly out of reach, a running jump off of a nearby structure is likely the answer.
Part of clearing out the many encampments that dot the desert is the dismantling of Scrotus insignias, those bright red, skull-on-fire emblems hanging on the walls in each camp. And while most of them are conveniently placed at chest level, where Max can shatter them with a few forceful smacks from his crowbar, a few will be hanging overhead in large rooms, or even mounted on the side of tall towers. Nothing's more annoying than spotting one of these hidden insignias only to realize that you don't have any shotgun shells to blast it down, forcing you to come back later. With that in mind, it's best to save your ammo when fighting your way through each camp, especially early on when your supplies are low - you really shouldn't need any bullets to take down the opposition in the earlier camps. If you're desperate, you could try lobbing a lit gas can at an out-of-reach insignia, though their tricky explosion timing may be just as frustrating.
As you zoom across the wastes, you're sure to encounter Convoys: giant processions of enemy vehicles led by a humongous truck. Chumbucket will make wistful comments about the 'mojo' artifacts carried by the vehicle in the lead, which is actually one of the collectible Hood Ornaments that add a perk to the Magnum Opus (in addition to looking totally sweet). While it can be tempting to try and tussle with these warbands early on, it's akin to automotive suicide in the earlier stages of the game. Instead of trying to chase down convoys and take out the multitude of cars surrounding the lead truck, just leave them alone for the first dozen or so hours until you've tricked out the Magnum Opus in protective gear like spiked hoods and barbed rims. Oh, and when you do finally muster the courage to take on a convoy, remember that harpooning drivers is the quickest way to disable a vehicle (though you'll still need to destroy their ride after the fact).
It takes a lot of scrap to upgrade Max's abilities and the Magnum Opus' parts, and you'll only find so many metal bits on scavenger's corpses or buried in the sands. Taking out encampments has the massive benefit of providing a steady stream of scrap every hour or so, increasing with each camp you overthrow - but the real way to make bank is to complete two specific Stronghold Projects. Building the Scrap Crew makes it so that your scrap income will be collected even when the game's turned off (provided your system is still connected online), while the Cleanup Crew will collect all the scrap from the cars you destroy that would typically be a waste of time to stop and pick up. You'll want to construct these ASAP, so be sure to inspect their glowing, vacant workbenches in each Stronghold to make their part locations spawn on the minimap - just remember that you can only track one project's requisite materials at a time.
In addition to being critical for scrap collection, finishing projects in the Strongholds gives you permanent access to important resources. Want automatic refills on ammo, water, and fuel whenever you roll into the base? Each Stronghold has a project that, once completed, will be a never-ending well for that resource, so you'll never have to worry about running low on it again. Granted, this is only the case for regions connected to that Stronghold, so you'll have to rebuild when you arrive at a new Stronghold. Alternatively, you can just fast travel to a completed Stronghold whenever you need a pick-me-up, though those load times may start to really grind your gears.
Certain upgrades are locked behind a specific region's threat level: the numerical representation of Scrotus' dominion over that area's terrified denizens. Pretty much anything you do - from eliminating snipers to tearing down scarecrows - helps whittle down the current threat level, but the quickest way to establish a foothold is to take out some camps. You can scout out where each camp is located during your hot air balloon rides, then decide which ones you want to take down first based on their difficulty (represented by those skull icons). Just know that if you're chasing after a specific upgrade, you'll have to make sure that you're reducing threat in the correct area (though every bit helps out in the long run).
In most games, sniper rifles are a chance to line up the perfect headshot from a distance - but in Mad Max, those bullets are one-hit kills no matter where they connect. When trying to line up your sights, you should only be focused on getting the hit, rather than where you hit, because each bullet is precious. Gliding the reticle above an enemy will typically give you an auto-aim nudge toward their chest - and that's the shot you want to take. And if a sniper is shooting back at you, keep your cool; it can be tempting to frantically try to nail them before they clip you, but that just makes you more likely to waste your ammunition. Instead, simply drive out of their range and come back later. Same goes for if you run out of ammo, because trying to get out of the car will almost assuredly get you killed (or at least have you dancing and dodging away from incoming shots nonstop).
Ever heard the travel expression "as the crow flies"? That's typically a good rule of thumb when trying to make your way to whatever destination you've highlighted on your map. Like most open-world games, your minimap will highlight the optimal road you want to take in green - but you'll usually make it to your mark much quicker if you just go barrelling off a cliff or two, bypassing the windy trails with some off-roading. Once you've unlocked nitro boosts, you can clear most canyons or cliffs without much trouble, which will save you tons of time while you cruise around the wasteland. And don't worry about wrecking your car, because...
You've got to hand it to Chumbucket: the little fella does good work. No matter what kind of body-shattering, axle-grinding torture you put the Magnum Opus through, Chumbucket can always repair it back to pristine(ish) condition. You can effectively ignore your vehicle's health bar; as long as you get out of the car in time whenever you've taken critical damage, even an all-consuming car fire can be fixed. On top of that, the Magnum Opus will never tip over no matter what kind of death-defying jumps you take, so you won't have to pull a Master Chief and flip over a two-ton vehicle in the middle of a fight.
Not wanting to be outdone by his ride, Max himself is also quite resistant to high heat. If you've just rammed a bandit off the road and want to pick up the scrap from their car's burning remains, go for it - those plumes of orange flame won't leave a scratch on Max or his leather jacket. And though you're not immune to explosions, you can withstand some pretty devastating blasts. For instance, the kind of detonation that'll wipe out all nearby enemies will usually only ding about half of your health bar - so if those War Boys have you backed into a corner near an oil transfer tank or an explosive barrel, might as well blow it and hope for the best.
It would probably be frowned upon if NASCAR or F1 drivers actively tried to kill each other while jockeying for position - but in Crow Dazzle's Death Races, anything goes! Make you sure you load up on shotgun ammo before starting a race, because you're free to blast the exposed gas canisters on the back of your competitors' rides and permanently remove them from the rally. It's not time efficient to take out all the other contestants, but this lethal bit of cheating can be a godsend if you can't seem to pull ahead of the car in front of you. You can even take out the nearest vehicle right at the starting line without anyone - be they racer or event organizer - batting an eye.
Tags: Paul, Evil, Mario, Onto, Mask, Wake, Easy, Says, When, With, Fuse, Jump, Live, Bolt, There, While, Deals, Hold, Master, York, Despite, China
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| PES 2016 Guide How to use Team Spirit and Team Instructions
Added: 14.09.2015 20:19 | 50 views | 0 comments
Like FIFA, PES 2016 uses a chemistry system to show just how well certain squad members play together. This is called Team Spirit, and is indicated by a numerical value out of 100, present on both the Game Plan screen and the Master League home screen.
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| PES 2016 Review | VideoGamer
Added: 14.09.2015 11:17 | 33 views | 0 comments
VG:
Become A Legend still appeals with its riches to more riches career path, even if some of the decisions it makes off the back of your performances still don't make sense (I scored seven goals in six games, with five assists, and didn't get a call up for the national team). So too are match ratings all over the place: I've never seen it go higher than 8/10, despite hat-tricks or man of the match performances (this also afflicts Master League).
None of these problems keep PES 2016 from being the greatest football game of all time. The question is no longer whether PES can catch FIFA, and in truth hasn't been for a while. Instead, it's the other way around, and may well be for years.
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| PES 2016 review | GamesRadar
Added: 14.09.2015 11:17 | 38 views | 0 comments
GR:
Some areas need work, sure, but PES 2016 still manages to play an incredibly enjoyable game of football. The improved Master League mode is a godsend, adding substance to the package and complementing the excellent gameplay. With the advanced collision system, Konami has done in a year what EA has been trying to perfect since FIFA 12. The added physicality and increased number of animations has done wonders for the gameplay. The introduction of an excellent edit mode (see edit it up for more details) to the PS4 version even makes the usual lack of licenses a relative non-issue. Only the drop in gameplay visuals and lack of AI fouls really trouble its relentless march towards greatness.
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